WWE TLC: Tables, Ladders & Chairs: Every Match Ranked

That’s a wrap on WWE Pay-Per-Views for 2020, and you know what? I think it’d been a bloody good year for the project on the whole. Sure, it’s far from the best year WWE has ever had, and weekly TV has rarely been anything to shout about, but their PPV output has been consistently great. I don’t usually do a PPV ranking, but I think it’d be fun to look back on WWE in 2020 come January.

That said, I can definitely see how this show may not have been to everyone’s taste, as much as I enjoyed it. However, the one thing you can’t deny is there’s no way we’re going to forget about it anytime soon, which is more than can be said for a lot of WWE PPVs, even the good ones.

Still, even on a good show like this, not everything was excellent, so let’s get ranking.

7 – Daniel Bryan, Big E, Otis & Chad Gable def. Baron Corbin, Sami Zayn, Cesaro & Shinsuke Nakamura

I mean, it’s an 8-man tag match that was announced two hours before the show and went less than 10 minutes, what do you want me to say?

Quite simply, it’s 8 men who could easily main event any show, any place, any time if they were invested in properly…and Otis. However, given how little time they had and how it was just a match for the sake of a match (something Vince apparently hates, but whatever).

It was ok, but I don’t care.

6 – Randy Orton def. The Fiend Bray Wyatt
(Firefly Inferno)

This match was either great or terrible, depending on what aspects you want to focus on.

As a wrestling match, it was trash. Most of the spots were quite contrived, and there was basically no actual wrestling action to speak of. This is fine for the story they were trying to tell, but the booking was so weird that I’m not sure it really makes up for it. As much as I wanted The Fiend to win, I can see past the fact that he didn’t, but to have the show end on such a shocking, yet somehow downbeat note was odd. Orton lit The Fiend on fire, presumably killing him…Orton posed for some reason and…that’s it, fade to black. It felt like there should’ve been some form of final exclamation point on the whole thing. After all, every horror movie ends with the revelation that the killer is still alive.

All of that said, as a visual spectacle, it was incredible. From the moment The Fiend summoned the fire, it was quite the rollercoaster ride. Yes, the spots were contrived, but when they looked as cool as some of them did, who the hell cares? The trail of fire leading to Orton sitting in the rocking chair was brilliant, and the final spot of The Fiend attacking Orton despite still being on fire was great.

As for where Bray goes from here, I honestly have no idea. I hope this means we don’t see The Fiend for a while now, maybe Bray could believe he’s ‘free’ of The Fiend for a while before slowly falling back into his grasp. That’s just one idea though, and Bray’s an extremely creative man, so I’m sure he’ll be able to spin something interesting from it.

Like I said in the intro, maybe not the best match ever, but it was certainly memorable.

5 – Asuka & Charlotte Flair def. Nia Jax & Shayna Baszler(c)
(Women’s Tag Team Championships)

I guess now we have to sit around and wait for a sudden but inevitable betrayal, yet again.

As much as an NXT call-up would’ve been more exciting, bringing Charlotte back now is the right move. While I’ve been the first to blame WWE’s booking for the horrible state the Raw women’s division is currently in, it’s hard to deny that they’ve been lacking a certain quantity of star power (that wouldn’t be a problem if they actually invested in some of the mid-card women for more than three weeks at a time, but whatever). Hopefully, having Charlotte back will give the division more focus on TV week-to-week, and we can get back to how great Asuka was over the summer.

This match was a lot of fun. This is one of those cases where this is only ranked low because other matches were better, not because this one was in any way bad. As weird as it is for Asuka & Charlotte to suddenly be hugging and friendly, I’m willing to let it slide to see where the story goes, which has surely got to be a Mania match between the two. As much as I wish Jax & Baszler would be able to continue their reign, I highly doubt this is the end of their run. Asuka & Charlotte have got to break-up at some point, and I would expect they’ll regain the titles in the wake of that.

Either way, these teams had great chemistry, and Charlotte was able to slide right back into a spot where it felt like she belonged. Thumbs up from me.

4 – Sasha Banks(c) def. Carmella
(Smackdown Women’s Championship)

See? I told you Carmella was a good wrestler if you gave her a chance.

This match wasn’t perfect. In fact, I thought it started a bit dull, however, once they hit about the midpoint, business really picked up. From there, this was an entertaining back-and-forth match that played to the strength of both women. Carmella made Banks look vulnerable at several points without necessarily out-wrestling her, while Banks played the opportunist, taking advantage of every opening Carmella gave her. Carmella was able to translate her new persona into a match very well, and the one spot of outside interference came at just the right moment to help the match.

My only real issue is where Carmella goes from here. It wouldn’t surprise me if they went for another match between these two, but given that the Royal Rumble is on the horizon, it wouldn’t surprise me if the title isn’t even defended on that show. There have just been so many cases where WWE immediately get bored of a rejuvenized character, and within a couple months they become just another face in the crowd. Truthfully, I don’t want that to happen to anyone, but Carmella has so much promise right now that I hope they find something good to do with her away from the title.

Sasha, meanwhile, is on a roll and will continue to be on that roll until at least Wrestlemania. If she’s going to keep putting on matches like this one, then I’m definitely ok with that.

3 – The Hurt Business def. The New Day(c)
(Raw Tag Team Championships)

A brilliant match that needed more time than it got.

This is one of those instances, like New Day & Usos, where these guys just clicked in the ring. They played with the standard tag team match tropes, but never lingered on anything for too long, and once the action got going, it never stopped. Unsurprisingly, Cedric Alexander was a huge boon to the action, and his sequences against Kofi were undoubtedly my favourite of the whole the match. The others still pulled their weight though, with Benjamin pulling out arguably his best performance since his WWE return.

The only real downside here was the fact that the match only got 10 minutes. I really enjoyed what I saw, but when it ended, I felt like it wasn’t enough. I’m confident that this feud is far from over and that’s a good thing because I absolutely want more from these two teams. If WWE let those guys go out there and wrestle for 15-20 minutes, I think we could easily be looking at a match of the year contender that sky-rockets the stock of everyone in The Hurt Business.

Speaking of, as much as I predicted The New Day, I’m glad The Hurt Business won, and I think it was the right call. New Day aren’t going to suffer from any loss they take and right now. The Hurt Business are the hot property at the moment. I look forward to seeing what they can do with the gold and how it helps all of them out long-term.

2 – Drew McIntyre(c) def. AJ Styles & The Miz
(WWE Championship)
(Tables, Ladders & Chairs)

In my predictions, I was cautiously optimistic about this match. I worried slightly that the stipulation would hold the match back, but I trusted the two performers involved to pull out a great one, and I was not disappointed.

It took a little while to grab my attention, but once I’d settled into the match, I had a very good time. To the surprise of no-one, Drew & AJ had great chemistry in the ring, and they made good use of the stipulation. WWE seems to finally be able to strike a balance between weapons being an essential factor in the match, without completely throwing everything else out of the window. The match built nicely to its climax, even though that climax ended up being quite the curveball.

There are ups and downs to The Miz cashing in. On the downside, it’s yet another year that the Money in the Bank contract has been utterly wasted. Out of the past four years, only one of the men’s Money in the Bank holders has won the title, and even then, it wasn’t great. 2016 was the last great cash-in that actually meant something, and by now the contract feels hugely devalued. However, in a bubble, it was great and made this match way more exciting. It’s always been hard to make convincing false finishes in matches like this, but they pulled it off here. With the constant up and down of people on ladders, there were points when I genuinely believed all three men were about to win.

Ultimately, Drew retaining was the right move. After the reports from Raw, I was worried they were going to hot-shot the title to boost the ratings, but thankfully that wasn’t the case, and we still have the strong champion we all love.

1 – Roman Reigns(c) def. Kevin Owens
(Universal Championship)
(Tables, Ladders & Chairs)

Maybe the best one-on-one TLC match ever.

This match was structured so well. Most matches that I love gradually speed up as they go on. The slower starts lead to frantic and nail-biting conclusions, but this match did the opposite. This match started at a breakneck pace, with Owens bringing all kinds of fury to the fight, it got me pumped and invested immediately so that I didn’t lose interest when the match gradually slowed down. It’s such a simple technique, and yet the gradual deceleration of the pace gave the whole thing a fierce feeling to it and told the story of these two guys trying to destroy each other excellently.

