9 Best Title Reigns That Followed a Money in the Bank Cash-In

A few weeks ago, I discussed the worst of what the Money in the Bank briefcase had to offer us, today we do the opposite.

The Money in the Bank briefcase is often seen in WWE as something that could potentially make someone’s career, giving them their long-awaited big break. As we discussed last time, that isn’t always the case, but these people are the ones who succeeded to at least some small degree. These are the people who ultimately benefited from having used the briefcase to their advantage, rather than becoming little more than a footnote with a blink-and-you’ll-miss-it title reign.

9 – CM Punk – 2009
(World Heavyweight Championship)

Cashed In At: Extreme Rules 2009
Won Title From: Jeff Hardy
Days As Champion: 42
Lost Title At: Night of Champions 2009
Lost Title To: Jeff Hardy
World Titles Since: 4

After the indisputable failure that was his first world title reign, WWE gave themselves a do-over a year later when Punk won the briefcase for the second time. This reign went better in just about every conceivable way.

Punk started out strong, coming out victorious in a triple threat match on Raw a week later, retaining the title over both former champions, Edge & Jeff Hardy. His next title defence was at The Bash against Jeff Hardy, and that one didn’t go as well. Although Punk did retain, it was via disqualification when he attacked the referee. As is always the case when these things happen in WWE, a rematch was booked for the next Pay-Per-View, where Hardy would regain the championship from Punk in a really good match.

By this point in the list, you may have noticed a pretty consistent pattern with the bottom-half entries, which is that the new champion only gets a month or two with the title before dropping it back to the exact same person they’d won the title from in the first place. This is because WWE often likes to use the Money in the Bank cash-in as nothing but an extra hurdle for a babyface to overcome once they finally think they’re in the clear. Or even worse, sometimes it will simply be used as something for the current champion to do for the next few months while they wait for the next major Pay-Per-View to roll around.

That said, this title reign did actually have a pretty big upside for Punk. For one thing, he would quickly win the championship back from Hardy, but more importantly, he struck upon his “straight-edge saviour” persona. This was a persona that allowed Punk to showcase his incredible promo ability on a week to week basis and can be widely credited for a lot of the great success he’d see later on in his career.

As much as the statistics aren’t anything overly impressive in this instance, looking towards the long-game is where this title reign really earns some positive points.

8 – Dean Ambrose – 2016
(WWE Championship)

Cashed In At: Money in the Bank 2016
Won Title From: Seth Rollins
Days As Champion: 84
Lost Title At: Backlash 2016
Lost Title To: AJ Styles
World Titles Since: 0

The case for Ambrose’s spot on this list is actually the exact opposite to what I discussed in the previous entry. As it’s what happened during the title reign itself that elevated this entry’s position.

Winning the briefcase at Money in the Bank 2016, Ambrose would cash-in that very same night on long-term rival Seth Rollins after he had just won the championship from Roman Reigns. This created the wonderfully poetic moment of all three former members of The Shield holding the WWE Championship on the same night. Immediately following Ambrose’s title win, the focus on WWE shifted towards the newly established brand split. Ambrose’s first title defence took place a week before the draft, and it ended in a draw when both men’s shoulders were down for a three count, the rematch took place the next week and, after being drafted to Smackdown, Ambrose put Rollins way with a clean victory.

A few weeks later at Battleground, Ambrose once again defended his title in the fabled “Shield Triple Threat” match as all three former members of The Shield faced off for the first and only time ever. It was a great match (even if it didn’t quite live up to some people’s expectations) and Ambrose came away with the win, taking the championship over onto the newly established Smackdown roster.

His first feud on the blue brand was against Dolph Ziggler in a forgotten feud for a forgotten Summerslam. Ambrose came away with a clean victory, but the match wasn’t good, and the memory of it quickly faded. Backlash was up next for the champion and this time it would be AJ Styles stepping up to the plate after having just gotten a clean victory over John Cena to end their feud. Against all odds, AJ Styles, a man who had only joined WWE earlier that year and was known across the wrestling world as “Mr TNA” would succeed in claiming the WWE Championship for his own after kicking Ambrose square in the balls.

Ambrose spent the rest of 2016 chasing after Styles to get the title back, but was unsuccessful and eventually found himself winning the Intercontinental Championship to close out the year instead. While on-paper, Ambrose was treated relatively well as champion, on a week to week basis he was treated more as a comedy character than anything else. WWE had always leaned a bit too hard to the “unhinged” aspects of Ambrose’s character and not in a good way. As it stands, he still rises up to the top half of this list purely by virtue of being treated like a credible wrestler who can win matches. However, he would never see world title success again in his WWE career, eventually leaving for the greener pastures of AEW, where he currently reigns as a much more successful world champion.

7 – Edge – 2007
(World Heavyweight Championship)

Cashed In At: Smackdown 11th May 2007
Won Title From: The Undertaker
Days As Champion: 70
Vacated title At: Smackdown 17th July 2007
World Titles Since: 8

Much like CM Punk, it turned out that the second time around was the winning one.

Once again staying true to his “ultimate opportunist” moniker, Edge cashed-in his briefcase on The Undertaker after he had just won a Steel Cage match with Batista and was attacked by Mark Henry, winning the title with ease. Edge would immediately enter a feud with Batista that would last for several months; however, Edge would come out victorious at every turn. The methods of which included a roll-up at Judgement Day; just beating Batista to the ground in a Steel Cage match at One Night Stand and finally, getting Batista counted out at Night of Champions.

Next up for Edge was Kane, who was announced as the number 1 contender and had a match scheduled for The Great American Bash. Sadly, that match would never take place as Edge legitimately tore his left pectoral muscle on an episode of Smackdown and was forced to take several months off to have surgery.

Although he had to relinquish the title after only a short time with the title, the reign held a series of victories for Edge that consistently made him look like a guy deserving of being on top as a heel and it left a lasting impression on his career after that. By the end of 2007, Edge would be back in the ring and would claim the World Heavyweight Championship once again, which led him to him getting a main-event match against The Undertaker at Wrestlemania 24.

As much as the title reign itself could be argued to be a bit naff, it can’t be denied that Edge was always in a main-event position for the remainder of his career following it. While this cash-in and title run was just one factor in a laundry list of reasons as to why Edge was put into that “top guy” position, I think it’s clear that this was a landmark turning point for the future legend.

6 – Carmella – 2017
(Smackdown Women’s Championship)

Cashed In At: Smackdown 10th April 2018
Won Title From: Charlotte Flair
Days As Champion: 131
Lost Title At: Summerslam 2018
Lost Title To: Charlotte Flair
World Titles Since: 0

When Carmella won the first-ever Women’s Money in the Bank ladder match, everyone was a little bit confused. Carmella was a decent wrestler at the time, but she didn’t feel like someone who would hang with the top of the women’s division. However, that is what Money in the Bank is supposed to be about: elevating someone who hasn’t had their chance in the main event yet. So we waited…and waited…and waited. It took almost a full year, but Carmella did eventually cash-in her briefcase on Charlotte Flair, just after she had been attacked by The IIconics.

