My 100 Favourite Games of All Time (50-41)

Welcome back to my 100 favourite games of all time series! We’re over the half-way mark now, and the games just keep getting better. Today, it’s entires 50 through 41.

If you haven’t read the previous instalment in this series, please do so here, and here’s the first entry if you want to start from the entry 100.


Just a heads up that there will be full SPOILERS for every game I’m going to talk about in this series, so be careful if I talk about something you don’t want spoiled.

Let’s not waste any more time!

50 – Sonic The Hedgehog 3 & Knuckles

Release Date: 2nd February 1994
Developer: SEGA
Publisher: SEGA
Platforms: SEGA Genesis, Windows
Metacritic Average: 79%

It’s a game about going fast.

Although I’ve grown an appreciation for Sonic’s red, plumber rival in recent years, nothing in the 2D platforming genre will ever be able to compete with the fastest thing alive for me. All three of the original Sonic 2D platformers could have conceivably made the list, but in the end, I decided to go for the combo of Sonic 3 & Knuckles because I feel it’s where the formula reached its peak for that era of Sonic games.

The momentum-based gameplay was down to a science by this point in the series, which meant that the development team were able to churn out more high-quality levels in a shorter timespan and that really showed when you combo these two games together. Most of my favourite zones from the whole Sonic franchise live in this game (Ice Cap, Lava Reef, Carnival Night) and that’s down to the fact that everything in the game felt so fantastically smooth in terms of the platforming.

Everything in the Sonic toolbox comes together so well in this game. It clearly had the staying power too, otherwise, the franchise wouldn’t have been able to endure for so long following so many crap games in the franchise following this one.

49 – Shadow of the Colossus

Release Date: 18th October 2015
Developer: SCE Japan Studio, Team Ico
Publisher: Sony Computer Entertainment
Platforms: Playstation 4, Playstation 3, Playstation 2
Metacritic Average: 91%

It’s a game about slaughtering harmless creatures that also happen to be skyscraper-sized monsters.

(From my Favourite Old Games That I Played for the First Time in 2019 article)

I went into Shadow of the Colossus with no small amount of hype behind me. This autumn was the first time I ever owned a Playstation of any iteration, which means there was a big library of exclusives that I’m still slowly working my way through to this day, but the first game I had to try was Shadow of the Colossus. Pretty much every critic/Youtuber/reviewer who’s opinions I value has spent at least some time talking about how brilliant this game is, so I couldn’t wait to try it out for myself.

After finishing it, the best thing I can think of to say about it, it that there is genuinely nothing out there quite like it.

Plenty of games allow you to fight massive monsters, but they’re always so restrictive in how they let you interact with the things. The fights often limit you to a side-on perspective, or just straight up have the fight be almost entirely scripted, that’s not what Shadow of the Colossus does. Not only does it give you complete freedom to tackle each of the Colossus, but it also forces you into that freedom. The game doesn’t baby you in the slightest, the moment when the foot of the first colossus steps into frame, only for the camera to pan up and show you how massive it is was magical. This is all made even more magical when the cutscene ends and, instead of telling you how to fight it like most other game, just leaves you to work it out yourself.

This means that not only is every fight in the game a massive monster that could squish you as soon as look at you but an intelligently designed puzzle that you have to solve so you can climb up onto the thing’s back/head and stab its glowing bits.

The story is minimal, but the whole point of it is to not give you much, and get you to interpret what it’s trying to say. The game sets you up with a straightforward premise, kill the monsters and save the lady; seen it and done it hundreds of times. Then, as the game progresses, you slowly get very subtle hints that maybe what you’re doing isn’t necessarily the right thing. The game makes every battle seem like an epic fight. The music soars in triumph every time you make your way onto the Colossus’ back and yet when you finally kill them, the music changes to be very sombre, framing the death as a tragedy that you’ve murdered this wondrous creature. This leads up to the genius gameplay twist in game’s final segment, where you are transformed and forced to play as one of these giant lumbering beasts. You finally see just how difficult it is to move and attack as one of them, and it makes you realise just how helpless these creatures you’ve spent several hours murdering were.

