Game of the Year 2020

We’re here! The year is finally coming to a close! As we all sit and pray that 2021 won’t somehow be worse than 2020, it’s time to wrap things up with a look back at the games released over the last 12 months and see what we enjoyed the most.

First, some caveats. I HAVEN’T PLAYED CYBERPUNK 2077. I do want to play it, and I am going to in the new year, but it became apparent to me that even if I did play it on launch day, I wouldn’t have been able to play enough of it in time to fairly judge how much I liked it. So, I’m not writing it off, but expect to see it appear on my 2021 ends of year lists rather than here. Secondly, I don’t own a PS5 or an Xbox Series X, so if a game was exclusive to either of those consoles, then I haven’t played it.

I will also be continuing to add the games I think are worthy into my 100 Favourite Games list, so check that out too, if you want context on that one.

Outside of that, though, I’ve played quite a wide range of games this year. I don’t know if I played quite as many as in 2019, but that’s more because there have been fewer games coming out. As such, this list will cover quite a variety of stuff, and I won’t waste any more time rambling. Let’s look at the best of what this year had to offer!

SPOILER WARNING!

While I’ll try to avoid anything too plot-critical, I will be talking about spoilers for all of these games. I’d recommend you tread carefully with games you like the sound of, especially as some of these are heavily narrative-focused games.

14 – Cloudpunk

Release Date: 23rd April
Developer: Ion Lands
Publisher: Maple Whispering Limited
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows

I didn’t know how to feel about Cloudpunk for quite a long time, but after thinking it over, I definitely think it deserves to be discussed on this list.

Cloudpunk is a game with an incredible atmosphere. The sound design team did an absolutely incredible job of creating the feel of the kind of city Cloudpunk is set in. The whirring of the cars, the low rumble of chatter in the street and the miserable atmosphere the whole thing carries with it. Even the music the in-game radio gives you has such a ‘manufactured’ feel to it which is perfect for the tone the game is trying to convey.

On top of that, it’s a master of the ‘show, don’t tell’ philosophy. Your job as a courier (and occasional taxi driver) around the city means that you really get to see every aspect of the place. From the dark, dank depths on the underbelly to the more well-off areas, and the people that live in them. You start in an unfamiliar land with unfamiliar people, but as the game progresses you really grow to feel a sense of attachment to the city and many of its citizens, and you see all sides of it.

The game doesn’t shy away from giving you the moral choices either. It dumps a pretty heavy one on you reasonably early, and they keep on coming from there. It’s not the perfect dynamic system of something like Papers, Please, but it’s more than enough for what the game is trying to do.

So this may pose the question, why did I not know how to feel about it? The simple answer is that the ending wasn’t what I was hoping it would be. That’s not to say it was bad, but I definitely think a lot more could’ve been done with it and I almost wish they’d made it a little longer to properly dig into some of the ideas it touched on. However, I’ve also spoken to people who loved the ending and thought it was perfect, so you’ll have to make up your own mind on that one.

Even if I did feel it ended on a low note, the world and narrative throughout have still stuck with me all these months after I first played it, and that definitely makes it deserving of a spot on this list.

13 – Spiritfarer

Release Date: 18th August
Developer: Thunder Lotus Games
Publisher: Thunder Lotus Games
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux, Google Stadia

There’s a lot to unpack when it comes to Spiritfarer. In terms of gameplay, it takes elements from a lot of different genres. On the face of it, that sounds like a bad thing, but in actuality, the game takes just the right amount from each genre and balances them incredibly well.

The first thing that struck me when I started playing was how beautiful it’s visual/animation style was. Everything looks so wonderfully vibrant and colourful, and every character moves and acts in such adorable ways. It puts me in mind of some of the old Hanna-Barbera cartoons with how much life the animations bring to the characters and the world. Similarly, the sound design is a huge plus. The sounds of the ocean and the slow creaking of your boat are very relaxing sounds to listen to, and when music comes into play, it wraps itself around you and pulls you right into the moment.

The survival/crafting elements that drive the largest portion of the game are great. The process of collecting/manufacturing resources is never a chore and done at just the right pace so that you don’t breeze through it all and get bored. What’s great is that all of the main character quests will take you to the places you need to find the new resources, so you’re always progressing at the perfect pace for where the game wants you to be.

Similarly, the world is a joy to explore. The game limits the areas you can explore in just the right way so that you don’t get too overwhelmed or stray off of the beaten path until you’re ready to. Even at the start of the game, when you’re the most restricted, there’s still a huge amount of areas and oceans to explore, and you never lose that sense of discovery. Additionally, travelling from place to place is never a chore. There’s always something to be doing to keep you occupied as your boat sails from one place to another. Some farm will need watering/picking, or food will need cooking, or ores will need smelting, and even if you’ve done all of that, you can always fish for more food.

What drives this game at its very core though, is the spirits which travel with you along the way. Your job as the spiritfarer is to see spirits through their last business in the world, before taking them to the gateway to the afterlife, and no matter how many times you have to do it, it’s still an emotional moment. You get to see the lives of spirits laid out before you and understand what they’re truly like, only to have to eventually say goodbye and move on to the other spirits you need your help. To describe the kind of feelings it evokes is difficult, but if you’ve ever experienced grief, then you’ll definitely relate to the feelings on display here.

Place on 100 Favourite Games List: 95

12 – Star Renegades

Release Date: 8th September
Developer: Massive Damage
Publisher: Raw Fury
Platforms: PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, Windows, Mac, Linux

Arguably the most obscure game on my list this year, Star Renegades mixes the roguelike & turn-based strategy genre in a way that I haven’t seen since Into the Breach.

What I love about turn-based strategy (TBS) is the feeling of sitting down and working out a really good plan, whether that plan works or fails miserably is beside the point. In a TBS, I see each battle as a puzzle to be solved, and it’s the thinking through the possibilities that brings me the most joy. Star Renegades is brilliant at tapping into that part of me.

The battle system comes together in the kind of way I absolutely adore. The fact is, you could technically go through any battle without taking a single hit if you’re good enough, but the game makes sure to keep applying the pressure to make sure you never get too good. It takes ideas from D&D in that each ‘turn’ is 60 seconds of battle-time, and in that time, every character on both sides of battle gets to act once. The kicker here is that if you go before another character, not only do you do more damage to that character. However, you can also ‘stagger’ that character, meaning they end up attacking later than they originally would’ve.

Already, that’s perfect for the puzzle-solving mindset I take in these games because every character starts with 5-7 attacks/abilities and they all do different things. You can push for heavy damage, but you’re going to attack last and take more damage, or you can focus on only doing little chips of damage that will stagger your opponent and save you from taking as much damage in return. Then you add on the fact that every character can only be staggered a certain amount of times, and if you stagger them far enough, they won’t attack at all, and you’ve got all the makings of a battle system I can really sink my teeth into.

Of course, there’s a bunch of different character classes to play around with too, and as you progress through each run, your characters will level up, get new gear and gain new abilities, slowly growing the tools at your disposal. It’s not a perfect game, and it’s not even that unique in the grand scheme of things, but it ticks all of my boxes in just the right way, and I played a lot of Star Renegades since its release.

Place on 100 Favourite Games List: 86

11 – ScourgeBringer

Release Date: 21st October
Developer: Flying Oak Games, E-Studio
Publisher: Dear Villagers, Yooreka Studio, Plug In Digital
Platforms: Xbox One, Nintendo Switch, Windows, Mac, Linux

At its core, ScourgeBringer doesn’t really bring anything new or unique to the roguelike genre, but it’s filled with all the little optimisations that the genre has accrued over the years, and that’s what makes it such a compelling experience.

First up, we have the movement which is so incredibly crisp that I would honestly love to play a platformer using these kinds of systems. The precision and speed with which you can navigate the map put me in mind of Towerfall Ascension with how much I enjoy playing it. What’s even better is that the game puts a heavy focus on movement, as positioning is key to surviving every fight. The dash attacks, the wall runs and the floaty jumps can be combined to create all sorts of movements that you’ll be able to process at a speed that makes just navigating a screen satisfying.

Secondly, the combat ticks all of my boxes. It all focuses on that split-second decision making of a whole bunch of aspects you need to balance. What to attack and how to attack it: Do you dash towards it? Do you shoot it? Do you wait for a chance to stun? Do you charge in like a madman? All of these are viable strategies, and you have to employ them at a speed that makes you feel highly skilled even when you’re not doing all that well. On top of that, every hit feels crisp and heavy, the sound and visual design are perfectly on point to make slashing away at enemies very fun.

Finally, I enjoy the sense of progression. The truth is, as with most roguelike games, I’m probably never going to make it to the credits. The genre is known for somewhat of a steep difficulty curve that you need to put a lot of time and effort into overcoming, which I don’t often do. This puts me off some roguelikes, but with ScourgeBringer, I don’t really care. Not only is the gameplay fun enough in and of itself that I don’t mind if I don’t make much progress, but the constant unlocking of new abilities and story elements kept me going for quite a while.

If you’re looking for a unique take on the roguelike genre, then ScourgeBringer probably won’t do it for you. However, if you just really like the genre and want great games in it, this will be sure to please you.

Place on 100 Favourite Games List: 79

10 – The Henry Stickmin Collection

Release Date: 7th August
Developer: Puffballs United
Publisher: Innersloth
Platforms: Windows, Mac

Calling this a game is almost doing it a disservice, it’s more like a sketch show about the history of video games.

For context, several ‘episodes’ of this game were initially released between 2008 & 2015 on Newgrounds as funny little games with some clever writing. However, I’m counting this as a new release as a whole bunch of content was added to the old episodes, and one whole new one was added that is utterly massive.

The reason I like this game is honestly very simple, it’s really, really funny. The simple mechanic of having you make a bunch of different choices to get over various obstacles is all that’s needed to lead into a huge amount of hilarious cutscenes that show you just how fun failure can be. I mean that by the way, because it’s one of those games where picking the wrong options is usually funnier than getting it right because of the hilarious ways in which you end up fucking it all up.