The reign itself is a bit of a hard one to judge. This is because, while the match quality was often lacking, it wasn’t always Carmella’s fault. A lot of the things fans had a problem with, such as James Ellsworth constantly interfering, is down to the booking. Booking that, it must be said, did a pretty decent job of getting heat onto Carmella. It wasn’t all good heel heat, of course, there was an amount of “go away” heat in there as well but, I think a lot of the character work she did during this time was excellent and let her show her skills more than she’d been able to up until then (including her run in NXT).

Looking to the nuts and bolts of it, Carmella got herself a relatively clean win over former champions Charlotte Flair at Backlash, winning via a roll-up. She then entered a feud with Asuka that was…terrible. As I said, Carmella’s character work was enjoyable, however, the matches were awful and were a clear statement following Asuka’s Wrestlemania 34 loss that she wasn’t someone the company had any interest in investing in. This feud went on for several months.

Once it was over, we were on the road to Summerslam, and Becky Lynch had been gaining a ridiculous amount of popularity over the past 6 months. A title match was set for Summerslam between the two; however, Charlotte Flair would eventually muscle her way in and make it a triple threat. During this match, Charlotte would take advantage of Lynch and pin her to win the title, meaning Carmella didn’t get pinned but lost the title anyway. This is what would eventually spark Becky Lynch to become the single hottest property in the entire industry for the next year or so, but that, unfortunately, meant that there was never any room for Carmella to reclaim her spot.

Instead, Carmella entered the mixed-match challenge and partnered with R-Truth to eventually win the tournament. Unfortunately, this saw no title success for her, as she spent the next year or so being Truth’s back up as he ran around the country, playing out whacky antics with the 24/7 Championship. In recent months, Carmella has been teased to challenge for the Smackdown Women’s Championship once or twice but is yet to actually get her shot.

While it clearly hasn’t done many favours for Carmella in the long-run, the title reign itself saw her being treated as a credible heel, who wasn’t afraid to resort to underhanded tactics. While it might not have felt like all that great of a reign at the time, looking back with the power of hindsight, I think it was a rather entertaining role for Carmella to fill. I just hope she has a chance to fill it again sometime soon.

5 – The Miz – 2010
(WWE Championship)

Cashed In At: Raw 22nd November 2010
Won Title From: Randy Orton
Days As Champion: 160
Lost Title At: Extreme Rules 2011
Lost Title To: John Cena
World Titles Since: 0

While today, The Miz is a widely respected member of the WWE roster, that wasn’t exactly the case when he won the WWE Championship at the tail end of 2010. The look of utter fury on that little girl’s face was a surprisingly accurate analogy for the wrestling fanbase’s reaction to the title change at the time. However, sitting here almost a decade later with all the power of hindsight in the world, I think it was ok.

Just one week after winning the title, The Miz was forced to defend the belt in a TLC match against Jerry Lawler of all people. He won, which was good, but he very nearly didn’t. Jerry Lawler was genuinely just an arm’s reach away from becoming WWE Champion until Michael Cole interfered in the match and prevented Lawler from winning. Not the best of looks for the new champion.

As it so happened, immediately following this was the TLC Pay-Per-View in which Randy Orton got his rematch for the title in a Tables Match. While he was on the back-foot for the majority of the match, the finish got to make him look like a cunning and intelligent heel. While the referee was knocked down, he took a broken table (initially broken when Alex Riley was sent through it) and placed Orton on top of it to convince the referee he had put him through the table. This was brilliant as it was frustrating for the audience in just the right way and didn’t quite feel like WWE just throwing away yet another Pay-Per-View match…but that isn’t actually where things ended. Instead, WWE decided to make The Miz seem like the world’s biggest moron when the referee discovered Miz’s deception after he watched the replay that played on the arena’s ‘tron.

These kinds of flukey retentions were the running theme throughout Miz’s championship reign, as almost every win came thanks to some form of interference. He beat Orton again at the Royal Rumble…after CM Punk interfered and he battled Jerry Lawler for a second time at the Elimination Chamber Pay-Per-View. It looked like he had lost again, only for the decision to be reversed after it was revealed Miz got his foot on the rope during the pinfall.

His greatest humiliation was yet to come, however, as his Wrestlemania main event against none other than John Cena was on the horizon. The match itself was fine, but no-one actually remembers the bulk of the match. Instead, what we all remember was the absolute clusterfuck of a finish. Initially, the match – which, let me remind you, was the main event of Wrestlemania – ended in a draw when Cena clotheslined Miz over the barrier and neither man could make it back to the ring before the 10-count (this move legitimately gave The Miz a concussion as well). It wasn’t over though. The Rock, who was hosting the show, came out and demanded that the match be restarted, so it was. Unfortunately, Miz’s aforementioned concussion meant that very little of substance was possible. However, it was all undermined anyway, when The Rock came down to the ring, hit the Rock Bottom on John Cena and gave Miz the pin to retain the title.

After becoming the least important person in his Wrestlemania main-event victory, the writing was on the wall for Miz’s reign, and sure enough, just one month later, John Cena would take the title from The Miz clean as a whistle.

Despite not looking like all that dominant of a champion, there are plenty of things that rule in The Miz’s favour. For one thing, the pure number of days he held the title is more than most on this list, and he did get actual wins over his opponent; even if they were thanks to outside interference.

The most significant point in his favour, though is what has happened to him since. Although he’s never won another world title, he has taken the wealth of knowledge and experience he’s gained over the years to become a legitimate star in WWE and beyond. He’s seen reasonable success on the silver screen with several high-profile film roles, became one of the best talkers in the company today and is arguably the single most consistent and reliable wrestler WWE currently has under their belt.

4 – Daniel Bryan – 2011
(World Heavyweight Championship)

Cashed In At: TLC 2011
Won Title From: Big Show
Days As Champion: 105
Lost Title At: Wrestlemania 28
Lost Title To: Sheamus
World Titles Since: 4

In 2011, Daniel Bryan was far from what we would know him as just two years later, but that doesn’t mean he was any less amazing of a performer. He had captured the hearts of the audience right out of the gate, appearing in NXT and sticking it to his “mentor” The Miz. This popularity continued well into 2011, and he was rewarded with Smackdown’s Money in the Bank briefcase. Bryan had promised his friend and then World Heavyweight Champion Big Show that he wouldn’t sneakily cash-in on him while he was vulnerable, but if you need me to tell you what happened next, you must be new to wrestling.

Sure as the sun rising each day, Daniel Bryan took advantage of a weakened Big Show following a successful title defence with Mark Henry and became the World Heavyweight Champion, cue a massive celebration from both the fans and Bryan himself, who milked the moment for everything it was worth. Although Big Show attempted to remain true to their friendship, Bryan’s arrogance got the better of him, and he quickly found himself facing challengers on all sides; all of whom were significantly larger than him.

