My Favourite Old Games That I Played for the First Time in 2019

Naturally, as December rolls around and the year draws to a close, every site that has anything to do with games that exist on the internet is going to start compiling their “Game of the Year” lists, now I’ll be doing that very soon, so don’t you worry, but before I talk about what came out this year, I’d like to talk about some of the stuff that didn’t.

In 2019 I easily played way more games than I ever have in a year before and as such, I spent a lot of time looking back through years gone-by to see what great stuff I’ve missed and, in doing so, have come across some absolutely phenomenal games in the process and that is what this list is all about. While “old” probably isn’t the right word to describe most of these games (but YOU try to come up with a more concise way to say “Games that didn’t release in 2019”)  these are the best games from years previous that I got to experience for the first time this year.

SPOILER WARNING:

It should go without saying, but there will be full spoilers for all of the games I’m going to talk about, YOU HAVE BEEN WARNED.

7 – Dungeon Keeper

Release Date: 16th June 1997
Developer: 
Bullfrog Productions
Publisher: 
Electronic Arts
Platforms: Windows, Mac (and MS-DOS, if you’re that way inclined)
GameRankings Average: 92%

For many years, Dungeon Keeper was a game that I’d heard so many people talk about and seen so much gameplay of that it wasn’t until earlier this year when I realised I’d never actually played it. Thankfully Good Old Games was at hand to fix my problem and I soon picked up the game and promptly finished it in two days.

I’d tried my luck with various management games over the years with the likes of Two Point Hospital and Project Highrise, but none of them ever captured my attention for very long, the only game that had succeeded at doing so before I played this was Prison Architect, but when I finally sat down and played through Dungeon Keeper I saw exactly why this genre was one that people had continued to try and add to over the years.

The pacing in Dungeon Keeper is brilliant, both in terms of the game as a whole and each individual level. While it starts off pretty easy, the best levels are ones where you have just enough time to get yourself set up before an onslaught of enemies come your way and you have to be constantly pushing to make sure you don’t lose your ground. You have to manage your time so effectively in Dungeon Keeper that you essentially become a machine running through a checklist of things you need to do before you get wiped off of the map completely. Through necessity, I became hyper-efficient and that level of constant thought and strategising is where games like this get the most joy out of me.

You take this formula and you throw on Bullfrog’s fantastic humour that they injected into all of their games and it’s a game that allows me to experience the intense focus that I love from real-time strategy games while still bringing in the joy of discovery that something like Two Point Hospital lacked.

6 – Subnautica

Release Date: 23rd January 2018
Developer: 
Unknown Worlds Entertainment
Publisher: 
Unknown Worlds Entertainment
Platforms: 
Xbox One, Playstation 4, Windows, Mac
Metacritic Average:
87%

I really wasn’t sure if I was going to enjoy Subnautica going into it, I’ve been burnt out on survival-crafting games for quite a while now, but I pressed forward with Subnautica because I thought the underwater gimmick would add something brand new to the genre and it’s safe to say that I was not disappointed.

The world of Subnautica has such a strange atmosphere to it that kept me constantly on edge the whole game and it was that sense of fear of the unknown that made it such a fun experience for me. Every inch of progress felt like it was a real achievement because I had to fight not only the environment but my own psyche to get there, I found myself constantly having to forcibly remove my nerves from the picture and push forwards into the dark because that was the only way to progress.

To add to this effect, the game is constantly throwing new stuff at you to make sure you never get too comfortable in your abilities and equipment. There were several times where I built up the confidence to push the boundaries of how far I thought I could go, only to get severely punished by a creature I’d never seen before who scared the life out of me before literally forcing the life out of me.

Outside of the atmosphere, the game is beautiful to look at. Something about the art style got the balance just right between the cartoonishness and realism to properly capture the beauty of the bottom of the ocean, even when I was looking around with just a flashlight to show me the way I could look around and see columns of different coloured fauna reaching up to the surface to create an awe-inspiring sight.

Subnautica is a game that takes a genre that’s been done to death in the form of survival-crafting and does something genuinely unique with it, not only in its mechanics but in its world-building and general atmosphere, very glad I gave this one a go.

5 – Shadow of the Colossus

Release Date: 18th October 2005
Developer: Team Ico, SCE Japan Studio
Publisher: 
Sony Computer Entertainment
Platforms:
Playstation 2, Playstation 3, Playstation 4(Remastered)
Metacritic Average:
91%

I went into Shadow of the Colossus with no small amount of hype behind me. This autumn was the first time I ever owned a Playstation of any iteration, which means there was a big library of exclusives that I’m still slowly working my way through to this day, but the first game I had to try was Shadow of the Colossus. Pretty much every critic/Youtuber/reviewer who’s opinions I value has spent at least some time talking about how brilliant this game is, so I couldn’t wait to try it out for myself.

After finishing it, the best thing I can think of to say about it, it that there is genuinely nothing out there quite like it.

Plenty of games give you the opportunity to fight massive monsters, but they’re always so restrictive in how they let you interact with the things. The fights often limit you to a side-on perspective, or just straight up have the fight be almost entirely scripted, that’s not what Shadow of the Colossus does. Not only does it give you complete freedom to tackle each of the Colossus, but it also forces you into that freedom. The game doesn’t baby you in the slightest, the moment when the foot of the first colossus steps into frame, only for the camera to pan up and show you how massive it is was magical, made even more magical when the cutscene ended and, instead of telling me how to fight it like most other game, just left me to work it out myself.

This means that not only is every fight in the game a massive monster that could squish you as soon as look at you but an intelligently designed puzzle that you have to solve so you can climb up onto the thing’s back/head and stab its glowing bits.

The story is minimal, but that absolutely works for the kind of story it’s trying to tell. The game sets you up with an extremely simple premise, kill the monsters and save the lady; seen it and done it hundreds of times. Then, as the game progresses, you slowly get very subtle hints that maybe what you’re doing isn’t necessarily the right thing. The game makes every battle seem like an epic fight, with the music soaring in triumph every time you make your way onto the Colossus’ back and yet when you finally kill them, the music changes to be very sombre, framing the death as a tragedy that you’ve murdered this wondrous creature. This leads up to the genius gameplay twist in game’s final segment, where you are transformed and forced to play as one of these giant lumbering beasts, you finally see just how difficult it is to move and attack as one of them and it makes you realise just how helpless these creatures you’ve spent several hours murdering really were.

The core gameplay concept for Shadow of the Colossus was one that could’ve easily been repetitive and boring, but a combination of satisfying climbing & combat; clever & varied colossus design; gorgeous looking world design and an unwavering commitment to tone elevates the game to something genuinely special.

4 – Final Fantasy XV

Release Date: 29th November 2016
Developer: Square Enix Business Division 2
Publisher:
Square Enix
Platforms:
Playstation 4, Xbox One, Windows, Google Stadia
Metacritic Average:
85%

Let’s get the elephant in the room out of the way first, Final Fantasy XV is the first and to date, only, Final Fantasy game I’ve played. I don’t know and I don’t really care what the hardcore Final Fantasy base thought of this game, because I thought it was a masterpiece.

First of all, it looks beautiful, almost excessively so. It’s par for the course that in this generation of games, AAA games will look graphically impressive, but there’s something extra in the visual style of Final Fantasy XV that absolutely blows me away with how impressive it is. It’s not afraid to abandon the sense of realism to inject an extra dose of colour and styling into the world. The terrain is shaped in a visually pleasing way, the design of the various creatures in the world is amazingly diverse and foreign, while still maintaining a somewhat realistic feel, even the UI is so tightly designed that it’s able to convey all it needs to while still managing to fit with the aesthetic of the world around it.

The game as a whole seems to take a full-scale RPG like Skyrim or Witcher and shrink it down into a smaller, but more refined experience without losing much from the appeal of the formula. It’s a rare case of a game where I wanted to partake in some of the more repetitive side-quests like the hunts because I was fully invested in both the world and the progression of my characters. On top of that, the feel of the combat was top-notch, the various weapons had a very distinct feel to each of them and whether you wanted fast strikes or clubbing blows, you were guaranteed to get an extremely satisfying feel with every strike and every dodge. Then you add your party, which add a whole new layer to things. Not only does having a group of people around you partaking in the fight adds a lot to the feel of each encounter, but the strategic options each of them offer means I found myself constantly trying to think a few moves ahead to who I was going to use and when, as well as adding to this intense feeling of camaraderie between the guys.

This brings me to my other favourite thing about this game, which is the constant interactions that Noctis would have with his three “royal guards” (best friends) that come along on this “procession” (road trip) with him. The story as a whole was perfectly fine, there were great moments, there were not so great moments, but the interactions between the four main characters was constantly entertaining and engaging no matter the situation. They weren’t just people who happened to be following me on my journey, they were their own people and my friends who had their own things they wanted to do and the game makes sure to show you that. Ignis never ceases to entertain me with his attitude and him proclaiming he’s come up with a new recipe is music to my ears. Gladiolus will occasionally ask you to get up early and come jogging with him and isn’t afraid to call me out on my bullshit. Then there’s Prompto, who is an absolute angel and seeing all of the photos he takes during your activities at the end of each day was such something that I would genuinely look forward to because it added so much to that sense of friendship.

By the time I was done with Final Fantasy XV, I instantly wanted more, more of the combat, more of the characters, I felt like I’d come on such a journey with everyone that I wanted to keep it going for as long as possible, alongside the extremely fun combat system. I just wish other Final Fantasy games were like this one.

