(You can read 2nd & 3rd place here, and 4th and 5th place here)
NOTE: This review will only contain some minor story spoilers from the Chapter 1 stories.
Where to begin with Octopath Traveler? I suppose since it’s a game about lots of different people’s stories, I should tell my own story about my experience with Octopath Traveler.
I normally wouldn’t go into why I bought a game when talking about it, mostly because the answer is usually that I saw it on the new releases list, thought: “Sure, why not” and that was that, but Octopath had a very different feel to it than most games. I’d seen it briefly advertised in a few Nintendo Direct streams, and while I thought it looked interesting, it wasn’t really something I was into since old-school hardcore JRPG’s typically aren’t my thing.
In the build up to it’s release however, I kept hearing about it more and more, but not in the way I usually hear about games in their build up. I had a couple of friends who were really looking forward to it and they would often retweet art and other content related to the game long before it had even come out. While the demo definitely aided this, I’d never really seen such a dedicated group of people so into a game before it had even been released. Normally, when I see people anticipating a game that much – especially a new IP – it’s on a huge scale, like with No Man’s Sky; but this wasn’t like that. It was such a niche title with such a dedicated fanbase, I couldn’t help but be intrigued, so I bought it.
Instantly upon beginning the game, it became clear to me just what was going to be unique about this game….It’s uniqueness. It sounds stupid, I know, but stick with me. While, yes, the cutscenes are all scripted and you can’t make choices to influence what happens, everyone’s journey through Octopath Traveler will be a unique one, and all the systems in the game are setup to aid that feeling.
You have to pick what character you want to start your journey with, which determines two main things. One, the character you pick as your starting character can’t be removed from your party until their story has ended, meaning they’ll be with you for pretty much your entire journey. Two, it determines what other characters are closest to you. While you can technically get them in whatever order you like, you can’t fast travel at the start of the game, so you automatically pick a direction to go in and get all of the characters in that order. So what does this achieve?

Well, the order I encountered all of the characters really did affect how much I connected with each of them. I started at H’aanit and went round the map clockwise, and sure enough by the end of the game, my main team was, H’aanit, Ophilia, Cyrus and Tressa, who were the first four characters I encountered. It goes without saying that very few people are likely to take the exact same path as you, meaning everyone who plays the game will connect with different characters in different ways, so everyone really does have an experience that feels unique.
So that’s what drew me into the game in the first place, but I don’t stick with just any old game for 5 months, so why didn’t I get bored and start playing something else? This is where we get to the meat of exactly why this game has such a hardcore fanbase, why I’ve ended up buying art and charms based on this game; it’s the characters.
If you take each of the character’s stories at face value, there isn’t really anything unique about them. A woman aims to kill the men who murdered her father; A man seeks vengeance on the man who betrayed him; A young girl seeks to travel and see the world against the wishes of her parents; and so on. While those stories aren’t that special, when you take these carefully created and extremely nuanced characters and drop them into those stories, suddenly it begins to feel like something new, and I become invested in a way that I never would’ve without those characters.
The idea of each character having their own “chapters” in their stories that are all separate is something that I wasn’t too sure on at the start, but I realised it was exactly the kind of storytelling that was needed to make sure that all of these characters got time to form and grow without it feeling like a big entangled mess; not to mention it’s a type of storytelling that is only really possible in a video game.
By the end of each character’s first chapter, I felt I knew exactly who they are, what their goals are and most importantly, why they’re going on this journey. The game took as much time as it needed to make sure that I was fully behind every single character and wanted to see them succeed in their quest.
Octopath Traveller, is much more than just a set of stories however, there’s a hell of a lot of “game” to this game as well.

Before I start talking about the mechanics, I should mention that I haven’t played many old-school JRPG’s like this one, and as such I don’t really know what aspects of the mechanics are unique to this game and what’s come before, so i’m just going to talk about what I did and didn’t like about it.
It’s a turn-based combat system, which has always been my preference to real-time since I like being able to take the time to think and strategize, and a turn-based system is best to allow me to do that. Each of the characters has a “job” which determines what weapons they have by default and their special skills, additionally, further down the line in the game you can unlock a secondary job for each of the characters. All of this allows for a massive range of different team compositions and strategies, all of which adds to the uniqueness that I’ve been talking about.
The boost system is also a very good idea. Boost Points build up every turn, unless you use boost points that turn, and depending on the type of ability, they can increase damage, or cause an attack to occur multiple times. This combines well with the “Break” system, where each enemy will have weaknesses to certain weapon types or magical elements and exploiting their weaknesses enough will break them, making them lose a turn and take 50% more damage than normal.
These two simple concepts add a whole new layer of complexity to the combat, it means you have to pick your spots carefully and plan several turns in advance to get the most damage possible out of your characters. This is especially important later on in the game, where you unlock “Divine Skills” that only work when a character has been boosted to maximum.
While you won’t need to use this deep level of strategy for every random encounter, where it really shines is the boss fights. The bosses are deliberately designed to be seemingly overpowered, with a large amount of health and high damage attack, in order to force you think about this tactically. It can be quite the shock at first, when you wander into the boss fight and it wipes the floor with you, but once you get the hang of the way you’re supposed to think, it’s a thrilling experience, with many of the late game bosses bringing extremely tense scenarios, leading to some of the most satisfying victories and most crushing defeats.
Perhaps the biggest indicator of just how much I love this game, is the fact that I’ve scoured the web to find as much merchandise and art that I can, and bought way too much of it. Charms, art prints, t-shirts, I’ve bought so much stuff related to this game, and the only other game I’ve ever done that with is Pokemon. Even the soundtrack is absolutely brilliant, if I’d have wrote my “Music in Video Games” list now, “Battle at Journey’s End” would absolutely be on there as one of my favourites.
Octopath Traveller is an absolute triumph in game design and storytelling, it takes something truly special to occupy my mind for as long as Octopath has, and I still haven’t seen everything it has to offer. It is far-and-away my favourite game of the year and I am certain that this will stand for many years as one of my favourite games of all time.
And there you have it! Thank you very much for taking the time out to read this, if you’re looking for more then follow me on Twitter @10ryawoo to know when new stuff is posted, and make sure you also follow @lauren_cmonster who edited this article.
Thanks again for reading and I’ll see you soon!
