This is where the critical difference between Bryan’s and Miz’s reigns come in. Many of Bryan’s title retentions indeed came through interference or other forms of misdeeds, but in these cases, the story was written in the right way so that these non-finishes were compelling, rather than cheap. Situations arose where Bryan would spot the perfect way out and do everything in his power to make it happen. For example, during his first title defence against Big Show, Bryan did everything he could to provoke Mark Henry into attacking him, thus retaining the title via disqualification.

Bryan developed this aura around his character of being the weaseliest little weasel you could possibly imagine. He looked beatable all the time but still managed to come away looking relatively favourable after he finds yet another ingenious way to worm his way out of losing the belt. I daresay that with most other wrestlers this wouldn’t have worked (in fact, I can point to numerous examples over history of exactly that). Still, there was just something about Bryan’s portrayal of his characters that meant everything just…worked. Even losing the title in 18 seconds at Wrestlemania 28, while absolutely infuriating, somehow made perfect sense for his character. Oh, plus he also got a title defence in the Elimination Chamber where he actually came out of it looking pretty strong and competent as a champion; novel concept, I know.

Daniel Bryan’s career following this reign speaks for itself. While 2012 was pretty rocky for him, 2013 was where he became an undeniable megastar in WWE. He became the single most popular wrestler on the planet. SO popular that WWE was forced to have him win the world title in the main event of Wrestlemania 30 to ensure that the entire building wouldn’t boo the show into oblivion (a lesson they unlearned a couple of years later, but hey-ho).

I’ve praised Daniel Bryan almost too much on this blog in the past. However, it’s title reigns like this one that prove that he is one of the most versatile wrestlers on the planet and can slip seamlessly into almost any role he needs to fulfil, while still being able to whip great matches out of the bag whenever he wants.

3 – Kane – 2010
(World Heavyweight Championship)

Cashed In At: Money in the Bank 2010
Won Title From: Rey Mysterio
Days As Champion: 154
Lost Title At: TLC 2010
Lost Title To: Edge
World Titles Since: 0

Despite most people coming to love the big red machine in the years following his 1997 debut, Kane actually saw very little success in regards to world titles during this period. Despite being involved continuously in high-profile feuds throughout his entire career in the late 90s and early 00s, Kane’s world championship achievements amount to little more than 24 hours at WWF Champion in the summer of 1998. It seemed the further his career progressed, the less likely it was that he’d ever have the world title run that many fans believed he deserved.

Then came Money in the Bank 2010. There was already a lot of intrigue surrounding Kane going into this match. It was revealed that he had found his kayfabe brother, The Undertaker, in a “vegetative state” just a month earlier (in reality, Undertaker had to take a few months off to deal with an injury). Kane was on the hunt for whoever was responsible. Luckily for him though, he had the spare time on a Sunday to take a break from this hunt and win a briefcase. It seemed like there could be some interesting things on the horizon for Kane. It all came to a head sooner than anyone expected. Less than an hour after he had won the briefcase, Kane appeared following Mysterio’s successful title defence over Jack Swagger and dispatched of him in short order to become champion.

Kane’s run went surprisingly well pretty much the entire run. Things kicked off with Kane retaining cleanly over Rey Mysterio at Summerslam until, surprise! Turns out it was actually Kane that attacked The Undertaker and now he’s seeking revenge. This took the form of a No Holds Barred match at Night of Champions, which to everyone’s surprise, Kane won clean as a whistle, reversing a Tombstone Piledriver from The Undertaker into one of his own and getting the pin.

After wallowing in self-pity for a little bit, The Undertaker decided it was time to return to 1997, as he brought back Paul Bearer to assist him in conquering his brother. The match came at Hell in a Cell, and Paul Bearer decided it really was 1997, as he turned on The Undertaker to hand the win to Kane. This lead to the natural climax of their feud, a Buried Alive match at Bragging Rights where, to everyone’s surprise, Kane retained once again over his brother. Although it is worth mentioning that this win was a less impressive look for Kane, as it only happened thanks to The Nexus attacking The Undertaker at the climax of the match.

After all that was over, the time came for Kane’s title reign to draw to a close in a pretty weird feud with Edge. In a twist not many expected, Kane turned face after Edge kidnapped Paul Bearer and taunted Kane about it every single week. Edge would then win the title from Kane in a TLC match at TLC, and that would be it.

On its own, you could argue that this title reign may be worthy of the top spot on this list, but the problems for Kane come with what happened after he lost the title. Looking back now, this title reign really was the ‘last hurrah’ for Kane as a singles competitor. He lost a rematch to Edge in January and spent Wrestlemania 28 squashing in The Corre in under two minutes in a match that not one person in the area cared about. Including the wrestlers.

Kane then regained his mask in yet another storyline no-one had much interest in, and he just floundered around the lower midcard until teaming up with Daniel Bryan. Even though their pairing was compelling and led them to them winning the tag titles, it wasn’t much more than a midcard novelty in the long-run. Then Kane joined in with The Authority and slowly faded into obscurity from there.

Last hurrah or not, Kane’s run with the World Heavyweight Championship was still a great one that saw him take on the role of a dominant and robust heel, putting away high calibre opponents month in and month out.

2 – Bayley – 2019
(Smackdown Women’s Championship)

Cashed In At: Money in the Bank 2019
Won Title From: Charlotte Flair
Days As Champion: 140
Lost Title At: Hell in a Cell 2019
Lost Title To: Charlotte Flair
World Titles Since: 1

Another same-night cash-in here and one of the most recent on this list, 2019 is when Bayley really grasped her full potential on the main roster, and she has Money in the Bank to thank for that.

Winning it in rather frantic fashion, following Charlotte reclaiming the Smackdown Women’s Championship from Becky Lynch, Bayley immediately got to work doing what she does best with the title, which is wrestling and winning. Bayley’s first test with the title was Alexa Bliss & Nikki Cross, where she would face the pair of them in a handicap match at Stomping Grounds (where we kick ass and take names, didn’t you know?) and put on a solid – if not as good as expected – match against Ember Moon at Summerslam.

Then, following these strong wins, Bayley teamed up with a freshly returned Sasha Banks to turn heel and attack both Becky Lynch and Charlotte Flair every week. Suddenly, the somewhat stagnant Bayley face character had new life breathed into it as Bayley went all-in on the persona. She tore down everything she used to represent and built up a brand new character that has been so much more entertaining than anything she’s done since her days in NXT.

Here’s where things may get a bit controversial because following this heel turn. Bayley lost the title back to Charlotte Flair. Which seems like it should land her down in the lower half of this list, losing her title suddenly and unexpectedly to the same person she won it from, BUT, I’d argue the circumstances with Bayley are different because of what happened following this reign.