The core gameplay concept for Shadow of the Colossus was one that could’ve easily been repetitive and boring, but a combination of satisfying climbing & combat; intelligent & varied colossus design; gorgeous looking world design and an unwavering commitment to tone, elevates the game to something genuinely special.

48 – Gunpoint

Release Date: 3rd June 2013
Developer: Suspicious Developments
Publisher: Suspicious Developments
Platforms: Windows, Mac, Linux
Metacritic Average: 83%

It’s a game about using lightswitches to fire guns.

Gunpoint is a puzzle game where every single element of the puzzles can interact with each other seamlessly. The rewiring concept would’ve been fun enough on its own, but the game gives you total freedom in what you can wire up to what. You wanna make it so that when a guard fires their gun, it calls the elevator? Sure thing. You want a lightswitch to set the whole building on red alert? No problem. You want to wire literally everything in the building up to everything else in the building so that they all trigger each other and the whole building descends into chaos. Probably giving some poor guard an epileptic fit as you leap through a window and knock him out with one punch? Couldn’t be more simple.

Gunpoint establishes all of its puzzle mechanics very quickly and then just lets you do what you want with them. The levels are designed in such a way that encourages you to experiment with the mechanics to see what works. With quick deaths and quicker respawns, you’re not punished for trying to have fun with the mechanics. The evaluation mechanic at the end of each level rewards you regardless of what play-style you used (provided you did it well). It allows you to be a lord of chaos and trick everyone into killing each other or getting in and out, without anyone even knowing you were ever in the building.

This is a game that has brilliantly designed puzzles, but also made sure that the puzzle mechanics lent itself to fun experimentation and whacky antics if you so chose to go down that route; and do you know what? I think I will.

47 – Spelunky

Release Date: 21st December 2008
Developer: Mossmouth LLC
Publisher: Mossmouth LLC, Microsoft Studios
Platforms: Playstation 4, Playstation 3, Playstation Vita, Xbox 360, Windows, Chrome OS
Metacritic Average: 90%

It’s a game about spelunking.

There are plenty of games on this list that nail that “one more go” feeling, but they’re usually rapid games. Things like Super Hexagon that only last around a minute before they chuck you out and have you desperately wanting to go back in again, which is what makes Spelunky so interesting.

As much as you can complete it in almost no time at all if you’re good enough, for a standard player like myself, a single run can take around half an hour (assuming you don’t die in the first few levels), but that is what makes it work. What it means is that the game never runs out of ways to surprise you with brand new stuff. The environments are procedurally generated so that levels never feel the same. Even once you’ve been playing long enough to recognise the patterns in the terrain generation, they always link up in unique ways, showing you new traps, items or enemies almost every time.

No matter how much I play Spelunky (spoilers, it’s a lot), I never feel like I’m good at it. I’m a hell of a lot better at it than I was when I first started playing, but the game never lets you rest on your laurels. This sounds like a complaint, but for a roguelike/roguelite game that’s exactly what I want. I want a game like this to be genuinely unsolvable because that’s what will keep me coming back to it time and time again.

46 – Clustertruck

Release Date: 27th September 2016
Developer: Landfall Games
Publisher: tinyBuild
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux, Nvidia Shield TV
Metacritic Average: 76%

It’s a game about leaping between trucks as they get exploderized in various ways.

Clustertruck is an unbelievably simple concept, but one that I never get bored of. This is a game that takes the pure elements of total chaos and manages to distil that feeling into the core mechanic on the game. As you could probably tell by its title, this game doesn’t give a shit about anything other than providing you with absolutely mental fun at all times.

The idea of a “Floor is Lava” game is fun enough in and of itself (just look at 2019’s Hot Lava) but to have your tools to avoid the floor be trucks that speed along at over 100 miles an hour makes the experience all the more exhilarating; and that’s not even mentioning the obstacles. Lasers, Pillars, Lava, Swinging Axes, Massive Cogs, Weird Spinning Pretzel looking things; there’s nothing this game won’t throw at you to try and knock you off your trucks. Discovering what each new level is going to try and throw at you is just as fun as actually trying to complete it.

