My 100 Favourite Games of All Time (90-81)

We’re back again! Counting down another 10 games that I adore.

If you haven’t read the first instalment in this series, please do so here, where I explain how I’m judging these games.

Let’s not waste any more time!

90- Antichamber

Release Date: 31st January 2013
Developer: Demruth
Publisher: Demruth
Platforms: Windows, Mac, Linux
Metacritic Average: 82%

It’s a game about…ummm…mindfucks?

Antichamber is such a hard game to talk about because saying pretty much anything would ruin the experience. It’s one of those games that I think you should go into as blind as possible, because the more you know, the less of an effect it will have with you.

Antichamber is a game that sits you down, shows you the basics of its puzzle mechanics, and then proceeds to fuck with your head for an hour until either break through the game or the game breaks you. It’s a game where genuinely nothing is at it seems, as corridors change the moment you turn your back and the rules of the world are so fluid they may as well be non-existent.

It’s the kind of game that I love more for how impressively it was conceptualised and built, more than how it actually plays. Coming up with puzzles like the ones in Antichamber seems like an impossible task. How do you take the most random of elements and connect them into a puzzle? How do you create a world that changes on a dime, but still remains consistent the entire playthrough? Most importantly, how do you take any of those elements and turn them into an entirely solvable puzzle game? I couldn’t even begin to answer these questions, but Antichamber already has.

Just go and play Antichamber and you’ll see exactly what it means.

89 – Super Smash Bros Ultimate

Release Date: 7th December 2018
Developer: Bandai Namco Studios, Sora Ltd.
Publisher: Nintendo
Platforms: Nintendo Switch
Metacritic Average: 93%

It’s a game where your favourite Nintendo characters all beat the ever-loving shit out of each other.

The appeal of Smash Bros is so simple that it was always destined to be a success. It’s the classic playground debates of “Who would win in a fight between…?” Nintendo takes beloved characters from all over the gaming world (not just their own IPs) and throws them into a world where they all coexist…when they’re not using their unique abilities to beat each other’s brains out.

The feel of the gameplay is incredible. ‘Casual Fighting Game’ doesn’t sound like it should be possible, but that’s precisely what Smash Bros is. Anyone can pick up Smash Bros and do ok at it once they’ve got the hang of the controls. At the same time, it has enough depth to it that taking the time to learn advanced strategies and grow your skill at the game is a fun and rewarding experience.

I don’t know how Nintendo was able to create a style of gameplay like that, but that’s what Nintendo seems to be good at; creating games that are simultaneously for children and the most skilled gamers in the world.

88 – Need for Speed: Most Wanted (2012)

Release Date: 30th October 2012
Developer: Criterion Games
Publisher: Electronic Arts
Platforms: Xbox 360, Playstation 3, Playstation Vita, Wii U, Windows, iOS, Andriod, Kindle Fire
Metacritic Average: 86%

It’s a game about driving around a city stealing cars.

One thing you’re not going to see very much of in this series is racing games. Not because I think they’re bad, some of them are extremely impressive, but because they’re not the kind of games that capture my attention for very long. Maybe it’s because I know next to nothing about cars, but for the most part, I don’t get enjoyment out of driving around the same tracks over and over with a few different cars and even when I’m playing with friends, I only tend to get a kick out of more basic ones like Mario Kart

As you probably realised though, Need For Speed: Most Wanted is an exception to that rule. I admit, its racing mechanics are nothing special, and its open-world has been done by plenty of other racing games before and since. What it can do though, is strike a perfect balance between races that are brief enough to avoid getting boring and an open-world with enough to do that getting between each race is loads of fun.

The system of finding cars out on the streets and jumping between them to unlock new ones is such a fun system that taps right into that collectors/completionist part of my brain. Whenever I’d find a new car out in the world, it was a sweet little thrill, and I was excited to try out some races with it.

As well as all of that, some scenarios like police chases could get crazy. There were plenty of times throughout the game where I’d howl with laughter after watching a police car bounce off my roof, off a bridge and into the ocean. Even though I don’t think its mechanics are anything special, it was still able to provide me with a fantastically fun time as I drove around the city, which is good enough for me.

87 – Nidhogg 2

Release Date: 17th August 2017
Developer: Messhof
Publisher: Messhof
Platforms: Playstation 4, Nintendo Switch, Windows, Mac
Metacritic Average: 80%

It’s a game about sword fighting someone just like you so you can be eaten by a giant worm.

So-called ‘couch’ games are among my favourite genres. When a game gets it right, it has created some of the best social experiences of my life. I think the key to a good couch game is a simple concept that anyone can pick up quickly, but it also doesn’t get tired after a couple of plays. Nidhogg is pretty much the archetypal example of this formula.

The idea is easy for anyone to pick up straight away – you have to kill your opponent over and over again to run to the opposite side of the map – and the controls are easy to pick up. You wouldn’t think such a simple formula had such significant playability value, and if you were playing against an AI it probably wouldn’t be all that fun. However, when you’re playing against another person, of any skill level, it can be a tense and brilliant game.

The constant back and forth pushing creates matches that last ages and are tense and exciting for the entirety of their run times. The moment when you finally break through is a rush of adrenaline as you make a mad dash for victory, while your opponent now has to frantically work out a way to stop you. It’s a gameplay loop that has so much subtle variation to it that I never get tired of it, which is precisely was a couch game should be.

86 – Stacking

Release Date: 8th February 2011
Developer: Double Fine Productions
Publisher: Double Fine Productions, THQ
Platforms: Xbox 360, Playstation 3, Windows, Mac
Metacritic Average: 84%

It’s a game about solving puzzles with sentient Russian Dolls.

Allow me to introduce you to the beautiful world of Stacking, which may be the most intricately designed world the puzzle genre has ever seen. The basic concept of the world is that everyone is different sizes of Russian Dolls, and if you sneak up behind someone who is one size above you, you can jump inside them, control them and use their abilities. Disturbing implications of that aside, it may be the most genius puzzle mechanic I’ve ever seen.

It creates fantastic opportunities for puzzle solving, as you can stack up various dolls with various abilities all together to access certain areas or trigger a chain of events. Stacking has every element of the puzzle-solving weaved into the world so carefully that the atmosphere throughout the game is incredible. Not only that, but every puzzle has a plethora of solutions. Stacking weaves the exploration of its world into the core of the game, making the world-building and puzzle-solving blend into one cohesive experience.

It’s a unique concept for both a puzzle game and a game world – both of which are becoming rarer by the day – and it absolutely gets the most out of what it brings to the table.

85 – Sonic Chronicles: The Dark Brotherhood

Release Date: 25th September 2008
Developer: BioWare
Publisher: SEGA
Platforms: Nintendo DS
Metacritic Average: 74%

It’s a game where you gotta go…and do an RPG.

So here’s where we get to the first instance in this list where we get to a game that, from an objective standpoint, isn’t one of the best; but this is a list of my favourite games, not the best, so it goes in here.

A Sonic the Hedgehog RPG is such an obvious idea, you wonder why it hasn’t been done multiple times before or since. Sonic has a vast cast of characters, which is perfect for the JRPG genre, not to mention that Sonic’s whole level-design philosophies rely on bright, colourful and wildly varied terrains. As it stands, Sonic Chronicles is the only Sonic RPG we’ve ever gotten, and I wish it had taken off because I think it’s brilliant.

The exploration of the varied environments is fun, and you get to use a considerable portion of Sonic’s cast throughout the adventure. The game makes good use of the DS’s touch screen mechanics but doesn’t go overboard with it and risk making it a chore. The battling isn’t the most complex, but there’s enough strategy weaved into it that you’ll have to give every turn some thought before you act. I also think the writing is really good for a Sonic game. It’s nothing spectacular, but it tells a compelling story and even throws in a few meta-jokes in here and there.

Maybe I’m just being blinded by nostalgia, but for all this game’s flaws, I think it hit on a satisfying formula (which ended on a cliffhanger, by the way) that I’d like to see more of one day.

84 – Mark of the Ninja

Release Date: 7th September 2012
Developer: Klei Entertainment
Publisher: Microsoft Studios
Platforms: Xbox 360, Xbox One, Playstation 4, Nintendo Switch, Windows, Mac, Linux
Metacritic Average: 91%

It’s a game about sneakily murdering everybody…or nobody depending on how you feel.