The action was great too. Once again, weapons were used to enhance the match, rather than completely focusing on them. With Drew/AJ, as much as I liked it, I still felt it would’ve been better as a regular singles match, however, with this match, I felt that the hardcore stipulation was an integral part of the story being this good. Uso’s involvement felt a bit bullshit at some point, but it aided in telling the story and softened the impact of Owens losing. Even though Reigns retained (which I maintain was the right call) Owens looked like a such a hero from his performance here thanks to how he kept getting back up after going through table after table and only falling short thank to his opponent’s underhanded tactics.

I have no idea if there are any long-term plans for Owens here (I’m not optimistic), but he is now in so much of a better position than he was going into December, it would be a shame not to capitalize on it in some way.

And there you have it! Thank you very much for taking the time to read this review. Please, let me know what you thought of the show, either in the comment below or on Twitter @10ryawoo. Finally, make sure to come back here this time on Saturday, where I’ll be running down my favourite WWE matches from 2020!

WWE TLC: Tables, Ladders & Chairs 2020: Predictions & Analysis

Hey, remember Survivor Series? No, me neither.

I always find myself far less excited for TLC than I do most other Pay-Per-Views, and this time I don’t think it’s WWE’s fault. I honestly like the look of the card, especially the two world title matches, I think it’s just a time of year where I care a lot less about a WWE PPV. Not only is it almost Christmas, but the Royal Rumble is only about a month away, and I’m far more excited thinking about that than I am about a bunch of predictable title retentions. It’s times like this where I really begin to think that a PPV every month isn’t always the best idea, at least, from a storytelling standpoint.

Either way, there are matches, I have opinions, so let’s get predicting.

The New Day(c) vs The Hurt Business
(Raw Tag Team Championships)

Wait a minute, this isn’t Street Profits vs Andrade & Garza…I didn’t even know such a thing was possible.

Speaking more seriously, I’ve actually been vaguely enjoying this feud. The New Day are The New Day, even without Big E, and even when they’re given fairly crap promos, they still sell it well. Meanwhile, The Hurt Business are actually quite fun to watch when they’re not squashing Retribution for no apparent reason. They have a kind of serious aura surrounding them, and MVP can sell them fantastically. Not to mention, this is the first PPV title match in ages for both Benjamin & Alexander.

As long as WWE resist the temptation to overbook this, I think we might be in for a treat with this one. The New Day’s wrestling ability has never been in any doubt, and as much as it’s been easy to forget, Alexander is an outstanding technical wrestler. Admittedly, I’ve not been wowed by Benjamin since his return, but the guy is no slouch so who knows? Maybe this will be the performance that reminds us all how great he can be.

It’s weird, I joked in the intro about the title matches all being quite predictable, but this is the one exception. I could honestly see this going either way. The Hurt Business have been on a roll since Lashley won the US title and there’s definitely some good that could come from them holding a bunch of championships like this. That said, it’s hard to bet against The New Day. As I’ve said before they are the ‘default’ setting for the tag division, and there’s certainly nothing to be lost from having them continue to hold the titles.

Nia Jax & Shayna Baszler(c) vs Asuka & ???
(Women’s Tag Team Championships)

So…we’re not getting a payoff to the Lana thing? I really don’t get WWE’s attitude towards her. We keep hearing reports that people backstage really like her and see her as a potential top star, but they never actually let her wrestle, or even finish a story. Either way, it gives us a good old ‘mystery partner’ situation, and those are always fun.

I really don’t like Asuka’s booking of late. Ever since Summerslam, she’s felt like such a non-factor in the Raw women’s division, and that doesn’t seem right for the woman who was one of the main highlights of WWE during the spring & summer. I get that WWE doesn’t have the deepest women’s division out there right now, but was there seriously no-one they could build up as a contender for Asuka’s title? They sleep on people like Peyton Royce & Dana Brooke then feel the need to do weird storylines like this because ‘there are no credible stars’. It just seems like a problem they made for themselves.

Still, the mystery partner, who is it? The way I see it, there are two main possibilities. Firstly, there’s the woman who has been weirdly absent from TV for a considerable chunk of this year for seemingly no reason at all, which is Charlotte Flair. For someone who fans apparently say they ‘shove down our throats’, they’ve had absolutely nothing for her since she lost the NXT title. Reintroducing her here just before we head into Wrestlemania season would undoubtedly be a good call. I’d be down for Asuka vs Charlotte 2. Other than that…I guess it could be Rhea Ripley? She’s felt like she’s had one foot out of the door of NXT for half the year, and it’s not like the NXT women’s division need her anymore with all the talent they’re holding. Raw would definitely benefit from her presence.

Either way, I think Nia Jax & Shayna Baszler are going to retain, which is why I’m leaning towards Charlotte Flair as the mystery partner. If it’s Ripley, then you risk her looking bad if she immediately loses, unless she does some massive swerve. However, if it’s Charlotte then you can easily create a story of her not getting on with Asuka and losing because of that, not to mention, this kind of loss wouldn’t hurt her in the slightest.

The Fiend Bray Wyatt vs Randy Orton
(Firefly Inferno)

My excitement for this match depends on a couple of things.

Firstly, if this is going to be a pre-recorded match, then I’m all-in on it. WWE has knocked it out of the park with those kinds of matches this year, and I’d be thrilled to see another one come our way on Sunday. However, if this is just a regular inferno match with a fancy name, then count me out. I didn’t think this was going to be much of a classic in terms of the action, but if it’s an inferno match, then all of that goes even deeper into the bin. It remains to be seen, but those are my thoughts on the stipulation.

As for the story, I think it’s got a decent amount of legs. The Fiend seems to wildly switch his focus between winning titles and writing Bray Wyatt’s wrongs, but I definitely think that these kinds of stories are better. The match between Orton and Wyatt at Mania 33 may have been a stinker, but the story building up to it was some mental fun, and this has been no different. It’s been interesting to see such a brutal character like Orton be put on the back foot like this. All year he’s been the one dominating his opponents in the build, so a shift in dynamic was the right choice.

I’m a little torn on this one because I think this might not be the only match in this feud. I know the Royal Rumble is next month, and Orton will probably be in that, but I just can’t shake the feeling that this is a multi-month feud. Either way, I’m going with The Fiend Bray Wyatt to win. The Fiend always wins these gimmick matches of his, and I don’t see what could be gained from Orton winning. Orton has reached the status where he can believably square off with anyone regardless of his recent history, as where The Fiend is WAY more fragile, and definitely shouldn’t be losing these kinds of matches.

Sasha Banks(c) vs Carmella
(Smackdown Women’s Championship)

So a lot is going on here, and I’m not sure how much of it I enjoy.

Firstly, I’m glad Carmella’s back, and I’m glad they’re treating her like a credible threat again. As much as her face persona was a lot of fun, it seemed to be artificially limiting her, but now the image of her riding R-Truth’s back as he’s chased by half the locker room is far from my mind when I see her. The problem, though, is I’m not sure how far this can go, at least not in the immediate future. While I don’t like to be blunt, there’s no way Carmella is winning this, and what does she do once Sasha is done with her? I assume we’re going to get at least one more month of this feud, but WWE has never been great at booking their women’s mid-card.

Those concerns aside, I think this could be a really good match. I know Carmella is never really in the conversation for the best women’s wrestlers right now, but I think she’s better than many believe. With this fresh injection of a new persona too, we could be in for quite the treat of the match. As I said though, Sasha Banks is definitely walking away with the title. It’s possible Carmella could get a cheap DQ win or something, but there’s no way anyone is taking that title from Banks before Mania.

Roman Reigns(c) vs Kevin Owens
(Universal Championship)
(Tables, Ladders & Chairs)

I love matches like this. They’re the kind of feuds that I never would’ve thought of if you’d ask me what I wanted to see, but now it’s been presented to me, I’m really looking forward to seeing it.

Roman has been perfect since his return, and this feud is no exception. The attitude with which he carries himself makes him the most hatable person in the world and having Paul Heyman at his side only boosts his aura of indestructibility. As such, it makes him the perfect opponent for Owens’ current character. He’s a little removed now from his anti-authority persona, but he still carries that rebellious edge that you just can’t help but love, he’s the kind of person who always speaks so genuinely, and it really resonates with me.

I’m also very excited about the match. As with any WWE gimmick match, there is a possibility that it leans too heavily on the gimmicks and ruin it, but all of the gimmick matches over the past few months have struck a good balance, so I have faith. On top of that, I think a weapon focus might be beneficial to this one. Reigns’ current style is ferocious, and Owens’ build makes him the perfect tough-guy to put in a barbaric match like TLC. Not to mention, Owens has been more than happy to take some crazy bumps in the past, so I think that there’s a high probability that this will be the match we’re all raving about come Monday.