Mixed in with all that is a true love letter to video games & gaming culture. This thing is PACKED with so many references there’s no way you’ll even get them all. What’s great is that they’re not lazy references either, they’re always implemented in a hilariously creative way that sometimes you don’t even realise it’s a reference until you get blasted with the punchline. Despite having a limited amount of content, the game is incredibly replayable thanks to the several different paths & endings for each episode. Usually, I don’t bother with finding every path in a game like that, but with Henry Stickmin, I HAD to see everything, because it all made me laugh hysterically.

I’d love to dive deeper than that, but the truth is this is just a hilarious game made by some hilarious people, and I love it.

Place on 100 Favourite Games List: 69

9 – The Solitaire Conspiracy

Release Date: 6th October
Developer: Bithell Games
Publisher: Bithell Games
Platforms: Windows, Mac

If you read my 100 Favourite Games series, then you’ll be all too aware of how much I adore Mike Bithell’s games. They’re never anything super flashy, but the writing, atmosphere and tone of the world he & his teams create put him among the elite when it comes to indie developers. The Solitaire Conspiracy is no exception.

For starters, the premise is that you’re a spymaster who does their spying by solving Solitaire puzzles, which already has me hooked. Then, once you get into the game, you’re greeted by a man who definitely isn’t secretly the bad guy explaining the whole deal to you. The FMV acting in this game isn’t world-class, but it injected a real sense of personality into the story, the cutscenes are brief, and the actors they got in carry the scenes well enough so that I was always pleased to get a new one.

Outside of that, the story is told through the short text descriptions before and after each mission which give a good sense of world-building to the story. I also like how it justifies the style of gameplay, as the variant on Solitaire you play is described as you directing your team and organising all of their movements, which is very creative. Admittedly, I wouldn’t rank it among the best of Bithell’s narratives, but he writes at such a high quality anyway, that I still loved every second of it.

The puzzle-based gameplay is really fun and a lot cleverer than it first seems. Each new ‘team’ you can play around with brings new abilities with them that let you manipulate the cards you have around you, and there’s a surprising amount of variety in them. What’s great is that they were all clearly designed with the idea of collaboration in mind, as once you get to grips with the systems, you start to see the interesting ways in which you can chain these abilities to breeze through a puzzle.

What I love even more is how every ability can end up being as much a hindrance as it is a help depending on how you use it. It all depends on the context. Sure, ‘Bloodline’s’ ability to ‘kidnap’ the lowest card of that suit and bury it at the bottom of the pile might seem like it would hurt. However, when you use it to dig out a card at the bottom of a big stack and put it at the bottom of a small stack, you begin to realise how much of a help it can be. It means that every team’s ability requires you to fully understand how it works to master it and create some excellent puzzle-solving moments.

It might not be anything revolutionary or mindblowing, but The Solitaire Conspiracy is intelligent in all of the right ways. It has Bithell’s trademark endearing world design and puzzle gameplay that I’m always in the mood for.

Place on 100 Favourite Games List: 61

8 – Animal Crossing: New Horizons

Release Date: 20th March
Developer: Nintendo
Publisher: Nintendo
Platforms: Nintendo Switch

This is hardly an original sentiment, but I think it’s true to say that Animal Crossing was the game that came about when we needed it most.

Personally, my relationship with the game was a bit of a weird one. When I first bought it, I played it A LOT. When we were first entering lockdown, it was pretty much my morning routine to play Animal Crossing for a couple hours at the start of each day. In an era where survival/crafting/building games are an extremely oversaturated market, this one manages to strip it back and allows people to just have fun with it.

For one thing, there are no survival elements, which makes me happy, because, at this point, I just see stuff like that as a lot of faff. On top of that, it brings forward the series’ trademark style into something that’s just very sweet and enjoyable. The wonderful truth about Animal Crossing is that it’s a game that can be as simple or as complex as you want it to be.

While I didn’t grow particularly attached to any of my villagers, I really loved the feeling of a growing community that forms as you progress through the game. Personally, I would’ve liked the ‘camping on a deserted island’ vibe to stick around for a while longer, but that didn’t stop there being a significant amount of joy to come from new buildings popping up all over the place and expanding your island into a lovely little community.

Even though I haven’t touched the game in about 6 months, I still have fond memories of slowly building up my islands and creating something that felt really personal to me. It gave me more excuses to hang out with my friends (virtually) in a time where we were all apart, and that’s what I was hoping for from a game like this.

Place on 100 Favourite Games List: 59

7 – There Is No Game: Wrong Dimension

Release Date: 6th August
Developer: Draw Me A Pixel
Publisher: Draw Me A Pixel
Platforms: Windows, Mac, iOS, Android

There Is No Game is a brilliant blend of a comedic story, an homage to retro games and extremely creative puzzle mechanics.

From the moment you open the application, the game is all-in on its premise. The first time I booted it up, I ended up accidentally quitting it because of some deliberately misleading menus which was an amusing moment right out of the gate, and it doesn’t let up from there. I won’t go too much into the story, because it really is the kind of thing you need to see for yourself, but the premise of the game desperately not wanting you to play it manages to be the source of near-endless comedy that keeps coming back in fun new ways.

The puzzles are main driving force of the gameplay, and they will mess with your head in all of the best ways. Each chapter plays with different puzzle mechanics, all of which are innovative and encourage you to go against the grain as much as humanly possible. It’s the kind of game that will have you interacting with everything just because you want to see what the hell it could possibly do, with inevitably hilarious results.

On top of that, it’s clear how much love the developers have for many of the games they parody in the story. Point-and-click adventures, 2D adventure games, overly money-grabbing mobile games and even credits are all shown love and turned into the most ingenious puzzle levels I’ve ever seen.

In all honesty, I feel bad for making this entry so short, because I adore the game, but it really is the kind of game that you need to play for yourself to really understand. I’d recommend going in as blind as possible to let the game blindside you over and over again. All I will say is that I promise you will have an absolute blast.

Place on 100 Favourite Games List: 51

6 – XCOM: Chimera Squad

Release Date: 23rd April
Developer: Firaxis Games
Publisher: 2K Games
Platforms: Windows

To put it mildly, I love the XCOM series. XCOM 2 is one of my favourite games ever, so when a PC exclusive new title in the franchise was surprised announced this spring, I was very excited to play it.

It takes the usual XCOM formula and remixes it into something faster and slightly simpler, but just as engaging. Mixing up the way turn-order works was an interesting choice that totally shifts how you plan your moves. Instead of having breathing room to allow your team to act as one, you have to think about every unit as an individual. It makes you ponder over your choices a little harder because you’re always going to be putting one of your units at risk by making some moves that would be fine under normal circumstances.

Breaking up each level into smaller areas was an interesting way of doing things as well. It removes some of the stealthier elements of XCOM, with you no longer having to strategically explore each area, but it makes up for it by making each room essentially a puzzle in terms of how to clear it. There are so many variables at play: Where to breach; What order to enter your units; Who to target when you get in, that it allows for a wide range of strategy for each small segment of gameplay, and also allows you to mix-up strategy mid-mission, rather than having to commit for an extended period of time.

On top of that, being able to finally play as different alien species was a very welcome addition. While the writing could’ve been a bit better in terms of giving them stereotypical personalities, their gameplay elements were done very well. Every alien on the team had a valued role and distinct purpose in terms fo playstyles, which is precisely what you want when facing such a diverse set of enemies. It added to the feeling I mentioned of having to treat every unit as an individual, rather than a group.

At the end of the day, I’d still say I prefer the regular XCOM formula, however, as an experiment into mixing things up, this was a roaring success as far as I’m concerned. I will definitely come back and play this one through again at some point next year.

Place on 100 Favourite Games List: 49

5 – Haven

Release Date: 3rd December
Developer: The Game Bakers
Publisher: The Game Bakers
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, Windows

This was the last new game I played this year (I finished it less than a week ago), and in a year with so much bollocks, I think it was very nice to go out on a game so unapologetically positive & optimistic as this one.

The two lovers at the core of this game are some of the most genuine characters I’ve seen in gaming all year, and the positive relationship they hold together is so heartwarming. What I love so much about the portrayal of their relationship is how it doesn’t rely on them being lovey-dovey all the time to show how good of a relationship it is, it’s more down-to-earth than that. It’s not two young idiots who are madly in love with each other, it’s two people who are just right for each other, and it comes across every time they interact, which is pretty much the entire game.

The story focuses purely on this couple, and we see the entire world through their eyes, and some of the writing is very clever in how you learn about the world. As the couple discovers new things on the planet they’ve found themselves on, you learn as they do, so far so standard, but I really like how it handles the backstory. The game doesn’t pull you back at any point to be like “here’s the backstory” or have the characters turn around and say things like “hey, remember this event from our past?” instead, the backstory is baked into the dialogue subtly. It was quite bold to start throwing out some of its terms without explaining them first, but it becomes pretty apparent what everything is purely by how the characters refer to it in their speech. That is the kind of writing I love because it can weave the function into the world-building and never stops the pace to explain something to us.

The gameplay is a lot of fun too, even if it isn’t anything mindblowing. The gliding mechanics are very satisfying; a feeling that only grows when combined with the idea fo cleaning up the environment as you glide over it. The focus is definitely on exploration, and that feeling definitely comes across. While there isn’t as much variance in the visuals as I would’ve liked, you’re always encountering new creatures, plants and mysteries to keep you wanting to push on. The combat is relatively simple, and not particularly difficult, but I don’t think it needed to be, the game even tells you that it wasn’t designed to be complicated. It’s not the game’s focus, just a part of it to keep things interesting, a function it definitely fulfils well.

At the end of the day, Haven was just a fairly chill game that left me feeling nice and warm inside. It was full of positivity and optimism, and it put a smile on my face, what more could you ask for?

Place on 100 Favourite Games List: 44

4 – Spelunky 2

Release Date: 15th September
Developer: Blitworks, Mossmouth
Publisher: Mossmouth
Platforms: PlayStation 4, Nintendo Switch, Windows

When a sequel was announced for Spelunky several years ago, I was both excited and confused. I played far too many hours of the original, and it seemed like such a perfect formula that I really didn’t see what could be added to it to make it better. Having now played Spelunky 2, it seems the answer to that was that there wasn’t really much they could add, and as such, it simply focuses on being a brand new adventure for Spelunky players. You could argue that Spelunky 2 feels more like an expansion pack for the original than an outright sequel, but for only £15 I’m honestly fine with that being the case.