This is a game that doesn’t need to have any mechanical genius behind it because it’s an absolute blast from start to finish, which is more than enough for me to be happy with it.

45 – Blade & Sorcery

Release Date (Early Access): 11th December 2018
Developer: Warp Frog
Publisher: Warp Frog
Platforms: HTC Vive, Oculus Rift

It’s a game about being a medieval action hero.

I’m honestly getting exhausted just thinking about this game. This is definitely not a VR game for beginners to the platform because it relies pretty heavily on having a decent knowledge of how to get the most out of VR, but once you get into it, there’s nothing that stops you from being the formidable warrior you always dreamed of being. The combat is so weighty in the game, that when I run someone through with a sword, I really feel it. It’s quite gruesome, if I’m being honest, the way that I can feel the resistance as the sword pierces through the body, it’s almost too real. The AI is just the right level for the game since they’re passive enough so that I can mess around with them and do stupid – yet awesome – looking kills, but are also good enough that they can provide a challenge in a straight-up duel.

There was something that clicked in my head as I took a running leap onto a zipline, using my axe to hook onto it, only to release from that zipline, landing on someone and stabbing them in the throat in the process before turning 180 degrees and throwing an axe into another person’s skull all in VR. I just stood there and realised that this is what VR is all about, it’s that empowering feeling that a regular video can’t give you, it’s the ultimate power trip. The only downside is that I can only play it for around 30 minutes at a time before being absolutely exhausted, but that’s not the game’s fault, I’m just unfit.

Ultimately, when I first imagine how cool games in VR could be, something not too far off of Blade & Sorcery is what came to mind and as new stuff is regularly being added (it’s still in early access), it only gets better and better.

44 – Mirror’s Edge

Release Date: 11th November 2008
Developer: EA Dice
Publisher: Electronic Arts
Platforms: Playstation 4, Xbox 360, Nintendo Switch, Windows, iOS, Windows Phone
Metacritic Average: 81%

It’s a game about running and jumping across a city.

Mirror’s Edge is a game that has the strange distinction of not only being a unique concept for its time but also remaining a unique concept to this day, despite being released over a decade ago. In a weird way, it took the same design philosophies as the Sonic the Hedgehog games, with the momentum-based gameplay that elevated the parkour mechanics to have an incredible sense of flow & satisfaction.

What I think made this game feel as great as it was (and one of the key reasons I wasn’t a fan of the sequel) was the linear level design. Each level was so carefully crafted to get the most out of the parkour mechanics, creating that feeling of being someone always on the run from the law. Those sequences where soldiers would be shooting at you from all angles and you could do nothing but run are some of the most exhilarating sequences I’ve ever played in a game.

Mirror’s Edge was a game that knew precisely what it wanted to be and did it to near perfection with a formula that I don’t believe has ever been successfully replicated.

43 – Cook, Serve, Delicious!

Release Date: 5th October 2012
Developer: Vertigo Gaming
Publisher: Vertigo Gaming
Platforms: Windows, Mac, iOS, Android

It’s a game about running a restaurant, a whole restaurant, on your own.

When I first saw Cook, Serve, Delicious, I was expecting something along the lines of the time management games that dominate sites like Miniclip & Zylom, but it actually turned out to be something a lot more involved than that. Cook, Serve, Delicious is a game that requires all your focus at all times because it gets absolutely hectic. Orders & chores come in thick and fast, and you have to deal with them pretty much all at once. What makes this such a fun thing to play is the genius control scheme (on PC, at least). Using different buttons on the keyboard for all of the actions means that as long as you’re a fast typer, you absolutely can keep up with everything with some focus. It gives you this incredible rush of being able to do just about anything the game throws at you. It can be mentally exhausting at times, but I think it’s a fantastic feeling.