For one thing, Bayley would get the title back just 8 nights later, which is always lovely and since then, she’s been on an absolute tear. Her heel persona has only grown in both scope and complexity, with the reignition of her legendary feud with Sasha Banks seemingly just around the corner. She’s had solid wins against the likes of Charlotte, Naomi & Lacey Evans and I think her title reign still has a long way to go

Of course, this begs the question, why didn’t I give Randy Orton the same credit given that he did something very similar? To which the answer is that I think the circumstances are quite different. Orton was already set-in-stone when it came to his WWE career, the extra months he had after winning the title back did little to bolster his career or revolutionise his character. Now, look back to Bayley and you realise just how much the Money in the Bank cash-in has done for her. I still liked Bayley’s face character, but it was undeniably stale, and audiences had totally tired of it. What she’s done since turning heel has totally turned that around, I’m incredibly interested in what she’s doing on a week-to-week basis because of what this title reign did for her. So that’s why I’m letting that bolster Bayely’s position here and not Orton’s in the previous list.

1 – Seth Rollins – 2014
(WWE World Heavyweight Championship)

Cashed In At: Wrestlemania 31
Won Title From: Brock Lesnar
Days As Champion: 220
Vacated Title On: 4th November 2015
World Titles Since: 3

When The Shield broke up in May of 2014, everyone knew that within a year, at least one of these guys would be a world champion. Ambrose could talk with the best of them, Roman had everything WWE wanted from a ‘face of the company’, and Rollins had all the natural in-ring talent in the world. Being the man who betrayed his brothers, Seth Rollins was the focal point of WWE TV in a big way throughout most of the year following the break-up of The Shield. Being groomed by The Authority as ‘The Future of WWE’, that nickname was cemented when Rollins retrieved the Money in the Bank briefcase a month later.

As Wrestlemania 31 rolled around and Roman Reigns looked to be closing in on his first world championship, it seemed pretty clear that Rollins would cash-in sometime in the spring after WWE have tested the waters with Roman as champion. Then, it happened. The single greatest Money in the Bank cash-in to ever take place (and my personal favourite moment in WWE history) took place as Rollins interrupted the main event of Wrestlemania, cashed-in his briefcase and ran away with the title.

What we saw over the remainder of 2015 was the making of a career-long top star in WWE. The booking of Rollins could be a little lacking at times, but for the majority of his title run, I believe WWE struck a stable balance of Rollins getting solid wins over credible stars, while still feeling like a beatable champion that would only ever just squeak away with his title in tow.

Things started out with The Authority in-fighting, and at Extreme Rules, Rollins retained over Randy Orton when Kane got in the ring and attacked just about everybody in sight; distracting Orton long enough for Rollins to hit an RKO and escape the cage to retain. Moving into Payback, we saw more of what we were hoping to see with The Shield members as singles competitors, where Rollins defended his title in a Fatal 4 Way against Orton, Reigns and Ambrose. Once again, Rollins retained thanks to well-timed interferences by other members of The Authority and pinned Orton once more.

Next up with Elimination Chamber and Rollins’ re-ignited feud with Dean Ambrose, which is where Rollins was made to look a bit weaker than I would’ve liked. In the absolute height of Dusty finishes, Ambrose actually pinned Rollins, and it seemed like he had won the WWE Championship. However, earlier in the match Rollins had pulled the referee in the way of an Elbow Drop from Ambrose, causing them to collide, so the decision was reversed, so Rollins actually won by disqualification, thus retaining the title. Then, during their ladder-based rematch at Money in the Bank, Rollins retained the title by accident as he and Ambrose both unhooked the title at the same time only for them both to fall to the ground and Ambrose to lose his grip on it, making Seth the winner.

Battleground was next, which brought with it Rollins’ lowest moment as champion when the previously suspended Brock Lesnar was reinstated and got his rematch for Rollins’ title. Rollins spent 90% of the match being tossed around like a piece of meat by Lesnar, and he didn’t even get to finish the match as things ended when The Undertaker appeared to attack Lesnar, making Rollins vanish in the process.

Luckily for Rollins, he would go from his lowest low to his highest high over the late summer when he entered a feud with John Cena. For a start, nearly every match the pair had was a great one, the first of which took place at Summerslam where Cena would put his United States Championship on the line against Rollins’ title. Although the fact that former host of The Daily Show, Jon Stewart, cost Cena the title isn’t the greatest of looks for Rollins, he came away from it as a double champion, and it did wonders for his heelish swagger.

Rollins would then have to defend both his titles on the same night at Night of Champions. He lost his US title back to John Cena before defeating Sting in a match that will forever be marred by Sting’s genuinely terrifying injury. However, a clean win is a clean win. Rollins’ last title defence came at Hell in a Cell, where former Authority member Kane (now in demon form) challenged Rollins for the title. The match was boring, but Rollins did at least win the match clean as a whistle.

Rollins was then set to defend the title against Roman Reigns at Survivor Series where, if the dirt sheets are to be believed, Rollins was going to lose the championship. Unfortunately, we never got to find out as at the start of November where at a house show in Dublin, Ireland, Rollins landed awkwardly off of a Sunset Flip and his leg basically imploded, tearing his MCL, ACL and Meniscus. Rollins would be forced to vacate the title and wouldn’t be back on WWE TV until May 2016.

On its own, this title reign was a genuinely great one, but when you consider the ridiculous levels of success Rollins has had since then, there’s no way this could be anything other than the number 1 entry. When Rollins returned to TV, he immediately beat Roman Reigns to regain the WWE Championship (even if it was just for a few minutes thanks to Ambrose’s cash-in, which we talked about earlier). He won his feud with Triple H at Wrestlemania 33, floundered for a bit throughout 2017, but came back strong in 2018, spending the majority of the year having fantastic matches at every Pay-Per-View, defending his Intercontinental Championship.

This culminated in 2019, where Rollins became world champion once again, beating Brock Lesnar to become Universal Champion, not once, but twice before losing it to The Fiend. Rollins has since become a heel again and has taken his character in a new direction that is just as good as, if not better than, his original heel run.

One thing that is for sure though is that Rollins will be a main eventer in WWE for the rest of his career, and he had Money in the Bank to thank for that.

And there you have it! Thank you very much for taking the time to read this post. Please, let me know what you thought of these title reigns, either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back here this time on Wednesday, for the next part in my 100 Favourite Games series!

My 100 Favourite Games of All Time (50-41)

Welcome back to my 100 favourite games of all time series! We’re over the half-way mark now, and the games just keep getting better. Today, it’s entires 50 through 41.

If you haven’t read the previous instalment in this series, please do so here, and here’s the first entry if you want to start from the entry 100.

SPOILER WARNING!

Just a heads up that there will be full SPOILERS for every game I’m going to talk about in this series, so be careful if I talk about something you don’t want spoiled.

Let’s not waste any more time!

50 – Sonic The Hedgehog 3 & Knuckles

Release Date: 2nd February 1994
Developer: SEGA
Publisher: SEGA
Platforms: SEGA Genesis, Windows
Metacritic Average: 79%

It’s a game about going fast.

Although I’ve grown an appreciation for Sonic’s red, plumber rival in recent years, nothing in the 2D platforming genre will ever be able to compete with the fastest thing alive for me. All three of the original Sonic 2D platformers could have conceivably made the list, but in the end, I decided to go for the combo of Sonic 3 & Knuckles because I feel it’s where the formula reached its peak for that era of Sonic games.