3 – Phoenix Wright: Ace Attorney

Release Date: 26th October 2001
Developer: Capcom Production Studio 4
Publisher:
Capcom
Platforms:
Playstation 4, Xbox One, Nintendo Switch, Nintendo 3DS, Nintendo Wii, Nintendo DS, Game Boy Advance, Windows, iOS, Android
Metacritic Average:
81%

The Ace Attorney series is a series that I’ve wanted to try for years, but never found a good enough excuse to bother with, so for years I never played it. Luckily for me, in January this year, the Ace Attorney Trilogy released on modern consoles & PC so now I didn’t have any excuse NOT to play at and I’m very glad I finally got around to it because this game was fantastic.

The Ace Attorney games are able to hit the mark that almost every other game in the mystery genre fail to, which is that making deductions feels brilliant. In so many games that ask you to “solve a mystery,” it never feels satisfying because if you wander around an area long enough, you’ll stumble across the answer, but Ace Attorney doesn’t do that. This is a game that gives you everything you need to crack the case, the testimonies, the mountain of different pieces of evidence and just tells you to go off and work it out.

The investigation phases are a bit frustrating and essentially boil down to a hidden object game, but the court scenes are where this game absolutely shines. Through a combination of pacing, music and dialogue, the game is able to draw me entirely into a scene and put me in the mindset of Phoenix Wright, I spend ages pouring over every word anyone says trying to pull on the slightest loose thread and rip the case open. I’ve sat at my screen agonising for extended periods of time because I just can’t find the hole in the story.

Then I finally do find it and the game rewards you in the best way. The way the music kicks in as you throw your witness’ statements back in their face proving that they’re lying, kicking off a series of back and forths between you and your opponents. The way in which this game tells its story captures the essence of the most dramatic courtroom dramas, I can feel the momentum pulling back and forth as the case flows to the point where any ground gained feels like a huge victory.

Phoenix Wright: Ace Attorney is a game that is in perfect control of your emotions at all times, it uses all the tools at its disposal to put you in the exact mindset it wants you to be in, so it can use that to take you on one of the wildest rides out there in gaming.

 2 – Celeste

Release Date: 25th January 2018
Developer: Matt Makes Games
Publisher:
Matt Makes Games
Platforms:
Playstation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux
Metacritic Average:
94%

So I’m slightly cheating with this one because I technically did play the first level of Celeste when it came out last year, but at the time, I didn’t enjoy it and promptly forgot about it for the rest of the year. I would like to officially apologize for doing that because I picked it back up earlier this year and found it to be one of the most fantastic games I’ve ever played.

Celeste is an absolute master of controlling the difficulty. It’s undeniably a hard game and that’s part of what originally put off, but it’s when you push through that difficulty and carry on in spite of everything that the game is throwing at you that you come to see Celeste for what it is: The most perfectly paced game in history.

Every room in Celeste is designed in such a way that you can almost see the extensive amount of play-testing and tweaking that went into every jump. Every challenge feels so carefully crafted to give you the exact right amount of hope and despair as you throw yourself into it over and over again and their own, every single room is a masterclass in level design. However, the true magic of this game comes from when you step back and look at how the game is threaded together as a whole.

Every single room prepares you with the skills you need for the next, it’ll teach you a technique or idea and you’ll spend multiple attempts getting through it and when you come to the room immediately after, the game asks you to take what you just learned and re-learn it slightly differently to solve a new challenge, which persists chapter to chapter as well, with each chapter giving you a new mechanic to play about with and understand as you go.

The way each level is designed forces you into the mentality of pushing forward in spite of hardship, which is so incredibly clever when you consider the themes and ideas behind the game’s narrative. The way this tale is told of living with and overcoming, anxiety is so beautifully and thoughtfully done, because it’s so low-key and yet feels entirely heartfelt, while addressing a serious mental condition in an insightful way.

When you combine the overarching themes with the incredibly colourful and engrossing visual style and the absolutely mindblowing soundtrack, the game is able to take control of your mental state and align it with exactly how Madaline feels in the story using its level design as the main tool.

Not only is Celeste one of the most mechanically sounds and fun games I’ve ever played, but it goes above and beyond to say something meaningful using those mechanics, something which has stuck with me ever since I finished it.

1 – NieR: Automata

Release Date: 23rd February 2017
Developer: PlatinumGames
Publisher:
Square Enix
Platforms:
Playstation 4, Xbox One, Windows
Metacritic Average:
90%

I didn’t know what to expect going into NieR: Automata. I played it looking for a fun hack and slash, which I definitely got, but I got a hell of a lot more than that too. Not only would I rank it among my top two favourite games of all time, but I also regard it as the single greatest work of fiction ever written.

That’s a big statement, I know, I played the game back in February and I’ve spent all year thinking about that statement, I’ve rewatched almost all of my favourite shows and movies, replayed some of my favourite games and I compared NieR: Automata to each and every single one of them and I genuinely believe that statement to be true and it’s hard to articulate exactly why.

I think the most basic element of why I love it so much is that nothing had ever stuck with me as long as NieR: Automata has. For a solid week after I reached ending E and saw the credits roll for the final time, I was still thinking about it almost constantly, the game has crafted such an incredible story and raised so many deep philosophical arguments in my mind that I just couldn’t put it away and it’s been like that all year, I keep going back to it, to the questions it asks, to the answers it attempts to give and breaking that down and trying to work out exactly what it says to me specifically.

Outside of those deep thoughts and questions, there is a fantastically paced thriller-action story that kept me enthralled for every single second I played it (and later, read it) every character had weight, purpose and felt real. Every action had a consequence and everything mattered which is just the right word, I’ve played hundreds of games and I love so many of them, but none of them matter to me as much as NieR: Automata does.

I could sit here and talk about how the combat mechanics made it one of the most fun and satisfying hack and slashes I’ve ever played, I could talk about the world was beautifully designed with such a large amount of variety that I wanted to explore every corner, but that’s not what’s really important to me about this game. That’s not why, as I sit here writing this entry, I find myself almost at a loss for words to describe how deeply this game and its story fundamentally affected me.

Over the past few years, the state of the world we live in has genuinely worn me down a lot. I’m not going to sit here and make some grandiose comment about society, but there have been several points during this year in particular where I look at the state of certain elements of our world and just feel this sense of deep despair. Then I look to a story like NieR: Automata, that is set in a world quite literally in ruins and yet, it feels so weirdly hopeful in its tone. It was a game that left me with such a weird cocktail of emotions that I don’t think I’ve ever felt anywhere else, it was so melancholic and downbeat, almost tragic, yet there was an undeniable sense of optimism towards the future.

Those words don’t do that feeling justice, but it’s the best I can do with the words I have.

As a game, it’s damn-near flawless and as a narrative piece of fiction, I genuinely feel that it is the single greatest story ever told and one that I will never be able to forget.

So there you have it! Those are the best games from other years, that I played for the first time in 2019! Let me know what you think of these games or some great games that you found for the first time this year either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back this time next week were I’ll be running down my WWE match of the year!

The Worst of WWE in the 2010s

In wrestling, a decade is an extremely long time. Given how ever-changing the landscape of the business is, when you look back 10 years at any given moment, you’ll find that the world that greets you is almost unrecognisable to what it is today. Wrestlers, writers and backstage figures come and go seemingly month to month in WWE, with the only constant seemingly being Vince McMahon and his merry band of mad old men, it means that a lot of change can occur in no time flat.

However, every now and then it’s nice to look back at what was, and see what some of the highlights and lowlights were from years past. With 2020 being just weeks away, now seems like as good a time as any to look back on both the best and the worst of WWE from the past decade, and we’ll be starting off today, with the worst.

8 – Roman Reigns’ booking

Now, I’ve been a staunch defender of Roman Reigns for many years now, I think he’s got a great look, and when he’s given good material and the right opponent, he can tell amazing stories and put on amazing matches. That said, creative really did him no favours at all.

After The Shield broke up one fateful night in May 2014, it was clear that all three guys were destined for big things, but none bigger than Roman Reigns. Being labelled “The Big Dog” playing off of The Shield’s moniker of “The Hounds of Justice”, it was obvious that Roman Reigns was going to become the next John Cena, there was just one problem.

As much as Roman Reigns shone in The Shield, as a singles competitor, he still had a long way to come, compare that to Rollins and Ambrose, who were already total packages and the fans rejected Reigns outright. In an era were the wrestling landscape was shifting to favour, smaller and more athletic styles of wrestlers, Roman seemed like the personification of the old way of doing things, the John Cena way, which everyone was well and truely tired of by 2014.

Every year, in the build to Wrestlemania, WWE creative would try to make Roman the top guy, and have the fans shout it down every single time. He won the 2015 Royal Rumble in a finish so bad that even The Rock couldn’t get him cheered because everyone wanted a returning Daniel Bryan to win instead. In 2016, Roman was getting cheered for the first time thanks to Sheamus being WWE Champion, but it was soon squandered when he became Triple H’s opponent for Wrestlemania when the fans were desperate for it to be Dean Ambrose’s time instead. In 2017, he was pit against The Undertaker in the main event of Wrestlemania, beating him and doing, what we thought at the time was retiring him, which went over about as well as you’d imagine, and in 2018, he main evented against Brock Lesnar in a match the fans didn’t even give a chance before booing it out of the building.