A 2D stealth platformer isn’t anything unique on the indie market, but Mark of the Ninja doesn’t worry about being unique to stand out, instead, it just stands out by being the absolute best at what it does.

The sense of focus in Mark of the Ninja is outstanding. It’s a game that understands that its stealth mechanics are all it needs to be fantastic, so refines those mechanics to near-perfection. Your abilities, items, UI and combat ability (or the limitations thereof) all serve the central purpose of being quick, efficient and above all, stealthy. Every step you take will give you vital information to work out how to get through a room. Sound is very clearly visualised, guard’s cones of vision are clear and strict, while your limited combat capabilities push you to the more challenging, non-violent solution.

Few other games can take the essence of being a silent killing machine and turn it into what more closely resembles a strategy game. Still, Mark of the Ninja manages to make every single action satisfying to perform.

83 – Worms Clan Wars

Release Date: 15th August 2013
Developer: Team17
Publisher: Team17
Platforms: Windows, Mac, Linux
Metacritic Average: 73%

It’s a game where Worms take turns blowing each other up.

You can argue all day about which Worms game is the best and, to be honest, they all have their charms, but I think that Clan Wars was the game that refined the 2D Worms formula to the best iteration we’ve had so far.

I adore the turn-based strategy genre in all its forms (as you’ll see later in this series), but it does mean that there’s a lot of games out there vying for my attention. This generally means I only have one or two games that fit into each role for what I want from the genre. For example, I have one or two 4X games that I like or squad-based tactics games. While they all fall under the ‘turn-based strategy’ umbrella, they apply the genre in very different ways.

Worms fits into these roles as my go-to ‘casual’ turn-based strategy game. It’s the one that I go to when I’m feeling like I want to play a bit of strategy, but don’t want to spend an hour or more staring at my screen mulling over hundreds of possibilities. That’s what I think I love about Worms the most, it takes a typically quite complex genre and boils it down to its simplest elements, making a fast-paced and fun game.

Where most other strategy games will have you balancing countless factors as you push towards your goals, Worms only gives you a few things to think about. These things include: Where is your worm? Where is the worm you want to blow up? Which over-the-top weapon are you going to use to bring about their destruction? THAT’S IT, and it’s brilliant.

82 – Just Cause 3

Release Date: 1st December 2015
Developer: Avalanche Studios
Publisher: Square Enix
Platforms: Playstation 4, Xbox One, Windows
Metacritic Average: 74%

It’s a game about explosions.

Just Cause is a series that I’ve become less and less enthused with over the years, but I still think there’s a base level of enjoyment there every time I play. I didn’t like Just Cause 4 very much because it shifted focus to something I didn’t really care for, but Just Cause 3 knew what the franchise was best at and rolled with it.

Making every base a checklist of things to blow up was great, and some of the most fun moments I can remember playing games have been while trying to find the most creative ways to blow a base to pieces. That’s the thing about Just Cause, and why it can be quite divisive. It’s because if you play it as your standard AAA open-world game, just doing what you’re told, then it’s not the most fun experience. The fun comes in when you let your mind wander and realise that the game is a sandbox for the most mental stuff to happen.

The whole world is specifically designed to be more of a toybox for you to mess around with. It gives you plenty of tools that are specifically designed to interact with the environment in weird and exciting ways and depending on how you tackle every challenge, it can be an extremely dynamic experience.

Not only that, but it provided players with the wingsuit, which is one of my favourite methods of traversal in gaming history. The entire landscape is designed to work perfectly with the wingsuit, as you use the grappling hook to drag yourself along it can be so satisfying to glide over the terrain in the perfect way to make an excellent feeling method of moving around the world, no vehicle required.

81 – Sonic Generations

Release Date: 1st November 2011
Developer: Sonic Team
Publisher: SEGA
Platforms: Playstation 3, Xbox 360, Nintendo 3DS, Windows
Metacritic Average: 77%

It’s a game where you gotta go fast…multidimensionally.

I’ll be the first to stand up and say that 3D Sonic games have their flaws and I will always prefer their 2D counterparts. However, that doesn’t mean there’s never been a good 3D Sonic game. I can’t deny that Sonic Adventure 2 is the most popular of the 3D Sonic games, but my personal favourite is undoubtedly Sonic Generations.

Firstly, the readdition of the classic 2D Sonic levels was a brilliant touch. It didn’t quite have the same feel as the original games, but I think Generations’ reimagining of the 2D platforming mechanics made for a fun experience. The nostalgia factor was prominent, not just with the mechanics, as I’ve already discussed, but with the levels too. They picked one level from every major Sonic game, and it was a wonderful trip down memory lane, seeing how beautiful some classic locations could look with the modern art style.

Meanwhile, the 3D platforming mechanics were, for my money, as good as they’ve ever been throughout the franchise. By this point in time, SEGA had made many, many mistakes with their 3D platforming mechanics and this game finally polished everything to the point where I believe it will hold up far into the future. The sense of speed and momentum was fast and snappy, the levels were designed in such a way that didn’t go too far to hamper your speed. Instead, it provided you with a series of quick challenges, where the punishment for failure was usually only being forced to take a slower path.

Generations did a wonderful job on iterating on the progress the series had made with Colors & Unleashed, combining it with Sonic’s gameplay routes to create the most complete feeling modern Sonic game to date.

So there you have it, 10 more awesome games in the bag! Thank you very much for taking the time to read this post, if you haven’t read the first one already, then please do so here. Please, let me know what you think of these games, either in the comment below or on Twitter @10ryawoo. Finally, make sure you come back here this time on Saturday, where I’ll be covering Money in the Bank cash-ins and their subsequent title reigns!

My 100 Favourite Games of All Time (100-91)

This list was a long time in the making, and finally, it’s here.

Throughout the summer, I’m going to be running down my top 100 games of all time. This isn’t designed to be a definitive ‘greatest’ or ‘most important’ games list, this is going to be personal to me. The only thing that determines what position each game gets on a list is how much I enjoyed playing it. It’s that straightforward.

Some quick background on my gaming history, I’ve only ever owned the following platforms: PC, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Xbox 360 & Nintendo Switch. So, if a game didn’t come out on any of those platforms, I didn’t play it. I recently picked up a PS4, but I haven’t had a chance to play much yet, so don’t expect to see those games on this list.

My usual restrictions on ‘no early access’ doesn’t stand for this one, they’re totally free to go in regardless. The only restriction I’m putting on it is games that I played for the first time in 2020 will not be on this list. My opinion on how much I enjoyed a game tends to shift as I get some distance from it, so I will be covering those in my usual end-of-year lists, instead of including them here.

Finally, before we start. Although this first list is coming out in the usual Saturday time slot, I’m going to be releasing the rest on Wednesday every week, so I can still cover all the other stuff I like to cover on this blog. This also has the happy (and entirely planned) coincidence of meaning the final instalment will release on my birthday.

That’s all the explanation, now onto the games!

100 – GeoGuessr

Release Date: 9th May 2013
Developers: Anton Wallén, Daniel Antell, Erland Ranvinge
Platforms: Web Browser

It’s a game where you work out where you are.

A lot of casual games, such as Candy Crush and Angry Birds, sell themselves on being ‘accessible by anyone’, but I’m not entirely sure that statement is quite true. I think some people wouldn’t quite understand why they’re doing the things they’re doing in games like that, and the attitudes presented in those games can be quite a lousy representation for someone new to the medium.

GeoGuessr is what I would describe as the best possible introduction to video games. The concept is so simple, you’re in a place on the Earth, you have to wander around it and work out where you are. Not only is that easy for anyone to understand, but it brings to the table the core of what video games are supposed to be about, problem-solving. It’s an interesting little toy to use on your own, but where it really shines is when you get a bunch of people involved to start discussing and debating it with you.

GeoGuessr is a game where absolutely everyone can get enjoyment out of it. I’ve played it with my younger siblings, my older relatives and friends similar ages to me and all of them had a fun time playing it. It’s a concept that’s so immediately graspable by just about anyone, and it allows you to put to use the general knowledge that we all gain about the world during our lifetimes.

99 – Toybox Turbos

Release Date: 12th November 2014
Developer: Codemasters
Publisher: Codemasters
Platforms: Xbox 360, Playstation 3, Windows
Metacritic Average: 78%

It’s a game about toy cars trying to murder other toy cars.

Toybox Turbos took did something quite rare to see in the modern gaming climate, even on the indie scene, which is that they took a form of gameplay that hadn’t been used for almost a decade, breathed new life into it, and managed to create a game better than the original.