Instead of worrying about adding a bunch of new mechanics to the already fantastic Spelunky gameplay, the development team behind this one instead looked to take what the original gave you, and simply give you more of it. Every aspect of this game is just “more” than in the original, which is definitely a plus for this game. New environments were implemented to make the world far more complex and varied to explore, with many opportunities to find brand new and endlessly convoluted secrets.

Outside of that, everything just feels a lot smoother. Visually, many rougher edges have been smoothed out, and the new enemies all fit perfectly into their settings. As such, I’ve played a lot more of the sequel than the original this soon after launch. It’s a game that I still play on an almost daily basis three and a half months away from its launch. Usually, it’ll only be for half an hour or so at once, but that’s enough time to have a few runs that keep me entertained while I’m playing them. Once again, it’s a game where I know I’ll probably never actually ‘complete’ it, but I don’t care, I just enjoy booting it up and seeing how far I can get with a few runs.

The simple fact is that if you enjoyed the original Spelunky, then you’re going to like Spelunky 2. As far as I’m concerned, the only changes made were positives ones, and you generally get a lot more for your money with this one.

Place on 100 Favourite Games List: 42 (replacing Spelunky)

3 – Assassin’s Creed Valhalla

Release Date: 10th November
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows, Google Stadia

The Assassin’s Creed franchise is one that I’ve had my ups and down with over the years, and my opinion on the previous game in the franchise, Odyssey, was the epitome of that. I didn’t have a great first impression of it, but a few months later I came back around to it and played it a lot and eventually came away liking the game. So, when I booted up Valhalla to find that it does basically everything Odyssey did but SO MUCH BETTER, you can imagine how pleased I was.

The combat system was focused down and massively improved. Instead of worrying about giving us seven different weapons, they narrowed it down to just a couple of main types and made them feel fantastic to play around with. The light and impactless combat of Odyssey has been fine-tuned to be slow, heavy and the most satisfying combat system in the entire franchise. On top of that, your gear and abilities’ in-game progression was made to work so much better with the open-world design. While the massive sprawl of the ability tree wasn’t perfect, the way they scattered the stat upgrades between the actual abilities meant that your power creep felt far more natural than it ever had before.

Looking at the open-world design, it was far more interesting than the previous few examples. Where both Egypt & Greece look the same pretty much all over, the combination of England & Norway meant that the environments felt way more varied and more enjoyable to explore. Even though you don’t spend much of game time in Norway (comparatively), I didn’t get sick of the English environments either purely because they’re so bloody pretty.

I like how Ubisoft has completely thrown out the idea that their games have to stick to realism in their worlds and stories. I mean, the Assassin’s Creed stories have never been world-class, and this is no exception, but the fact that they’ve allowed some of the more gamified elements to seep into the story is nothing but a boon for both the narrative and combat aspects of the game. I meant that the terrain didn’t have to be entirely realistic to England, the abilities didn’t have to be super grounded and it generally felt like the development team were less constrained their designs here.

I’ve fallen back in love with the Assassin’s Creed franchise since they shifted to an RPG style of game, and this is by far the best version of that we’ve seen to date.

Place on 100 Favourite Games List: 37

2 – Fall Guys: Ultimate Knockout

Release Date: 4th August
Developer: Mediatonic
Publisher: Devolver Digital
Platforms: PlayStation 4, Windows

Trying to describe what a near-endless source of joy this game has been so far is a tough task, but I’ll give it a go.

Battle Royale is a genre I’ve always wanted to like a lot more than I did for a while. I love the idea of taking tonnes of people and slowly whittling them down to the very best, unfortunately, I just never fell in love with the previous titans of the genre, it’s hard to say why, but that’s the way it is. However, once I saw Fall Guys’ premise, I knew I was in for something fantastic.

For one thing, it’s so inherently different, and yet feels somewhat familiar. There are no games in the battle royal genre that look anything like Fall Guys (not including all of the copycats that came after this released) with the overly light and bouncy aesthetic that gives such a pleasant atmosphere. On top of that, invokes a lot of feelings of nostalgia on two fronts. On one front, it puts me in mind of Takeshi’s Castle, which is a show I watched a lot of when I was younger, and on another front, it puts me in mind of the soft-play areas, which were tonnes of fun to run around as a kid.

All of the games in Fall Guys are so inventive. Not all of them are amazing, but even the worst Fall Guys games still have a pretty high base-line of fun to them. There was a considerable risk of it getting stale with a limited set of levels if you played it too much, but they honestly never do. I’ve played Fall Guys for over 50 hours currently, and I’m not bored of any of it, even the games which have been in it since launch. I think a large part of that is down to how great of a variety of games you get in each match, they made sure to design it so that you get a little taste of everything if you make it far in a match so, by the time a game comes around again, you’ve played a lot of other things in between it.

What’s great is how much the dev team are committed to supporting the game into the future. As much as the people spamming ‘dead game’ on Twitter would like you to believe otherwise, the game is still booming as far as the community & support are concerned. The wait-time for games is still just as quick as it was at launch (maybe even a bit quicker thanks to server improvements) and the new seasons add a whole host of new games that are sure to keep people interested over the next year and beyond. Yes, that will change one day, but for now, Fall Guys is here to stay, and I’m going to stay with it.

Place on 100 Favourite Games List: 30

1 – Watch Dogs: Legion

Release Date: 29th October
Developer: Ubisoft Toronto
Publisher: Ubisoft
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows, Google Stadia

Watch Dogs has not been one of my favoured franchises over the past generation. I hated the first game, and while I enjoyed the second game, I didn’t think it was anything special. So what’s so special about Legion that I’m willing to call it my game of the year? Truthfully, it’s got quite a lot going for it.

Where the original Watch Dogs was heralded as the encapsulation of what the then ‘next-gen’ consoles could achieve and failed miserably, Legion actually does feel like an actual ‘next-gen’ experience. The graphics aren’t a significant leap or anything like that, but the systems the game contains are above and beyond what has been achieved in open-world games before.

The ‘play as anyone’ gimmick was one that I wasn’t expecting much from because it honestly seemed too good to be true. It felt like another case of a games company over-promising what they could achieve to get some flashy headlines. I was wrong, though, because the system really worked as good as they promised. Watch Dogs already had the systems in place to generate people are random around the world, it was a feature in both of the previous games. However, this game stepped that up and gave all of them histories, relationships and abilities that the game actually remembers.

Yes, the fact that you’re playing as literally anyone and everyone means the story has to treat your character as a bit of a blank slate, but that doesn’t really matter because it’s the kind of game where your characters form their own stories as you play. I think the game is enhanced significantly when you play with permadeath on because it gives every mission stakes. As you form bonds with your characters and send them into missions, the story’s emotional stakes aren’t as important as how desperate you are to keep your character alive because you know that failure means losing them forever.

On top of that, every building in the game is like it’s own mini Hitman level with how you have to infiltrate them. The tools at your disposal are so varied depending on who you’re playing as that you can always mix up your styles to get the most out of each experience. Sure, using the spider-bot to infiltrate every building is probably by far the easiest way to do things, but it’s so much more fun to use my uniform disguised recruit to walk in there unseen and take people out stealthily. The nature of how the game used its abilities means that I’m happy to go for a more risky strategy if it’s more fun to execute.

On top of that, it’s really nice to be able to wander around (and cause havoc at) places around London that I know quite well and actually recognise. They captured the city’s feel very well, and while the story is nothing mind-blowing, it does develop into quite the exciting action-thriller by the end. The result is a game that pulls me all the way into a franchise I didn’t particularly care for at the beginning of the year, and now I’m looking forward to where they take it next.

Place on 100 Favourite Games List: 27

And there you have it! Thank you very much for taking the time to read this and all of my articles this year. Please, let me know what games you loved from 2020, either in the comments below or on Twitter @10ryawoo! Finally, make sure to join me this time next Saturday, where I’ll be ranking every champion in NXT history!

WWE Match of the Year 2020

Much like every company (and every person) in 2020, it’s been one hell of a year for WWE, with a lot of ups and downs. However, it led to many things we’ve never seen before, some stuff we never thought we’d see in a WWE ring and a lot of bloody good wrestling. So, as we sail off into a new year which surely HAS to be better than this one, let’s take a look back at some of the best matches WWE gave us in 2020.

10 – Men’s Royal Rumble – Royal Rumble

Putting a Royal Rumble on the match of the year list almost feels like cheating, because even a lousy rumble is at least a little bit good. However, I think this one did enough unique things that it deserves to be spoken about.

Rumbles often have a bit of a through-line story to them, especially when there’s a story surrounding who enters first, however, normally in that instance it’s about that wrestler being an underdog. So here, we finally got a chance to see what it would be like if that formula got turned on its head. Brock dominating the first half of the match was brilliant, I know some people say it went on for too long, but I entirely disagree, it was perfect. Not only was it something new, but it gave us so many great little moments between Brock & various competitors, and the little moments are what make a lot of the best rumbles so good.

On top of all that, it led to what was possibly the largest crowd reaction of the year (not exactly a high bar, but whatever) when Drew eliminated Brock from the match. From there we got loads of really fun Rumble antics that hit all the beats you want from a match like that. We got a bunch of fun action as the ring filled up, until what was ACTUALLY the biggest crowd reaction of the year when EDGE returned to wrestle for the first time in 9 years. Then, as the match drew (heh) to a close, we got another brilliant final four-segment between Orton, Edge, Roman & Drew that gave me a result I wasn’t expecting but was very happy about.

The past few years have been absolutely brilliant for rumble matches, and it makes me all the more excited for 2021’s version of the match, whatever form it takes.

9 – WALTER(c) vs Ilja Dragunov – NXT UK 29th October
(United Kingdom Championship)

Live crowds weren’t the only thing we missed out on this year, thanks to the UK’s restrictions, NXT UK was off the air for a large chunk of the year. However, once it came back, they did as much as they possibly could to make up for all the time they missed.