All they had to do, during any of these attempts was to turn the guy heel. When Roman stops talking and starts destroying fools is when he’s at his best, and we never got to see that Roman during any of these main events. The fans seemed to have cooled on Roman for now, but if they ever try the same thing again, there’s no way that it’s going to go down well. However, Reigns is perhaps just one example in a much bigger problem for WWE this past decade…

7 – Lack of Likable Babyfaces

As we’ll cover in “best” list, this decade has had a handful of mega-faces come through WWE. The kind of wrestlers that the fans love no matter what they do and will cheer relentlessly until they succeed, the problem here is that in most of those cases, it didn’t happen by design. CM Punk, Daniel Bryan, Kofi Kingston, all of those guys became these “mega-faces” on their own and, for the most part, WWE was actively trying to push against their rises until it was deniable.

This highlights a key problem that WWE has had for a long time now, which is that the people behind the scenes cannot book a likeable babyface to save their lives.

Ever since John Cena got as big as he did, WWE seems to have this idea that if they book EVERY face like John Cena, everyone will get as big as John Cena, but trying to make lightning strike twice is a stupid idea and it’s lead to every single babyface from this decade feeling like they’re exactly the same character. They walk around the place all-smiles, telling the fans how happy they are to be here and just trying to do the right thing and while that is a character that can work for some, for most it leads to the crowd getting bored of them.

I’ve covered Roman Reigns’ abysmal time as a babyface, but his Shield brethren have both suffered from similar problems during this decade. When Dean Ambrose first broke out as a face from The Shield in 2014, WWE seemed determined to shy away from the unhinged violent character that wanted to rip his opponents in half and instead had him doling out “whacky-lines”, squirting ketchup & mustard in people’s faces and beating up dummies with Seth Rollins’ wigs. Speaking of Seth Rollins, he was no different, he spent all of 2018 working his ass off, putting on some of the best matches of the year to the point where the fans got behind him full force, until suddenly he became Universal Champion and started getting booked like every other good-guy on the face of the planet, being drowned out by story and not letting his amazing in-ring ability (which is what got him over) speak for itself, to the point where just a month ago they were forced to turn him heel because the fans wouldn’t stop booing him.

As much as this is a problem at the top of the card, where it really hurts people is in the mid-card, there have been plenty of guys like Cesaro, Ricochet or Cody Rhodes who spent years trying to get over in the mid-card, with the fans loving their wrestling ability, but not caring about their characters because there was nothing making it stand out from the rest of the pack. I know a problem like that can’t be put entirely on the writing staff and you could argue that a truly great performer would “make it work” but honestly, the only person I can think of since the turn of the millennium who’s had the pure mic skill to make the goofy stuff work for them is John Cena and when you look at how someone like Cody has done since leaving WWE, it’s hard to deny that there’s got to be some sort of problem with the way WWE does things.

6 – Wasted Talent

In amongst WWE trying to push “their guy” to the moon, you have countless examples this decade of guys with all the potential in the world being totally wasted. This is nothing new of course, but thanks to the sheer volume of talent that was in WWE this past decade, it seems more egregious than ever before.

Guys like CM Punk and Daniel Bryan almost had their big runs squandered, but thankfully the fans pulled through and forced WWE’s hand both times. Then you’ve got guys like Dean Ambrose who, despite winning the WWE title, it never really felt like the company was actually getting behind them as top stars. I could carry on listing people all day that should be in the top spots right now but aren’t due to WWE’s lack of foresight.

Samoa Joe, Rusev, Cody Rhodes, Sami Zayn, Cesaro; Need I go on? Chad Gable, The Revival, Bobby Roode, EC3, Damien Sandow, Wade Barret, Emma, Asuka, Neville; I’m gonna keep going. Luke Harper, Apollo Crews, Mojo Rawley, Curtis Axel, Tyler Breeze, Andrade; Seriously, I could do this all day. Hideo Itami, Zack Ryder, Fandango, Sasha Banks, Braun Strowman, Gallows & Anderson and the entire Cruiserweight Division; and that’s just off of the top of my head.

I get not everyone can be a top star and if you push everyone then you end up pushing no-one, but when you’ve got 5 hours of TV a week (9 on weeks with PPVs), you seriously can’t find time for some of your most talented stars? If Triple H does truely believe that WWE is a play and everyone has their role, then how come so many wrestlers are left without a part to play?

5 – Overreliance on Legends

Everyone loves a nostalgia act, I know I do, I still get excited whenever The Undertaker or The Rock shows up on WWE TV and I wasn’t even watching during those guy’s heydays.

However, along the way, WWE seems to have forgotten exactly what the purpose of bringing in the stars from yesteryear is supposed to achieve. With the arguable exception of The Undertaker, the point of bringing in these legends is to help boost the stock of the current stars with cross-generational dream matches. Even if the matches themselves aren’t that great, the fact that they happened is what mattered, so that the current stars can have that notch in their cap of beating one of the all-time greats.

Unfortunately, over this decade, WWE seems to have shied away from that idea and instead things that the best thing to do with these legends is to try and make them their top stars again, giving them main event spots against each other like it was the nineties and drowning out the newer talent. Don’t get me wrong, I have the greatest love and respect for what these guys did for the business, but Goldberg and The Rock did not need to be world champions in 2017 and 2013 respectively. The real problem here is that in both of those cases, the legends winning the world title ended up doing major damage to a current star. Goldberg beating Kevin Owens in 2017 relegated Owens’ main-event worthy feud with Jericho to the match on Wrestlemania 33 that no-one remembers, while The Rock beating Punk in 2013 killed Punk’s 434-day title reign and robbed him of his Wrestlemania main event, which likely played a big part in him leaving the company the next year.

Even when they’re not wrestling, WWE have used legends to try and pop the TV ratings and the problem with doing that (aside from the law of diminishing returns) is that they never provide any long-term rating increases. The best example as to why is Smackdown’s debut episode on FOX in October 2019, all of these legends showed up to the show and did their bits, leading to a massive debut rating for Smackdown, however this was at the cost of giving the current stars their time to shine, so the roughly 1 million new viewers who were watching WWE for the first time in a long time had no reason to tune in the next week because they still had no idea who the stars that would be wrestling every week were and sure enough, about half of those new viewers didn’t come back for week 2.

It’s the epitome of getting short-term gain for long-term loss, which is a huge problem for WWE and if it carries on into the next decade then it’s going to cause even bigger problems.

4 – No Face of the Company

This is a problem that’s the culmination of everything I’ve covered so far because the fact of the matter is that right now, WWE does not have a “face of the company” and that is a big problem.

For decades, WWE has always had some kind of household name, a guy like Hulk Hogan or Stone Cold or John Cena, the kind of guy that even people who’ve never watched wrestling know the name of and that is something WWE is sorely lacking right now. Admittedly they tried with Roman Reigns, but we’ve already covered how and why that failed, but ever since it doesn’t seem like WWE has ever even tried to get behind someone in order to elevate them to that “mega-star” level that even Vince McMahon himself has said they’re lacking.

Ok, so WWE doesn’t have a “face of the company” why does that matter? Us fans have never cared about that anyway.

That is true, but a guy like Austin or Cena is the key to bringing new viewers to the product, which if the ratings for the past few years have been any indication, WWE is utterly failing at doing right now. If someone knew about John Cena and heard about some cool-sounding story he was currently in, then there’s a chance that person might tune in specifically to see what John Cena’s doing. Then, while they’re tuned in they’ll get a chance to see all of the other stars that they’ve never heard of wrestle, they might even find they like some of those guys and become interested in what they’re doing and just like that you’ve got a new regular viewer.

WWE needs that “household name” in order to draw new people in because currently there’s no-one that your average Monday night TV viewer cares about enough to change the channel to watch. Having a “face of the company” isn’t there for the benefit of the fans, it’s there for the benefit of current fans to slowly bring them into the fold.

WWE is currently having a huge problem bringing in new fans and fixing this problem in the coming decade could be the biggest fix they could make.

3 – Brock Lesnar’s Return

When people talk about everything they hate about WWE these days, the one man who stands as the prime example of all that, is Brock Lesnar.

Don’t get me wrong, Lesnar’s return has had some major upsides (and trust me, I’ll be talking about those very soon) but the fact remains that Lesnar’s presence has been a major detriment to the quality WWE’s product at several points during this decade.

Lesnar’s return didn’t get off to the best of starts, the night he returned was awesome, however he was immediately fed a loss at the hand of John Cena, which pissed everyone off, then he entered a feud with Triple H, where despite the fact he got two wins against The Game, the only match anyone remembers is the Wrestlemania match where he lost. Come summer 2013, he finally notched a memorable and meaningful win, however, it was against CM Punk, so everyone was annoyed about Punk being “jobbed out” to Lesnar. Then Wrestlemania 30 happened. Lesnar ending The Undertaker’s legendary undefeated streak is a decision that remains extremely controversial to this day, but there are two things we can all agree on. One, the match suuuucked and two, it set everything that happened in the main event scene for the rest of the decade in motion.

At Summerslam 2014, Lesnar picked up the WWE title for the first time since his 2012 return and proceeded to never defend it until 2015, where the combination of Lesnar’s lack of appearances and Reigns’ overabundance of appearances led to a Wrestlemania main event where the crowd didn’t want either man to win…twice. This cycle continued for the whole decade, where Lesnar would win a world title, disappear for months on end, defend it in a sub-ten-minutes, boring-ass match then go away for another 3-4 months.

Even when Lesnar finally loses whichever world title he’s currently holding hostage, it never lasts. Once he loses a title, he goes away for another 3-4 months, until he suddenly comes back and instantly wins the world title again, it’s laughable how predictable and boring it is. Despite having two world titles in WWE since 2016, it’s constantly felt like there’s only been one because over half the time, Lesnar’s sitting out on his ranch “looking at his land” (his words) not giving a damn about anything other than the 7 figure paychecks he picks up for 10 minutes worth of work every few months.