Trying to top Micro Machines was going to be quite the task, but the developers of Toybox Turbos managed to replicate the gameplay feel almost perfectly. Then they piled tonnes of charm in the visual design onto it, and you’ve got yourself a winner. It creates the beautiful style of couch co-op that I absolutely love where the learning curve isn’t very steep at all. There’s also a pretty low skill ceiling, which means anyone new picking up shouldn’t have much trouble defeating more experienced players.

Toybox Turbos is one of those rare gems that take an old formula and polishes it up to work in a modern setting. It keeps the sense of fun the original formula had while throwing in a new visual style that ramps the charm through the roof.

98 – Counter-Strike: Global Offensive

Release Date: 21st August 2012
Developer: Hidden Path Entertainment, Valve Corporation
Publisher: Valve Corporation
Platforms: Xbox 360, Playstation 3, WindowsMac, Linux
Metacritic Average: 83%

It’s a game where you shoot some dudes.

I’m not the biggest fan of dude-shooting games. They tend to get a bit repetitive for me, and they’ll often drive me away. However, I can’t deny that I occasionally get that itch to play a game where I’ve just got to do some simple dude-shooting and not worry about much else. When that time comes, CS:GO is the game I get to scratch that itch.

The shooting is nice and tight, the guns are surprisingly precise, and there’s a good variety on offer. There’s more skill to it than many other shooters I’ve played, but when I’m playing it casually, I don’t feel constantly pressured to be hyper-aware or always being competitive. Honestly, I have just as much fun wandering around aimlessly shooting at bots as I do playing real matches.

I wouldn’t regard CS:GO as anything special, but I can’t deny that I do have fun whenever I decide to boot it up once a month or so.

97 – Tetris

Release Date: 6th June 1984
Designer: Alexey Pajitnov
Platforms: If it exists, you can play Tetris on it

It’s Tetris.

I don’t care what anyone says, Tetris is brilliant. It’s wonderfully compelling and a little bit addictive. There’s nothing revolutionary or particularly unique about Tetris, and if I’m honest, I can’t really describe why I like it so much, I just do.

I don’t really think there’s much more I can say about it, Tetris is brilliant because it’s Tetris, and that’s all there is to it.

96 – Liero

Release Date: 1st January 1998
Developer: Erik Lindroos
Platforms: Windows, Mac, Linux

It’s Worms but in real-time.

A pretty straightforward, but surprisingly engaging windows game here, as Liero was a game that fully embraced the chaos of what the Worms games could be.

For one thing, there was a wide variety of weapons that could make any game quite tense. The AI wasn’t the smartest, but it was still good for a game, although playing against another person was always much more fun. The mechanic of having to manually dig through the terrain to get to each other is genius, as it means that you’re almost entirely in control of the map. Given that almost every weapon affects the terrain, you’re continually having to think of the consequences of every move, giving the game a surprising amount of strategy.

What really makes this game stand out, though, is the levels of customisation you can give to each time. You can change the amount of blood produced (all the way up to 500%, which is insane) and you can customise your health to insanely high degrees. Easily the best setting is the one that lets you change the reload speed, as you can change it all the way down to zero, meaning there are no reloading times. At this point, every weapon in the game become a ludicrously powerful tool of mass destruction that could obliterate the whole map in seconds.

It’s stupid, ridiculous and insane amounts of fun.

95 – Democracy 3

Release Date: 14th October 2013
Developer: Positech Games, Red Marble Games
Publisher: Positech Games, Tri Synergy
Platforms: Windows, Mac, Linux
Metacritic Average: 70%

It’s a game about being the government.

Democracy teaches you a lesson, a lesson in why the people in power do the things that they do. When you see a politician do something that seems to be totally against what they preach, Democracy shows you why the people in power do things like that by forcing you to become that person. You can absolutely play Democracy by just changing everything to be exactly how you personally want the world to work, but it won’t go well. You’ll end up driving the GDP through the floor, spiking crime to an all-time high or just upsetting enough people so that you lose you next election in a landslide, or worse get assassinated.

When playing Democracy, I found myself making decisions that go against some of my fundamental beliefs solely to keep the country afloat. Be it because putting a substantial tax on something because it makes up the extra money we need in our budget or because banning something I think is fine will make the majority of people very happy. CGP Grey’s ‘Rules for Rulers‘ video touches on a lot of these points, but Democracy is a game that shows it to you in action.

Not only is Democracy quite a fun game if you have the patience to bury yourself in it, but it will also help teach you things about how the government works, and what exactly is going on in the minds of those in power.

94 – Mini Metro

Release Date: 6th November 2015
Developer: Dinosaur Polo Club
Publisher: Dinosaur Polo Club
Platforms: Playstation 4, Nintendo Switch, Web Browser, Windows, Mac, Linux, Andriod, iOS
Metacritic Average: 89%

It’s a game about designing underground train networks.

Mini Metro is a constant balancing act, one that will inevitably spiral out of control, and it’s your job to prevent that spiral for as long as possible. Everything about Mini Metro draws me into it. I’m not one of those Brits who’s in love with the London Underground, but the aesthetic design of the game is an endearing one. It had all the charm in the world, and it’s also an excellent way to display all of the information the game needs to display.

It creates a slightly strange style of puzzle, where you’re not presented with the whole puzzle right at the start, but rather the puzzle slowly forms throughout the game. This kind of puzzle design forces the player to form solutions that aren’t necessarily efficient in the long-run but work for the moment they are presented to you. In that sense, it’s almost like a game that teaches you how to be good at ‘bodge-fixing’ things. Sure, that line you’ve just made will be overcrowded in a couple weeks, but it’s working right now and ‘right now’ is all you’re concerned about.

It means that every puzzle is different every time you play it, and gives the game replayability value that puzzle games don’t often have. Games very rarely use the player’s own inefficiency against them, but Mini Metro creates a scenario that tricks you into making long-term mistakes, without it feeling like the game is deliberately screwing you over.

93 – Organ Trail: Director’s Cut

Release Date: 9th August 2012
Developer: The Men Who Wear Many Hats
Publisher: The Men Who Wear Many Hats
Platforms: Playstation 4, PlayStation Vita, Nintendo Switch, Web Browser, Windows, Mac, Linux, Andriod, iOS, Ouya
Metacritic Average: 86%

It’s a game where everyone dies of dysentery while you shoot zombies.

Plenty of classic games have been remade and had various adaptations made over the years. Games like Tetris, Pacman and Pong have had too many clones or ‘new takes’ on them to count, but Oregon Trail has never really had that. I don’t know if because it was an educational game, or it just wasn’t popular enough to warrant it, but I don’t think I’d ever seen an attempt at adapting Oregon Trail until this came along.

At face value, Organ Trail takes the gameplay or Oregan Trail, makes a few modernisations and sets it in a zombie apocalypse, except it goes deeper than that. Not only does Organ Trail update the nuances of the gameplay, but it also looks to expand upon it and gives much more replayability value with a massive variety of events and missions you can partake in. Not to mention keeping your crew alive.

All the while, it keeps that feeling of going on a journey and caring about the characters that you created by giving stupid names because you thought it would be funny. It taps into what was compelling about the original Oregon Trail and expands upon it, which is perfect for a homage game like this one.

92 – Westerado: Double Barrelled

Release Date: 16th April 2015
Developer: Ostrich Banditos
Publisher: Adult Swim, Cartoon Interactive Group Inc
Platforms: Xbox One, Windows, Mac
Metacritic Average: 80%

It’s an old western murder mystery.

That sentence alone should be enough explanation as to why it’s on this list, but here are the details.

Westerado gives you a very simple premise that slowly expands over the course of the game. You get taught how to shoot, and then your family gets murdered and you have to find out whodunit. The murderer could be pretty much any random guy wandering about the world, but how you figure it out is the key.

You go around the world doing favours for people in exchange for information. You get told little details about the man bit by bit. These could be what shape his hat is, or what colour his bandana is. Then once you’ve got your full description, you find his location and hunt him down. The game presents itself, both in its narrative and gameplay, like it’s an old western, to create something genuinely unique.

91 – Bejeweled 3

Release Date: 7th December 2010
Developer: PopCap Games
Publisher: PopCap Games
Platforms: Xbox 360, Playstation 3, Windows, Mac, Nintendo DS, iOS, Android
Metacritic Average: 82%

It’s a game where you make the colours line up.