Truth be told, there isn’t really anything complicated about why this match is so good. It’s not a technical masterpiece or an epic story, it’s just two men beating the absolute stuffing out of each other for twenty minutes, and it blew me away. WALTER wrestled a ferocious style at the best of time, it’s what made his matches against Dunne and Bate so incredible to watch, but when he’s up against a guy like Dragunov who, despite his smaller size, can hit back just as hard, it’s compelling in the weirdest way possible. Almost like a car crash, in that, you just can’t quite bring yourself to look away.

Despite the brutal style, they still did a great job making Dragunov someone I wanted to cheer. I don’t watch NXT UK’s weekly show very often, so I wasn’t very well informed of the story going into this match, but I got all I needed to from watching the match itself. He was able to mix his strong strikes with that kind of plucky underdog style of creating openings and pulling out ‘hope’ spots; a factor that is greatly aided by the fact that WALTER is bloody massive. There’s a reason you have to write his name in all-caps, after all.

This match was a brilliant showcase of the best of what the division has to offer, which was desperately needed after the show had been off our screens for many months.

8 – Bayley(c) vs Sasha Banks – Hell in a Cell
(Smackdown Women’s Championship)
(Hell in a Cell)

Bayley and Sasha are just really good at wrestling each other.

Their NXT matches are, in my opinion, the two very best women’s matches the world has ever seen (and in the conversation for best overall) and they haven’t missed a beat since those encounters, even with the heel/face roles reversed. In fact, I’d argue the reversal of the roles was to this match’s benefit, as it created a very different feeling match. Sasha can draw love from any crowd by simply selling like she’s being murdered with every move she takes. At the same time, Bayley spent 2020 producing the best heel-work seen in the company all year, to the point where the super-babyface NXT Bayley genuinely feels like a completely different person.

Hell in a Cell matches are usually not for me, they’re the very height of slow builds to high spots we’ve seen plenty of times before, but in this match, the competitors didn’t let the weapons detract from the action. Other cell matches would grind the match’s pace to a halt so the wrestlers could set up a spot, only to immediately go through the motions to do the next one, in this match, the weapon spots were primarily set up during the auction. There were a few points where things had to slow down, but they were few and far between, and the match’s wrestling action spoke for it more than the weapon spots.

That said, what weapons spots there were had a significant impact. The thread of Bayley using the chair that came back towards the end was classic storytelling done to near-perfection, and it helped the match build to its climax. Sasha winning wasn’t was I was expecting going in, but with hindsight, it was definitely the right conclusion. I’ve become so used to WWE dragging out stories for way longer than they needed to, that I forgot how great it feels when the big win happens when it feels like it’s supposed to. It rounded off a great match which a wonderful emotional moment that left me with very positive feelings.

7 – The Undertaker vs AJ Styles – Wrestlemania 36
(Boneyard Match)

I was really worried this was going to be crap. The few times in the past WWE had tried cinematic matches, they’d been awful, or cheap imitations of what other companies had already done. However, when the world felt like it was ending, WWE pulled out all the stops and created some genuinely amazing pre-taped stuff this year. The Money in the Bank match isn’t on this list, but it was a little bit out there, and genuinely hilarious with the bits they filled it with, and it showed that when WWE employees are allowed to be creative, they can create some magic. Speaking of…the boneyard match.

It reminded me of some of the more epic fight scenes from movies, but with a difference. The thing is, in a movie, a fight scene is just one part of the overall story, there’s usually so much more going on around it that the scene is either short or constantly cut away to see what the other characters are going. However, in a wrestling match, the fight IS the story, so we got 24 minutes of two men fighting like their lives depended on it.

The build was a little bit goofy, but in the match itself, both men leaned all the way into it, and it made it work. AJ became the most hatable human in the world and Undertaker had the badass vibes we haven’t seen from him in a while. With the hindsight of knowing this is Undertaker’s last match, it gains a whole other layer too. The way he fights like an old gunslinger on his way out of the door, the way he acts so visibly tired in some points, and even the way he talks to Styles as he puts him in the ground. It’s not the send-off I expected, or even wanted for Taker, but it really works.

It was the kind of match that I was genuinely on the edge of my seat during it because it was something I’d never seen before. Every new twist popped me in some way, and at the end of the day, it left me with a massive grin on my face, and I can’t ask for more.

6 – Roman Reigns(c) vs Jey Uso – Hell in a Cell
(Universal Championship)
(Hell in a Cell)
(I Quit)

There’s been a lot going on with Roman Reigns this year. After it looked like we were in for another run with face Roman at the top following Wrestlemania, the unfortunate circumstances forced him to take time off from WWE and miss out on that opportunity. We all knew he’d come back at some point, and I was looking forward to seeing him around again, but little did I know just how great it would be. After years of asking for it, we’ve finally got to see what Roman Reigns can do as a heel, and it’s absolutely fantastic. He has this aura of indestructibility around him that makes him the kind of figure you always want to pay attention to when he’s on-screen.

A considerable part of building this aura was his story with Jey Uso, where he showed himself to be genuinely ruthless in a way we haven’t seen from anyone in WWE for a very long time. Jey Uso is the kind of guy that I don’t think anyone ever saw as a single star, that’s not to say he didn’t have the potential to do well. It’s just his identity (and looks) as a wrestler are tied so heavily to his brother, it seemed impossible for them to do anything outside of the tag team division. This was precisely the right story to prove that belief wrong, though.

This match at Hell in a Cell is the best part of this story. The Cell is largely irrelevant, and to be entirely honest, so is most of the actual wrestling action. What matters here is that the story that was told was one of the most compelling WWE have told in years. Every element simply worked. Roman wanting to assert his dominance as the leader of the family, Jey desperate to prove himself, Jimmy wanting to make sure his brother didn’t get hurt and Heyman standing by to put the exclamation point on everything, along with being the personification of Roman’s betrayal of his old ideals.

The way Roman would put Jey down with such ease, only to watch Jey struggle to his feet. He would gain the advantage here and there, but it never lasted long. It was clear that Roman was the far superior wrestler, but Jey just wouldn’t say die, which ended up being his undoing. We got to see just how much of a bastard Roman has become, not just in the way he brutalized Jey, but in the way he pretended to break down crying, only to emotionally manipulate his cousins into letting their guard down.

It struck the right balance of drama so that it didn’t feel over the top, it just felt real, and I felt the emotional weight of every moment of it. It didn’t just establish Roman as an absolutely horrible person, but it elevated Jey’s standing to the point where he’s now seen as a credible singles competitor. Everybody wins.

5 – Drew McIntyre(c) vs Seth Rollins – Money in the Bank
(WWE Championship)

There really isn’t any complexity to this one, it’s just a bloody great wrestling match.

Drew McIntyre’s ascension in 2020 has been one of the more positive stories of this dark year. I’ve already talked about his Royal Rumble win, but once he actually had the title over his shoulder, the pressure was on to deliver. We all knew he had it in him, it was just a matter of whether or not it would be able to shine in his feuds. Thankfully, WWE knows what they’re doing sometimes and knew that Seth Rollins was the perfect person for Drew’s first major feud as champion.

This match let us see all sides of what Drew could (and would) give us as WWE Champion. He was able to look beatable, without looking weak, he was able to look tough without seeming too dominant, and most importantly, he could wrestle like hell and hang with the best. Both competitors came together perfectly to create a match that was an absolute joy to watch. When Rollins lets loose, there are honestly few better in WWE and McIntyre rose to his level particularly on that night.

Rollins adapted his fast & flashy high-flying offence into something slightly slower and hard-hitting. Instead of bouncing all over the place with some fast-paced flying knees, he slowed them down and made them more impactful when he smashed Drew in the face with them. It worked to Drew’s more brutal style and created the sense of a real fight that kept me engaged in the action from start to finish.

4 – Rhea Ripley(c) vs Charlotte Flair – Wrestlemania 36
(NXT Women’s Championship)

While Ripley’s star has faded slightly from what it was at the beginning of the year, the fact that she was able to have the best singles wrestling match of Wrestlemania against one of the best women’s wrestlers in the history of the sport is something that will forever keep her a star in the eyes of everyone inside and out of WWE.

This was the match I was the most hyped for going into Wrestlemania, and it didn’t disappoint. As the opening match for night 2, it set the tone perfectly for the rest of the show. It’s easy to roll your eyes at Charlotte these days after she was pushed so hard for so long, but we can’t forget that when it comes to pure wrestling ability, she’s in the discussion for best women’s wrestler of all time. Charlotte pulled out all the stops in this match, and Rhea matched her beat-for-beat. This match felt so explicitly crafted to make both women feel perfectly matched for one another, and Rhea came out of it looking like a star, even in defeat.

The action was so fluid and satisfying at all moments, with Rhea slipping into the role of the hungry underdog, while Charlotte looked down her nose at Rhea as the veteran. Charlotte underestimated Rhea in the opening segments but quickly learnt what she was capable of, which was all the story that was needed to turn this into one of the best matches of the year.

3 – Keith Lee(c) vs Dominick Dijakovic – NXT Takeover: Portland
(North American Championship)

While NXT is still an excellent wrestling product these days, it definitely feels like the golden era is over now. For the past couple of years, NXT has dominated my ‘match of the year’ lists, but as you’ve seen, it’s been pretty barren this year so far. I think it has suffered greatly from the lack of live crowds – perhaps more so than any other major promotion – so I guess it makes sense that one of their better matches would come before we were all locked down.

Keith Lee is a rocket waiting to take off. From his performance at Survivor Series 2019 all the way through 2020, you can feel the stardom that awaits him when he’s finally allowed to run free, and this remains one of his finest works. Interestingly, it took me a hell of a long time to get on board with Dominick Dijakovic (now Retribution’s T-Bar). For the longest time, I just didn’t understand what was so special about him, he was just another big guy, right? Wrong, very, VERY wrong.