Brock Lesnar has been one of the most consistently boring wrestlers in all of WWE this past decade, which is not helped by the fact that he’s always in the main event and if the past couple of months are any indication, that isn’t ending anytime soon.

2 – The Saudi Arabia Deal

Perhaps the single most controversial thing WWE has ever done, the 10 year deal WWE signed with the country of Saudia Arabia in 2018 is something that has done nothing but bring negative press to the WWE and honestly, the only reason I didn’t rank this as number 1, is because I didn’t want to end the list on such a politically charged note.

If you’re unaware, the Saudia Arabia government is one that has had no shortage of shady dealings in recent years. It’s a country where women are still treated as the lower class, not being legally allowed to drive along with so many other restrictions that I don’t want to speak of. Naturally, the Saudi Arabian government has been looking to push the international perception of their country away from those kinds of dealings and arguably the biggest of those pushes has been through its sporting board. Enter WWE.

When WWE announced their first show “Greatest Royal Rumble” for April 2018 for Saudi Arabia, people saw it as a bit odd and many weren’t happy with the deal, but there wasn’t any kind of uproar or major pushback. The show happened and it was fine, nothing spectacular, but it also didn’t tear the house down and we were all happy to forget about it. Until reports surfaced after the show that government officials of Saudi Arabia were allegedly “furious” that a woman had been broadcast in one of the adverts for Backlash, which was scheduled to take place the following Sunday.

Things got worse for WWE later that year as in October of 2018, less than a month before the first “Crown Jewel” event was set to take place, a US-based Saudi journalist was murdered in EXTREMELY suspicious circumstances that I won’t go into here. Then, as recently as two months ago, there was a massive problem about almost the entire roster being stuck in the country after the second “Crown Jewel” event was finished.

Even if we put all of the politics and bad business aside, the shows weren’t even worth watching. Through a combination of heat, jetlag and generally low-morale, the matches on the shows are almost always sub-par in quality, a feeling which is only amplified when you put 50+-year-old guys like Undertaker and Goldberg in the main event spot.

It’s a deal that, only two years in, has given WWE more bad-press than it’s received since the 90’s steroid trial and produced four shows that are mediocre at best and downright awful at worst, with virtually no good coming from it.

1 – The Death of Tag Team Wrestling

The simple, cold, hard fact of the matter is that in WWE right now, Tag-Team wrestling simply does not matter.

That’s not to say there haven’t been some fantastic Tag Team matches in WWE in the past ten years, of course, there has, but the fact remains that for almost the entire decade (and especially in the current day) the Tag Team Championships in WWE have been treated as afterthoughts. Almost every tag team that has won the titles in recent memory are simply two random singles stars who got thrown together because management didn’t have anything better for them to do.

For the most part, dedicated tag team wrestlers are barely featured and often buried in the wake of the thrown together random-teams that get given the titles instead. In the past decade, the only two teams who did anything meaningful with the Raw or Smackdown Tag team titles were The New Day and The Usos, but two credible teams does not make a division and the longer the years have gone on with WWE refusing to get behind Tag teams that stay together for longer than 6 months the longer it has become painfully obvious that the titles are entirely worthless.

Even though, as I write, The Viking Raiders are the Raw Tag Team Champions – a team who is absolutely fantastic in every way – I have no faith that they will be able to restore the belts to any kind of prestige, because it’s likely that in a month or so they’ll get pinned by the brand new team of Bobby Lashley and Curtis Axel for no real reason and we’ll be back to square one.

Things looked to maybe be picking up earlier this year with the introduction of the women’s tag team championships, but withing two months of their introduction they were gone from TV, being defended a whopping three times over a period of 4 months and at least one of those matches ended in a non-finish.

Meanwhile, literally, every other promotion on the planet (even NXT) is proving that tag team wrestling can be just as good, if not better than singles wrestling to the point where it was one of AEW’s main points when they were beginning to push what they would do better than WWE.

WWE has no shortage of flaws in its week-to-week product, but dedicating time to rebuilding the tag team division to the status it had in the late ’90s would fill such a huge gap in programming right now and remove a whole bunch of matches that feel inconsequential to the fans.

And that’s it! Thank you very much for taking the time to read this, let me know your thoughts either in the comments below or on Twitter @10ryawoo and finally, make sure to come back this time tomorrow for my run down of the BEST of WWE this decade!

My 10 Favourite Generation 8 Pokemon

It’s been just over two weeks now since Pokemon Sword & Shield were released to the world and to put it simply, I had a lot of fun with these games. I want to give it a bit more time before I make any judgement calls on how it fits into my ranking of the generations, but having played through the game twice now I can confidently say that these games were what I wanted them to be and I really like them.

Naturally, when it comes to a new generation of Pokemon, one of the biggest factors that contribute to how much I get out of the game, is the Pokemon themselves. Not counting regional variants, Generation 8 has (so far) given us 81 new Pokemon and there’s a huge variety in all of these new creatures. Naturally, there are going to be a handful of Pokemon that rise to the top and stand out to me as the best of what this generation has to offer, and that’s what I’m discussing today.

SPOILER WARNING

This list will contain story spoilers for Pokemon Sword & Shield and also contains Pokemon that have not been officially revealed or referenced anywhere outside of the games themselves, so if you wish to remain unspoiled then maybe give this one a miss for the time being.

10 – Orbeetle

Maybe it’s because of the altered visual style, but almost every Pokemon Galar has to offer feels very different from that of the previous seven generations. That’s something which isn’t always for the better (see the abominations that are the fossil Pokemon) but Orbeetle is a case where it works to its benefit.

For the longest time, the regional bugs have been lame. Don’t get me wrong, I like Butterfree & Vivilon as much as the next guy, but when it comes to viable team members for the whole game they don’t ever make the cut. Vikavolt from Alola had the chance to turn that around, but it was unfortunately hampered by the fact that it couldn’t evolve until one of the final areas of the game. Orbeetle is a Pokemon that takes the usefulness, strength and cool design of Vikavolt and removes the stupid restriction on its evolution.

The first thing that struck me about Orbeetle is how sleek it looks. Psychic typing isn’t what I would’ve initially guessed for this one, but I think it works with the design. It’s a Pokemon that feels a little off in its design, but kind of in a good way, the fullness of the red is very striking and draws your eyes away from its body, which makes for quite the surprise when you notice it. I personally would’ve liked its body to be a little fuller, but the sharpness of its limbs and intimidation factor on its face is brilliant.

When I first caught Blipbug on Route 2, I wasn’t expecting it to remain in my team for very long, but sure enough, it proved me wrong and Orbeetle stood proudly alongside me when I entered the Hall of Fame.

9 – Runerigious

Sword & Shield played around with the idea of adding evolutions to already existing Pokemon and I love the stuff that came out. Instead of doing what Generation 4 did and adding unnecessary third stages onto Pokemon like Rhydon, it combined the concept of regional variants and new evolutions in fun way that I thought added a new layer to how the world of Pokemon works.

Unlike all of the other Pokemon on this list, I’m yet to have a chance to use Runerigious in any capacity, I just think it’s a really cool looking Pokemon. The way it’s body looks like a series of puzzle pieces is such a cool concept and the simplistic art on its body adds loads to that effect. Something about the red, white & black colour scheme really brings the whole design together to create a creepy feeling Pokemon, which is exactly what you’d expect from any evolution of Yamask.

8 – Dragapult

I mean come on, it fires it’s pre-evolution out of cannons it’s head, how can you not love this thing.

Whenever a new generation of Pokemon comes about, I always worry that the region’s pseudo-legendary is going to be ridiculously over-designed. Hydreigon and Kommo-o are examples of Pokemon that, while cool looking, are a bit much in terms of the elements in their design, so I was very pleased to see that Galar’s pseudo-legendary took a much more minimalist design.

I love the concept of a lizard-like Pokemon with something extra to it and the choice to make it a ghost type and have it hover was probably the best decision the design team could’ve made. Its body seems like that of a normal lizard Pokemon but then you get to the head and realise that it looks more like a glider than a creature, which I know sounds stupid, but it’s something that absolutely works for this design.

The colour choice is perfect too, there aren’t many Pokemon that have a gradient running through its body and there are even fewer that pull it off well, but Dragpult manages it, the darkness of it’s upper-body and head give these creeping feeling of danger and add that important intimidation factor, while the slow lightening of the tone down its tail creates this ghostly presence that makes it an all-round very threatening Pokemon.

7 – Eternatus

When I saw how similar Zacian & Zamazenta were in regards to the basic elements of their design, I was very interested to see what kind of Pokemon would round out the trio, because surely it had to be something wildly different right? Well, I was right, but I didn’t realise just how different it would end up being.

I liked how it kept the red & blue colour scheme of the main duo, but instead cranked the saturation all the way up on the colours, as it’s colour scheme feels very fully. I also really like the very jagged design, the way it looks almost like a skeleton or fossil goes along with its theme of being a creature that’s lived on the earth for 10’s of thousands of years and potentially even longer out in space.

It has this incredible sense of presence about it, despite not actually being all that big and even though it is a little on-the-nose, I enjoy the concept of it being the mighty dragon for the sword and shield to slay. It’s not the perfect legendary by any means, but I think it works as the third member of this trio.

6 – Boltund

Look at that face, that is the face of a good boy.

When Yamper was first revealed, I liked it, but I had no intention to ever put it on my team and for my first playthrough, I didn’t, but when I realised it had an evolution, and that’s evolution look like THIS, I knew I had to have it with me for my second go-round and sure enough, Boltund is best boy.

Yellow and Dark Green aren’t colours that I would’ve thought could work well together, but the placement of them on Boltund’s body makes the yellow more of a framing device for the green that covers the majority of its body, so I think it works.