The momentum-based gameplay was down to a science by this point in the series, which meant that the development team were able to churn out more high-quality levels in a shorter timespan and that really showed when you combo these two games together. Most of my favourite zones from the whole Sonic franchise live in this game (Ice Cap, Lava Reef, Carnival Night) and that’s down to the fact that everything in the game felt so fantastically smooth in terms of the platforming.

Everything in the Sonic toolbox comes together so well in this game. It clearly had the staying power too, otherwise, the franchise wouldn’t have been able to endure for so long following so many crap games in the franchise following this one.

49 – Shadow of the Colossus

Release Date: 18th October 2015
Developer: SCE Japan Studio, Team Ico
Publisher: Sony Computer Entertainment
Platforms: Playstation 4, Playstation 3, Playstation 2
Metacritic Average: 91%

It’s a game about slaughtering harmless creatures that also happen to be skyscraper-sized monsters.

(From my Favourite Old Games That I Played for the First Time in 2019 article)

I went into Shadow of the Colossus with no small amount of hype behind me. This autumn was the first time I ever owned a Playstation of any iteration, which means there was a big library of exclusives that I’m still slowly working my way through to this day, but the first game I had to try was Shadow of the Colossus. Pretty much every critic/Youtuber/reviewer who’s opinions I value has spent at least some time talking about how brilliant this game is, so I couldn’t wait to try it out for myself.

After finishing it, the best thing I can think of to say about it, it that there is genuinely nothing out there quite like it.

Plenty of games allow you to fight massive monsters, but they’re always so restrictive in how they let you interact with the things. The fights often limit you to a side-on perspective, or just straight up have the fight be almost entirely scripted, that’s not what Shadow of the Colossus does. Not only does it give you complete freedom to tackle each of the Colossus, but it also forces you into that freedom. The game doesn’t baby you in the slightest, the moment when the foot of the first colossus steps into frame, only for the camera to pan up and show you how massive it is was magical. This is all made even more magical when the cutscene ends and, instead of telling you how to fight it like most other game, just leaves you to work it out yourself.

This means that not only is every fight in the game a massive monster that could squish you as soon as look at you but an intelligently designed puzzle that you have to solve so you can climb up onto the thing’s back/head and stab its glowing bits.

The story is minimal, but the whole point of it is to not give you much, and get you to interpret what it’s trying to say. The game sets you up with a straightforward premise, kill the monsters and save the lady; seen it and done it hundreds of times. Then, as the game progresses, you slowly get very subtle hints that maybe what you’re doing isn’t necessarily the right thing. The game makes every battle seem like an epic fight. The music soars in triumph every time you make your way onto the Colossus’ back and yet when you finally kill them, the music changes to be very sombre, framing the death as a tragedy that you’ve murdered this wondrous creature. This leads up to the genius gameplay twist in game’s final segment, where you are transformed and forced to play as one of these giant lumbering beasts. You finally see just how difficult it is to move and attack as one of them, and it makes you realise just how helpless these creatures you’ve spent several hours murdering were.

The core gameplay concept for Shadow of the Colossus was one that could’ve easily been repetitive and boring, but a combination of satisfying climbing & combat; intelligent & varied colossus design; gorgeous looking world design and an unwavering commitment to tone, elevates the game to something genuinely special.

48 – Gunpoint

Release Date: 3rd June 2013
Developer: Suspicious Developments
Publisher: Suspicious Developments
Platforms: Windows, Mac, Linux
Metacritic Average: 83%

It’s a game about using lightswitches to fire guns.

Gunpoint is a puzzle game where every single element of the puzzles can interact with each other seamlessly. The rewiring concept would’ve been fun enough on its own, but the game gives you total freedom in what you can wire up to what. You wanna make it so that when a guard fires their gun, it calls the elevator? Sure thing. You want a lightswitch to set the whole building on red alert? No problem. You want to wire literally everything in the building up to everything else in the building so that they all trigger each other and the whole building descends into chaos. Probably giving some poor guard an epileptic fit as you leap through a window and knock him out with one punch? Couldn’t be more simple.

Gunpoint establishes all of its puzzle mechanics very quickly and then just lets you do what you want with them. The levels are designed in such a way that encourages you to experiment with the mechanics to see what works. With quick deaths and quicker respawns, you’re not punished for trying to have fun with the mechanics. The evaluation mechanic at the end of each level rewards you regardless of what play-style you used (provided you did it well). It allows you to be a lord of chaos and trick everyone into killing each other or getting in and out, without anyone even knowing you were ever in the building.

This is a game that has brilliantly designed puzzles, but also made sure that the puzzle mechanics lent itself to fun experimentation and whacky antics if you so chose to go down that route; and do you know what? I think I will.

47 – Spelunky

Release Date: 21st December 2008
Developer: Mossmouth LLC
Publisher: Mossmouth LLC, Microsoft Studios
Platforms: Playstation 4, Playstation 3, Playstation Vita, Xbox 360, Windows, Chrome OS
Metacritic Average: 90%

It’s a game about spelunking.

There are plenty of games on this list that nail that “one more go” feeling, but they’re usually rapid games. Things like Super Hexagon that only last around a minute before they chuck you out and have you desperately wanting to go back in again, which is what makes Spelunky so interesting.

As much as you can complete it in almost no time at all if you’re good enough, for a standard player like myself, a single run can take around half an hour (assuming you don’t die in the first few levels), but that is what makes it work. What it means is that the game never runs out of ways to surprise you with brand new stuff. The environments are procedurally generated so that levels never feel the same. Even once you’ve been playing long enough to recognise the patterns in the terrain generation, they always link up in unique ways, showing you new traps, items or enemies almost every time.

No matter how much I play Spelunky (spoilers, it’s a lot), I never feel like I’m good at it. I’m a hell of a lot better at it than I was when I first started playing, but the game never lets you rest on your laurels. This sounds like a complaint, but for a roguelike/roguelite game that’s exactly what I want. I want a game like this to be genuinely unsolvable because that’s what will keep me coming back to it time and time again.

46 – Clustertruck

Release Date: 27th September 2016
Developer: Landfall Games
Publisher: tinyBuild
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux, Nvidia Shield TV
Metacritic Average: 76%

It’s a game about leaping between trucks as they get exploderized in various ways.

Clustertruck is an unbelievably simple concept, but one that I never get bored of. This is a game that takes the pure elements of total chaos and manages to distil that feeling into the core mechanic on the game. As you could probably tell by its title, this game doesn’t give a shit about anything other than providing you with absolutely mental fun at all times.

The idea of a “Floor is Lava” game is fun enough in and of itself (just look at 2019’s Hot Lava) but to have your tools to avoid the floor be trucks that speed along at over 100 miles an hour makes the experience all the more exhilarating; and that’s not even mentioning the obstacles. Lasers, Pillars, Lava, Swinging Axes, Massive Cogs, Weird Spinning Pretzel looking things; there’s nothing this game won’t throw at you to try and knock you off your trucks. Discovering what each new level is going to try and throw at you is just as fun as actually trying to complete it.