As much as I’d like this one to be a bit more of a toss-up, Roman Reigns is going to win, because it’s Roman Reigns. That’s not the insult it perhaps was a few years ago though, Roman is the perfect guy to sit at the top of the ladder on Smackdown right now, and I would be thrilled to see his title reign go on well into 2021. It’s a shame because I really like Owens, but Roman’s just the right guy to go with at the moment.

Drew McIntyre(c) vs AJ Styles
(WWE Championship)
(Tables, Ladders & Chairs)

Ever since Drew first won that title, this was the feud I’ve been waiting to see. It’s no secret these days that Styles can have a good match with just about anyone, and there’s something about these two guys that just clicks in my head.

Despite being one of the biggest ‘indie’ darlings in history, Styles has always seemed to fare far better as a heel in WWE than a face, at least from a character perspective. When he talks as a face, I don’t always get behind him (his title reign through 2018 was a great example of this) but when he talks as a heel, I always listen, and I always find him annoying and despicable in precisely the right way. Meanwhile, Drew has recovered excellently from his Survivor Series loss to the point where you’d barely even remember it happened. After the feud with Randy Orton for so long, it feels like a breath of fresh air to see him free to do something new, with someone exciting.

As before, there’s a risk that they lean too heavily on the gimmick here, but I’m optimistic. Styles is one hell of an innovative competitor, and Drew can definitely keep pace with him if they want to go for a faster match. The in-ring styles of these two can be quite different at times, but I think the quality of this match will come from how both men adapt to the other, especially with weapons involved.

However, I find myself once again faced with a straightforward decision when it comes to picking the winner. While I don’t think it’s entirely impossible that Styles could win the title as a surprise, I definitely think Drew McIntyre to retain is the far safer bet. He only won the title back recently and is coming off of a significant loss to Roman, not to mention that all of the current dirt sheets are reporting that all talks for Wrestlemania have Drew going in as champion. Not to mention, I really like Drew, and I want him to hold that title for as long as possible.

My Favourite “Old” Games That I Played for the First Time in 2020

I did this last year, and once again, I must explain that when I say “Old” games, I just mean games that didn’t come out in 2020, most of them only came out over the last few years, it’s just hard to phrase it succinctly in a title. My 2020 Game of the Year list will be coming out on New Year’s Eve, and if you missed it, last week I started summarising the wrestling world in 2020 with my AEW Match of the Year list.

In 2019, I said that I played more games than I’d ever played in a year before, and if I didn’t break that record this year, I certainly came close. For a reason that I’m sure you’re far too aware of, I’ve had a lot more free time on my hands this year, so games have naturally been one of the things to fill the gaps. As such, I played a good chunk of the games from previous years which passed me by. Sometimes it’s because I didn’t own the right console, or I didn’t gain any interest in it until long after the hype had died down, or sometimes it’s just because there were so many games coming out that I didn’t have the time (or money) to play them.

As I promised in the summer, I will be using these end of year lists to update my 100 Favourite Games series I released over the summer. So, if I think a game was good enough to make that list, I will state what position I would place it at the end of the entry for that game, meaning the list will always stay up to date.

Regardless of the reasons, here’s the list of some of the best “old” games that I played for the first time this year!

8 – Bastion

Release Date: 20th July 2011
Developer: Supergiant Games
Publisher: Warner Bros. Interactive Entertainment
Platforms: PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Nintendo Switch, Windows, Mac, Linux, iOS

The world of Bastion is gripping. Visually it’s very odd but very interesting. The colours are vibrant and seem full of life, and yet the atmosphere and the tone is one of despair and isolation. It gives us a world that is utterly lifeless but uses a full colour-pallette to show us how recently it used to be full. What ties this strong feeling together is the narration. The downbeat and gravelly voice of the narrator gives a couple of weird feelings. Firstly, he feels hopeless, like you’re futility fighting against a world that is desperate to end, and yet, he tells the story like it’s already happened, which suddenly becomes a lot more meaningful if you picked the ‘ending’ that I did.

The gameplay isn’t anything special by modern standards, but it is a lot of fun. The melee combat feels meaty enough to keep pushing forward with it, mostly thanks to the brilliant sound design that arises when you hit things. The ranged combat has a surprisingly high skill ceiling if you really want to sink your teeth into it, but still functions perfectly well if you aren’t very good at it. Combine this with the rolling & dodging mechanics which are simple, but satisfying, and you’ve got a system that will easily keep you engaged for the 6-10 hours you spend in the game’s world.

The story is very sombre, and yet it has its hard-hitting moments. It didn’t blow me away like some of the best stories in games, but it definitely left me with something to think about, which is better than most others. Ultimately, I don’t think it left a massive impression on me, but thinking back, I’m definitely happy I played it.

7 – Dicey Dungeons

Release Date: 13th August 2019
Developer: Distractionware
Platforms: Nintendo Switch, Windows, Mac, Linux

I’ve spoken here and there over the past couple of years that I’d lost interest in the roguelike/roguelite genre. However, between this list and my Game of the Year list (spoilers), I think it’s about time I retracted that statement because it’s pulled me back in this year with some real quality stuff. This is just one example.

In my Game of the Year 2019 list, I included Slay the Spire, talking about how the deck-building aspect completely revolutionised the roguelike gameplay style in my eyes. I still think deck-building is excellent for the genre, but Dicey Dungeons takes it one step further and becomes one of the most unique games I’ve ever seen in this genre. The idea of dice being your weapons is something that seems like it wouldn’t work on paper, but it was implemented so perfectly, that I’m amazed no-one had come up with it already.

Keeping the dice as your constants and allowing you to chop and change your equipment whenever you want was the perfect way to go because it helps remove large portions of the randomness that comes from using dice. The array of weapons and abilities works wonderfully with the randomised elements of rolling dice because there’s always something that will work no matter your luck. Yes, there’s still the general consensus that rolling higher is better, but as long as you’ve prepared your equipment properly, you should still be able to get by with bad rolls. It does what any good roguelike should do, where the randomised elements give you fun and challenging scenarios, rather than completely determining your fate.

Throw on top of that a cutesy art style, witty writing and quirky yet cute sound design, and you’ve got a game that I’ll keep coming back to for a game whenever I’m in the mood for a quick dungeon dive.

6 – My Friend Pedro

Release Date: 20th June 2019
Developer: DeadToast Entertainment, 22nd Century Toys LLC
Publisher: Devolver Digital
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows

This was the very first game I played in 2020, so I definitely got things off to a rip-roaring start.

My Friend Pedro is just a bunch of light-hearted fun…shooting a bunch of people…in quite brutal scenarios…while doing flips! The combat system is simplistic by design, you just point your gun and start shooting, but that allows the real star of the show, the movement system, to shine all the brighter. Taking the term ‘twin-stick shooter’ to its logical conclusion, the ability to control each arm independently adds all the complexity this game needs. It means you can think about two targets at once while staying on the move as much as possible.

The movement is very floaty, but I think that makes it feel very smooth. The game moves at quite a fast pace, and running around gives you just enough time to think about what you need to do before you get pummelled. It can be a little overwhelming at first, but the game is good at easing you into it, and once you get a better grip on it, the possibilities are endless. Getting through the campaign was fun enough, but the game rewards you heavily for making narrow movements and risky plays, the kind that are likely to get you killed but feel amazing to pull off correctly.

It’s a game that understands what makes it fun and just lets you run wild with it. If you want to shoot for perfection, it will facilitate that, but if you just want to have a blast mindlessly shooting stuff while flipping around the place like a badass, the game will let you do that too.

5 – The Legend of Zelda: Breath of the Wild

Release Date: 3rd March 2017
Developer: Nintendo Entertainment
Publisher: Nintendo
Platforms: Nintendo Switch, Nintendo WiiU

Full honesty, I’d never played a Zelda game before this one. Well, not properly, anyway. I had A Link to the Past on Gameboy Advanced, but I never got very far with it because I was about 6. So I came into Breath of the Wild pretty fresh, and I now understand the unique feelings this franchise has compared to Nintendo’s other headline franchises.

What captures me about Breath of the Wild is how it can play with some very serious gameplay elements, while still feeling incredibly light-hearted in tone, and not have that weight down on the thing. The sound design is the most significant part of this to me. The combat music is light and bouncy with how the chords jaunt through the track. It’s not necessarily ‘happy’, but it does give me the feeling of the fight not being too severe or menacing, which is something I really like. The little touches in how a lot of the enemies around the world react you make them seem almost cute in a way, which helps make the whole world incredibly endearing.