Once again, I don’t really think this one needs much explaining, it’s the game that you play when you don’t want to play anything. Sure, it has various modes of gameplay that change up the formula in exciting ways, but that doesn’t really matter. It’s the game where you swap the colours to make the colours match, and that is in some way useful.

Also, while it didn’t invent the formula, it certainly popularized it to the point where King could take that exact same formula and make one of the most popular mobile games of all time, so it’s got to be doing something right.

And there you have it! Thank you very much for taking the time to read this post. Please, let me know what you think of these games, either in the comments below, or on Twitter @10ryawoo. Finally, make sure you come back here on Wednesday for the next entry in this series!

10 Powerful Pokemon That Are World Champions

While Pokemon has spent the past twenty years enveloping kids and adults alike with its bright & colourful world, exciting battles and storytelling charm, everyone’s favourite creature capturing franchise has accrued a wide range of different types of players. Some want to just play through the story and use Pokemon they like the look of; some want to follow the series’ slogan and catch ’em all, and those who like to spend countless hours resetting their game over and over to get a Mewtwo that’s green instead of pink.

Which of those groups I’m a part of isn’t important (although my green Mewtwo will wipe the floor with whatever pathetic pink monstrosity you throw my way). However, others take things a significant step further. Not content with merely defeating each game’s champion and entering the Hall of Fame, some players go out into the real world with their Pokemon to battle anyone they can find to prove that they are the very best, like…you know the rest. Eventually, these competitions between trainers were formalised, and 2009 saw the video games series (referred to as VGC) join the Trading Card Game at the official Pokemon World Championships, using a 4 v 4 double battle format.

Naturally, with almost 900 hundred different Pokemon in the franchise, not all of them are going to have the power or skill that it takes to be a part of a world champion team and as such, a select few Pokemon have risen to the top. These Pokemon rose to the top and have claimed a spot of a world championship-winning team during their lifetimes. We’ll also be looking at teams that made it to the top 8 (quarter-finals). Be it because they dominated the metagame for a short space of time, or endured through the years as a staple of the scene, these are the 10 powerful Pokemon that are world champions.

I’d like to thank smogon.com and False Swipe Gaming on YouTube, as this is where I got the majority of my research from.

10 – Tyranitar

One of the most fragile Pokemon on this list, Tyranitar is much like any good video game boss in that it has a big glowing weak spot in the form of Fighting-type Pokemon. Not only does Tyranitar’s Rock and Dark typing give it a 4-times weakness to them, but it doesn’t possess any kind of reliable move in its arsenal to deal with them.

Tyranitar’s main strengths come from its ability. The most prominent ability for this pale green monster uses Sand Stream to kick up a sandstorm as soon as it enters the field. This boosts Tyranitar’s defences and deals some all-important chip damage to any non-Rock, Ground or Steel-type Pokemon the field. Backing this up with moves like the forceful Crunch and Rock Slide – the latter of which can deal damage to both opposing Pokemon simultaneously – was the perfect way to make use of Tyranitar’s exceptionally high attack stat. Not to mention, it was always packing a Low Kick to deal with otherwise troublesome Steel types.

Tyranitar’s standout year competitively was 2012. It featured in five of the teams to make top 8 at the world championships that year, including helping the USA’s Ray Rizzo claim his third world championship. While its popularity has notably decreased since then, thanks to weather effects becoming less critical to the metagame, Tyranitar has still made sporadic appearances over the years. Most recently helping Roberto Porretti reach 7th place in 2018.

Tyrantitar is an undoubtedly flawed Pokemon having a whole host of weaknesses to common types. Still, it makes up for it with a fantastic ability and a whole truckload of powerful attacks that make this Pokemon one that can never be underestimated.

9 – Bronzong

From a Pokemon who has popped up on a few teams every year, to one that absolutely dominated a single year of VGC.

After a few sporadic appearances in the early days of VGC, Bronzong disappeared in the background and was very rarely, if ever, featured in high-placing teams as it was outclassed in its support role by incredible Pokemon like Cresselia. This begs the question, in 2016, why on Earth did it feature on 7 out of the top 8 teams, including world champion Wolfe Glick’s?

It was quite simply a beneficiary of the other Pokemon that ended up being featured heavily in the 2016 metagame. This was the first season since 2010 where “restricted Pokemon” like the cover-legendaries were allowed to feature on competitive teams. One of the most popular of these Pokemon was Xerneas, which had the ever-resilient Fairy type and an incredible buffing move in the form of Geomancy. Luckily for Bronzong, it was an almost perfect counter to the legendary of life. It’s rare Steel & Psychic typing made it quite the tough Pokemon to crack, especially against opposing Fairy types, which it could absolutely wreck with a well-placed Gyro Ball.

That wasn’t all it did though, as its primary role on the team was to set up Trick Room, which is a move that turns the speed-calculations on its head and allows the slowest Pokemon on the field to move first. This was a crucial factor to victory in a metagame littered with fast Pokemon like Salamence, Gengar and even Rayquaza. It could even run a move like Hypnosis, to prevent those Pokemon from moving entirely, or use Skill Swap on it’s allied Primal Groudon/Kyogre to keep the beneficial weather effects in play while the Primals make the switch out of battle.

Although Bronzong has seldom been seen in VGC before or since the 2016 season, during that one season, it was almost mandatory to have if you wanted to land yourself a high placement. In the long-run, it will always have Pokemon that do its job better, but it absolutely proved that all it takes is the right set of circumstances to launch any Pokemon into the forefront of the metagame.

8 – Incineroar

One thing that is abundantly clear when looking through the history of competitive VGC is that starter Pokemon do not make good competitive team members. Their relatively even stat balance often makes them perfect for running through the singleplayer game, but relatively unviable for the much harsher climate of competitive play. So what makes Incineroar different?

First of all, the Dark-type is a huge boon, as it gives it access to some fantastic competitive moves. These can include moves like Snarl that lower the opposing Pokemon’s Special Attack, or Knock Off which can rid opposing Pokemon of their held-items, which are often crucial to a Pokemon’s survival in battle. The moves that were key to any Incineroar set, however, were Fire Blast, which could deal out massive Fire-Type damage, and Fake Out, which was guaranteed to immobilise its target on that turn if it hit.

Combine this with its Intimidate ability – an ability that lowers the opposing Pokemon’s attack when Incineroar enters the field – and you’ve got yourself the perfect support Pokemon. It’s able to keep its partner in the fight by stalling out opponents and perfectly countering some of the most prominent and powerful Pokemon in the Sun & Moon metagame, including Aeigislash, Celesteela and even the all-powerful Cresselia.

As such Incineroar has seen huge usage since its Intimidate ability set was released in 2018. It featured on five of the top 8 teams in 2018 and seven in 2019, featuring in the 1st place team both times.

Incineroar was able to prove that starter Pokemon are more than just fodder for the singleplayer game and fond childhood memories, but could wreck shop on the battlefield too.

7 – Amoonguss

Another Pokemon here that has seen scattered usage throughout the years, Amoongus is one of those support Pokemon that never truly goes away.

Spore and Rage Powder are the moves that have been key to Amoonguss’ success over the years. Spore is a move with 100% accuracy and is guaranteed to put the opposing Pokemon to sleep, which is an incredibly powerful thing to have in your arsenal. Meanwhile, Rage Powder forced all attacking moves (not counting spread moves) to target Amoonguss, allowing it to easily protect it’s partner while it dealt out all of the damage.

It had options when it came to its abilities. It could run Effect Spore, which had a chance to inflict a status effect onto any Pokemon that attacked it, or Regenerator, which let it restore one-third of its health when it switched out of battle. While Effect Spore was run for its early seasons, in the years since, high-ranking Amoonguss players have almost exclusively Regenerator sets. This makes it a bulky support Pokemon that can restore its health whenever it wants to, which is a giant boon to controlling the pace of any battle.

Amoonguss’ presence in VGC is quite wide-spread, but also somewhat scattered. It featured on three of the 8 teams in 2011, 2013 & 2019, while taking a spot on a whopping six teams in the 2015 season. It also claimed the world championship in both 2013 & 2015.

Amoonguss ended up being one of those support Pokemon that competitors in VGC just keep coming back to. It has some pretty clear counters, which is why it isn’t seen every year, but when the metagame allows for Amoonguss to flourish, it will always have a noteworthy spot to fill on a team with world championship aspirations.