The design of its face is the exact traditional representation of dogs when it comes to animation and the wideness of its eyes makes it seem like such a happy Pokemon all the time. I can imagine it running around happily, doing all the things you’d expect any other dog to do, only with lightning powers, which is an instant improvement.

5 – Zacian

Ok, I know that screenshot doesn’t have it’s “crowned” stuff, but that’s Pokemon Camp for you.

Even though I’ve ragged on Zacian & Zamazenta for being very similar before, when it came to putting this list together, I realised there were a whole bunch fo key reasons I preferred Zacian over its counterpart.

Firstly, I’m a sucker for swords, especially ones that look like ancient artefacts like the one Zacian holds in its mouth during battle, then you look at the other crowned features like that around its head,  and the “wings” sticking out of it’s back and it creates an extremely regal-looking Pokemon, aided by its general expression & posture. On top of that, I think Zacian’s body as a whole looks nice and sleek compared to its counterpart, the ribbons and tail add a nice sense of flow to the design, and the light blue & light red pairs up better than the fuller blue & red on Zamazenta.

As a whole, I would say Zacian fits in more with a trio like the legendary beasts than as a cover legendary, but that doesn’t stop it from being a design that I love the look of.

4 – Thievul

Wow, the Route 1 Pokemon really were something else in this generation.

Before anyone says it, I’m well aware that one of the reasons I probably like this Pokemon so much is how it’s design elements resemble that of Absol’s, but let’s put that to one side. When I found out that this generation was going to be based on the UK, I was sure there would be some sort of urban fox design for a Pokemon, but I didn’t know they’d do this great of a job with it.

What I love most about this design is the colours, the shade of orangy brown is just right to keep the feeling of a fox, without having to go with a brighter orange while the white of it’s chest makes everything around it stand out, all framed nicely by the sparing use of black. I also love the idea of it being a thief, since urban foxes in the UK are known to go rummaging through bins and steal just about anything left out on the streets at night. The “mask” around its eyes is a great indication of this. I would argue the little “cartoon thief” moustache was a bit much, but I still find it cute in a way.

3 – Grookey

One of the things that I was most disappointed about in this generation was the evolutions of the starter Pokemon. I like all three of the basic forms, but when it comes to the 1st and 2nd stages, I can only honestly say that I like one of them and even that one I’m not a massive fan of. I get what they were going for, but I think keeping the final evolutions restricted to a single type was a bad call and put unnecessary restrictions on their designs.

That said, I love Grookey.

It’s just an adorable little monkey that likes to hit things with sticks and in a way, deep down, I think we can all relate to that. Its body is just the right shade of green to give the impression of a cheerful Pokemon, while the brown and yellow are there to break up what is a fairly basic colour scheme and highlight aspects like the tail and ears.

I don’t really have much more to articulate as to why I love this Pokemon, I just think it’s adorable, I can imagine sitting around, playing with it as it cheerfully jumps about the place.

2 – Corviknight

If you’ve ever read anything I’ve written on Pokemon then you’ll know I love the regional birds of each generation (except Pidove, which knows what it did) and I generally hold these Pokemon up to a pretty high standard. So, when this generation’s regional bird was revealed to be a jet-black armoured raven of death with glowing red eyes, it’s safe to say I was pretty satisfied.

This thing looks like an absolute killer and I love it. The armour covers most of the body, but it’s still applied in a way that makes sense, still allowing it’s limbs to be shown, revealing they’re the exact same colour as the armour itself. It was a tad worrying when these games were initially revealed as it seemed like the entire region was going to be based very heavily on Arthurian legend, however it turned out that this was pretty much the only Pokemon that conforms to it, which makes it awesome; even if I did nickname mine “Gisborne” which is the wrong English myth entirely.

1 – Nickit

Take everything I’ve said I love about Thievul and turn the cuteness up to eleven.

When I encountered Nickit on Route 1 during the first few moments of proper gameplay, my heart melted at the sight of this thing and I knew it was staying with me until the end. Everything from its expression to its shape, to its colours, is brilliant and it makes this Pokemon a real work of art as far as I’m concerned.

The more I look at this more detail I notice, like the little tear marks around its eyes and an adorable timid smile that it likely uses to trick the victims of its theft. Then there’s the way that the black highlights on its feet look like little boots to make sure its prints can’t be tracked, alongside the smokelike imprint on the base of its tail from where it’s been dragging it along the ground; not to mention that the tail itself looks like a lovely little pillow.

It’s a Pokemon that ticks pretty much all my boxes of what I love from a Pokemon design: Quadruped; Mostly dark colours with light contrasts; Perfectly fits its theme and just the right mixture of cute and cool, this Pokemon was always going to end up topping this list.

So there you have it! Those are my favourite Pokemon from Generation 8 so far. Thank you very much for taking the time to read this list, please let me know what your favourite new Pokemon are, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back next week as we’re going to be looking back at the best and worst parts of WWE from the past decade!

Every Cover Legnedary Pokemon Ranked

With Pokemon Sword & Pokemon Shield just 6 days away from release, it’s fair to say that I’m pretty damn excited. Thanks to Game Freak keeping their cards relatively close to their chest this year and my painstaking effort to avoid any and all leaks like the plague, I’m going into the game this year not really knowing what to expect outside of what I’ve already seen (which is all stuff I like).

One of the main draws for new Pokemon games is the Pokemon that are designed to literally sell the games to you, the cover legendaries. These Pokemon are the ones that sit on the cover of the game (usually the feature legendary of the game) and will often have a pretty heavy hand in the marketing of the game and deciding which version people buy; unless you’re a nerd like me who always buys both.

However, in a franchise with coming up on 1000 different creatures, some were never going to capture my attention in the same way others were, so here’s my ranking of every cover legendary Pokemon.

NOTE: A couple of caveats before we begin. Firstly, the Kanto starters aren’t on this list because, although they have been on game covers, they’re not legendary Pokemon and secondly, Zyguard isn’t on this list because, although it is part of the main Kalos trio, it never made it onto a game cover for whatever reason. Finally – and this one is important – as I mentioned above, I haven’t seen any of the leaks that have come out in the past week or so, so if I say something speculative about Sword & Shield that one of these leaks has already confirmed PLEASE DON’T TELL ME because I want to go into these games as blind as possible.

Finally, if you want more Pokemon content from me, then check out my rankings of every Pokemon generation so far!

With that out of the way, onto the list.

17 – Kyurem

So there’s a couple of things that contribute to Kyurem coming in last, first is the design. Visually, I don’t think Kyurem is anything interesting to look at. There are cool elements with the jagged icicle shaped body, but that is pretty overwhelmed by the copious amount of grey that covers its whole body. I understand that it’s thematically appropriate but that doesn’t stop it being a boring colour.

Then there are the hybrid forms which admittedly improve Kyurem’s look and I like the idea of it mechanically, unfortunately, I think that both alternate forms look worse than Reshiram and Zekrom respectively so I can’t see it as much of a positive. Then there’s the fact that, for many years, Black 2 & White 2 were the only main-series games that I hadn’t played (I only bought and played a copy for the first time a month ago) so I’ve not had much of a chance to have any real experiences with Kyurem outside of Black & White’s post-game.

Kyurem has some cool points, but ultimately whenever I look at it, I can’t help but feel underwhelmed.

16 – Reshiram

Ok, I should probably mention at this point that I like Gen 5, I honestly do, but the cover legendaries were really weak.

The colour scheme can fit the theme all they like, but the fact of the matter is, one matted colour is boring, especially when it’s just white. Reshiram’s general look has a nice majestic streak to it, I think the wings could be a bit smoother but I like the overall look and I especially like the tuft of…is it hair? on the back on its head that looks like a trail of smoke. Unfortunately, the colouring pulls it down a lot for me.

On top of that, there are the feet which really don’t seem like they fit in with the rest of the design. The point of the gen 5 legendary duo is that they’re supposed to be opposed to each other, with Reshiram having a smoother, more elegant design, but the feet really jagged and seem out of place compared the rest of the Pokemon.

There’s a lot to like about Reshiram, but I just can’t get past the boring colour scheme and general lack of cohesion in the style on its body, it would only take a few minor tweaks and I really think this could’ve been a great design.

15 – Necrozma

Necrosma suffers from many of the same problems that I’ve mentioned already in the previous two entries, but there’s a couple of features that go a long way to redeeming Necrozma in my eyes.

First of all, there’s the fact of just how unbelievably different Necrozma looks compared to every other legendary Pokemon. The whole point of Necrozma is that it’s quite literally from another plane of existence, it was sealed away in Ultra Space for so long that looking at it is so very alien without being overbearing about it. Then there’s it’s Ultra form, which looks like an absolute monster, honestly, if I’d ranked Ultra Necrozma separately, it’d be near the top I can tell you that.

That said, it still suffers largely from the single colour problem that I’ve already expressed my distaste for and I’m not the biggest fan of its hybrid forms with Lunala & Solgaleo as, much like with Kyurem, I think they look worse than their original forms. I didn’t think these problems would drag it down as much as it did because I still really like Necrozma, but when I compared it to all the other legendaries, it just didn’t hold up.

14 – Zekrom

I promise this is the last time I’m going to talk about boring colours.

For my problems with Zekrom, you can pretty much just parrot what I said about both Kyurem & Reshiram, except Zekrom has a couple of nice features that those two don’t. For one thing, although it is entirely black, there’s at least more than one shade of black on its body, which is nice, then there’s this seemingly pure evil look it seems to have with the shape and expression of its face which I think looks cool.