Outside of that, it does the classic Nintendo thing of taking a well-established genre and putting a unique little twist on it. In this case, we have open-world games. It conforms to a lot of the tropes, with plenty of tasks and side quests to keep you occupied, but where Ubisoft directs you to these objectives very clearly, Breath of the Wild is more open-ended. Doing it this way put the exploration of the world as the top priority, which makes discovering things all the more rewarding, even when they’re the shrines which are relatively easy to find.

On top of that, the combat is satisfying and has a surprising amount of versatility once you sink your teeth into it. I know the breakage of weapons is a controversial inclusion, and I’m not entirely decided on it myself, but I can’t deny that it forced me to use strategies I otherwise wouldn’t have considered. The magic abilities are interesting too, as most of them function as a platforming/puzzle-solving tool and have use in combat. The balance between them is surprisingly well-refined and gives you so many options once you understand how to use them.

It’s one of the more unique feeling open-world games out there, and it pulled me into a franchise that I’d never really cared about before now.

Place in 100 Favourite Games List: 86

4 – Far Cry 5

Release Date: 27th March 2018
Developer: Ubisoft Montreal, Ubisoft Toronto
Publisher: Ubisoft
Platforms: PlayStation 4, Xbox One, Windows, Google Stadia

The Far Cry series and I have had a bit of a love/hate relationship up until now. For the longest time, Far Cry 3 was one of my favourite first-person shooters, and I thought it was brilliant. Then, Far Cry 4 came out, and I hated it, I thought it was boring and frustrated me in all sorts of ways, so, when Far Cry 5 came out, I still had the bitter taste in my mouth and decided I wasn’t going to bother with it. However, this summer, when Ubisoft announced Far Cry 6, they put Far Cry 5 on sale for just £7, so I thought I may as well go for it, and I’m glad I did because Far Cry 5 is the best Far Cry game.

Where previous Far Cry games had a weird way of restricting you, especially in missions, 5 does away with all of it and makes it completely open. Previously, things like the bases you had to take over were entirely optional, despite being the most fun part of the game, you could do the relatively boring story missions and barely touch them. 5 does it differently though, 5 realised that taking down the bases, hunting and doing random encounters was by far the most fun part of the game, so it made it the whole point. There are missions, but now those are the optional things, as it all boosts your progress towards the few critical missions that will lead you to finishing the story.

On top of that, if you actually decide to do a mission, they’re a hell of a lot more fun than they used to be. Whether you’re leading a tame bear around a forest, pulling off a helicopter heist, or defending a mansion from wave after waves of enemies while rock ‘n’ roll music backs you up, they’re an absolute blast. Even the mandatory missions are more bearable, as they focus more on telling you the story than getting you to gun down a corridor of enemies over and over.

Speaking of the story, while it’s still nothing world-class, it is surprisingly engaging. The Seed family are genuinely unsettling villains with a kind of muted charisma that is sure to put you on edge around them, they’re a realistic kind of psychopath with fantastical abilities, and that makes them terrifying. It doesn’t give you the most satisfying conclusion, but it knows the story it wants to tell and sticks to its guns. It didn’t blow me away or anything, but I’m still able to remember it 6 months later, which is better than most games.

Far Cry 5 finally understood what made 3 so much fun and it executed it as best it could, and it took me from not giving a shit about Far Cry 6, to probably picking it up on launch day next year.

Place in 100 Favourite Games List: 74 (replacing Far Cry 3)

3 – Sayonara Wild Hearts

Release Date: 19th September 2019
Developer: Simogo
Publisher: Annapurna Interactive
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows, Mac, iOS

I wanted to put this at number 1, I really did, but I played too many incredible games this year.

Sayonara Wild Hearts is a weird hybrid of so many different kinds of media. It’s definitely a game, but you could also watch it as a movie, and perhaps even experience it as a play/concert. Regardless of how you feel about that, what is definitely true is that the beautiful journey it took me on is the kind I’ll never forget.

This is a game that gives you it’s basic premise pretty early and gives you only the most straightforward framework for the story it wants to tell, then it lets the game speak for itself, rather than actually telling you anything. The story forms naturally through the gameplay and the music. As well as through the progression of the difficulty and through the visual design of the world. It has mastery over its tone and knows precisely how to design every nook and cranny of the game to communicate this story to you, investing you deeper and deeper until you become absorbed in the narrative completely.

The music is the star of the show here, so I’ll talk about that first. It boils the pop genre down to its essential elements, removes all of the over commercialised stuff that litters the charts and creates a soundtrack that is the purest essence of the story being told. It doesn’t align with my taste in music at all, and yet, I have it on my Spotify playlist and listen to it regularly because it was perfect for the game. It distilled the tone of the world and narrative and conveyed it in pieces of music that took you all over the tonal spectrum, but were a perfect fit for the story at the moment it played. It’s an outstanding collaboration between game and sound design that I haven’t seen done this well in a game ever.

On top of that, the gameplay is top-notch. It’s relatively simplistic, and yet, the level design knows how to get just the right amount of challenge out of it. You won’t struggle too much in this game (because you’re not really supposed to) but it will have you thinking on your feet and pushing yourself to take risks to get a good score and complete challenges. The levels have a huge variety in their gameplay, both through obstacles you face and the method with which you traverse the level. It always keeps you on your toes and blows you away slightly from time to time.

Sayonara Wild Hearts gets in, gives you one of the most memorable experiences in gaming, tells you a genuinely touching and relatable story about recovering from heartbreak and gets out. It will stick in your mind for months, have you humming its songs and pull you back in to re-experience it time and time again.

Place in 100 Favourite Games List: 24

2 – Among Us

Release Date: 15th June 2018
Developer: Innersloth
Publisher: Innersloth
Platforms: Windows, iOS

I went back-and-forth in my head for weeks over which order to put the number 1 and 2 entries in this list, but when I came to write it, this is where Among Us landed.

Perhaps one of the most unexpected hits of the year, but one that was desperately needed given the circumstances. Among Us takes an already successful formula and expands upon it to make the most of what doing this in a virtual space can give us.

I’ve always loved this style of social deduction game, I don’t know what it is about me specifically that it appeals to, but I just get so much out of solving a mystery/avoiding detection while everyone around me is doing the same. The board game I’ve inarguably played the most of in my life is Secret Hitler, and I have plenty of fond memories playing it at various points in my life. That said, I never found much joy in the virtual versions of these games, I always thought a big part of the appeal was being in the same room and having that atmosphere, so I never clocked on much to a game like Town of Salem.

However, what Among Us does is quite interesting, because it ramps up some of the more “gamified” elements and limits the discussion to one section of the game. Yes, the discussion is still the driving factor of everything, but it’s no longer the only thing you do. The virtual environments and the tasks you have to complete as a crewmate add so much to the game, even if they are just some cheap little minigames. Additionally, things like the security systems and sabotages give you elements that only truly work in a virtual game.

The virtual space allows for much greater control over the flow of information, which is the crucial factor that decides who wins and loses in these games. The focus shifts away from things like analysing people’s facial expressions or reactions to stuff, and just about the information the game provides. Solving the mystery based on how well you know your friends is fun, but it often means it can be hard to get away with things once you’ve played with someone a lot. The lesser focus on those aspects in Among Us greatly increases the replayability of the game.

Outside of that, it is simply the best virtual substitute for a social deduction board game out there right now. It’s easy to understand, it’s affordable (and free on mobile), and the ease at which you can play it through software like Discord makes it the perfect game to play with a group of friends. I’m sure Among Us’ success will inspire plenty of other developers to give it a try now. As such, I’m really excited to see what innovative concepts come out of that, because I honestly think it’s a genre that hasn’t been expanded on to its full potential, even in the board game scene.

Place in 100 Favourite Games List: 15

1 – Xenoblade Chronicles

Release Date: 10th June 2010
Developer: Monolith Soft
Publisher: Nintendo
Platforms: Nintendo Switch, Nintendo WiiU, Nintendo Wii, New Nintendo 3DS/2DS

Over the last couple of years, I’ve come to realise that I like JRPGs a lot more than I thought I did. Initially, I thought Pokemon was the only one I really liked, but then Octopath Traveler came out in 2018 and Fire Emblem: Three Houses came out in 2019, both of which ended up being my game of the year for those years. So this year, I decided to dive into more games in the genre to see what else is out there that I’ve missed. I played Dragon Quest XI, but after 20 hours of play, I just wasn’t clicking with it, and I have Persona 4 & 5 lined up to play next year, but the real standout game that I found this year, was Xenoblade Chronicles. To clarify, I played the Definitive Edition release on Switch, but from what I’ve been told by the community, it made no major changes to the original, so I’m counting it as the same thing.