On top of that, it’s a game that I genuinely think improved my touch-typing skills. I could already touch-type reasonably well when I first found this game, but the rate at which I had to learn all of the different combinations and be able to dole them out on muscle memory alone meant that now I can touch-type so much faster than I ever could before.

Not only is Cook, Serve, Delicious an endlessly fun, fast-paced time management sim, but it has the potential to actually improve some clear real-world skills in the process. Something I’m not sure was its intention, but I’m impressed by it nonetheless.

42 – Dishonored

Release Date: 9th October 2012
Developer: Arkane Studios
Publisher: Bethesda Studios
Platforms: Playstation 4, Playstation 3, Xbox One, Xbox 360, Windows
Metacritic Average: 91%

It’s a game about stealthy stabbing in the middle of a plague.

Mechanically, Dishonored is damn-near flawless, the stealth & combat mechanics combined with the magic abilities creates this wonderful sense of satisfaction in the gameplay. You’re able to calculate clear plans of how to sneak/stab your way through each room and provided your level of play is good enough, you’ll be able to do it almost every time. Every ability feeds into each other and allows you to manipulate the world in just the right way to achieve what you need to. You use your Dark Vision to scout the room and work out the best order of which to take everyone down. You use your Blink & time manipulation abilities to manoeuvre the room and – depending on which play-style you’re going for – either take out every guard in one smooth sequence or slip past entirely undetected.

What really elevates Dishonored above you’re average stealth game, however, is its world-building. The world of Dunwall has such a visceral feel in every sense of the word. Visually it’s almost charming in the way it’s run-down and dirty. As the sounds of the city echo through the streets, I get so absorbed, I can almost smell the horror that lives in the city. That’s not all though, because you have the option to go through the game killing everyone or no-one, including your primary targets, which has an impact on the world. Instead of just telling you what the consequences of your choices were, it makes sure to show you. If you go around killing everyone the city will slowly become more and more worn down and horrible with each mission, those infected with the plague will start to litter the streets as the bodies you created help to spread the infection around the city. In contrast, much the opposite occurs if you take the pacifist route.

The mechanics and the world of this game mesh so well to create one cohesive experience that keeps me going right up until the credits roll (with an awesome song, I might add), creating one of my favourite stealth games ever.

41 – Jackbox Party Pack

Release Date: 26th November 2014
Developer: Jackbox Games
Publisher: Jackbox Games
Platforms: Playstation 4, Playstation 3, Xbox One, Nintendo Switch, WindowsMac, Linux, iPad, Apple TV, Amazon Fire TV, Nvidia Shield TV, Xfinity X1

They’re games about having fun with your friends.

I’m lumping the whole series into one entry here because I honestly can’t pick out one pack that’s better than the rest. They really are the perfect party games, they have concepts that are incredibly simple to grasp by all audiences and can be easily enjoyed by all audiences. I’ve played these games will people of all ages and every time they’ve had great fun with at least one of the games.

The nature of how you play them is also easily accessible. In an era where just about everyone has some form of smart device, using them as the controllers is an absolutely perfect way of doing it that honestly hasn’t been used nearly as much as I thought it would have by this point in time. Each pack has a brilliant variety of games that there’s never a social situation where you can’t open it up and have some fun with a group.

It’s a game that understands that the best humour in a group of friends or family come from the little in-jokes and references that only the people in that group will get, so they’ve created a system to facilitate precisely that kind of humour. It’s a formula that, to date, no other game has been able to replicate because it really is just so spot-on with the atmosphere it creates. Whenever I’m with a group of friends or family and we’re looking for something to occupy us, Jackbox is always among my first suggestions.

And there you have it! Thank you very much for taking the time to read this. Please, let me know what you think of these games, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back this time on Saturday, where I’ll be covering the best on the Money in the Bank briefcase!

My 100 Favourite Games of All Time (100-91)

This list was a long time in the making, and finally, it’s here.