6 – Thundurus

Arguably one of the most versatile Pokemon this list, Thundurus can fill just about any role you need it to, depending on how you build it.

With a lightning-quick Speed stat (pun definitely intended) and a Special Attack stat to die for, Thundurus could thrive as an all-out attacker. Running Thunderbolt as a robust attacking move made it hard to contend with. It could also carry Hidden Power Flying or Hidden Power Ice to deal with several Pokemon that would otherwise threaten it. Its speed made sure it’d always get to move first, save for a Trick Room which wasn’t overly common in the seasons where Thundurus saw its most prominent usage.

That wasn’t all Thundurus could do though, as it was also an ideal support Pokemon. It couldn’t dish out healing like other great supports, but it didn’t need to. Its ability, Prankster, gave all of its non-attacking moves priority, which meant that they would always execute first, even if the opposing Pokemon was faster. Combine that with access to a move like Thunder Wave and the opposing Pokemon would be lucky if they ever even got a chance to move before they were swept away by Thundurus’ partner. It could even run Rain Dance to control the weather if the team needed it.

Thundurus’ standout year was inarguably 2011, featuring on seven of the top 8 teams at that year’s world championships, including 1st place. It was most frequently partnered up with its fellow genie Tornadus, and the fair of them wrecked shop throughout the 2011 metagame. It’s usage dropped in 2012 when the enitre National Dex was allowed to compete in VGC, instead of just the Unova Dex. However, it still managed to find a spot on four top 8 teams in 2012 and three top 8 teams in 2013.

Its last hurrah was in the 2015 season, where it won itself a second world championship thanks to Shoma Honami using it as a part of his team. It held two top 8 spots in 2016 but was mostly unable to make an impact thanks to the presence of Primal Groudon & Primal Kyogre.

Even though the Primals were banned again for 2017, it faced a significant problem as there was a new Electric-Type Special Attacker on the scene that outclassed Thundurus in just about every way and that Pokemon’s name was…

5 – Tapu Koko

I won’t lie to you, this list is most legendary Pokemon from here on out.

Dipping back into the well of Generation 7 Pokemon now, Tapu Koko has seen almost total dominance over VGC since it burst onto the scene in 2017 and it’s clear to see why. It has a stupidly high Speed stat which allowed it to totally wipe the floor with the rest of the metagame, which ended up being full of pretty slow Pokemon. It was in a bit of trouble if it came up against a Trick Room team, but even then it had a few tricks up its sleeve to protect itself.

First of which was its ability, Electric Surge. This causes the terrain to become charged with electricity immediately upon Tapu Koko entering the field. Electric Terrain was an insanely powerful tool, as it boosted the power of electric type attacks by 50%, prevented any Pokemon on the ground from falling asleep. Finally, it made the move Hidden Power (a reasonably common move on a lot of Pokemon) the chance to paralyse its target. On top of that, it always ran Thunderbolt (chosen over the more powerful Thunder due to it’s higher accuracy) as a mighty attacking move. It also was backed up by Volt Switch, which allowed it to easily switch out of battle and refresh the Electric Terrain when it rejoined the fight.

Tapu Koko featured on a world championship-winning team in both the 2017 and 2018 seasons of VGC, featuring on seven of the top 8 teams in 2017 and four top 8 teams in 2018 and 2019. It had a great variety of allies over the years, although it was most commonly seen alongside Incineroar for an overwhelming display of attacking prowess.

4 – Garchomp

There are no frills on Garchomp, it’s just a big nasty bastard with more power than most Pokemon can handle. With an absolutely monstrous Attack stat, even the bulkiest of Pokemon have trouble standing up to Garchomp when it gets going. There’s nothing complicated about its moveset either. Garchomps main attacking moves are the devastating Earthquake, which damages every other Pokemon on the field that isn’t flying. It also packs Dragon Claw to cover anything that resists or is immune Earthquake, and even if a Pokemon resists both of those moves, Garchomp can also carry Rock Slide to deal with it.

It even has some defensive prowess too. Dragon and Ground is an incredible defensive type combination and while it’s HP and Defense stats don’t quite match up to its Attack, they’re certainly nothing to be sniffed at. It can even work its defensive capabilities into its moveset, as Substitute could be used instead of Rock Slide, to keep itself around on the field even longer than usual.

Garchomp’s usage in VGC has been a bit scattered throughout the years, although it is generally only missing from the metagame in years where ‘restricted Pokemon’ are allowed. It first made waves in 2012, where it features in three of the top 8 teams, including Ray Rizzo’s first-place team. Garchomp’s standout year was 2014, where it sat on five of the top 8 teams, including battling alongside Sejun Park’s legendary Pachurisu, which won him the world championship that year.

While more recently it has only seen two top 8 placements at the world championships (both in 2017), that’s not entirely representative of the force Garchomp has been on the metagame over the years. Even in the years where it didn’t reach any of the highest placements, it was still widely used amongst the community helping various competitors win regional and national championships respectively.

Garchomp is a Pokemon that needs nothing more than it’s pure power to be successful, which makes sense when you look at the absolute monster this thing presents itself as.

3 – Groudon & Kyogre

I’m giving these two the same entry because their careers in VGC have been heavily linked to each other in some way and their roles on teams are pretty similar in the grand scheme of things.

While Groudon & Kyrogre may not look like they’ve been used as much as many other Pokemon on this list, that is only because they’re classed as ‘restricted Pokemon’ which means that they have been banned from usage in all but three seasons. In 2010, which was their debut season, they were featured heavily. Their ability to control the weather upon entry into the field made them perfect for the format, as it meant they would always be switching in with an advantage.

Their solo typing combined with their substantial defensive stats made them great Pokemon to control the pace of a battle, as it was likely they’d be able to stick around in the fight for an incredibly long time. It would really put the pressure on the opposing team to find a way to handle it quickly, or risk getting swept away by the pair’s hard-hitting spread moves like Surf or Earthquake. As such both Pokemon were featured heavily at the world championships that year, with five of the top 8 teams featuring Kyrogre and six featuring Groudon. This included Ray Rizzo’s 1st place team, which made use of both of them.

Restricted Pokemon weren’t allowed again until 2016, and the metagame had shifted a lot by then. Mega-Evolutions were now running rampant, and there was plenty of brand new powerful Pokemon that threatened to put the weather duo out of a job. Then Omega Ruby & Alpha Sapphire came out and bestowed Groudon & Kyogre with a gift from the heavens…Primal Forms.

Primal Forms completely turned the metagame on their head and were vital for victory in the 2016 season for a couple of major reasons. Firstly, they didn’t take up a mega-slot. Under normal circumstances, there can only be one Pokemon per team that can mega-evolve in a battle. However, the Primal Forms triggered automatically upon entry, provided they were holding the right item (Blue Orb for Kyogre, Red Orb for Groudon). This meant that you could run a different Mega-Evolved Pokemon alongside them, essentially allowing you to have two Mega-Evolved Pokemon in every battle.

With them came some genuinely incredible abilities. Kyogre’s Drizzle ability became Primordial Sea, which prevented attacking Fire-Type moves from doing any damage whatsoever. Meanwhile, Groudon’s Drought ability became Desolate Land, which prevented attacking Water-Type moves from doing any damage whatsoever. As you can imagine, this led to tense battles for control over the weather, as one of those weather conditions would prevent the opposing legendary from executing their signature move (Origin Pulse for Kyogre, Precipice Blades for Groudon). This factor ended up dragging Mega-Rayquaza into the metagame, as its ability, Delta Stream, was able to remove both of these weather effects.

Both Pokemon were all over the 2016 & 2019 seasons, which were the only two that Primal Kyogre & Groudon have been allowed to compete in as of 2020. In 2016, Kyogre saw a bit more useful than Groudon, claiming five slots in that year’s top 8, including 1st. Meanwhile, Groudon only managed three, just missing out on the top slot at 2nd place. However, in 2019, the situation was flipped on its head as this time Groudon was the one to claim 1st place, while Kyogre’s highest placement was only 3rd.

The only thing holding back Kyogre and Groudon is how infrequently they’ve been allowed to take part in VGC. Although, it’s clear as to why that’s the case, as any season where they’ve been allowed to take part, they’ve absolutely dominated the competition and have become must-haves for anyone with world championship aspirations.