This is a game that doesn’t need to have any mechanical genius behind it because it’s an absolute blast from start to finish, which is more than enough for me to be happy with it.

45 – Blade & Sorcery

Release Date (Early Access): 11th December 2018
Developer: Warp Frog
Publisher: Warp Frog
Platforms: HTC Vive, Oculus Rift

It’s a game about being a medieval action hero.

I’m honestly getting exhausted just thinking about this game. This is definitely not a VR game for beginners to the platform because it relies pretty heavily on having a decent knowledge of how to get the most out of VR, but once you get into it, there’s nothing that stops you from being the formidable warrior you always dreamed of being. The combat is so weighty in the game, that when I run someone through with a sword, I really feel it. It’s quite gruesome, if I’m being honest, the way that I can feel the resistance as the sword pierces through the body, it’s almost too real. The AI is just the right level for the game since they’re passive enough so that I can mess around with them and do stupid – yet awesome – looking kills, but are also good enough that they can provide a challenge in a straight-up duel.

There was something that clicked in my head as I took a running leap onto a zipline, using my axe to hook onto it, only to release from that zipline, landing on someone and stabbing them in the throat in the process before turning 180 degrees and throwing an axe into another person’s skull all in VR. I just stood there and realised that this is what VR is all about, it’s that empowering feeling that a regular video can’t give you, it’s the ultimate power trip. The only downside is that I can only play it for around 30 minutes at a time before being absolutely exhausted, but that’s not the game’s fault, I’m just unfit.

Ultimately, when I first imagine how cool games in VR could be, something not too far off of Blade & Sorcery is what came to mind and as new stuff is regularly being added (it’s still in early access), it only gets better and better.

44 – Mirror’s Edge

Release Date: 11th November 2008
Developer: EA Dice
Publisher: Electronic Arts
Platforms: Playstation 4, Xbox 360, Nintendo Switch, Windows, iOS, Windows Phone
Metacritic Average: 81%

It’s a game about running and jumping across a city.

Mirror’s Edge is a game that has the strange distinction of not only being a unique concept for its time but also remaining a unique concept to this day, despite being released over a decade ago. In a weird way, it took the same design philosophies as the Sonic the Hedgehog games, with the momentum-based gameplay that elevated the parkour mechanics to have an incredible sense of flow & satisfaction.

What I think made this game feel as great as it was (and one of the key reasons I wasn’t a fan of the sequel) was the linear level design. Each level was so carefully crafted to get the most out of the parkour mechanics, creating that feeling of being someone always on the run from the law. Those sequences where soldiers would be shooting at you from all angles and you could do nothing but run are some of the most exhilarating sequences I’ve ever played in a game.

Mirror’s Edge was a game that knew precisely what it wanted to be and did it to near perfection with a formula that I don’t believe has ever been successfully replicated.

43 – Cook, Serve, Delicious!

Release Date: 5th October 2012
Developer: Vertigo Gaming
Publisher: Vertigo Gaming
Platforms: Windows, Mac, iOS, Android

It’s a game about running a restaurant, a whole restaurant, on your own.

When I first saw Cook, Serve, Delicious, I was expecting something along the lines of the time management games that dominate sites like Miniclip & Zylom, but it actually turned out to be something a lot more involved than that. Cook, Serve, Delicious is a game that requires all your focus at all times because it gets absolutely hectic. Orders & chores come in thick and fast, and you have to deal with them pretty much all at once. What makes this such a fun thing to play is the genius control scheme (on PC, at least). Using different buttons on the keyboard for all of the actions means that as long as you’re a fast typer, you absolutely can keep up with everything with some focus. It gives you this incredible rush of being able to do just about anything the game throws at you. It can be mentally exhausting at times, but I think it’s a fantastic feeling.

On top of that, it’s a game that I genuinely think improved my touch-typing skills. I could already touch-type reasonably well when I first found this game, but the rate at which I had to learn all of the different combinations and be able to dole them out on muscle memory alone meant that now I can touch-type so much faster than I ever could before.

Not only is Cook, Serve, Delicious an endlessly fun, fast-paced time management sim, but it has the potential to actually improve some clear real-world skills in the process. Something I’m not sure was its intention, but I’m impressed by it nonetheless.

42 – Dishonored

Release Date: 9th October 2012
Developer: Arkane Studios
Publisher: Bethesda Studios
Platforms: Playstation 4, Playstation 3, Xbox One, Xbox 360, Windows
Metacritic Average: 91%

It’s a game about stealthy stabbing in the middle of a plague.

Mechanically, Dishonored is damn-near flawless, the stealth & combat mechanics combined with the magic abilities creates this wonderful sense of satisfaction in the gameplay. You’re able to calculate clear plans of how to sneak/stab your way through each room and provided your level of play is good enough, you’ll be able to do it almost every time. Every ability feeds into each other and allows you to manipulate the world in just the right way to achieve what you need to. You use your Dark Vision to scout the room and work out the best order of which to take everyone down. You use your Blink & time manipulation abilities to manoeuvre the room and – depending on which play-style you’re going for – either take out every guard in one smooth sequence or slip past entirely undetected.

What really elevates Dishonored above you’re average stealth game, however, is its world-building. The world of Dunwall has such a visceral feel in every sense of the word. Visually it’s almost charming in the way it’s run-down and dirty. As the sounds of the city echo through the streets, I get so absorbed, I can almost smell the horror that lives in the city. That’s not all though, because you have the option to go through the game killing everyone or no-one, including your primary targets, which has an impact on the world. Instead of just telling you what the consequences of your choices were, it makes sure to show you. If you go around killing everyone the city will slowly become more and more worn down and horrible with each mission, those infected with the plague will start to litter the streets as the bodies you created help to spread the infection around the city. In contrast, much the opposite occurs if you take the pacifist route.

The mechanics and the world of this game mesh so well to create one cohesive experience that keeps me going right up until the credits roll (with an awesome song, I might add), creating one of my favourite stealth games ever.

41 – Jackbox Party Pack

Release Date: 26th November 2014
Developer: Jackbox Games
Publisher: Jackbox Games
Platforms: Playstation 4, Playstation 3, Xbox One, Nintendo Switch, WindowsMac, Linux, iPad, Apple TV, Amazon Fire TV, Nvidia Shield TV, Xfinity X1

They’re games about having fun with your friends.

I’m lumping the whole series into one entry here because I honestly can’t pick out one pack that’s better than the rest. They really are the perfect party games, they have concepts that are incredibly simple to grasp by all audiences and can be easily enjoyed by all audiences. I’ve played these games will people of all ages and every time they’ve had great fun with at least one of the games.

The nature of how you play them is also easily accessible. In an era where just about everyone has some form of smart device, using them as the controllers is an absolutely perfect way of doing it that honestly hasn’t been used nearly as much as I thought it would have by this point in time. Each pack has a brilliant variety of games that there’s never a social situation where you can’t open it up and have some fun with a group.