Turns out, he’s a big guy moves like a cruiserweight and can put on fast-paced, exciting and bombastic matches with a wide range of opponents. Lee & Dijakovic clicked like you wouldn’t believe in this match, they were absolutely perfect for each other. Rather than focusing entirely on power, the early stages of this match focused more on the two competitors out-manoeuvring each other to get the upper hand, only busting out their feats of strength when they had the upper hand. Then, once the opening was out of the way, they slammed their feet down on the accelerator and started to destroy each other for our entertainment.

This match stunned me in how amazingly fast it was, yet it still managed to convey the two men’s power and brutality. All of the biggest moments came and went in a flash, and yet they left such an impression on me that I can still picture some of the spots almost a full year later. Lee seems like he’s going to reach the spot her deserves at some point over the next few years, and I hope Dijakovic does the same because he deserves so much more than what he’s currently getting.

2 – The Fiend Bray Wyatt vs John Cena – Wrestlemania 36
(Firefly Funhouse Match)

The only reason this isn’t number 1 because it wasn’t technically a match. Truthfully though, I believe it to be one of the best things WWE has ever aired.

When The Fiend lost to Goldberg, there was a lot of worry about how the character would be treated going forwards. This was the hottest property in the company all year, and it seemed like it was going to be squandered. Then, the character set his sights on righting the wrongs of the past, not just of himself, but of the company. Focussing on Wrestlemania 30 for this feud, and how Cena definitely shouldn’t have won was a brilliant way to frame the animosity between these two that hasn’t been done to this great effect before. Cena leaned all the way into it as well and came across like quite an embittered man about the whole thing, something Wyatt preyed upon.

I don’t even know how to go about breaking down how brilliant this whole thing was. It was a complete and total character assassination of, not only John Cena but the whole WWE system of hand-picked stars to carry the company. It’s a miracle that it was ever even allowed to air on a WWE product given that included lines such as puppet Vince McMahon saying “it’s such good shit”, a line used by Jon Moxley to mock Vince after he left the company. It broke down every aspect of John Cena’s career and highlighted how much of a farce it was, and how deeply flawed it was. While it didn’t directly address many of the topics at hand, it doesn’t take much backstage knowledge of WWE to understand the implications of stuff like nWo Cena, tearing down not only Cena but also Hogan’s history of keeping people down for no good reason.

The Firefly Funhouse match didn’t just blur the lines between fiction and reality, it straight-up shattered that line and used every broken piece of the line to create the finished product. It’s the kind of thing that I never thought I’d see on a WWE product and may never get the chance to see it again and I utterly adored it.

1 – Charlotte Flair(c) vs Rhea Ripley vs Io Shirai – NXT Takeover: In Your House
(NXT Women’s Championship)

While, in all honesty, the Firefly Funhouse match was probably my favourite thing to happen this year, this is a list about proper wrestling matches, and on that front, nothing this year came close to this match.

I don’t think NXT made the most of having Charlotte Flair as their champion. It’s not entirely their fault, as they were somewhat handcuffed by the fact that Raw still wanted to use Charlotte on a weekly basis without even referencing the fact that she was NXT Champion. Either way, there was definitely a feeling of wasted potential when it came to an end. That said, they sure as hell did their best to get as many amazing performances out of it as possible. I’ve already covered her Mania match with Ripley, but on top of that, we saw a great match against Io Shirai on NXT and this match, which is one of the best triple threat matches I’ve ever seen.

Shirai was definitely coming into this match with momentum, but I really didn’t think she stood a chance of winning the title. I’m glad that I was wrong about this, but I honestly thought NXT had missed the boat with her thanks to her rise coming right in the middle of Shayna Baszler’s run of dominance. The match’s story was definitely with Rhea & Charlotte following their Wrestlemania encounter, but Io Shirai burst into the feud and made sure her voice could not be ignored.

This patch was paced to near perfection, and never let up. It used the triple threat factor to its advantage and never let there be a moment where nothing was happening. Rhea felt like a vicious underdog who was looking to recover from her Mania loss, Charlotte fought like a woman fuelled by her hatred of anyone that wasn’t her, and Io came in like a house on fire, tearing down any and every obstacle in her way.

It had everything I want from a headline NXT match: Drama, action, excitement and ending out on both a surprise and a high-note. I think it says something about how fantastic NXT is that even in a year where I consider NXT’s performance to be sub-par, it put on some of the best damn matches in the entire company, in 2020.

WWE TLC: Tables, Ladders & Chairs: Every Match Ranked

That’s a wrap on WWE Pay-Per-Views for 2020, and you know what? I think it’d been a bloody good year for the project on the whole. Sure, it’s far from the best year WWE has ever had, and weekly TV has rarely been anything to shout about, but their PPV output has been consistently great. I don’t usually do a PPV ranking, but I think it’d be fun to look back on WWE in 2020 come January.

That said, I can definitely see how this show may not have been to everyone’s taste, as much as I enjoyed it. However, the one thing you can’t deny is there’s no way we’re going to forget about it anytime soon, which is more than can be said for a lot of WWE PPVs, even the good ones.

Still, even on a good show like this, not everything was excellent, so let’s get ranking.

7 – Daniel Bryan, Big E, Otis & Chad Gable def. Baron Corbin, Sami Zayn, Cesaro & Shinsuke Nakamura

I mean, it’s an 8-man tag match that was announced two hours before the show and went less than 10 minutes, what do you want me to say?

Quite simply, it’s 8 men who could easily main event any show, any place, any time if they were invested in properly…and Otis. However, given how little time they had and how it was just a match for the sake of a match (something Vince apparently hates, but whatever).

It was ok, but I don’t care.

6 – Randy Orton def. The Fiend Bray Wyatt
(Firefly Inferno)

This match was either great or terrible, depending on what aspects you want to focus on.

As a wrestling match, it was trash. Most of the spots were quite contrived, and there was basically no actual wrestling action to speak of. This is fine for the story they were trying to tell, but the booking was so weird that I’m not sure it really makes up for it. As much as I wanted The Fiend to win, I can see past the fact that he didn’t, but to have the show end on such a shocking, yet somehow downbeat note was odd. Orton lit The Fiend on fire, presumably killing him…Orton posed for some reason and…that’s it, fade to black. It felt like there should’ve been some form of final exclamation point on the whole thing. After all, every horror movie ends with the revelation that the killer is still alive.

All of that said, as a visual spectacle, it was incredible. From the moment The Fiend summoned the fire, it was quite the rollercoaster ride. Yes, the spots were contrived, but when they looked as cool as some of them did, who the hell cares? The trail of fire leading to Orton sitting in the rocking chair was brilliant, and the final spot of The Fiend attacking Orton despite still being on fire was great.

As for where Bray goes from here, I honestly have no idea. I hope this means we don’t see The Fiend for a while now, maybe Bray could believe he’s ‘free’ of The Fiend for a while before slowly falling back into his grasp. That’s just one idea though, and Bray’s an extremely creative man, so I’m sure he’ll be able to spin something interesting from it.

Like I said in the intro, maybe not the best match ever, but it was certainly memorable.

5 – Asuka & Charlotte Flair def. Nia Jax & Shayna Baszler(c)
(Women’s Tag Team Championships)

I guess now we have to sit around and wait for a sudden but inevitable betrayal, yet again.

As much as an NXT call-up would’ve been more exciting, bringing Charlotte back now is the right move. While I’ve been the first to blame WWE’s booking for the horrible state the Raw women’s division is currently in, it’s hard to deny that they’ve been lacking a certain quantity of star power (that wouldn’t be a problem if they actually invested in some of the mid-card women for more than three weeks at a time, but whatever). Hopefully, having Charlotte back will give the division more focus on TV week-to-week, and we can get back to how great Asuka was over the summer.

This match was a lot of fun. This is one of those cases where this is only ranked low because other matches were better, not because this one was in any way bad. As weird as it is for Asuka & Charlotte to suddenly be hugging and friendly, I’m willing to let it slide to see where the story goes, which has surely got to be a Mania match between the two. As much as I wish Jax & Baszler would be able to continue their reign, I highly doubt this is the end of their run. Asuka & Charlotte have got to break-up at some point, and I would expect they’ll regain the titles in the wake of that.

Either way, these teams had great chemistry, and Charlotte was able to slide right back into a spot where it felt like she belonged. Thumbs up from me.

4 – Sasha Banks(c) def. Carmella
(Smackdown Women’s Championship)

See? I told you Carmella was a good wrestler if you gave her a chance.

This match wasn’t perfect. In fact, I thought it started a bit dull, however, once they hit about the midpoint, business really picked up. From there, this was an entertaining back-and-forth match that played to the strength of both women. Carmella made Banks look vulnerable at several points without necessarily out-wrestling her, while Banks played the opportunist, taking advantage of every opening Carmella gave her. Carmella was able to translate her new persona into a match very well, and the one spot of outside interference came at just the right moment to help the match.

My only real issue is where Carmella goes from here. It wouldn’t surprise me if they went for another match between these two, but given that the Royal Rumble is on the horizon, it wouldn’t surprise me if the title isn’t even defended on that show. There have just been so many cases where WWE immediately get bored of a rejuvenized character, and within a couple months they become just another face in the crowd. Truthfully, I don’t want that to happen to anyone, but Carmella has so much promise right now that I hope they find something good to do with her away from the title.

Sasha, meanwhile, is on a roll and will continue to be on that roll until at least Wrestlemania. If she’s going to keep putting on matches like this one, then I’m definitely ok with that.

3 – The Hurt Business def. The New Day(c)
(Raw Tag Team Championships)

A brilliant match that needed more time than it got.

This is one of those instances, like New Day & Usos, where these guys just clicked in the ring. They played with the standard tag team match tropes, but never lingered on anything for too long, and once the action got going, it never stopped. Unsurprisingly, Cedric Alexander was a huge boon to the action, and his sequences against Kofi were undoubtedly my favourite of the whole the match. The others still pulled their weight though, with Benjamin pulling out arguably his best performance since his WWE return.