2 – Landourus

I wonder if Game Freak meant for the genies to be this powerful when they made them?

First of all, it’s typing is incredible. Being the odd combination of Ground and Flying-Type gives it not one but two immunities; Electric and Ground-Type attacks won’t even scratch it. While there are better defensive Pokemon, its defensive stats are still high enough to give it some staying power. Surely with access to amazing moves like Earthquake and Rock Slide, it would be a sure-fire hit for VGC right? Well…not at first.

For the first couple of years after debuting, Landourus didn’t actually make any top 8 placements at the world championships. The problem was, there were just other Pokemon than could do its job better. Between Terrakion, Krookodile and Garchomp, there wasn’t much reason to pick Landourus over any of them.

UNTIL…

In 2012, Pokemon Black 2 and White 2 released, which gave each of the genies (Thundurus, Tornadus & Landorus) brand new “Therian Forms”. While the other two genies ended up not using theirs much over the years. Landorus, on the other hand, became terrifying. It’s Attack stat got boosted to 145, which is one of the highest for any non-Mega Evolved Pokemon. At this point, Landorus dominated.

At first, in 2013 it made four of the top 8 spots at the world championship. That was nothing, however, compared to the 2015 season, where Landorus’ Therian Form featured in all eight to the top 8 teams that year; a feat that no other Pokemon has ever achieved as of 2020. That wasn’t even the end of its dominance, as it persisted into the 7th generation. It most recently featured on six of the top 8 teams at the world championships in 2018.

Landorus got off to a bit of a rocky start, but once the Therian Form came along, there were few Pokemon that stood any chance of stopping it. It has almost unrivalled attacking power and a type combination that is both unique & exceptionally useful.

1 – Cresselia

To put it simply, Cresselia is the ultimate support Pokemon.

The first point in its favour is it’s exceptionally high HP and Defence stats. The solo-Psychic typing means that it doesn’t have a great deal of weakness, and its Levitate ability grants it immunity from the ever-present and potentially devastating Earthquake. The long and short of it is that once Cresselia is out on the field in a battle, it can stay there pretty much as long as it wants to, with its opponent having to scramble to find a way to get rid of it. This is because if the opponent doesn’t find a way to remove it from the battle quickly, it could very well wreak havoc.

As for the ways it can wreak havoc, they vary. The most commonly used set is the Trick Room set. Using Trick Room to allow the slowest Pokemon the field to move first is a great asset that almost always puts Cresselia in control of the pace in the battle. From here it can be loaded up with a bunch of great support moves, and there’s honestly so many to choose from. It has its choice of Light Screen or Reflect, which reduces the power of opposing attacks and usually carries Helping Hand to boost the power of its partner’s attacks.

When Cresselia isn’t using Trick Room, Icy Wind is the move it will use to control the pace of the battle, as that move is guaranteed to lower the Speed of the opposing Pokemon. Thunder Wave is also an option, as it can inflict Paralysis. However Icy Wind is usually preferred as it does damage along with the reduction in speed. It will also carry the move Calm Mind, which raises both the Special Attack and Special Defence of Cresselia. This boosts its bulk even further, along with giving it greater ability to deal out damage for itself, instead of relying on its partner to do all the heavy lifting. It’s attacking move of choice is Psychic, although it can also carry Ice Beam to take out common threats such as Landorus or Mega Salamence.

When it comes to top 8 placements at the world championships, Cresselia is second to none. With the exception of 2019, the only years where it didn’t claim a spot were the years that it was banned. In every other year, it has claimed a spot on at least one of the top 8 teams, winning a world championship on three separate occasions; those being in 2010, 2012 & 2015.

With the sheer amount of usage it’s seen over the years, you could make an excellent case for Cresselia being the face of VGC. Every time a new generation comes along, it features a handful of useful support Pokemon. Still, none of them will ever be able to have the longevity or legacy that Cresselia has in the competitive. It’s seen a slight dip in usage in recent years, but you can bet that it will only be a matter of time before Cresselia finds yet another way to take charge of the competitive scene; probably winning another world championship in the process.

And there you have it! Thank you very much for taking the time to read this. Please, let me know what you think of these Pokemon, either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back this time next week, as I’ll be releasing the first instalment in my summer-long series where I’ll be running down my 100 favourite games of all time! You won’t want to miss it.

WWE Backlash 2020: Every Match Ranked

In the annals of history, when we look back on the year that was 2020, Backlash will undoubtedly be proclaimed to be…a show, that happened.

I don’t know what else to say during this bit, I didn’t enjoy this show. There wasn’t any match that I particularly hated, but I only truly enjoyed one of them, and even that match I’ve got a healthy dose of complaints about. I don’t think it helps that we’ve had three major shows in less than a month, so I’m just quite fatigued when it comes to wrestling. Maybe I would’ve liked this show more if I’d seen it with greater distance from AEW & NXT’s shows, but as it stands, I’m just not interested in main-roster WWE right now.

Still, I watched the show, so I must review it, here are my rankings of the matches.

UNRANKED – The Street Profits & The Viking Raiders go on an adventure

I don’t usually cover this kind of stuff since it wasn’t actually a match. However, given that it was far and away, the best thing on the show…and was MAD…I feel like I have to.

Much like many of WWE’s other pre-taped ‘cinematic’ segments that have aired in recent months, there was far too much going on here to cover it all, but I thought it was a lot of fun. For context, I’ve hated the Raiders/Profits segments on Raw up until this point. I thought they fell onto the wrong side of goofy, made the Raw tag titles look like a joke and wasted some of the best talents currently on Raw. The thing is when you look at this segment, that is all still true, however, looking at it in a bubble, it was a well-written comedy segment that I enjoyed.

The weird flashbacks Ivar kept having, the bowling ball in the nuts, the telekinetic turkey leg…it was so stupid I couldn’t help but laugh and enjoy myself. It even told it’s own little story, where the violence between the two teams just kept escalating to the point where they realised there wasn’t even any point in them fighting anymore. Then they had one of their Japanese wrestlers show up with a bunch of ninjas…which I’ll admit, is a bit problematic, but they overplayed the stereotype so hard that it just about came across as satire.

Personally, I hope the payoff to all this is that they realise they all just really enjoy hanging out and playing games against each other. They never have a tag title match and just become friends who hang out and do stupid stuff.

7 – Asuka(c) vs Nia Jax ended in a Double Countout
(Raw Women’s Championship)

This means we get to see this match again…oh joy…

There was nothing to enjoy here. Asuka getting all over Nia as soon as the bell rung was a nice way to open things, but it quickly lost all momentum once Nia got on offence. I wish I could like Nia as a wrestler, I really do, but nothing she does excites me at all. It’s like someone took the worst parts of Big Show & Kane’s styles and rolled them into a single wrestler.

Unfortunately, Asuka didn’t play well off of Nia either. There was potential in the way that Asuka was constantly locking Nia into holds to try and find some chinks in the armour, but it didn’t last long enough or make enough of an impact to be compelling. As for the finish, I’d love to sit here and be outraged about it, but it’s not the first time WWE has done a finish like this, and it absolutely won’t be the last. All it really does is make me think of the other promotions and how they would handle a situation like this a lot better than WWE always seem to.

6 – Braun Strowman(c) def. The Miz & John Morrison
(Universal Championship)
(2 on 1 Handicap Match)

So, have you ever seen a handicap match before? Because if you have, then you’ve seen this match.

I really don’t have much to add to this, because it really was the most bog-standard, paint-by-numbers handicap match you’ve ever seen. Strowman started out looking strong and shrugging off both guys, then the heels used their numbers advantage to wear Strowman down for a bit. Then Strowman made a comeback and murdered them both, winning the match while barely breaking a sweat.

This whole feud has been so incredibly pointless. It’s horrible that this is the best the writers could come up with for Strowman’s first world title run. It’s not over yet, though, so I hope we can get something more interesting in the coming months.

5 – Apollo Crews(c) def. Andrade
(United States Championship)
(Kickoff Show)

Again, what is there to say? This was a pre-show match that was exactly how you’d expect a pre-show match to go.

It was ok, there was nothing terrible about it, but there wasn’t anything interesting either. On any other show, I’d have ranked this dead-last, but welcome to Backlash.

Owen’s involvement was a bit weird. I find it quite upsetting that Seth Rollins – who lost at Wrestlemania – got a world title shot, while Kevin Owens – who won at Wrestlemania – gets to be the least important person in a US title feud between Andrade & Apollo Crews. It incredibly strange booking, but if the end result is getting that title onto Owens so it can actually be treated like a big deal again, then I’m ok with it.