What immediately stood out to me about Xenoblade is the combat system. Usually, I shy away from the ‘auto-attacking’ style of combat, which is why I never found much joy in games like Dragon Age. However, in Xenoblade, the ‘Combat Arts’ and various other systems mean that you’ve always got something to think about, and you’re never merely watching a battle. The game keeps you always thinking about your positioning, the positioning of your teammates, what type of attacks you should be using, and what’s currently on cooldown, ensuring that even in the most prolonged battles, you’re always an active participant.

The world design was also a thing of beauty. The idea of the entire map being on various body parts of this ancient dead colossus is quite the visual spectacle, and it blends with the design of each of the maps to near-perfection. I love the sensation of running around this wide-open plain, only to look up and see that it’s just a small part of this world. As much as it doesn’t make sense for it to have such wildly varying climates right next to one another, I’m ok with suspending my disbelief to allow for a great variety in environments with a lot of visually impressive areas.

The story is…a bit convoluted, and a lot of the twists were pretty obvious, but it was interesting enough to make me want to push forward, and that’s all I need. The climactic moments were absolutely crazy, and they made a lot of the bigger fights really satisfying to complete. The characters are far from the best I’ve ever seen in a JRPG, but they were all charming in their own ways, so I had a lot of fun watching them all interact.

Xenoblade Chronicles is a game incredibly densely packed with things to do, both in its world and in its mechanics and that kind of game will always want to make me push forward and see as much of it as possible. Despite completing the game over the summer, I made the decision to wait a while to play the sequel (which released in 2017), but I’m definitely going to be booting it up soon because this is a world I definitely want to see more of.

Place in 100 Favourite Games List: 14

So there you have it! Thank you very much for taking the time to read this post. Please, let me know what “old” games you got to experience for the first time this year, either in the comment below or on Twitter @10ryawoo. Finally, make sure you come back here this time next weekend where I’ll be beginning my coverage of WWE TLC!

AEW Match of the Year 2020

It’s December! Christmas is fast approaching and it’s almost time to buy a new calendar, so you know what that means. It’s time to summarise the year! IN LIST FORM!

Truth be told, I had originally planned for this list to encompass all non-WWE wrestling, but as much as I love New Japan, I just never bothered to watch any of their major shows this year, and nothing else from the western wrestling world struck my fancy. So an AEW-dedicated list it is!

With almost two years as an entity in the wrestling world, AEW has shown that the modern wrestling landscape is more than ready to welcome a WWE alternative with open arms, and they have produced some incredible shows this year. So many incredible shows, in fact, that I couldn’t narrow this list down to the standard ten entries, so here are my twelve favourite matches that happened in an AEW ring in 2020!

11 – Jon Moxley(c) vs Eddie Kingston – Full Gear
(AEW World Championship)
(I Quit)

At Full Gear 2019, Moxley & Omega had a hardcore match that divided opinion across the fanbase. While I enjoyed the match, I can see the argument that it felt a lot like uber-violence just for the sake of uber-violence, and the story didn’t necessarily warrant it. So, at Full Gear 2020, Moxley featured in another hardcore match, but this time, the uber-violence was all part of the story, and it made things so much better.

The sense of desperation that came from Eddie Kingston’s character going into this match manifested itself in his actions. Almost every weapon was brought into the match by Kingston and I could really feel the vicious impact behind each strike. The way Kingston cringed in pain as he wrapped the barbed wire around his own hand showed how dark of a place he’d gone to, and how he was willing to give up sacrifice just about anything to put Moxley away.

Moxley meanwhile gave it his all and met everything Kingston hit him with by hitting him right back. The story emphasised the past relationship between the two men, and Moxley’s performance definitely brought that to the forefront. What I like is that, despite clearly caring for Kingston, he didn’t hold himself back, he still got dirty and hurt Kingston as much as he could, because beating him this badly would be the only way to get him to stop.

There’s so much in that final image of Moxley choking Kingston out with his arm wrapped in barbed wire. It was violence for the sake of the story, which will always be better than violence for the sake of violence.

10 – The Elite & Matt Hardy vs The Inner Circle – Double or Nothing
(Stadium Stampede)

At Wrestlemania, WWE put their cards on the table and laid claim to being really good at the pre-recorded segments. I’ll talk about those segments in a couple of weeks, but after that show, all eyes were on AEW to see what they could come up with in response. While I prefer WWE’s matches to this one, it’s still bloody brilliant to watch.

Thanks to the sheer volume of people involved in the match, this ended up being extremely well-paced. They gave themselves a whole stadium to play with and then sent the characters out into it to do just about anything they can think of. We got a comical charge across the field to start the action, and some stuff in the world’s most pointless ring, but the real fun stuff was once the gang split up to look for clues.

I know the meme was of Sammy Guevara getting chased by a golf-cart, but I think that pales in comparison to Hangman Page charging across the football field on horseback to hunt Sammy down. That particular thread led us to the brawl in the bar, which had some surprisingly impressive action with Omega kicking the shit out of everyone in sight. Elsewhere in the arena, Matt Hardy was being his brilliantly comedic self while fending off Santana & Ortiz. Seeing Matt transform into all of his different gimmicks mid-match is one of those moments that just has to happen in a comedy match like this one.

The whole final segment down on the field was jam-packed with brilliance too. The Young Bucks doing dives off of every tall thing they can find is always a spectacle, along with the world longest Northern-Lights suplex segment across the entire field. Then we get stuff like Jericho challenging the referee’s call and you’re left with something you just can’t help but laugh at. Yes, the goofiness might be a bit much in some places, but it’s ok because the match never tried to take itself seriously. It may not be anything world-breaking, but it’s endlessly rewatchable and untouchably entertaining.

9 – Kenny Omega & Hangman Adam Page(c) vs FTR – All Out
(AEW World Tag Team Championships)

One of the main mission statements of AEW has been about making tag team wrestling the main-event level attraction we all know it could be. Throughout 2019, we didn’t see much of that, but in 2020, AEW’s tag division blew me away every single month. Trust me, we’ll be seeing both of these teams again later on the list.

This match was able to tell two main stories. One, Omega & Page are falling apart as a duo, and two, FTR is a solid unit who can divide and conquer better than anyone else. What I think made this story so special is how well Omega & Page were able to show their broken bond in the match. It wasn’t just through violent tags or ‘miscommunications’, although there was some of that, it actually felt like they were wrestling as two individuals rather than a team. We’d already seen the two of them wrestle as a near-flawless team earlier in the year (more on that later) and here they very clearly changed their styles to show how little they were relying on each other as partners.

This made FTR the perfect team to rip them apart. Their classic wrestling style already works great for keeping teams apart from each other, but when they’re going up against a team who don’t trust each other already, it’s easy pickings. In reality, it leads to both Omega & Page fighting the match 2-on-1 because they never had each other’s backs, which made the line of FTR virtually impenetrable. They still produced some amazing action and came close to victory, purely by virtual of their relative skills as wrestlers, but the lack of cohesion eventually got the better of them and FTR walked away from the worthy victors.

It was a fun match to watch that also served as the closure on Act 1 of Omega & Page’s story.

8 – Jon Moxley(c) vs MJF – All Out
(AEW World Championship)

I’ll talk about it a bit more later on, but Moxley’s reign as champion has been one of the best parts of AEW this year. What’s interesting about that is the fact that only once have I ever actually believed he might lose it, which is this match here. MJF has been on the roll of all rolls in 2020. I think we all knew he was marked for stardom as soon as AEW was founded, but this was the year where we saw that he was absolutely up to the task of carrying a huge company like AEW. So, when he came to challenge for the title, I honestly thought we were about to see the coronation.

What’s great about this match is that it was able to make both men look vulnerable in places, but in ways that were always true to their character. MJF is the kind of heel that can take a beating and always have it roll right off his back with an arrogant promo, but here it felt almost as if he was controlling the action, which isn’t what you’d expect against Moxley. It’s simple tactics that are highly effective when executed well, in this case, it’s MJF understand who Moxley is as a wrestler and doing everything he can to exploit those weaknesses. It made MJF feel like a guy who could hang with the best of the best while setting out the story for Moxley to look all the better when he came out the victor.

Outside of the story, the action was incredibly compelling. Ever since Moxley has been allowed to spread his wings he seems to be able to create magic in the ring like never before, and it really makes you wonder how WWE management never saw this guy as a potential face of the company. MJF meanwhile impresses every time he comes out to the ring, not by doing anything new, but by working with what we already have and bringing them as close to perfection as he can.