Its hands and feet look a bit weird, but the hands at least fit in with the design of its wings, which also fit really well with the jagged design to go with its electric typing. The tail is another thing I really like, as it looks a lot like a battery where it stores most of its power and I especially like the neon blue colour it glows when it’s charging up an attack.

Ultimately, Zekrom suffers from the same issues as it’s Gen 5 brethren, but its cool factor is significantly higher in my eyes, which brings it above the pack just a little.

13 – Kyogre

This is where the order of this list gets a little iffy because I don’t have much in the way of negative things to say about Kyogre, so putting it below a few other Pokemon on this list comes down to minor elements and gut feelings more than anything else.

What drags Kyogre down for me is the relative simplicity in its design. The colours are much more favourable to that of the Pokemon I’ve discussed so far, but its body is still almost entirely a single colour, having its massive blue body broken up only by the occasional red line. That said, the colours that were chosen for this design still make Kyogre somewhat interesting to look at and it feels like there’s a lot more character behind the design than in previous entries.

Kyogre is also helped out by its Primal form, which adds a whole new layer of detail into the design and boosted it up significantly in my estimations. I really love the much deeper blue of the primal form, along with the glowing lines on its body that make it look exactly like what a creature from the beginning of the Earth’s lifespan would look like. Even without the extra form though, Kyogre succeeds at being a good looking Pokemon while staying true to its themes and origins.

12 – Lunala

One thing I really liked about the Generation 7 cover legendaries is how strikingly different they looked. In all other generations (including Gen 8) the legendaries always had the same sort of feel to them even when they’re colours were quite different, Lunala however, feels worlds away from its counterpart which is something I love.

In terms of intricacy in the visuals, this ticks the boxes. The way the gold frames its whole body while the glorious purple wings are detailed by the occasional white mark makes it look exactly like I’d imagine an embodiment of the night sky would look like. Once again, the problems I have are fairly minor. For one thing, I’m not a big fan of the shape of its body, I know it’s the Moon Pokemon, but there’s something a bit off-putting to me about how…well…round it is; silly I know, but I can’t quite get past it. Also, I don’t think the look of its face quite fits with the calmness and elegance of its design, the eyes and teeth seem a bit too sharp and evil-looking, which is something I don’t think fits the rest of the design.

11 – Groudon

Groudon suffers from almost the exact opposite problem as it’s counterpart Kyogre, as where Kyogre borders on too little detail, Groudon borders on too much.

Groudon is a very intense feeling Pokemon, everything about it is sharp and vicious, from the lines of spikes on it’s head to the very same lines of spikes on its tail, Groudon is a Pokemon that is extremely intimidating to face down. The colours help add loads to this feeling, with the red jumping out at you, being cut up by the black lines and eyes that are filled with menace. The problem I have with Groudon is that all of this detail becomes a bit much after a certain point, there are a lot of the black lines to the point of overkill and its whole body is covered in spikes everywhere you look, again, to the point of overkill.

Groudon’s Primal form is slightly different to Kyogres as instead of adding depth and detail, Groundon’s Primal form simply serves to add more boldness to everything that’s already there, ramping the intimidation factor up to 11, making Primal Groudon look like a monster to end all monsters. Groudon’s design can be a bit much, but at the end of the day, I’d rather have an over-designed Pokemon than an under-designed one.

10 – Lugia

This is where things get difficult because, from this entry onwards, I honestly adore all of these designs.

Up until now, I’ve criticised the more simplistic designs, but Lugia is the exception to this rule as I think it’s the lack of detail in Lugia that makes it so beautiful. Whoever coloured this thing knew exactly what they were doing because even though there are only three colours on its body all three are the perfect shade and in the perfect places. The white paired with the pale blue on its stomach gives this calming and majestic vibe, which goes along with how Lugia has always been presented in the Pokemon world as a fairly chill Pokemon. Then there’s the dark blue around its eyes and along it’s back that add just the right amount of sharpness to it that you still get the vibe of an all-powerful Pokemon.

The only real criticism I could level at it is that the “wings” essentially being giant hands is a tad goofy, but I find even this facet of its design somewhat endearing. Lugia proves to me that just because a legendary Pokemon has a simpler design, doesn’t mean it can’t fit the bill of a legendary Pokemon.

9 – Suicune

Suicune is a Pokemon that always feels a little out of place amongst the cover legendary group, as it’s technically a member of the secondary trio of the Johto region instead of a main-feature legendary. However, it’s on the cover of Crystal so that makes it a cover legendary.

Suicune isn’t actually my favourite of the legendary beast trio, but it’s definitely the one that I think works best for the cover of a game. The other two beasts look a bit rough compared to Suicune, Entei has a regal feel to it, but the colours don’t quite work for the cover a game and while I adore Raikou, it’s a bit sharp and messy. Suicune doesn’t have these issues though, it’s sleek and elegant in every aspect of its design.

Once again, the combination of white and a faded blue create an elegant and calming feel when you look at it, combining well with the diamond pattern along its body. The cape is a feature that would’ve worked in almost any colour, but the soft purple is perfect for creating this feeling of the wind flowing all around Suicune’s body, to the point where the cape almost looks to be in motion in every still image it features in. Finally, there’s the brilliant detail of its tails that act as ribbons along its sides. Suicune would’ve been a beautiful looking Pokemon without the ribbons along its side, but somehow the addition of such a simple feature takes the design to a whole other level.

Suicune is a Pokemon that had every element designed for a specific purpose and it all came together to make a Pokemon that could never be relegated to merely a secondary legendary trio, it had to make a cover.

8 – Palkia

If you’ve ever read anything Pokemon related by me before, you’ll know I love Generation 4 and it’s cover legendaries are no exception.

Palkia has this aura to it of a creature that is eternally angry about something. There’s something about the way its face is designed that makes it look like a Pokemon that’s absolutely furious at all times. The multiple sharp edges around its eyes and the way its body looks like it’s plated with some kind of space-metal give off this aura of an eternal guardian that’s really not happy about the whole situation.

The dark shade of pink that outlines every part of its body looks great too, it gives the white/grey that covers most of its body a greater sense of character and helps it to stand out in a legendary trio that is already very colourful. In fact, my main complaint about Palkia’s design is that there’s not enough pink on its body.

One of my favourite things about legendary Pokemon designs is how the designers are able to take the same design elements, apply them to 2, maybe even 3 Pokemon, and create Pokemon that all have the same feel while looking distinctly different from each other and Palkia is the perfect example of that. If I didn’t know Dialga & Palkia were part of a trio, I’d instantly group the two of them together because so many elements of their designs tie them together, even though Palkia looks nothing like Dialga at first glance.

7 – Solgaleo

I wasn’t until writing this list that I realised I tend to prefer quadruped Pokemon to biped ones. I’ve always preferred more animalistic Pokemon anyway and being a quadruped really adds to that feeling and Solgaleo is perhaps the best example of that.

On one level, you could argue Solgaleo is just a lion, however, I would argue that it’s actually a cosmic super-lion with a body of metal that would kill you as soon as look at you; and who doesn’t want that feeling from their legendary Pokemon. Solgaleo takes the animal it’s based on and takes the emotions and auras that we associate with that animal to whole other level, creating a beast that looks genuinely terrifying in the best way possible.

Tangentially, this is where I think the new Zacian & Zamamzenta fall down in their design slightly. I refrained from including them in this list because pre-release stuff is all we have on them so far, but right now all I see in their designs in that they’re slightly fancy wolves, they don’t do what Solgaleo does here which is amplify the design of the animal to create something special.

Solgaleo’s whole body looks like it’s been welded together, with marks and dents all over its legs that create a feeling of a Pokemon that gets in fights a lot. Then there’s the face, which has just the right amount of colouring on it to bring out the full effect of mane while keeping the ferocious look it has on its face. The semi-sphere for blue around its eyes only serve to highlight just how striking the rest of the facial design is, your eyes are instantly drawn to it before letting you take a look at everything that surrounds it.

If you’ve ever wondered what was the “right way” to design an animalistic Pokemon, this is the way to go about it.

6 – Ho-Oh

My love for Ho-Oh comes for many of the same reasons I love Solgaleo; it’s an animal I already know and love, but infinitely cooler looking.

What makes Ho-Oh so great of a design to me is the colouring. It’s bright and bold without being too in-your-face about it, it walks up to the line of garish, but stops just before it in order to make the second coolest looking bird Pokemon to ever exist (ain’t no-one surpassing my girl, Talonflame). The dark orange instantly makes it stand out, especially against its counterpart, Lugia, but its boldness is quickly softened by the white and light green on the tips of its wings, which are such a nice touch.

I never would’ve guessed that light green would’ve been the best colour to go with that shade of red/orange, but it grounds the design in a way that it definitely would’ve been missing with a bolder colour. Then there’s the golden highlights on its head and back that frame the whole design perfectly. Also, I don’t normally mention this, but its shiny form looks amazing.

Compared to most of the other cover legendaries, Ho-Oh is still a fairly simple design, but it has complexities in just the right places in order to make a Pokemon worthy of the “Gold” version.

5 – Yveltal

I did not expect that I would end up liking either of the generation 6 legendaries this much, but here we are.

Both gen 6 cover legendaries feel very different from all the others. I know that’s an odd thing to say since all of them are different, but Xerneas & Yveltal feel an extra step away than the rest. Maybe it was to do with this being the first generation to feature 3D models as standard, but whatever it is, I like it.