4 – Sheamus def. Jeff Hardy

Given that the Extreme Rules logo this year is in Jeff Hardy’s colours, I don’t this feud is over.

This was a decent match. It didn’t surpass my expectations, but I still came away from it feeling relatively satisfied by what I saw. I think the way they played the roles in the match was the right way to go about it, with Sheamus controlling the pace, for the most part, forcing Hardy having to play a more reactionary role. It suffered a bit purely because I’m not very interested in the story. Each to their own tastes, but watching a man throw his own pee in another man’s face isn’t exactly the kind of thing I find compelling.

I’m not surprised that Sheamus won; however, I am surprised that he won clean. I don’t know if they’re going to try to use this to make a point about Hardy’s condition, but if the feud is going to continue (which it really looks like it is), then I’m not sure Sheamus winning clean was the best way to serve that. The problem now is that, if Hardy continues to go after Sheamus, then it just looks like he’s a sore loser, while if Sheamus keeps ragging on Hardy, then it feels hollow because he’s already beaten him, there’s nothing left to prove.

We’ll just have to wait and see, but it was a bit of confusion decision.

3 – Bayley & Sasha Banks(c) def. Alexa Bliss & Nikki Cross & The IIconics
(Women’s Tag Team Championships)

A fun match that ended way too soon.

Why is Kayla so determined to drive a wedge between Bayley & Sasha? Every time the two of them have a match, Kayla comes up to them and asks “Are you two gonna fight yet, or what?” Given that all the other teases that tensions between them have been so subtle, this one is a really odd thing to keep shoving in the audience’s face.

WWE finally decided they’re actually going to do a proper triple threat tag match this time, with one person from each team legal at once; none of this ‘only two legal competitors allowed’ nonsense they’ve been pushing for years. Low and behold, it made for a much better match. It never felt like this match was just ‘going through the motions’, there was always a point every action, and the pace remained consistently exciting throughout.

The only problem, as I mentioned in the opening sentence, it was way too short. Just as I felt like it was about to kick into that higher gear and get really fun, Sasha swooped in and got the win and, just like that, it was over. While I did enjoy what I’d seen up until that point, I couldn’t help but feel a little bit disappointed that we didn’t get more.

2 – Drew McIntyre(c) def. Bobby Lashley
(WWE Championship)

Well, I’ll be damned, a match that surpassed my expectations. Admittedly, my expectations didn’t start very high, but they were still surpassed.

This was a good culmination of the new brutal attitude that Lashley has gained over the past month and actually did a damn-good job of making both guys look pretty strong. Lashley displayed his new killer-instinct by jumping Drew with the Full-Nelson before the bell, which started the whole thing off with a head full of steam. It did slow down a bit as the match progressed, but there was a decent little story being told of Drew fighting up from underneath and coming out of it looking fantastic.

What drags this match down is the dumb finish. I get that you might want to protect Lashley somewhat after this fresh heel-turn, but the last thing we needed to see here was Lana. She came out and started telling the referee that he cheated…which isn’t how ANYTHING works. Does Lana think the referee is a part of the match? Is that the story they’re trying to tell here? That Lana just doesn’t understand how wrestling works at all?

Hopefully Drew will move on to a new opponent now and he can be separated for the absolute clusterfuck that’s about to go down between Lashley, Lana & MVP.

1 – Randy Orton def. Edge

So…the general consensus online is that this was a fantastic match and has ‘match of the year’ potential and I’m sorry, but I just don’t get it. I’ve watched this match twice now to see if there was something I missed the first time. Admittedly, I did like it better the second time, but I still don’t think it was anything special.

I have ranked it as the second-best match on the show, but honestly, that’s more of a statement on how lacklustre Backlash was than anything else. I liked parts of this match, but I have so many problems with it too.

The best bit was easily the opening 15-minutes or so (while we’re on the topic, 45 minutes was too damn long for this thing). There was a semblance of a story being told with Edge having a crisis of confidence and Randy wrestling circles around Edge. It even felt like it was building really nicely to something with how Edge started to make a bit of comeback and was finding his groove.

Then, around the middle of the match, the pace totally died. The two men moved into a bunch of holds that weren’t quite rest-holds but also weren’t overly impressive. I get what they were going for as they were vying for position and trying to get one over on each other, at first I even bought into it and was feeling the rhythm of it. Then it just went on…and on…and on, and by the time they finally started doing moves again, I’d lost interest.

Speaking of moves. Spamming a bunch of finishers isn’t entertaining wrestling, and that’s what the final 10 minutes of this match were (save for the roll-up spot). I know that in places like NJPW and AEW, there is a lot of finishers and a lot of kickouts, but there’s a distinct difference in the way that they do them. Compare the endless finisher kickouts in a match like this, to those in Okada vs Omega (any of them), and you’ll see what I mean. In NJPW, each finisher holds weight and substance, each one has had a mini-build to it within the match, there is a whole bunch of other exciting and impactful moves in between each one. It makes each kickout feel exciting. Then, look at Orton vs Edge, where they would do a big move, kickout of it, lay around selling for a minute and then they moved right on to the next big move.

One of those styles tells a compelling story that keeps the pace of the match ticking over. The other style is boring as piss, kills the pace of a match dead and does nothing to tell a story. Again, I understand what they were going for with them digging into their own personal history and pull out a bunch of those moves…but it wasn’t well-executed.

I understand that I’m alone in having a negative view of this match and I really tried to appreciate this match for what it was, but this just wasn’t me. It was a style of wrestling that I’ve never liked, and I wasn’t invested enough in the story going in to overlook it and enjoy it for what it was.

…and that was the best match that happened at Backlash.

So there you have it! Thank you very much for taking the time to read this post. Please, feel free to tell me all about my wrong opinions, either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back here next week, where I’ll be running down some of the best ever competitive Pokemon!

WWE Backlash 2020: Predictions & Analysis

It turns out, the wrestling world’s response to a pandemic was just to do even more wrestling! This is the third major show in only four weeks, and earlier this week, New Japan Pro Wrestling announced they’re going to start to run shows again. There’s just a hell of a lot going on right now. Still, I’m glad we can cap this madness off with what WWE had promised us will be The Greatest Wrestling Match Ever™. More on that later.

In reality, I see very little to get excited about on this show. The build to every match has been generic and boring across both shows. Being realistic, I only see one match here that has any real potential to be amazing…

Jeff Hardy vs Sheamus

…and this isn’t it.

Admittedly, I think if any match is going to surpass my expectations and turn out to be good, it’s this one, but my hopes aren’t very high.

The build to this one has been peculiar. It’s always uncomfortable when WWE plays off of a wrestler’s real-life issues with substance abuse, especially making light of Hardy’s constant relapses. The bit that annoyed most people was Hardy potentially driving under the influence and running Elias down with a car. Ironically, this is the only part I’m okay with because it’s so evident this is a frame-job. All of the witnesses said they just saw “someone wearing all-black” and the rental car papers just happened to be lying out in the open with Hardy’s name on them. To me, it’s incredibly obvious that someone knocked Hardy loopy and poured a bunch of alcohol on him to incriminate him.

What baffles me is why they haven’t been playing this up more. It’s a perfectly packaged whodunit story where half the Smackdown roster had some sort of motivation to do it. Speaking of, I don’t think it was Sheamus that did it. While it would be the most obvious person, it would seem like an odd choice to have this happen just a few weeks out from the match. Not much stands to be gained from it.

This whole situation plays into my prediction for the match. As I think Sheamus will win after the real culprit gets involved and costs Hardy the match. As to who that will be, probably either Corbin or Styles, but who knows? Maybe it’ll be someone weird and interesting. Maybe the Smackdown hacker will get involved, that’d be fun. I also think giving Sheamus the win is fine. It’s not like Hardy needs it, he’s at the point where he’s such a legendary name that no amount of losses will hurt him. Meanwhile, Sheamus has done nothing but lose since his big return at the start of the year, and I think he could really do with a win.

Apollo Crews(c) vs Andrade
(United States Championship)

Despite having a good-length reign with the US title, Andrade managed to do absolutely nothing with it during his time as champion.