Throughout the summer, I’m going to be running down my top 100 games of all time. This isn’t designed to be a definitive ‘greatest’ or ‘most important’ games list, this is going to be personal to me. The only thing that determines what position each game gets on a list is how much I enjoyed playing it. It’s that straightforward.

Some quick background on my gaming history, I’ve only ever owned the following platforms: PC, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Xbox 360 & Nintendo Switch. So, if a game didn’t come out on any of those platforms, I didn’t play it. I recently picked up a PS4, but I haven’t had a chance to play much yet, so don’t expect to see those games on this list.

My usual restrictions on ‘no early access’ doesn’t stand for this one, they’re totally free to go in regardless. The only restriction I’m putting on it is games that I played for the first time in 2020 will not be on this list. My opinion on how much I enjoyed a game tends to shift as I get some distance from it, so I will be covering those in my usual end-of-year lists, instead of including them here.

Finally, before we start. Although this first list is coming out in the usual Saturday time slot, I’m going to be releasing the rest on Wednesday every week, so I can still cover all the other stuff I like to cover on this blog. This also has the happy (and entirely planned) coincidence of meaning the final instalment will release on my birthday.

That’s all the explanation, now onto the games!

100 – GeoGuessr

Release Date: 9th May 2013
Developers: Anton Wallén, Daniel Antell, Erland Ranvinge
Platforms: Web Browser

It’s a game where you work out where you are.

A lot of casual games, such as Candy Crush and Angry Birds, sell themselves on being ‘accessible by anyone’, but I’m not entirely sure that statement is quite true. I think some people wouldn’t quite understand why they’re doing the things they’re doing in games like that, and the attitudes presented in those games can be quite a lousy representation for someone new to the medium.

GeoGuessr is what I would describe as the best possible introduction to video games. The concept is so simple, you’re in a place on the Earth, you have to wander around it and work out where you are. Not only is that easy for anyone to understand, but it brings to the table the core of what video games are supposed to be about, problem-solving. It’s an interesting little toy to use on your own, but where it really shines is when you get a bunch of people involved to start discussing and debating it with you.

GeoGuessr is a game where absolutely everyone can get enjoyment out of it. I’ve played it with my younger siblings, my older relatives and friends similar ages to me and all of them had a fun time playing it. It’s a concept that’s so immediately graspable by just about anyone, and it allows you to put to use the general knowledge that we all gain about the world during our lifetimes.

99 – Toybox Turbos

Release Date: 12th November 2014
Developer: Codemasters
Publisher: Codemasters
Platforms: Xbox 360, Playstation 3, Windows
Metacritic Average: 78%

It’s a game about toy cars trying to murder other toy cars.

Toybox Turbos took did something quite rare to see in the modern gaming climate, even on the indie scene, which is that they took a form of gameplay that hadn’t been used for almost a decade, breathed new life into it, and managed to create a game better than the original.

Trying to top Micro Machines was going to be quite the task, but the developers of Toybox Turbos managed to replicate the gameplay feel almost perfectly. Then they piled tonnes of charm in the visual design onto it, and you’ve got yourself a winner. It creates the beautiful style of couch co-op that I absolutely love where the learning curve isn’t very steep at all. There’s also a pretty low skill ceiling, which means anyone new picking up shouldn’t have much trouble defeating more experienced players.

Toybox Turbos is one of those rare gems that take an old formula and polishes it up to work in a modern setting. It keeps the sense of fun the original formula had while throwing in a new visual style that ramps the charm through the roof.

98 – Counter-Strike: Global Offensive

Release Date: 21st August 2012
Developer: Hidden Path Entertainment, Valve Corporation
Publisher: Valve Corporation
Platforms: Xbox 360, Playstation 3, WindowsMac, Linux
Metacritic Average: 83%

It’s a game where you shoot some dudes.

I’m not the biggest fan of dude-shooting games. They tend to get a bit repetitive for me, and they’ll often drive me away. However, I can’t deny that I occasionally get that itch to play a game where I’ve just got to do some simple dude-shooting and not worry about much else. When that time comes, CS:GO is the game I get to scratch that itch.