This match achieved the primary goal of any feud in pro-wrestling, it told a compelling story, that led to a really good match and both men looked better coming out of it.

7 – PAC vs Orange Cassidy – Revolution

2020 is the year where everyone realised what a star Orange Cassidy could be. As such, I had to put one of his matches from this year on this list, and this was definitely the best. The grumpy ‘old-school’ critics can moan about the comedy all they want, but Cassidy is a future top-guy in AEW and there’s no denying him.

Orange Cassidy does comedy in pro-wrestling like never before. The idea of a wrestler simply not giving a shit about anything he does is something that I wouldn’t think would work at first thought, but Cassidy was the perfect man to bring it to life. His look is one of a chill guy who just hangs around at the beach every day or his life or something like that, and the way in which he can so easily put anyone down with just a few small actions is brilliant. What’s extra amazing about it is that it isn’t just limited to his promos, he’s able to inject this feeling into the match as well, and it just works, even against someone incredibly serious, like PAC.

PAC was sadly sidelined for most of the year thanks to COVID travel restrictions, but in the brief few months we got of him, he blew the roof off of AEW. He has an insane amount of intensity to him while still feeling somewhat self-aware of how ridiculous it can seem from time to time. He can bring a laugh here and there, while still talking with such an insane amount of venom in his voice that I feel a little scared when he talks. So how does this kind of character react to someone as ridiculous as Orange Cassidy? He sinks to Cassidy’s level, of course.

The sight of Cassidy and PAC gently tapping each other’s shins while the crowd reacts like they’re murdering each other is an utterly hilarious visual that encapsulates everything wonderfully revolutionary about Cassidy’s character. Then PAC puts the topper on it by sweeping Cassidy’s legs for real and the crowd shitting all over him for it. From there, Cassidy showed the other side to his character, the side that can wrestle like you wouldn’t believe and it created a match that, despite only being twelve minutes long, got me out of my seat and popping for almost every move.

6 – Kenny Omega vs Hangman Adam Page – Full Gear
(Winner becomes #1 contender for the AEW World Championship)

As I said in my Full Gear review, what makes this match so special, is how both men clearly understood this wasn’t the end of the story, it was the middle, so they put on a match that, while still amazing, didn’t quite tie up all the loose ends just yet.

The main story this match told is how well both men know each other in the ring. Page was able to slip out of almost everything Omega threw his way while trying some new stuff to catch Omega off guard. Page also put a lot of extra force behind a lot of his moves, which is the kind of small touch needed to add intensity to the encounter. Omega played a largely reactionary role in the match that slowly grew more and more proactive as it wore on and Page slowed down. Then, by the time the ending came and Omega got the win, you get the feeling that Omega’s experience is what won it for him. He’s wrestled matches over an hour-long with Okada and won it, while Page doesn’t have that kind of stamina. You can even see it as Omega has Page on his shoulders for the one-winged angels. Page is still trying to slip out of it, but just doesn’t quite have the power left in the tank.

Story aside, the action was brilliant. The pace was near-perfect and the back-and-forth style worked wonders for the story. With Omega being in the tag division for most of the year, it’s been easy to forget how brilliantly he can control himself in the ring to put together a match that flows so smoothly you just can’t look away. Page, meanwhile, continued to show how he improves every time he steps in the ring. He was already a top-level talent, however, singles matches like this let us see that he really is on the level of the best in the world like Omega, Moxley and even people like Styles or Bryan.

5 – Nyla Rose(c) vs Hikaru Shida – Double or Nothing
(AEW Women’s World Championship)
(No Holds Barred)

For many years I’ve been heavily biased against hardcore/weapons matches. This is because they tend to be slower and more reliant on the spectacle of the big spots, which is not the kind of wrestling I like to watch. However, over this year, my stance on this has softened significantly, and it’s matches like this that I have to thank for that.

What this match had that so many of my most hated weapons matches lack is substance in every single move. So often, especially in WWE, any move that doesn’t involve a weapon in these kinds of matches is utterly meaningless, and sometimes they don’t even bother doing any, but this match understood that just using the hardcore stuff wasn’t how a compelling story is told. Instead, it blended the two styles of matches nad made as tory out of the hardcore elements.

Most notably here is the kendo stick which came in and out of the match at several points but always made an impact when it did. The way the two women wrestled for control over the weapon early on, only to eventually throw it to one side until they needed it later was some brilliant ‘Chekov’s gun’ style storytelling that is done often in weapons matches, but never to this effect. The weapons spots were bridged with a lot of regular wrestling action, but everything had an extra sting of brutality to it. Shida did the impressive kind of technical moves but put a more hard-hitting edge onto them, this meant that the weapon spots felt more natural, and had purpose, rather than just happening to pop the crowd.

While the ‘toppling the giant’ story gets less effective every time Nyla is toppled, it worked perfectly here, because despite being the underdog, there was definitely the feeling that Shida was tough enough to pull it off. We see her strategy play out in the match for how to take Nyla down, and more importantly, we saw her adapt to when the situation stopped going her way. Storytelling like that is what makes a compelling champion. It’s just a shame AEW can’t seem to book their women’s division to save their lives.

4 – Cody Rhodes(c) vs Darby Allin – Full Gear
(TNT Championship)

This made some of Cody’s more questionable wins with the TNT title totally worth it.

Cody has such a wonderful grasp of what perspective his character should take in every story that I honestly think he’s one of the best storytellers in the business right now. When he’s facing a guy like Brodie Lee, he needs to be the pure-underdog babyface, when he’s facing a guy like Chris Jericho he needs to be the hungry challenger willing to put it all on the line, but when he’s facing a guy like Darby Allin, he needs to tell a very different story.

Cody’s character has always had an ego because, to be fair, he did found AEW and has held one of its major championships for almost the entirety of its current lifespan. It’s cost him big a few times, like when he allowed MJF into his inner circle (no pun intended) or fell out with Kenny over the Bullet Club, but this feud was where it manifested and clearly became his one true weakness that his opponents can exploit. Darby Allin is the eternal underdog, he always will be, not only because of his size but because his character is built around the idea of being an outcast who never conforms, who better to rally behind?

This is where the complexity AEW allows in its stories comes into play, because despite both being faces, Cody and Allin are about as close to diametrically opposed as you can get. One wear suits and run a business, the other lives on the streets and does what he wants, of course, we’re going to root for the free spirit over the corporate lifestyle, and AEW knew that and adapted their story to it. It’s the kind of three-dimensional character work that WWE so often forgets with their stories and you can see beneficial it was here.

Everything that happened in the match was in service of the story, Cody’s dominance and his growing cockiness. The moment where he started showboating only to be scolded by Arn Anderson was such a small, but powerful moment. Even the finish, which was a rollup, enhanced the story because it exploited Cody’s ego and caught him off-guard to lose the title. They’re clearly not going for the rematch straight away, but the door is open for it down the line, and I’m really excited to see what angle they take for the next chapter.

3 – Chris Jericho(c) vs Jon Moxley – Revolution
(AEW World Championship)

When Jericho won the title in 2019, I honestly thought we were going to see him hold onto it for a LONG time, it really seemed like AEW were putting all their eggs in the Jericho basket, so I genuinely wasn’t expecting Moxley to win this match, which I think goes a long way as to why I enjoyed it so much.

I’ve touched on it a bit already but Moxley has been absolutely incredible throughout 2020 as AEW Champion. Even now his reign has ended, his run with the title this year has been a huge factor of what has made AEW so entertaining to watch week to week and absolutely put all the naysayers following his WWE exit to shame. The way Moxley carried himself as champion along with the way he’s approached every single one of his feuds is such a massive part of what has made AEW feel like a true equal to WWE this year, and even superior in terms of consistent quality.

This match was where it all began, and looking at the rest of Moxley’s title run, it was the perfect way to start it. The AEW crowd were hot for Moxley from the moment he turned up and this match capitalized on it in the best way, the fact that the two men already had experience working together in WWE probably helped them put together such a compelling match, but whatever the reason, I loved it.

The action was a lot more hard-hitting that I’d expect from a Jericho match, but it worked so well with the intensity of the feud. Moxley’s eyepatch created a classic exploitable weak spot that paid off in a spot at the end of the match that was so corny, but utterly brilliant. The action was compelling from bell-to-bell and both men really felt like they were wrestling at their best, which elevated the story and made the belt feel like a huge deal. On top of that we had all the shenanigans with The Inner Circle around the ring, and probably the best ringside ejection I’ve ever seen.