This was in-part thanks to poorly timed short-term injuries and suspensions, but I can’t help but feel like even if those things hadn’t happened, the booking never would’ve come around to help him do anything of interest. He barely defended to defend the title at Wrestlemania, remember, even before he got injured. So instead Apollo Crews won the title on a random episode of Raw after losing to Andrade & Garza for a good month, or so…and WWE wonders why no-one gives a shit about their secondary titles anymore. Mind you, at least the United States Championship is being defended on Sunday…

Provided this match gets the time of day, I think we could be in for an unexpected treat. It’s been easy to forget given his booking for the past 3-4 years, but Apollo Crews is a great wrestler, and Andrade is more than capable of putting on exciting matches. My main worry is this match not going longer than 10 minutes. I shall choose to remain optimistic (I’ve got to be excited about SOMETHING about this show) but who knows?

As for a winner, it would seem ill-advised to start hot-shotting the title, thus decreasing interest in it even further. Admittedly, WWE is very close to the “every champion is a face champion” problem that I spoke about with AEW a few weeks ago, but if Apollo Crews doesn’t retain, then it would be a foolish decision.

Bayley & Sasha Banks(c) vs The IIconics vs Alexa Bliss & Nikki Cross
(Women’s Tag Team Championships)

No HERE’S a match I can get excited thinking about. It’s a multi-team tag match featuring six of the best women’s wrestlers WWE has to offer right now, what’s not to love?

Between this match and the previous one, it seems like WWE has decided that doing a title change has now become a way to start a feud, instead of end it…which seems backwards. I’ve got no problem with Bayley & Banks winning the tag titles; I think they’ll be good for the belts’ credibility. That said, couldn’t they have saved the title change for the PPV, instead of switching the belts on Smackdown and making the PPV match supremely predictable?

May as well cut to the chase here, I think Bayley & Sasha Banks will retain their titles. The whole ‘dual champion’ thing is perfect for Bayley’s arrogant persona and having to divide her attention between defending both of her titles will be a good pitfall for her to fall into in the coming months. Hopefully, that fact will also help grow the tension between Bayley & Banks, so we can finally get that match we’ve been hoping for all year. I think The IIconics could pick the titles back up, but given how they were treated as a total afterthought last time they held the titles, I doubt it.

The match should be good, though. There’s plenty of opportunity for chaos and shenanigans that make for an enjoyable time.

Braun Strowman(c) vs The Miz & John Morrison
(Universal Championship)
(2 on 1 Handicap)

Oh…yay…more handicap matches for titles…who thinks they’re entertaining? Seriously, who?

I honestly couldn’t give less of a shit about this match if I tried. The build to this has been ridiculous in the worst way possible. Miz & Morrison started with some decent promos, but since then they’ve just become nuisances, doing stupid things like…watching Braun on a monitor and giggling at him like they’re 14-year-old schoolgirls? If that doesn’t get you hype for a world title match then, I don’t know what will. It doesn’t help that Braun has been presented as the world’s most boring and generic champion ever, despite looking like he does. You would think Braun as champion would be the easiest thing to book in the world, but no, he’s just like everyone else. It’s almost like WWE never intended for Braun to win the title…

The match will likely be boring as well. Remember the Braun vs Artist’s Collective handicap match from earlier in the year? I imagine this match will more or less be a copy/paste of that. Miz & Morrison will try some sneaky stuff and beat Braun down early on until Braun eventually makes a comeback and destroys them both. Speaking of, Braun Strowman is going to win, because of course he is. There is absolutely no way either The Miz or John Morrison is going to win a world title, let alone on the most minor show of the whole year.

Asuka (c) vs Nia Jax
(Raw Women’s Championship)

The booking surrounding the Raw Women’s title this month has been bizarre. Despite being the NXT Women’s Champion, Charlotte has seemingly made a point of continuing to show up on Raw every week just to continually remind everyone that she’s better than everyone else on Raw. It sounds like it’s good heel work, but in reality, it’s undercut Asuka’s reign as champion.

Luckily, Asuka was able to avoid looking weak from just being handed the championship, since she did have to win Money in the Bank to get it, but I can’t help but feel like always being in Charlotte’s shadow and losing to her all the time can’t help. All I can say is that I hope this goes somewhere and they play up how Asuka can’t be beat Charlotte. At least then it’ll be a worthwhile story.

Now, you might’ve noticed that I’m on my third paragraph of this section and I’m yet to mention Nia Jax’s name. That’s because she’s been quite the non-factor in this feud. As I’ve said, WWE has done a better job building Asuka vs Charlotte than Asuka vs Jax. To put it bluntly, I’m not a fan of Nia. It’s got nothing to do with the injuries she may or may not have caused (depending on who you ask) I just don’t think she’s even remotely interesting as a performer. Plus, she can’t cut a promo to save her life.

Will she win here? Maybe. The logic dictates that Asuka should win. This is her first major title defence, she got the nod from Becky Lynch, who has dominated the Raw women’s division for the past year and everyone seems to love her. On the other hand, given that it’s unlikely WWE ever actually intended to make Asuka champion before Becky announced her pregnancy, I think they might just want to take the title off of her. I honestly think that having Nia take the title from Becky might’ve been the original plan anyway. It just fits with how they’ve built Nia up as a total monster since she’s returned. I think Becky probably would’ve got the title back from Nia eventually, but Nia winning it in a shock victory sounds like something WWE would do.

I’ve gone back and forth on this a bunch now, and in the end, I’m settling with Asuka, mainly because I think they’ll want to pull the trigger on the Charlotte vs Asuka rematch over the bulk of the summer. Although this is undoubtedly the pick that I’m the least confident about.

Drew McIntyre(c) vs Bobby Lashley
(WWE Championship)

Again, I feel like this past month has done a better job of building Drew vs MVP than Drew vs Lashley.

To be fair, MVP has been absolutely killing it with his work building this match. It’s put Drew in a position where he doesn’t have to do much talking. He just has to react to what MVP is saying, and it works. Drew is a great talker anyway, but merely coming in with the odd counterpoint where he threatens violence has made him seem like quite the formidable champion. I’m not the biggest fan of him getting beaten down every week, but he keeps coming back with more and more fire, and it’s a good look for the top guy in the company.

That said, I’m not overly excited about the match. I’ve never bought into Lashley as a wrestler. He’s had a couple of good matches since his return, but nothing that surprised me or blew me away with how good it was. However, maybe Sunday will be the night. I can’t deny that Lashley has seemingly found a new lease of life since pairing with MVP and a big ‘clash of titans’ so to speak might be the perfect match for him to flourish.

While I’m confident that Drew McIntyre is going to retain the title, I’ll admit I think there’s a minuscule chance they could switch it to Lashley. I think it would be a terrible idea, and I hope they don’t do it, but I have this weird feeling in my gut that they might. I’m sticking with Drew because it’s the correct choice, but until the referee’s hand hits three, that tiny little worry is going to sit in the back of my mind.

Edge vs Randy Orton

Fuck this.

Honestly, I just don’t care. I hated their Wrestlemania match, and I don’t see how this is going to be any different. The fact that they’re billing it as ‘The Greatest Wrestling Match Ever’ is utterly ridiculous and turns me off to the match more than it does make me want to watch it. Seriously, who is going to see the marketing for this show and think to themselves: “Oh, well I wasn’t going to buy this unimportant, B-show Pay-Per-View, but if they’ve said this match is going to be the greatest ever…how can I refuse?” Do WWE think that low of their audience. Even Edge thought it was a joke when he first heard about it.

More importantly, there are so many better things Edge could be doing right now. I understand why Orton was chosen for his return. They have loads of history, Orton’s a safe worker, and I imagine the two of them are good friends in real life. Why do another one, though? The storyline justification Orton gave for it is flat-out dumb. They may as well have come out and said: “We think we can milk this feud for a little longer”.

Edge is going to win. Purely because if Orton wins, that means we have to do a tie-break and I just don’t want that to happen. I want Edge to be wrestling with the young guys, all of whom could put on fantastic matches with him. Not to mention, where has it even got to go following this? They’ve already done the hardcore match, and now they’re doing a standard match. Hell in a Cell? Three Stages of Hell? I sure as shit don’t want to see either of them. There is just no reason for Orton to win and I can only hope that Edge goes on to better things following this match.

So there you have it! Thank you very much for taking the time to read this post. What do you think will happen on Sunday? Please, let me know what you think either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back here this time on Monday, where I’ll be reviewing the show by ranking every match!