Yveltal is another bird Pokemon, but it’s a slightly wrong bird and it’s wrong in all the right ways…my head hurts. What I mean is, it has a lot of the elements you’d expect a bird Pokemon to have – tiny feet with sharp claws, massive wings and a pointed face – but it warps them slightly so they’re all a bit off. The wings aren’t made of feathers, their long strips that seem to be part of its body and giant claws on the end instead of talon feathers; it doesn’t have a mouth, only horns and very angry looking eyes and its tail looks exactly like its wings. It’s all slightly wrong, which makes for the feeling of a very warped Pokemon, which is exactly what Yveltal is supposed to be.

Red and Black is a colour scheme that I’ve always loved the look of and this is the perfect Pokemon for it, this Pokemon looks genuinely evil and I think it’s a wonderful design, I couldn’t think of anything better to embody death.

4 – Rayquaza

We need more green legendaries, I’m sick of the shade of red vs shade of blue versions we’ve got in all but two generations so far.

Rayquaza is a Pokemon that’s subtle in its complexity. Its body shape is incredibly simple, it’s literally just a straight line but the design is able to cram jus the right amount of detail onto that straight line that it’s got a great sense of beauty to it. I’m not the biggest fan of the colour green, but it really works here because it’s very striking in how different it is, both in comparison it’s trio-mates, Groudon & Kyogre, and against every cover legendary as a whole.

The green is highlighted by yellow, red and black, which on paper sounds like a horrible combination, but each of the colours is used sparing and in the right places to stop everything crashing and falling apart. The red on its talons that stick out act almost as go-faster stripes and then there are the yellow patters that stretch across its body, keeping with Kyogre & Groudon’s designs of the ancient & tribal looking patterns on their body.

In a twist from the Gen 3 trio, I actually like Mega-Rayquaza less than I like regular Rayquaza, the glowing golden ribbons that come off its head are a brilliant inclusion, but the rest of the design just seems a bit much to me. Outside of that, Rayquaza is an absolute winner of a Pokemon that deserves its status as the head of the weather trio. Wins the award for the best name too.

3 – Giratina

I’m going to be honest here, this top three was tough to order.

I talked a little while ago about how Yveltal looked like pure evil in its design and how Solgaleo looked terrifying. Well mash that sense of evil and terror together and that’s how Giratina makes me feel. The wonderful red & black colouring is back again, only this time it’s mixed in with grey & yellow highlights to bring a new level of pop to the design and somehow make it look even more menacing.

Its alternate form is undeniably great, but weaker than it’s origin form in my opinion. The alternate form still keeps the terrifying-looking face and I adore the design of its wings, but the shape of the body feels a bit off and I don’t think six legs quite work for the design. The origin form is a whole other story. The shape of its body changes to be that of something I can’t even really describe, with yellow spikes sticking out from a grey body that is covered with black & red stripes, as giant black and red spikes stick out from it’s back acting almost like terrifying shadow arms.

I don’t know about you, but that’s certainly way better than anything I could’ve imagined for Pokemon’s embodiment of the ruler of the underworld. Giratina manages to be all this, while still staying true to the design elements of the creation trio to form a Pokemon that lives exclusively in the nightmares of children.

2 – Xerneas

Xerneas is a prime example of a Pokemon that “grew on me” over time.

Maybe it’s because I was a stupid teenage boy at the time, but “life-giving rainbow deer” didn’t quite strike a chord with me when I first saw it, however over time I’ve come to love Xerneas as one of my all-time favourite Pokemon. Aside from the fact that it was the first Pokemon I ever had any real competitive success with, Xerneas’ design is the definition of a majestic looking Pokemon.

First things first, its horns are rainbows; quite frankly that should be all that’s necessary for an explanation, but I’ll go on. The shape of its face is interestingly designed in such a way so that it still keeps the sharp look of Yveltal’s face – thus keeping them on the same theme visually – but the narrow snout and rounded chin are able to make what is almost an identical face seem kind and benevolent instead of menacing. The darker shade of blue matches up nicely with the black of it’s lower body, where its tail is an adorable little puff of fur and its legs are shaped so gracefully and I absolutely love the way this thing moves.

While I would argue that other Pokemon on this list are more visually impressive, Xerneas’ design comes together with the theme and feel that the Pokemon is supposed to give off in order to elevate it into something better than just something pretty looking.

1 – Dialga

I mean, come on, have you ever seen a more bold, imposing and yet somehow graceful Pokemon?

Dialga flips the design from its counterpart, using the grey armour-looking material simply as detailing in this design, as opposed to Palkia, where it seems to be its entire body. I’ve always been fairly apathetic to the colour blue, but the particular shade they have for Dialga’s body here looks beautiful, made all the more brilliant by the light blue highlights all over its body.

The way the armour outlines its body makes it seem regal with its presence, like how a medieval king wears minimal armour just because it looks impressive; only, instead of ruling a small country, Dialga is the lord of time. I particularly love the segment on Dialga’s chest that houses its gem. Not only does it put the gem front and centre where it can look it’s best, but the shape of the plate stick out and forms around its body in just the right way to draw attention towards the centre of the chest.

When designing a Pokemon to represent time, it would’ve been easy for Game Freak to create a Pokemon with giant clocks of some description, but instead, they were able to create a Pokemon that I honestly hold up as one of my all-time favourites.

And that’s my list! Thank you very much for taking the time to read this, I’m sure your rankings will look very different to mine so please let me know what cover legendaries you love, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back at the same time next week where I’ll be ranking every episode from Series 5 of Doctor Who!

Every Current Championship in WWE Ranked

A debate that never seems to end on the internet is just how important wrestling championship title belts actually are. Some insist that they’re little more than props and storytelling devices, while others claim they embody the company they represent and are dripping with all the heritage of everyone who has held it. Personally, I think there’s a case to be made that putting too much weight in a championship can be a bad thing, but at the same time, I like shiny things and wrestling titles are among the shiniest.

WWE is currently awash in championships, with no less than 5 different brands all with at least one championship (often more) to their name, so as someone who has spent far too much money on replica title belts, I thought it’d be a fun idea to rank all of the titles currently in WWE from worst to best. The only rule here is that title belts that are just pallet swaps of each other (for example, the Raw Tag Titles and the Smackdown Tag Titles) will be grouped into a single entry.

I’d also like to make it clear that I’m ranking these titles on DESIGN ALONE, I’m not taking into account things like heritage, prestige or the current champions. With that out of the way, let’s get right into it.

13 – 24/7 Championship

There’s no denying that all of the 24/7 title skits have been on WWE shows this year have been great. The title has provided us with a whole host of genuinely entertaining and funny moments as a hoard of wrestlers chase each other around the arena trying to hold the title for just 5 minutes if they can. It’s provided a nice beam of light to break up gruelling 3-hour shows and doesn’t seem to be losing steam anytime soon.

However, the title itself looks like a child’s toy.

Ultimately, it doesn’t really matter that this title looks crap because it’s designed to be tossed around all the time and change hands at least 3 times on any given night. It’s a title that isn’t really supposed to mean anything in the grand scheme of things so not a lot of effort went into designing it and it shows. I quite like the dark green & gold colour combo, but all three of the plates on it look like they’re badly glued on and have absolutely no detail to speak of.

Like I’ve said, it’s not a title that needs to look good in any way, but that doesn’t excuse it from the fact that it looks like a 4th-grade arts and craft project.

12 – Raw/Smackdown Tag Team Championships

These titles are an interesting case because although I don’t like these designs, I did quite like the look of the previous designs that existed before the brand split, which consisted of bronze plates and a black strap. Unfortunately, I’m here to judge the current designs, not the previous one and these really don’t tickle my fancy in the slightest.

The problem here is entirely down to the colour because the Red & Silver and Blue & Silver combo just don’t come together for these titles. I understand that you need Red and Blue to represent Raw and Smackdown, but both of these colours only serve to make the silver of the main plates look cheap as hell. The thing is, I don’t think that bronze or gold plates would look any better with the blue or red either, perhaps even worse.

I quite like the actual designs on the plates themselves and they’re very easily identifiable as tag team championships, but you’d need a complete redesign on the colour scheme to make them work.

11 – Cruiserweight Championship

Ok, so I need to make it clear that from this point onwards in the list, I like all of these title designs. A lot of them aren’t anything to set the world on fire of course, but I wouldn’t classify any of these titles from this point onwards in the list as “bad”.

I feel like I should like the Cruiserweight championship design a lot more than I do because it’s got just about everything I like when it comes to title designs. The main plate is an unconventional shape with a lot of detail all around, the side plates frame the belt perfectly and the strap is purple, which is my favourite colour and yet when I compare it to all the other titles on this list it ends up falling down to 3rd from bottom.

In a horrific twist, I think it’s the purple on the strap that’s ruining the design. If it were darker then maybe it would work, but as it stands, the purple is quite a bright shade and it makes the whole thing feel a bit cheap. It means that when I look at the main plates, I see tin, not silver and it brings the whole thing down as a result. Not to mention there was that one-time Kalisto brought out a version of the championship with a black strap instead and it looks gorgeous, but we never saw that version of the title again.

10 – Raw/Smackdown Women’s Championship

There’s an argument to be made here that these are just pallet swaps of the WWE Championship, which is absolutely true, but I think there are enough differences to warrant a separate entry in the list.

These titles are ones that I’ve actually slowly grown less and less fond of overtime. When the new women’s championship (now Raw women’s championship) was unveiled, I thought it was a thing of beauty, I’m a sucker for a white strap and the coloured background made it stand out bright and bold, but as the years have gone by, I’ve soured on them.