It’s a game that understands that the best humour in a group of friends or family come from the little in-jokes and references that only the people in that group will get, so they’ve created a system to facilitate precisely that kind of humour. It’s a formula that, to date, no other game has been able to replicate because it really is just so spot-on with the atmosphere it creates. Whenever I’m with a group of friends or family and we’re looking for something to occupy us, Jackbox is always among my first suggestions.

And there you have it! Thank you very much for taking the time to read this. Please, let me know what you think of these games, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back this time on Saturday, where I’ll be covering the best on the Money in the Bank briefcase!

11 More Amazing Tracks from Pokemon Soundtracks

At the start of the year, I counted down my favourite tracks across the entirety of the main series of Pokemon games. Except there’s a small problem. You see, I recently dived into the soundtracks again and realised that a mere ten tracks was not nearly enough to cover all the amazing music this franchise had to offer. So, I’m doing it again to create more of a top 21.

Honestly, even that may not be enough to cover everything. So who knows? Maybe there’ll be a third instalment to this series in another six month’s time. Just like last time, I am keeping it purely to the main series of Pokemon games, so no spinoffs like the Mystery Dungeon or Ranger series will be included.

Now, to the music zone.

11 – Accumula Town – Black/White/Black 2/White 2

Ok, yes, it’s the ‘Furret Walk’ song, but there’s so much more than that to love about this track, (although that is a pretty big draw).

As you’ll know if you’ve read the first instalment of this list (which, if you haven’t noticed, I’d like it if you to read), then you’ll know that I don’t usually go for the quieter or simpler tracks, it’s not my style. The reason this track stood out to me is that it’s somewhere in the middle. It’s got a smooth sweetness to it, especially in the middle section where the flute completely takes over the melody and we get a track that has a calming aura to it, despite a decent pace.

In Black/White, Accumula Town is the first town you arrive in after setting off on your journey, so I think it’s an excellent way to introduce you to the broader world if the first town you encounter has a theme that is happy and welcoming. Sandgem Town in the Sinnoh games does this well, but I’m giving the edge to Accumula Town because it makes me feel cheerier when listening to it. While it’s got a relatively fast pace, it doesn’t go too fast for its own good. It’s almost like the track is encouragingly pulling you along the first step of your journey.

I’ve always been amazed at how, even though both Sinnoh & Unova were made on the same limited hardware, they were still able to have very distinct audio styles. I’ll go into more detail with it a bit later, but Unova feels a lot more ‘urban’ with its music, and this is precisely the kind of music I’d expect to come out of a happy little suburb. It makes Accumula Town a track that never fails to get me in a good mood.

10 – Max Raid Battle – Sword/Shield

Perhaps the only thing that the larger Pokemon fanbase can agree on about Sword & Shield is that the soundtrack is incredible. There are so many tracks from those games that I wish I had room to include (and a couple that we’ll be covering shortly). I included Marnie’s battle music in my first list because it was what stood out to me the most upon playing through the game. However, truth be told, I hadn’t properly dived into the full soundtrack yet, so when I did, I found some amazing music. This track included.

Max Raid Battles were one of the key selling points for Sword & Shield, as they put the game’s main gimmick on full display and encouraged collaboration between players in a way the franchise had never tried before. As a result, the track that accompanies these battles feels like it was built from the ground up to fit the entire concept of Max Raid Battles perfectly.

It starts out with this very quiet and odd synth build-up. As the camera dramatically pans around to show who you’ll be battling alongside before finally revealing you Dynamaxed/Gigantamaxed opponent. Then things start to ramp up and get more intense as you bring your Pokemon out on to the field and, the music syncs up perfectly to kick everything off the moment the battle begins. If you’ve played Sword/Shield as I have, then you’ve done a lot of Max Raid Battles, and I’ll be honest, that moment where the music kicks into gear never gets old.

Once the battle begins, the music wastes no time throwing you into a chaotic track that is simultaneously terrifying and triumphant. All around the main melody, there are synth and drum beats that go off at an erratic pace, surrounding and immersing you in the chaos that is a Max Raid Battle. You’ve got four Pokemon against one humongous one, and there are attacks flying everywhere, from all sides as you fight desperately to take down your opponents protections and avoid disaster.

Underneath all of that chaos, you have a melody that mixes brass & synth effects to create a track that feels like this grand spectacle. It taps into that same feeling that ‘Revied Power’ from Shadow of the Colossus does, where the fact that you’re even able to hold your ground against a gargantuan monster like this is a feat worthy of celebration. Just imagine what a Max Raid Battle would be like to watch right before your eyes, I imagine it would be a spectacle like no other, which is exactly the feeling that I get from this track.

9 – Vast Poni Canyon – Sun/Moon/Ultra Sun/Ultra Moon

While Mount Lanakila is technically the true ‘Victory Road’ section of Alola, I always felt that distinction should’ve gone to Vast Poni Canyon instead. It was unquestionably my favourite area to traverse in-game. It had so many wide open caverns and canyons that had an incredible sense of scale to them, even though your camera was pointed towards the floor most of the time. It twisted and turned in interesting ways, and every little nook and cranny had ways for you to explore the area. It’s an exciting climb to the base of the Altar of the Sunne/Moone, not to mention your final (or penultimate if you’re playing Ultra Sun/Ultra Moon) trial.

Vast Poni Canyon is a track with everything an area like this needs. It’s exciting, but also intimidating. It’s threatening but also encouraging. The opening to track is easily my favourite bit. The way the synth echoes throughout the track makes it feel like it’s echoing around this gigantic and well…vast canyon that surrounds you. It gives a very real feeling of scale to the environment along with bringing in that intimidation factor I was talking about.

Then the main melody kicks in, and the tone picks up a lot. The acoustic guitar in the foreground on the track compliments the subtle electric guitar in the background to make a track that has quite a chill vibe to it, while still keeping a certain energy that you need for an area like this one. A flute then takes over the melody, and things shift to the more emotional side of the music. This is the build-up to the final section of the game, where you’ll travel through dimensions and do battle with legendary Pokemon, this makes it partly a time of reflection on your journey up until this point. However, this track knows that the climax is just around the corner and the fast-paced synth effects, combined with the rapid percussion keep a certain intensity to the track, drawing out the nerves that come with nearing the climax of an adventure like this one.

On top of that, this track SCREAMS ‘Alola’ to me. I’d argue that Alola has one of the most distinct musical styles out of any region, but this is the track where I think it stands out the most. The theme and culture of Alola have been poured into this track, and every beat brings it out. There’s no mistaking which game this track comes from.

8 – VS Team Plasma Grunt – Black/White

Team Plasma has always been quite an interesting case for me. I feel like the story they told of ideals and corruption was an interesting idea. I wish it had come from a more adult-leaning franchise so that they could’ve explored the manipulation at the centre of the organisation.