The only real downside here was the fact that the match only got 10 minutes. I really enjoyed what I saw, but when it ended, I felt like it wasn’t enough. I’m confident that this feud is far from over and that’s a good thing because I absolutely want more from these two teams. If WWE let those guys go out there and wrestle for 15-20 minutes, I think we could easily be looking at a match of the year contender that sky-rockets the stock of everyone in The Hurt Business.

Speaking of, as much as I predicted The New Day, I’m glad The Hurt Business won, and I think it was the right call. New Day aren’t going to suffer from any loss they take and right now. The Hurt Business are the hot property at the moment. I look forward to seeing what they can do with the gold and how it helps all of them out long-term.

2 – Drew McIntyre(c) def. AJ Styles & The Miz
(WWE Championship)
(Tables, Ladders & Chairs)

In my predictions, I was cautiously optimistic about this match. I worried slightly that the stipulation would hold the match back, but I trusted the two performers involved to pull out a great one, and I was not disappointed.

It took a little while to grab my attention, but once I’d settled into the match, I had a very good time. To the surprise of no-one, Drew & AJ had great chemistry in the ring, and they made good use of the stipulation. WWE seems to finally be able to strike a balance between weapons being an essential factor in the match, without completely throwing everything else out of the window. The match built nicely to its climax, even though that climax ended up being quite the curveball.

There are ups and downs to The Miz cashing in. On the downside, it’s yet another year that the Money in the Bank contract has been utterly wasted. Out of the past four years, only one of the men’s Money in the Bank holders has won the title, and even then, it wasn’t great. 2016 was the last great cash-in that actually meant something, and by now the contract feels hugely devalued. However, in a bubble, it was great and made this match way more exciting. It’s always been hard to make convincing false finishes in matches like this, but they pulled it off here. With the constant up and down of people on ladders, there were points when I genuinely believed all three men were about to win.

Ultimately, Drew retaining was the right move. After the reports from Raw, I was worried they were going to hot-shot the title to boost the ratings, but thankfully that wasn’t the case, and we still have the strong champion we all love.

1 – Roman Reigns(c) def. Kevin Owens
(Universal Championship)
(Tables, Ladders & Chairs)

Maybe the best one-on-one TLC match ever.

This match was structured so well. Most matches that I love gradually speed up as they go on. The slower starts lead to frantic and nail-biting conclusions, but this match did the opposite. This match started at a breakneck pace, with Owens bringing all kinds of fury to the fight, it got me pumped and invested immediately so that I didn’t lose interest when the match gradually slowed down. It’s such a simple technique, and yet the gradual deceleration of the pace gave the whole thing a fierce feeling to it and told the story of these two guys trying to destroy each other excellently.

The action was great too. Once again, weapons were used to enhance the match, rather than completely focusing on them. With Drew/AJ, as much as I liked it, I still felt it would’ve been better as a regular singles match, however, with this match, I felt that the hardcore stipulation was an integral part of the story being this good. Uso’s involvement felt a bit bullshit at some point, but it aided in telling the story and softened the impact of Owens losing. Even though Reigns retained (which I maintain was the right call) Owens looked like a such a hero from his performance here thanks to how he kept getting back up after going through table after table and only falling short thank to his opponent’s underhanded tactics.

I have no idea if there are any long-term plans for Owens here (I’m not optimistic), but he is now in so much of a better position than he was going into December, it would be a shame not to capitalize on it in some way.

And there you have it! Thank you very much for taking the time to read this review. Please, let me know what you thought of the show, either in the comment below or on Twitter @10ryawoo. Finally, make sure to come back here this time on Saturday, where I’ll be running down my favourite WWE matches from 2020!

WWE TLC: Tables, Ladders & Chairs 2020: Predictions & Analysis

Hey, remember Survivor Series? No, me neither.

I always find myself far less excited for TLC than I do most other Pay-Per-Views, and this time I don’t think it’s WWE’s fault. I honestly like the look of the card, especially the two world title matches, I think it’s just a time of year where I care a lot less about a WWE PPV. Not only is it almost Christmas, but the Royal Rumble is only about a month away, and I’m far more excited thinking about that than I am about a bunch of predictable title retentions. It’s times like this where I really begin to think that a PPV every month isn’t always the best idea, at least, from a storytelling standpoint.

Either way, there are matches, I have opinions, so let’s get predicting.

The New Day(c) vs The Hurt Business
(Raw Tag Team Championships)

Wait a minute, this isn’t Street Profits vs Andrade & Garza…I didn’t even know such a thing was possible.

Speaking more seriously, I’ve actually been vaguely enjoying this feud. The New Day are The New Day, even without Big E, and even when they’re given fairly crap promos, they still sell it well. Meanwhile, The Hurt Business are actually quite fun to watch when they’re not squashing Retribution for no apparent reason. They have a kind of serious aura surrounding them, and MVP can sell them fantastically. Not to mention, this is the first PPV title match in ages for both Benjamin & Alexander.

As long as WWE resist the temptation to overbook this, I think we might be in for a treat with this one. The New Day’s wrestling ability has never been in any doubt, and as much as it’s been easy to forget, Alexander is an outstanding technical wrestler. Admittedly, I’ve not been wowed by Benjamin since his return, but the guy is no slouch so who knows? Maybe this will be the performance that reminds us all how great he can be.

It’s weird, I joked in the intro about the title matches all being quite predictable, but this is the one exception. I could honestly see this going either way. The Hurt Business have been on a roll since Lashley won the US title and there’s definitely some good that could come from them holding a bunch of championships like this. That said, it’s hard to bet against The New Day. As I’ve said before they are the ‘default’ setting for the tag division, and there’s certainly nothing to be lost from having them continue to hold the titles.

Nia Jax & Shayna Baszler(c) vs Asuka & ???
(Women’s Tag Team Championships)

So…we’re not getting a payoff to the Lana thing? I really don’t get WWE’s attitude towards her. We keep hearing reports that people backstage really like her and see her as a potential top star, but they never actually let her wrestle, or even finish a story. Either way, it gives us a good old ‘mystery partner’ situation, and those are always fun.

I really don’t like Asuka’s booking of late. Ever since Summerslam, she’s felt like such a non-factor in the Raw women’s division, and that doesn’t seem right for the woman who was one of the main highlights of WWE during the spring & summer. I get that WWE doesn’t have the deepest women’s division out there right now, but was there seriously no-one they could build up as a contender for Asuka’s title? They sleep on people like Peyton Royce & Dana Brooke then feel the need to do weird storylines like this because ‘there are no credible stars’. It just seems like a problem they made for themselves.

Still, the mystery partner, who is it? The way I see it, there are two main possibilities. Firstly, there’s the woman who has been weirdly absent from TV for a considerable chunk of this year for seemingly no reason at all, which is Charlotte Flair. For someone who fans apparently say they ‘shove down our throats’, they’ve had absolutely nothing for her since she lost the NXT title. Reintroducing her here just before we head into Wrestlemania season would undoubtedly be a good call. I’d be down for Asuka vs Charlotte 2. Other than that…I guess it could be Rhea Ripley? She’s felt like she’s had one foot out of the door of NXT for half the year, and it’s not like the NXT women’s division need her anymore with all the talent they’re holding. Raw would definitely benefit from her presence.

Either way, I think Nia Jax & Shayna Baszler are going to retain, which is why I’m leaning towards Charlotte Flair as the mystery partner. If it’s Ripley, then you risk her looking bad if she immediately loses, unless she does some massive swerve. However, if it’s Charlotte then you can easily create a story of her not getting on with Asuka and losing because of that, not to mention, this kind of loss wouldn’t hurt her in the slightest.

The Fiend Bray Wyatt vs Randy Orton
(Firefly Inferno)

My excitement for this match depends on a couple of things.

Firstly, if this is going to be a pre-recorded match, then I’m all-in on it. WWE has knocked it out of the park with those kinds of matches this year, and I’d be thrilled to see another one come our way on Sunday. However, if this is just a regular inferno match with a fancy name, then count me out. I didn’t think this was going to be much of a classic in terms of the action, but if it’s an inferno match, then all of that goes even deeper into the bin. It remains to be seen, but those are my thoughts on the stipulation.

As for the story, I think it’s got a decent amount of legs. The Fiend seems to wildly switch his focus between winning titles and writing Bray Wyatt’s wrongs, but I definitely think that these kinds of stories are better. The match between Orton and Wyatt at Mania 33 may have been a stinker, but the story building up to it was some mental fun, and this has been no different. It’s been interesting to see such a brutal character like Orton be put on the back foot like this. All year he’s been the one dominating his opponents in the build, so a shift in dynamic was the right choice.

I’m a little torn on this one because I think this might not be the only match in this feud. I know the Royal Rumble is next month, and Orton will probably be in that, but I just can’t shake the feeling that this is a multi-month feud. Either way, I’m going with The Fiend Bray Wyatt to win. The Fiend always wins these gimmick matches of his, and I don’t see what could be gained from Orton winning. Orton has reached the status where he can believably square off with anyone regardless of his recent history, as where The Fiend is WAY more fragile, and definitely shouldn’t be losing these kinds of matches.

Sasha Banks(c) vs Carmella
(Smackdown Women’s Championship)

So a lot is going on here, and I’m not sure how much of it I enjoy.

Firstly, I’m glad Carmella’s back, and I’m glad they’re treating her like a credible threat again. As much as her face persona was a lot of fun, it seemed to be artificially limiting her, but now the image of her riding R-Truth’s back as he’s chased by half the locker room is far from my mind when I see her. The problem, though, is I’m not sure how far this can go, at least not in the immediate future. While I don’t like to be blunt, there’s no way Carmella is winning this, and what does she do once Sasha is done with her? I assume we’re going to get at least one more month of this feud, but WWE has never been great at booking their women’s mid-card.

Those concerns aside, I think this could be a really good match. I know Carmella is never really in the conversation for the best women’s wrestlers right now, but I think she’s better than many believe. With this fresh injection of a new persona too, we could be in for quite the treat of the match. As I said though, Sasha Banks is definitely walking away with the title. It’s possible Carmella could get a cheap DQ win or something, but there’s no way anyone is taking that title from Banks before Mania.