I still like the white strap, but now it’s the coloured background that rubs me the wrong way instead. As I mentioned earlier, I’m not the biggest fan of the “Red for Raw, Blue for Smackdown” mentality WWE has taken to title designs in recent years and now I think that – like with the cruiserweight title -the bright colours serve to cheapen the look of the title as a whole and I can’t help but feel I would prefer something a lot more regal looking for the women of WWE, perhaps more reminiscent of AEW’s Women’s Championship.

9 – United Kingdom Tag Team Championships

These titles are somehow simultaneously over-designed AND under-designed.

At a glance, these titles actually look quite nice, but when you take the time to look at them for an extended period of time, a few problems surface pretty quickly. The first, and biggest, one is the fact the main plates have way too much on them. There’s the reef design to border it, the UK Lion & Unicorn either side of the main plates, in the same colour as the reef and then both sides of the globe AND the NXT logo in the middle, it’s far too much. If either the reef or the stuff in the middle was coloured silver instead of gold then I think it might work, but as it stands the whole thing is one colour and it just looks overdesigned to all hell.

Then you look outside the main plate and realise that there’s nothing else of interest on the entire belt. For one thing, the main plate looks a bit too small on the strap anyway but side plates are the standard WWE Logo in a circle which is so boring, especially compared to the main plate right next to it. Also, I don’t think the strip of metal between the main and side plates is necessary, it seems to space the plates out too far.

Of course, I have still ranked this higher than a couple of belts I’ve seemed more positive about, but the fact is I’d rather have an overdesigned championship like this one, than a really basic one like the Raw & SD tag titles.

8 – WWE/Universal Championship

Ok, let’s make this clear, if I had ranked the Universal title separately then it would’ve only been just about the 24/7 title because the red is horrible, but I quite like the black strapped WWE title design so I’m mainly focusing on that here.

There is an argument to be made here that this base design is quite boring and while I don’t necessarily disagree with that, I think it’s relative plainness works in its favour. It’s quite a simple design, with a jewel-encrusted WWE logo, bordered by more jewels and a small plate with “World Heavyweight Champion” at the bottom directly on the leather.

For some people, this design is way too little, but I really like the look of it. It’s clean and clear in what’s it’s communicating, with many other belts you often have to focus for a couple of seconds to notice the logo in amongst all the gold and silver patterns (*cough*AEW*cough*) but when you look at this, there is instantly no mistaking what championship this is and who it belongs to. I also love the personalised side-plates, it adds so much more character to a title than the simple nameplate and although that feature has made it’s way to several other titles in WWE now, this one did it first.

7 – United Stated Championship

If you had asked me to draw what I think an unapologetic American wrestling company would have as the design for their United States Championship, what I draw wouldn’t look very dissimilar from this title. There is no way you could ever wonder what this title is for, it’s loud and proud, plastered with enough red, white and blue to make an army general think they have to salute it and I love it.

I’m speaking as a non-American here, but I get a kick out of how in-your-face this title is, so much so that I look at the old WCW and laugh at how pitiful it looks in comparison. Aside from the bold colours, the WWE logo, nameplate and central text are positioned in the right places to ground the title a bit and stop it from being WAY too much. It’s undeniably gaudy, but that’s arguably the point and it makes it a lot of fun to look at.

6 – Women’s Tag Team Championships

These belts take some of the best elements of both the tag titles and the women’s titles to make an incredibly elegant looking title belt.

First off, the unorthodox shape is a great place to start, I honestly think the four prongs along make this championship look so much better than it would do as just a flat circle. Then there are the colours which are spot on, the gold is noticeably lighter than on most of the other titles but I think that adds to the effect and goes really well with the silver on the plate and the white on the strap.

Using the gold as a framing for the silver was a nice touch too, but the arrangement of them is what brings this design to its true form. The rings of gold and silver specifically serve to draw your eyes right into the centre of the title, where the words “TAG TEAM” stand loud and proud. The reef that goes around the silver ring is a nice touch to stop it from looking too plain and creates that nice sense of elegance I mentioned. It’s just a shame we don’t get to see these titles on TV all that often…

5 – NXT Tag Team Championships

This title is an interesting one, because there’s a lot to it at first glance, to the point where I wouldn’t blame you if you saw it as over-designed, but there’s a big difference between these and the UK tag titles.

The main plate has a lot going on with it (a feature of most NXT titles) but here everything comes together in a much better way than on the UK tag titles for two major reasons. The first is shape, not the shape of the plate necessarily (although I do like that) but the shapes on the design itself, most of it is very rigid and pointy, there are clear lines and bordered between each segment, which allows the only circle on there to stand out and highlight the NXT logo in the centre.

The other reason is the colour. The gold is all over the title, but it actually only serves as a frame for the centrepiece of the title, it’s there to keep the aesthetic of NXT clear with the black and gold, everything important in the centre of the title is actually in silver, which makes it stand out so much better. Not to mention that gold, silver and black are colours that go well together. It all comes together to create a design that’s got a lot going on with it, but not so much going on that you feel overwhelmed.

4 – Men’s/Women’s United Kingdom Championship

It would’ve been really easy when designing this championship to just pallette-swap the US title with a Union Flag and call it a day, but I’m very glad they took a different route because I love this title.

To get my only major complaint out of the way first, I’m not a big fan of the shape being identical to that of the WWE Championship, I think that is a shape that only works for that particular championship and I wish something a bit more creative could’ve been done with it. Outside of that issue though, this ticks all my boxes.

I’m usually not a fan of one plain colour (in this case, gold) but I think it works in this instance. The whole aesthetic WWE set forth for NXT UK was focusing on the regalness and typical colours therein, so keeping most of the main plate gold and black doesn’t bother me, plus the red of the shield in the centre breaks it up enough so that it doesn’t become plain. Then there’s the actual design, which follows that of the UK coat of arms. I think that design looks great at the best of time, but seeing it on this title made me love it all the more, it’s framed so perfectly that it makes the shape of the belt itself not seem as bad and the banners reading “United Kingdom Championship” at the top and bottom fill in what would’ve been empty space very nicely.

While I wish the shape was something more interesting, I think the design of this title is the perfect fit for NXT UK and just looking at it creates an air of prestige for the division.

3 – North American Championship

Whoever came to the realisation that a burgundy strap was the way to go, I hope you got a raise for the idea.

For the most part, I’d agree that any colour strap other than black or white is a bad idea, I’ve talked about it already with the men’s tag and cruiserweight titles, but this is one of those rare instances where a different colour adds so much to the effect of the title. The burgundy colour invokes this old school feel – as many championships from the ’60s and ’70s had similarly coloured straps – and given that the main appeal of NXT is the insanely high match quality, a more old-school looking championship is a perfect choice.

The main plate had quite a simplistic design, but I think that adds to the overall feel of the championship, if it had been much more than what it is, it would’ve felt overdesigned and at odds with the rest of the belt. The colours are a perfect choice, there’s a more yellowish-gold than we’re used to seeing on titles, but it goes perfectly with the burgundy of the strap and the black and silver being the main colours of the centre plate keep the design simplistic without looking plain.

This title was able to stand out amongst the very high-quality crop of NXT Championships, creating a division that feels surprisingly different from the main event scene in the best way.

2 – Intercontinental Championship

The Intercontinental Championship has gone through several designs over the years, but I’m very glad they eventually went back to this classic design because the 2000s version of the title looked awful.

First off, it’s got a white strap, which instantly gets bonus points because white straps look brilliant on championships, especially ones like this that are almost entirely gold in colour. The shape is also a brilliant choice, it doesn’t quite conform to the standard shape of most other wrestling championships (especially not in WWE) and I really love the slimmer look on the main plate, it sits really well across the lower torso when it’s worn.

As for the plate itself, there’s just the right amount of detail. The banners displaying the name of the title are in the perfect places, sitting at the exact right size to draw all the attention to the globe in the middle, where the blue of the ocean break up all the gold and add an extra dash of the character to the whole thing. Then when you look around the plate, there are only a couple more things to look at, mostly just the stars which help to frame the globe in the centre a bit better and are just generally some nice details.

Finally, there’s a brilliant touch on the side plates where, instead of just having WWE logos, there are little pictures of some traditional wrestling holds which is a good shout back to when the IC championship was seen as “the workhorse belt”. I honestly can’t find any major flaws with this design and I hope the prestige of the title sees a nice increase over the next year or so to match that.

1 – NXT Men’s/Women’s Championship

The NXT title is a work of art as far I’m concerned, it manages to blend a traditional feeling championship with modern title design and it’s unmatched in the WWE right now.

The shape of the title invokes those traditional vibes for me, having a somewhat similar shape to WCW’s “Big Gold Belt”, only with pointier edges. The irregular octagon on its own wouldn’t be the more interesting design, bu the prominence of the “X” in the middle that breaks out of the main plate means that it’s much more interesting to look at. When you look at the inside of the plate things get even better, the “X” remains the focal point of the plate and way it’s outlined with thick black lines and filled in with gold looks brilliant, not only that but the grooves it has all the way through add a layer of depth when you’re looking at the title and stops the centre of the main plate from being filled with nothing.

The side plates only add to this effect, it allows the idea of the WWE championship to be kept with the customisable side-plates but makes sure they’re not just circles like every other title with them. Instead, they keep with the NXT aesthetic of sharp shapes and clear cut designs, bringing in a square that points out on the far edges to better frame the main plate and makes the whole thing feel like one big shape that’s been broken up a bit.

This title has a sense of controlled chaos to its design, it keeps in line with the feel of all the other NXT Titles while making sure it stands out on its own merit, knowing exactly where to place the colours and make sure that every little detail on all of the plates are exactly right and that’s why it’s my favourite championship in WWE today.