The shooting is nice and tight, the guns are surprisingly precise, and there’s a good variety on offer. There’s more skill to it than many other shooters I’ve played, but when I’m playing it casually, I don’t feel constantly pressured to be hyper-aware or always being competitive. Honestly, I have just as much fun wandering around aimlessly shooting at bots as I do playing real matches.

I wouldn’t regard CS:GO as anything special, but I can’t deny that I do have fun whenever I decide to boot it up once a month or so.

97 – Tetris

Release Date: 6th June 1984
Designer: Alexey Pajitnov
Platforms: If it exists, you can play Tetris on it

It’s Tetris.

I don’t care what anyone says, Tetris is brilliant. It’s wonderfully compelling and a little bit addictive. There’s nothing revolutionary or particularly unique about Tetris, and if I’m honest, I can’t really describe why I like it so much, I just do.

I don’t really think there’s much more I can say about it, Tetris is brilliant because it’s Tetris, and that’s all there is to it.

96 – Liero

Release Date: 1st January 1998
Developer: Erik Lindroos
Platforms: Windows, Mac, Linux

It’s Worms but in real-time.

A pretty straightforward, but surprisingly engaging windows game here, as Liero was a game that fully embraced the chaos of what the Worms games could be.

For one thing, there was a wide variety of weapons that could make any game quite tense. The AI wasn’t the smartest, but it was still good for a game, although playing against another person was always much more fun. The mechanic of having to manually dig through the terrain to get to each other is genius, as it means that you’re almost entirely in control of the map. Given that almost every weapon affects the terrain, you’re continually having to think of the consequences of every move, giving the game a surprising amount of strategy.

What really makes this game stand out, though, is the levels of customisation you can give to each time. You can change the amount of blood produced (all the way up to 500%, which is insane) and you can customise your health to insanely high degrees. Easily the best setting is the one that lets you change the reload speed, as you can change it all the way down to zero, meaning there are no reloading times. At this point, every weapon in the game become a ludicrously powerful tool of mass destruction that could obliterate the whole map in seconds.

It’s stupid, ridiculous and insane amounts of fun.

95 – Democracy 3

Release Date: 14th October 2013
Developer: Positech Games, Red Marble Games
Publisher: Positech Games, Tri Synergy
Platforms: Windows, Mac, Linux
Metacritic Average: 70%

It’s a game about being the government.

Democracy teaches you a lesson, a lesson in why the people in power do the things that they do. When you see a politician do something that seems to be totally against what they preach, Democracy shows you why the people in power do things like that by forcing you to become that person. You can absolutely play Democracy by just changing everything to be exactly how you personally want the world to work, but it won’t go well. You’ll end up driving the GDP through the floor, spiking crime to an all-time high or just upsetting enough people so that you lose you next election in a landslide, or worse get assassinated.

When playing Democracy, I found myself making decisions that go against some of my fundamental beliefs solely to keep the country afloat. Be it because putting a substantial tax on something because it makes up the extra money we need in our budget or because banning something I think is fine will make the majority of people very happy. CGP Grey’s ‘Rules for Rulers‘ video touches on a lot of these points, but Democracy is a game that shows it to you in action.

Not only is Democracy quite a fun game if you have the patience to bury yourself in it, but it will also help teach you things about how the government works, and what exactly is going on in the minds of those in power.

94 – Mini Metro

Release Date: 6th November 2015
Developer: Dinosaur Polo Club
Publisher: Dinosaur Polo Club
Platforms: Playstation 4, Nintendo Switch, Web Browser, Windows, Mac, Linux, Andriod, iOS
Metacritic Average: 89%

It’s a game about designing underground train networks.

Mini Metro is a constant balancing act, one that will inevitably spiral out of control, and it’s your job to prevent that spiral for as long as possible. Everything about Mini Metro draws me into it. I’m not one of those Brits who’s in love with the London Underground, but the aesthetic design of the game is an endearing one. It had all the charm in the world, and it’s also an excellent way to display all of the information the game needs to display.