Roman Reigns(c) vs Kevin Owens
(Universal Championship)
(Tables, Ladders & Chairs)

I love matches like this. They’re the kind of feuds that I never would’ve thought of if you’d ask me what I wanted to see, but now it’s been presented to me, I’m really looking forward to seeing it.

Roman has been perfect since his return, and this feud is no exception. The attitude with which he carries himself makes him the most hatable person in the world and having Paul Heyman at his side only boosts his aura of indestructibility. As such, it makes him the perfect opponent for Owens’ current character. He’s a little removed now from his anti-authority persona, but he still carries that rebellious edge that you just can’t help but love, he’s the kind of person who always speaks so genuinely, and it really resonates with me.

I’m also very excited about the match. As with any WWE gimmick match, there is a possibility that it leans too heavily on the gimmicks and ruin it, but all of the gimmick matches over the past few months have struck a good balance, so I have faith. On top of that, I think a weapon focus might be beneficial to this one. Reigns’ current style is ferocious, and Owens’ build makes him the perfect tough-guy to put in a barbaric match like TLC. Not to mention, Owens has been more than happy to take some crazy bumps in the past, so I think that there’s a high probability that this will be the match we’re all raving about come Monday.

As much as I’d like this one to be a bit more of a toss-up, Roman Reigns is going to win, because it’s Roman Reigns. That’s not the insult it perhaps was a few years ago though, Roman is the perfect guy to sit at the top of the ladder on Smackdown right now, and I would be thrilled to see his title reign go on well into 2021. It’s a shame because I really like Owens, but Roman’s just the right guy to go with at the moment.

Drew McIntyre(c) vs AJ Styles
(WWE Championship)
(Tables, Ladders & Chairs)

Ever since Drew first won that title, this was the feud I’ve been waiting to see. It’s no secret these days that Styles can have a good match with just about anyone, and there’s something about these two guys that just clicks in my head.

Despite being one of the biggest ‘indie’ darlings in history, Styles has always seemed to fare far better as a heel in WWE than a face, at least from a character perspective. When he talks as a face, I don’t always get behind him (his title reign through 2018 was a great example of this) but when he talks as a heel, I always listen, and I always find him annoying and despicable in precisely the right way. Meanwhile, Drew has recovered excellently from his Survivor Series loss to the point where you’d barely even remember it happened. After the feud with Randy Orton for so long, it feels like a breath of fresh air to see him free to do something new, with someone exciting.

As before, there’s a risk that they lean too heavily on the gimmick here, but I’m optimistic. Styles is one hell of an innovative competitor, and Drew can definitely keep pace with him if they want to go for a faster match. The in-ring styles of these two can be quite different at times, but I think the quality of this match will come from how both men adapt to the other, especially with weapons involved.

However, I find myself once again faced with a straightforward decision when it comes to picking the winner. While I don’t think it’s entirely impossible that Styles could win the title as a surprise, I definitely think Drew McIntyre to retain is the far safer bet. He only won the title back recently and is coming off of a significant loss to Roman, not to mention that all of the current dirt sheets are reporting that all talks for Wrestlemania have Drew going in as champion. Not to mention, I really like Drew, and I want him to hold that title for as long as possible.

My Favourite “Old” Games That I Played for the First Time in 2020

I did this last year, and once again, I must explain that when I say “Old” games, I just mean games that didn’t come out in 2020, most of them only came out over the last few years, it’s just hard to phrase it succinctly in a title. My 2020 Game of the Year list will be coming out on New Year’s Eve, and if you missed it, last week I started summarising the wrestling world in 2020 with my AEW Match of the Year list.

In 2019, I said that I played more games than I’d ever played in a year before, and if I didn’t break that record this year, I certainly came close. For a reason that I’m sure you’re far too aware of, I’ve had a lot more free time on my hands this year, so games have naturally been one of the things to fill the gaps. As such, I played a good chunk of the games from previous years which passed me by. Sometimes it’s because I didn’t own the right console, or I didn’t gain any interest in it until long after the hype had died down, or sometimes it’s just because there were so many games coming out that I didn’t have the time (or money) to play them.

As I promised in the summer, I will be using these end of year lists to update my 100 Favourite Games series I released over the summer. So, if I think a game was good enough to make that list, I will state what position I would place it at the end of the entry for that game, meaning the list will always stay up to date.

Regardless of the reasons, here’s the list of some of the best “old” games that I played for the first time this year!

8 – Bastion

Release Date: 20th July 2011
Developer: Supergiant Games
Publisher: Warner Bros. Interactive Entertainment
Platforms: PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Nintendo Switch, Windows, Mac, Linux, iOS

The world of Bastion is gripping. Visually it’s very odd but very interesting. The colours are vibrant and seem full of life, and yet the atmosphere and the tone is one of despair and isolation. It gives us a world that is utterly lifeless but uses a full colour-pallette to show us how recently it used to be full. What ties this strong feeling together is the narration. The downbeat and gravelly voice of the narrator gives a couple of weird feelings. Firstly, he feels hopeless, like you’re futility fighting against a world that is desperate to end, and yet, he tells the story like it’s already happened, which suddenly becomes a lot more meaningful if you picked the ‘ending’ that I did.

The gameplay isn’t anything special by modern standards, but it is a lot of fun. The melee combat feels meaty enough to keep pushing forward with it, mostly thanks to the brilliant sound design that arises when you hit things. The ranged combat has a surprisingly high skill ceiling if you really want to sink your teeth into it, but still functions perfectly well if you aren’t very good at it. Combine this with the rolling & dodging mechanics which are simple, but satisfying, and you’ve got a system that will easily keep you engaged for the 6-10 hours you spend in the game’s world.

The story is very sombre, and yet it has its hard-hitting moments. It didn’t blow me away like some of the best stories in games, but it definitely left me with something to think about, which is better than most others. Ultimately, I don’t think it left a massive impression on me, but thinking back, I’m definitely happy I played it.

7 – Dicey Dungeons

Release Date: 13th August 2019
Developer: Distractionware
Platforms: Nintendo Switch, Windows, Mac, Linux

I’ve spoken here and there over the past couple of years that I’d lost interest in the roguelike/roguelite genre. However, between this list and my Game of the Year list (spoilers), I think it’s about time I retracted that statement because it’s pulled me back in this year with some real quality stuff. This is just one example.

In my Game of the Year 2019 list, I included Slay the Spire, talking about how the deck-building aspect completely revolutionised the roguelike gameplay style in my eyes. I still think deck-building is excellent for the genre, but Dicey Dungeons takes it one step further and becomes one of the most unique games I’ve ever seen in this genre. The idea of dice being your weapons is something that seems like it wouldn’t work on paper, but it was implemented so perfectly, that I’m amazed no-one had come up with it already.

Keeping the dice as your constants and allowing you to chop and change your equipment whenever you want was the perfect way to go because it helps remove large portions of the randomness that comes from using dice. The array of weapons and abilities works wonderfully with the randomised elements of rolling dice because there’s always something that will work no matter your luck. Yes, there’s still the general consensus that rolling higher is better, but as long as you’ve prepared your equipment properly, you should still be able to get by with bad rolls. It does what any good roguelike should do, where the randomised elements give you fun and challenging scenarios, rather than completely determining your fate.

Throw on top of that a cutesy art style, witty writing and quirky yet cute sound design, and you’ve got a game that I’ll keep coming back to for a game whenever I’m in the mood for a quick dungeon dive.

6 – My Friend Pedro

Release Date: 20th June 2019
Developer: DeadToast Entertainment, 22nd Century Toys LLC
Publisher: Devolver Digital
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows

This was the very first game I played in 2020, so I definitely got things off to a rip-roaring start.

My Friend Pedro is just a bunch of light-hearted fun…shooting a bunch of people…in quite brutal scenarios…while doing flips! The combat system is simplistic by design, you just point your gun and start shooting, but that allows the real star of the show, the movement system, to shine all the brighter. Taking the term ‘twin-stick shooter’ to its logical conclusion, the ability to control each arm independently adds all the complexity this game needs. It means you can think about two targets at once while staying on the move as much as possible.

The movement is very floaty, but I think that makes it feel very smooth. The game moves at quite a fast pace, and running around gives you just enough time to think about what you need to do before you get pummelled. It can be a little overwhelming at first, but the game is good at easing you into it, and once you get a better grip on it, the possibilities are endless. Getting through the campaign was fun enough, but the game rewards you heavily for making narrow movements and risky plays, the kind that are likely to get you killed but feel amazing to pull off correctly.

It’s a game that understands what makes it fun and just lets you run wild with it. If you want to shoot for perfection, it will facilitate that, but if you just want to have a blast mindlessly shooting stuff while flipping around the place like a badass, the game will let you do that too.

5 – The Legend of Zelda: Breath of the Wild

Release Date: 3rd March 2017
Developer: Nintendo Entertainment
Publisher: Nintendo
Platforms: Nintendo Switch, Nintendo WiiU

Full honesty, I’d never played a Zelda game before this one. Well, not properly, anyway. I had A Link to the Past on Gameboy Advanced, but I never got very far with it because I was about 6. So I came into Breath of the Wild pretty fresh, and I now understand the unique feelings this franchise has compared to Nintendo’s other headline franchises.

What captures me about Breath of the Wild is how it can play with some very serious gameplay elements, while still feeling incredibly light-hearted in tone, and not have that weight down on the thing. The sound design is the most significant part of this to me. The combat music is light and bouncy with how the chords jaunt through the track. It’s not necessarily ‘happy’, but it does give me the feeling of the fight not being too severe or menacing, which is something I really like. The little touches in how a lot of the enemies around the world react you make them seem almost cute in a way, which helps make the whole world incredibly endearing.

Outside of that, it does the classic Nintendo thing of taking a well-established genre and putting a unique little twist on it. In this case, we have open-world games. It conforms to a lot of the tropes, with plenty of tasks and side quests to keep you occupied, but where Ubisoft directs you to these objectives very clearly, Breath of the Wild is more open-ended. Doing it this way put the exploration of the world as the top priority, which makes discovering things all the more rewarding, even when they’re the shrines which are relatively easy to find.