For the first world title change in AEW history, it was built in such a way to feel like a landmark moment. They littered beats throughout the match to pop the crowd bigger and bigger until Moxley won the title in what was genuinely a wonderful surprise to me.

2 – FTR(c) vs The Young Bucks – Full Gear
(AEW World Tag Team Championships)

One of the key mission statements since AEW’s announcements has been their desire to change the perception of tag team wrestling as a side attraction and turn it into the main event. If these top two matches are anything to go by, I think that the main event future for tag team wrestling is going to come about sooner rather than later.

Many were disappointed by the build to this match, and I can’t say I disagree with them, but it’s a scenario where all of that is completely erased by the fact that the match itself was incredible. It was so densely packed with story beats and homages to, not just tag team history as a whole, but both team’s specific history and yet it didn’t feel overbooked for a second.

FTR’s methods of divide & conquer were on full display here, and the Bucks played off it to perfection. It created this burning desperation as I watched to see the big tags get made, and I don’t just mean one big hot-tag, I mean EVERY tag, which is an almost unbelievable thing to accomplish. These teams have almost complete opposite philosophies when it comes to their tag team styles and yet they understood the perfect way to make it mesh. We got limb targetting, we got attacking the illegal man, we got everything both teams have done to make their careers so successful.

We also got a look into how each team views tag team wrestling as a whole with all of their homages. I’ve no idea if it was intensional, but I loved the touch of the Bucks using old moves from the greatest tag teams – the Dudley Death Drop, the Twist of Fate/Swanton combo – while FTR used old moves from their greatest rivals. I honestly don’t think I marked out harder at any point this year than when FTR did #DIY’s finisher, it blew me away.

It was the kind of match, where when it was said and done, I was virtually speechless, and even now, all I can think of to say in summary is that I want more.

1 – Kenny Omega & Hangman Page(c) vs The Young Bucks – Revolution
(AEW World Tag Team Championships)

This was not only my favourite AEW match of the year, it was my favourite wrestling match of the year AND may very well be my favourite tag team match of all time, but I’m going to have to rewatch #DIY vs The Revival 2 out of 3 falls to know for sure.

I mean, what can I even say to describe the action in this match? I feel like no words I could produce could do it justice because it really was the best of the best. When you get four guys who have known each other for so long and have been so close as The Elite have and you put them all in the ring together, it’s pretty much a guarantee that they’re going to make magic, but I’m not sure even they expected to put on a match this good.

It understood exactly the story it was telling. Yes, they were friends competing against each other, but the storytelling up until that point had given us a few more layers of complexity. This is where Page started drinking heavily and having those slightly uncomfortable interviews, while the Bucks let their hunger for tag gold get the better of them and were being overly aggressive/confrontational to the champs. The match used all of those elements to create a story that didn’t take centre-stage for the match but instead used it to inform the real star of the show, which was the wrestling action.

The action itself was paced to perfection. It created that ideal graph of a perfectly smooth rising curve in excitement & intensity levels, and the crowd came with them every step away. In a year where the absence of crowds has detracted from many matches, this is one that benefitted from a live audience to it’s fullest. The ‘feeling out’ process lasted quite a while, but it was littered with a bunch of cool moments and speedy action. There was never a slow moment in this match and it helped create that feeling of desperation that both teams had to end it from the very beginning.

As always in tag matches, when things broke down and chaos began to reign is where things reached a fever-pitch unequalled by anything else I saw in wrestling this year. The action was fast and brutal, with every man in the perfect place at the perfect time to do the perfect move. It’s the holy grail of matches where everything just worked and that’s all there is to it. I could sit here listing off all the cool spots, but that wouldn’t do it justice and why would I when you can just go and watch it again right now?

I’ve always loved tag team wrestling, but a match like this feels like the true realisation of just how brilliant it can be and it gives us an all-time classic in the process.

And that’s it! Thank you very much for taking the time to read this. Please, let me know what you thought were AEW’s best matches were in 2020, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back here this time next week, where I’ll be running down my favourite old games that I played for the first time in 2020!

9 Best Multiplayer Modes in Games

Other people. They exist, and some of them are fun to play games with.

While the world has made many forms of social gaming impractical for the foreseeable future, video games still allow for us to have fun with our friends without the looming threat of infection & death. On a less depressing note, playing a game with friends can make just about anything fun. There have been countless games that I’ve found tedious on my own, but a great joy when played with another person. Over the years, designers have learnt how to hone their multiplayer mechanics to make the most enjoyable experience for people playing games together, so I’d like to take the time to discuss some of the best.

Before I start, I should clarify the kind of multiplayer games I play. For the most part, I prefer the easy-going games that you can just bust out at a social gathering and play a few quick rounds of. There are exceptions to this on the list, but I’m not big on competitive multiplayer, so don’t expect to see games like MOBAs or Halo on this list. They’re not bad games, of course, they’re just not what I enjoy playing.

HONORABLE MENTIONS:

Overcooked – It’s lots of fun, I just never played enough of it to fall in love with it.
Trivial Pursuit – A personal favourite, but at the end of the day, it is just a trivia game, and it was a board game first.
Rocket League – An absolute blast that I am utterly terrible at.

9 – Portal 2

Co-op modes are hard to get right. So often they’re just the regular singleplayer mode with an extra person. This is a fine way of doing it, but it doesn’t get the most out of what a co-operative gaming experience can be. It’s very rare in a co-op video game that I really get the feeling of proper teamwork and collective achievement as we move towards our goals. Here’s where Portal 2 comes in.

Firstly, it’s a puzzle game, which is great in terms of the ‘sense of accomplishment’ factor. Humans are better at solving a problem together, and the ability to bounce ideas off each other as you work your way through the puzzles. Additionally, it doesn’t assume you know anything about how to play Portal. If you want to introduce someone to the game, they don’t have to go through the singleplayer to understand what’s going on, and because the game explains everything, it removes that barrier where you have to awkwardly try and explain it to the other person.

Most importantly, it lets you be absolute arseholes to each other…in a fun way. There’s no consequence for death in Portal 2, other than having to run through the level again, which usually takes just a few seconds. That lack of consequence means that dying isn’t frustrating, which means that when your friend pulls a dick move on you, it’s funny, not annoying. The light-bridges are the perfect example of this. Your friend is walking along the bridge over a pit of death, while you and you alone hold the power to remove the bridge. You know you’re going to do it, they know you’re going to do it, but it’s still hilarious when you send them plummeting.

It gives you the tools and lets you mess about with each other to your heart’s content, but once you want to get serious, there’s plenty of puzzly goodness, that makes the most of the co-op portal mechanics.

8 – Nidhogg

As you’ll see throughout this list, the kind of multiplayer games I tend to connect the most with are the ones that I can play with someone in the same room as me. Playing games online is great when it’s the only option (see: 2020) but to me, nothing beats the joy that comes from a room bursting into enthusiastic shouting and laugher all around you as you play something.

Nidhogg is great at getting those kinds of reactions out of people. As only a 2 player game, it might not seem the best thing to bust out at a party, but honestly, it’s just as gripping to watch as it is to play. The tug-of-war style of gameplay makes for insane levels of intensity, especially when games get dragged out for a long time. The excitement levels never drop as one person breaks through, only to be stopped inches from victory and be slowly pushed back to the centre of the map.

You find yourself going through phases, as the game progressed. You’ll have some fast-paced kills as you run back and forth, maybe make some progress, until you both suddenly slow down and have a stand-off. The mechanics are simple enough that you can determine the pace of every game and almost tell a story during your fight. Then, when the match finally ends, you feel that emotional sigh of relief, which is an incredibly satisfying feeling, and you want to just right into another game.

7 – Keep Talking and Nobody Explodes

Confusion and chaos are the order of the day in the best way possible.

A co-operative game where the distribution of information is heavily asymmetrical is a style of game that we haven’t seen much in the video game sphere as much as I would’ve expected. Maybe that’s just because this game got it spot-on first try and nothing could ever compare.

Whenever I play this game with someone for the first time, it’s always a joy to watch them struggle their way through the manual. It plays so well with how people communicate, that the experience is always very different depending on who I play it with. With some people, it’s a relatively calm puzzle-solving experience, while with others it becomes a hilariously panicked shouting match, and both are just as fun to play. Every person develops their own little code for how to describe the weird shapes or a method for communicating each puzzle, it’s great fun.

What’s great is that it’s the kind of concept that you can introduce to anyone. It’s easy to understand even if you’re completely computer illiterate. I’ve given the manual to plenty of people who don’t play video games and we’ve still had a fun experience thanks to the simplistic nature of it. It succeeds as both a unique feature of co-operation and communication in games and as a social game.