It creates a slightly strange style of puzzle, where you’re not presented with the whole puzzle right at the start, but rather the puzzle slowly forms throughout the game. This kind of puzzle design forces the player to form solutions that aren’t necessarily efficient in the long-run but work for the moment they are presented to you. In that sense, it’s almost like a game that teaches you how to be good at ‘bodge-fixing’ things. Sure, that line you’ve just made will be overcrowded in a couple weeks, but it’s working right now and ‘right now’ is all you’re concerned about.

It means that every puzzle is different every time you play it, and gives the game replayability value that puzzle games don’t often have. Games very rarely use the player’s own inefficiency against them, but Mini Metro creates a scenario that tricks you into making long-term mistakes, without it feeling like the game is deliberately screwing you over.

93 – Organ Trail: Director’s Cut

Release Date: 9th August 2012
Developer: The Men Who Wear Many Hats
Publisher: The Men Who Wear Many Hats
Platforms: Playstation 4, PlayStation Vita, Nintendo Switch, Web Browser, Windows, Mac, Linux, Andriod, iOS, Ouya
Metacritic Average: 86%

It’s a game where everyone dies of dysentery while you shoot zombies.

Plenty of classic games have been remade and had various adaptations made over the years. Games like Tetris, Pacman and Pong have had too many clones or ‘new takes’ on them to count, but Oregon Trail has never really had that. I don’t know if because it was an educational game, or it just wasn’t popular enough to warrant it, but I don’t think I’d ever seen an attempt at adapting Oregon Trail until this came along.

At face value, Organ Trail takes the gameplay or Oregan Trail, makes a few modernisations and sets it in a zombie apocalypse, except it goes deeper than that. Not only does Organ Trail update the nuances of the gameplay, but it also looks to expand upon it and gives much more replayability value with a massive variety of events and missions you can partake in. Not to mention keeping your crew alive.

All the while, it keeps that feeling of going on a journey and caring about the characters that you created by giving stupid names because you thought it would be funny. It taps into what was compelling about the original Oregon Trail and expands upon it, which is perfect for a homage game like this one.

92 – Westerado: Double Barrelled

Release Date: 16th April 2015
Developer: Ostrich Banditos
Publisher: Adult Swim, Cartoon Interactive Group Inc
Platforms: Xbox One, Windows, Mac
Metacritic Average: 80%

It’s an old western murder mystery.

That sentence alone should be enough explanation as to why it’s on this list, but here are the details.

Westerado gives you a very simple premise that slowly expands over the course of the game. You get taught how to shoot, and then your family gets murdered and you have to find out whodunit. The murderer could be pretty much any random guy wandering about the world, but how you figure it out is the key.

You go around the world doing favours for people in exchange for information. You get told little details about the man bit by bit. These could be what shape his hat is, or what colour his bandana is. Then once you’ve got your full description, you find his location and hunt him down. The game presents itself, both in its narrative and gameplay, like it’s an old western, to create something genuinely unique.

91 – Bejeweled 3

Release Date: 7th December 2010
Developer: PopCap Games
Publisher: PopCap Games
Platforms: Xbox 360, Playstation 3, Windows, Mac, Nintendo DS, iOS, Android
Metacritic Average: 82%

It’s a game where you make the colours line up.

Once again, I don’t really think this one needs much explaining, it’s the game that you play when you don’t want to play anything. Sure, it has various modes of gameplay that change up the formula in exciting ways, but that doesn’t really matter. It’s the game where you swap the colours to make the colours match, and that is in some way useful.

Also, while it didn’t invent the formula, it certainly popularized it to the point where King could take that exact same formula and make one of the most popular mobile games of all time, so it’s got to be doing something right.

And there you have it! Thank you very much for taking the time to read this post. Please, let me know what you think of these games, either in the comments below, or on Twitter @10ryawoo. Finally, make sure you come back here on Wednesday for the next entry in this series!