On top of that, the combat is satisfying and has a surprising amount of versatility once you sink your teeth into it. I know the breakage of weapons is a controversial inclusion, and I’m not entirely decided on it myself, but I can’t deny that it forced me to use strategies I otherwise wouldn’t have considered. The magic abilities are interesting too, as most of them function as a platforming/puzzle-solving tool and have use in combat. The balance between them is surprisingly well-refined and gives you so many options once you understand how to use them.

It’s one of the more unique feeling open-world games out there, and it pulled me into a franchise that I’d never really cared about before now.

Place in 100 Favourite Games List: 86

4 – Far Cry 5

Release Date: 27th March 2018
Developer: Ubisoft Montreal, Ubisoft Toronto
Publisher: Ubisoft
Platforms: PlayStation 4, Xbox One, Windows, Google Stadia

The Far Cry series and I have had a bit of a love/hate relationship up until now. For the longest time, Far Cry 3 was one of my favourite first-person shooters, and I thought it was brilliant. Then, Far Cry 4 came out, and I hated it, I thought it was boring and frustrated me in all sorts of ways, so, when Far Cry 5 came out, I still had the bitter taste in my mouth and decided I wasn’t going to bother with it. However, this summer, when Ubisoft announced Far Cry 6, they put Far Cry 5 on sale for just £7, so I thought I may as well go for it, and I’m glad I did because Far Cry 5 is the best Far Cry game.

Where previous Far Cry games had a weird way of restricting you, especially in missions, 5 does away with all of it and makes it completely open. Previously, things like the bases you had to take over were entirely optional, despite being the most fun part of the game, you could do the relatively boring story missions and barely touch them. 5 does it differently though, 5 realised that taking down the bases, hunting and doing random encounters was by far the most fun part of the game, so it made it the whole point. There are missions, but now those are the optional things, as it all boosts your progress towards the few critical missions that will lead you to finishing the story.

On top of that, if you actually decide to do a mission, they’re a hell of a lot more fun than they used to be. Whether you’re leading a tame bear around a forest, pulling off a helicopter heist, or defending a mansion from wave after waves of enemies while rock ‘n’ roll music backs you up, they’re an absolute blast. Even the mandatory missions are more bearable, as they focus more on telling you the story than getting you to gun down a corridor of enemies over and over.

Speaking of the story, while it’s still nothing world-class, it is surprisingly engaging. The Seed family are genuinely unsettling villains with a kind of muted charisma that is sure to put you on edge around them, they’re a realistic kind of psychopath with fantastical abilities, and that makes them terrifying. It doesn’t give you the most satisfying conclusion, but it knows the story it wants to tell and sticks to its guns. It didn’t blow me away or anything, but I’m still able to remember it 6 months later, which is better than most games.

Far Cry 5 finally understood what made 3 so much fun and it executed it as best it could, and it took me from not giving a shit about Far Cry 6, to probably picking it up on launch day next year.

Place in 100 Favourite Games List: 74 (replacing Far Cry 3)

3 – Sayonara Wild Hearts

Release Date: 19th September 2019
Developer: Simogo
Publisher: Annapurna Interactive
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows, Mac, iOS

I wanted to put this at number 1, I really did, but I played too many incredible games this year.

Sayonara Wild Hearts is a weird hybrid of so many different kinds of media. It’s definitely a game, but you could also watch it as a movie, and perhaps even experience it as a play/concert. Regardless of how you feel about that, what is definitely true is that the beautiful journey it took me on is the kind I’ll never forget.

This is a game that gives you it’s basic premise pretty early and gives you only the most straightforward framework for the story it wants to tell, then it lets the game speak for itself, rather than actually telling you anything. The story forms naturally through the gameplay and the music. As well as through the progression of the difficulty and through the visual design of the world. It has mastery over its tone and knows precisely how to design every nook and cranny of the game to communicate this story to you, investing you deeper and deeper until you become absorbed in the narrative completely.

The music is the star of the show here, so I’ll talk about that first. It boils the pop genre down to its essential elements, removes all of the over commercialised stuff that litters the charts and creates a soundtrack that is the purest essence of the story being told. It doesn’t align with my taste in music at all, and yet, I have it on my Spotify playlist and listen to it regularly because it was perfect for the game. It distilled the tone of the world and narrative and conveyed it in pieces of music that took you all over the tonal spectrum, but were a perfect fit for the story at the moment it played. It’s an outstanding collaboration between game and sound design that I haven’t seen done this well in a game ever.

On top of that, the gameplay is top-notch. It’s relatively simplistic, and yet, the level design knows how to get just the right amount of challenge out of it. You won’t struggle too much in this game (because you’re not really supposed to) but it will have you thinking on your feet and pushing yourself to take risks to get a good score and complete challenges. The levels have a huge variety in their gameplay, both through obstacles you face and the method with which you traverse the level. It always keeps you on your toes and blows you away slightly from time to time.

Sayonara Wild Hearts gets in, gives you one of the most memorable experiences in gaming, tells you a genuinely touching and relatable story about recovering from heartbreak and gets out. It will stick in your mind for months, have you humming its songs and pull you back in to re-experience it time and time again.

Place in 100 Favourite Games List: 24

2 – Among Us

Release Date: 15th June 2018
Developer: Innersloth
Publisher: Innersloth
Platforms: Windows, iOS

I went back-and-forth in my head for weeks over which order to put the number 1 and 2 entries in this list, but when I came to write it, this is where Among Us landed.

Perhaps one of the most unexpected hits of the year, but one that was desperately needed given the circumstances. Among Us takes an already successful formula and expands upon it to make the most of what doing this in a virtual space can give us.

I’ve always loved this style of social deduction game, I don’t know what it is about me specifically that it appeals to, but I just get so much out of solving a mystery/avoiding detection while everyone around me is doing the same. The board game I’ve inarguably played the most of in my life is Secret Hitler, and I have plenty of fond memories playing it at various points in my life. That said, I never found much joy in the virtual versions of these games, I always thought a big part of the appeal was being in the same room and having that atmosphere, so I never clocked on much to a game like Town of Salem.

However, what Among Us does is quite interesting, because it ramps up some of the more “gamified” elements and limits the discussion to one section of the game. Yes, the discussion is still the driving factor of everything, but it’s no longer the only thing you do. The virtual environments and the tasks you have to complete as a crewmate add so much to the game, even if they are just some cheap little minigames. Additionally, things like the security systems and sabotages give you elements that only truly work in a virtual game.

The virtual space allows for much greater control over the flow of information, which is the crucial factor that decides who wins and loses in these games. The focus shifts away from things like analysing people’s facial expressions or reactions to stuff, and just about the information the game provides. Solving the mystery based on how well you know your friends is fun, but it often means it can be hard to get away with things once you’ve played with someone a lot. The lesser focus on those aspects in Among Us greatly increases the replayability of the game.

Outside of that, it is simply the best virtual substitute for a social deduction board game out there right now. It’s easy to understand, it’s affordable (and free on mobile), and the ease at which you can play it through software like Discord makes it the perfect game to play with a group of friends. I’m sure Among Us’ success will inspire plenty of other developers to give it a try now. As such, I’m really excited to see what innovative concepts come out of that, because I honestly think it’s a genre that hasn’t been expanded on to its full potential, even in the board game scene.

Place in 100 Favourite Games List: 15

1 – Xenoblade Chronicles

Release Date: 10th June 2010
Developer: Monolith Soft
Publisher: Nintendo
Platforms: Nintendo Switch, Nintendo WiiU, Nintendo Wii, New Nintendo 3DS/2DS

Over the last couple of years, I’ve come to realise that I like JRPGs a lot more than I thought I did. Initially, I thought Pokemon was the only one I really liked, but then Octopath Traveler came out in 2018 and Fire Emblem: Three Houses came out in 2019, both of which ended up being my game of the year for those years. So this year, I decided to dive into more games in the genre to see what else is out there that I’ve missed. I played Dragon Quest XI, but after 20 hours of play, I just wasn’t clicking with it, and I have Persona 4 & 5 lined up to play next year, but the real standout game that I found this year, was Xenoblade Chronicles. To clarify, I played the Definitive Edition release on Switch, but from what I’ve been told by the community, it made no major changes to the original, so I’m counting it as the same thing.

What immediately stood out to me about Xenoblade is the combat system. Usually, I shy away from the ‘auto-attacking’ style of combat, which is why I never found much joy in games like Dragon Age. However, in Xenoblade, the ‘Combat Arts’ and various other systems mean that you’ve always got something to think about, and you’re never merely watching a battle. The game keeps you always thinking about your positioning, the positioning of your teammates, what type of attacks you should be using, and what’s currently on cooldown, ensuring that even in the most prolonged battles, you’re always an active participant.

The world design was also a thing of beauty. The idea of the entire map being on various body parts of this ancient dead colossus is quite the visual spectacle, and it blends with the design of each of the maps to near-perfection. I love the sensation of running around this wide-open plain, only to look up and see that it’s just a small part of this world. As much as it doesn’t make sense for it to have such wildly varying climates right next to one another, I’m ok with suspending my disbelief to allow for a great variety in environments with a lot of visually impressive areas.

The story is…a bit convoluted, and a lot of the twists were pretty obvious, but it was interesting enough to make me want to push forward, and that’s all I need. The climactic moments were absolutely crazy, and they made a lot of the bigger fights really satisfying to complete. The characters are far from the best I’ve ever seen in a JRPG, but they were all charming in their own ways, so I had a lot of fun watching them all interact.

Xenoblade Chronicles is a game incredibly densely packed with things to do, both in its world and in its mechanics and that kind of game will always want to make me push forward and see as much of it as possible. Despite completing the game over the summer, I made the decision to wait a while to play the sequel (which released in 2017), but I’m definitely going to be booting it up soon because this is a world I definitely want to see more of.

Place in 100 Favourite Games List: 14

So there you have it! Thank you very much for taking the time to read this post. Please, let me know what “old” games you got to experience for the first time this year, either in the comment below or on Twitter @10ryawoo. Finally, make sure you come back here this time next weekend where I’ll be beginning my coverage of WWE TLC!