6 – Super Smash Bros

Ultimate is my personal favourite, but any of them could fill this slot.

If you have a look through my 100 favourite games series from the summer, one thing you’ll notice a distinct lack of is fighting games, I just don’t play them. Smash Bros is the exception, as it’s the perfect fighting game for someone completely inexperienced in the genre. Many use “kid-friendly” as a negative, but the fact is, Smash Bros is a family fighting game, which is a rarity for a genre that usually has quite a high skill floor.

Straight out of the gate, there’s the appeal of all these characters, from just about every corner of gaming’s past and present. Nintendo characters dominate the scene, but there’s a huge handful of characters from elsewhere, especially with Ultimate’s DLC fighters. There will be a for just about anyone to connect to in there somewhere, even those who don’t play video games. In fact, it’s arguably a good gateway to get people interested in franchises they haven’t tried. People who don’t know the characters will just pick one they like the look of, and then slowly form a connection with them, maybe eventually going on to play some of their games. It’s almost the gateway game for other games in that way.

Outside of that, every match is simply madness. Yes, if you learn what the buttons do, you’ll do better than those who don’t, but you can still have a lot of fun from hitting attacks at semi-random. When a screen is full of a bunch of characters doing all their flashy attacks and moves it’s a sight to behold, and things get even crazier when items are added into the mix. What’s great though, is that there are enough advanced techniques in there for people to play at an insanely high skill-level too. I’m not one of those people, I’m a filthy casual, but for a game to be able to balance both of those types of players is an incredible feat.

5 – Jackbox Party Pack

When a game presents itself as “fun for all the family” what that normally means is that it’s designed for kids, and adults can play it if their kids bug them about it enough. Jackbox though really is fun for ALL the family, and it can be played in any environment. I’ve spent evenings playing Jackbox with my family, with everyone participating in the games and it’s been a lot of fun, but equally, I can sit around with a bunch of friends the same age as me and still get a great kick out of it.

Thanks to all of the games relying on the answers entered by the players, you can perfectly tailor your jokes to the room, meaning everyone always gets to enjoy the jokes. What’s more, is that the player-based responses allow you to form in-jokes during your group. I’m sure all of us who’ve played Jackbox can think of at least one time where one answer that particularly tickled people got repeated later in the night to an even bigger laugh.

I think that’s what makes Jackbox so fun for a group setting, the fact that every game doesn’t overbear too much on the interactions in the group. Instead, it carefully crafts different scenarios that allow the players to make the jokes themselves. This means it works as just about whatever you want it to be, whether it’s an ice breaker, a drinking game, or just some laughs with some friends. With only one person needing to actually own the game, it’s the height of accessibility.

4 – Fall Guys: Ultimate Knockout

Up until now, I’ve been talking about playing all of these games in the context of playing with someone you know – because that’s how I play them – but here’s a game where the fact that you primarily play with strangers is what makes it so brilliant.

The controlled chaos of Fall Guys is something completely unreplicated in video games at the moment. I thought I’d lost interest in battle royale as a genre, that everything that could be done had been done, but then Fall Guys comes along and shows us just how far the genre still has left to go. The light and bouncy aesthetic is a breath of fresh air and fills the whole thing with hilarity. When your bean is being bounced around the place by giant rubber hammers, it’s impossible not to laugh about it.

Every level has such a brilliant sense of variation to it that even when I’ve done it a hundred times, I still enjoy playing through it. Partly because it very rarely goes the same way twice, but also because the simplistic gameplay of ‘jump, dive, grab’ is incredibly satisfying. The simplistic gameplay also means that even when you get good at it, you can never get THAT good at it. No matter how skilful you are at controlling your bean, there’s still every possibility that an unlucky bounce or another player getting in your way could send you tumbling to your death. As such, it really is a game where anyone has a chance of winning every game, another thing that I don’t think any other battle royale game achieves.

Even when you don’t win though, there’s still plenty to enjoy about the match. The gameplay is so intrinsically rewarding, that making it all the way to the finals, only to lose isn’t a slow, agonising journey to defeat like in other battle royales. It’s one of the few competitive games where I genuinely don’t play for winning (even if it is a very good feeling when I do), I just play because the levels are so much fun.

3 – Minecraft

While it’s true that Minecraft’s multiplayer doesn’t actually do anything different to the singleplayer in terms of design, it’s a game where the experience is undoubtedly improved by playing with friends.

When you’re just playing a regular world in survival, adding a friend to the mix makes the whole thing way more engaging. Yes, I still like to play in singleplayer when I want to chill out and build worlds, but adventuring and building while chatting to people brings the true joy out of the game. You can bounce creative ideas off of each other to come up with designs far beyond what you could’ve come up with on your own, and it allows anyone you play with to flourish in exactly the way they want to.

I’ve played Minecraft with just about every close friend that I’ve had at some point in my life and it’s always an enjoyable experience, and we always come up with something new depending on who it is I’m playing with. It’s the perfect game to play when you want to hang out with someone, but don’t want a very intense experience. Over the course of these months in lockdown/isolation, being able to hop on and virtually hang out with friends while building an impressive world has been an absolute God-send.

What’s more, is there’s still plenty of fun to be had playing with strangers. Plenty of game-modes that were innovated on large Minecraft servers eventually got big enough to become their own games, many would even argue Minecraft Hunger Games is the true progenitor of the battle royale genre. To this day the biggest servers allow you to hop online and play hundreds upon thousands of different styles of gameplay. Be it parkour, anarchy, battle royales or even regular survival Minecraft, no game is as expansive for multiplayer opportunities.

2 – Among Us

Before everyone says it, yes, I know Among Us did not innovate this style of gameplay, nor was it the first to bring it to the video game sphere, however, it is the best.

I’ve always loved social deduction games. My personal favourite was Secret Hitler, which I have played A LOT of over the years. There’s a great thrill that I get from hiding my true identity, lying through my teeth and manipulating the scenario so I can execute my master plan. I also have loads of fun being one of the good guys and working with the information at hand to track down the traitors and eliminate them from the game. Once again, it’s a style of gameplay that is entirely driver by the players and their interactions. The fun comes from those debates (sometimes shouting matches) and mystery-solving sessions, so much so, that even when the game ends and you find out you’ve been outplayed & manipulated the whole time, you still look back on the experience positively.

What Among Us does is it takes the most important elements of those games and sees exactly what advantages doing it in a virtual space can afford it. Now, the gameplay becomes more than just having discussions with your fellow players, now you get to wander around a virtual spaceship and do a bunch of fun mini-games. You get to actually run around a big space rather than sitting on your sofa looking at cards; not that I’m saying looking at cards isn’t fun, but doing it this way is making the most of what a virtual space can give you.

Even outside of a pandemic, getting 10 friends in the same room can be quite difficult in the real world, and for just £4 (or free on mobile) this is the perfect way to get around that problem. It keeps the core of makes social deduction games so fun and just adds to it in great new ways. What’s great is that the developers are still looking to improve the game, and hopefully, its success will encourage other developers to make more with their own twists on the gameplay.

1 – Towerfall Ascension

I mean, come on, did you really expect anything else?

Towerfall Ascension placed third in my 100 Favourite Games series, and one of the main reasons for that is because the local multiplayer battling is hands down the most fun experiences I’ve had playing games. It’s easy enough to learn that anyone I’ve played it with you is at least somewhat video game literate picks it up within their first few times playing and from there the possibilities are endless.

The game moves at such a fast pace and yet the level of tension can reach a fever-pitch when a match is close. The precision you can achieve in terms of movement and shooting is incredible and will lead to some of the most exciting near-misses you’ve ever seen. Each different arena design gives you new tactics as you find the best way to place yourself at an advantage. You can stay still and try to outsmart your opponent and they come for you, or you can keep constantly on the move to come at your opponent from as many angles at once as possible. All the while you’ve got to be thinking about your opponent’s positioning, and also where you’re shooting your arrows, as you’ll need to pick them up again if you miss.

On top of that, the game offers a huge amount of variants to mix the game up and keep it fresh, even hundreds of hours in. You can create some crazy and hilarious matches using them that will keep you laughing even watching the replays long after the fact. It’s able to make me laugh hysterically, feel like a God of gaming and create fond memories all in one package. It’s something truly special and easily the best multiplayer mode I’ve ever played.

And there you have it! Thank you very much for taking the time to read this. Please, let me know what your favourite multiplayer games are, either in the comment below or on Twitter @10ryawoo! Finally, make sure to come back this time next week, where the end-of-year lists begin with my favourite AEW matches of the 2020!