To that end, their battle theme has a bit of a duality to it. Almost like its at conflict with itself, it’s subtle, but it’s there. The main melody of the song is strong and resolute. The progression of the synth gives me these feels of strong ideals and infinite resolve. These grunts aren’t just petty criminals; they believe they’re fighting for a worthy, humanitarian (except with Pokemon…poketarian?) cause. The conflict comes with the beat that’s carrying the whole thing.

The slow, methodical percussion is there, and it feels just a little bit off. It fits the rhythm of the track, it’s ‘going along with it’ so to speak, but the tone is different. Where the main melody is strong and triumphant, the beat underneath it is dark and intimidating. Maybe I’m stretching things a bit here, but when I think about it like that, it feels like that beat is representing the dissension at the heart of Team Plasma. That fact that Ghetsis is really at the centre of it all, using their message of liberation and kindness to hide his own selfish ambitions for world domination.

Symbolism aside, this is just a really fun track. The main melody has a slightly intimidating presence while still feeling like a grand battle between skilled trainers. It’s light and bouncy in places, while still throwing in the minor keys to remind you that these are the bad guy’s that you’re fighting. Thematically, I think this is a really robust track, and it holds up against any of the great evil-team battle themes.

7 – Castelia City – Black/White/Black 2/White 2

For those who are unaware, the Unova region, in which the Generation 5 games are set, was based on New York and Castelia City is the city that most clearly resembles the state’s capital city.

While the whole track has an ‘urban’ feel to it, this where that style feels the most present. Castelia City is stuffed to the brim with tall and powerful skyscrapers, while the streets below are pouring with hordes of people rushing back and forth. One of my favourite details in the whole franchise was the little text bubbles that appeared while walking through the crowded streets of Castelia City. It felt so realistic to be overhearing the most random snippets of stranger’s conversations. It was the first time in Pokemon history that I’ve felt a city in the game world actually has a realistic population for a city that size.

I’m sure you’ve already guessed what I’m going to say next, which that this track complements that atmosphere perfectly. For one thing, the choice of instrument is so genius that I never would’ve thought of it. Saxophone was such a brilliant choice to lead the melody in this track. For one thing, Jazz music is so heavily associated with urban American environments in pop-culture that you’re already on the nose. Then, you add on the fact that it’s exactly the kind of melody you might hear being played by buskers on the street or in the subway.

It’s so simple, and yet I feel such power with the emotions it brings forth. It’s got a slightly quickened pace to it, capturing the sense of hustle-and-bustle that you get as the crowds of people rush past you. Yet, underneath it lies some more sombre emotions. The kind of longing for something more or different that can often come if you grow up in a densely populated area like that. I can’t quite describe what I mean when I say that it sounds like the concept of nostalgia, but that’s pretty much the only way I can think of to describe it.

6 – VS Gladion – Sun/Moon/Ultra Sun/Ultra Moon

When I first heard this track, I wasn’t too sure on it. I enjoyed the melody, but I didn’t understand how it fit Gladion as a character. He seemed to be a much more downtrodden personality, I would’ve expected him to have a more intense and slow track for his battle theme…but eventually, I worked it out.

It’s the downward chord progression. Unlike almost every other battle theme that progresses upward, every bar in this one goes downward. Gladion’s had a weird life. He was born into a rich family that had their fingers in some very messy pies. Eventually, he caught onto the horrors that his mother was involved in and ran away, taking nothing but the Pokemon he considered friends. He abandoned his sister and caused his mother to fall even deeper into over-protective insanity. He was taken in with a petty criminal gang that he hated, but couldn’t break free from them because where else could he go?

Then he meets you, a trainer his age, who is making their own way in the world and is great at what they do. In battling you, Gladion gets a vision of the life he could’ve had. A life where he got to go out and see the world, making friends and taking on Pokemon battles for the fun of it, not out of necessity. That’s why the track is so upbeat. Gladion finally gets the opportunity to let out those positive emotions that have been suppressed inside of him – partly through his own doing and partly through his circumstance – that’s why he still only has a Type: Null when we first meet him, only for it to have become a Silvally by the end of his adventure.

Yet there’s still that downward chord progression I was on about. That’s Gladion’s underlying tragedy. His encounters with you may have helped him understand his position in the world better, and he may be a happier and better person now, but that doesn’t erase his past. He knows that while his relationship with his mother and sister is fixable, it’s going to be a long struggle. Not just for him to find common ground with his family, but for him to find it in himself to accept them back into his life.

Not only is the melody to this track catchy, fast-paced and really fun to listen to, but it tells Gladion’s story. It represents those deep, dark emotions alongside the high emotions and the joy that battling against you brings out of him.

5 – Nimbasa City – Black/White/Black 2/White 2

Unova’s got a lot of good town themes.

Castelia Cit gave us the more melancholic, emotional side of big cities. It’s the area where everything’s very tightly compact, the population is dense, and there’s not much room for anything other than business. Nimbasa City is the exact opposite.

Nimbasa City is more like Broadway. It’s big, it’s bright, it’s loud & it’s fun. Castelia City is where people do some serious work, while Nimbasa City is the flashy counterpart where all the stars come out to play. They’ve got concert halls, a carnival and two separate sports stadiums right next to each other. Even that town’s Gym Leader, Elesa, is a fashionista/celebrity in town. There are a couple of houses tucked away in the corner, but the majority of the space in the town is given over to the grandeur of the loud and colourful entertainment industry.

This is all backed up by a track that knows exactly how to have fun. The synthesised trumpets carry the track so well that it basically doesn’t need anything else to back it up, other than a simple bassline and an energetic beat. It’s quite a small loop all things considered, but it doesn’t need to be anything special when it’s so enjoyable to listen to. I talked before about how the New York environment is one heavily associated with jazz music. While Castelia City brings out the more poetic side of the genre, this track finds the fun in it. To be entirely honest, all it would need is a good guitar riff over the top, and it would practically be a ska track.

This whole track feels like it could be the opening number for a broadway musical. It pulls you in, hits you with tonnes of energy, gets you pumped and into the groove of things with a catchy hook, then sends you on your way, ready for the show. Spectacular.

4 – Sunyshore City – Diamond/Pearl/Platinum

Sunyshore City’s theme is an interesting mix of one because it has to balance a mix of emotions. On the one hand, this is the fight of your life. This is the city where you will fight for your eighth and final gym badge, overcoming the final obstacle between you and the Pokemon League. On the other hand, it’s a bright and sunny town by the beach! Kick back, relax and enjoy the nice weather!.

The intensity is covered in such a short space of time, and yet it’s SO effective at what it does. The intro to the track has such an incredible sense of intimidation. The usually cheery piano chords are undercut by the deep brass notes and sharp percussive beats. It gives you this feeling that you’re stepping into a battleground you’re not quite ready for, but you’ve got to take the fight anyway. This is your final test before you take on the Elite Four, best not mess it up.

Then it kicks in, and suddenly all that intimidation evaporates, and you’re left with an upbeat, jolly track that creates a welcoming atmosphere. As I said, this is a beach town, with a resort just down the road. The place is filled with holiday-makers and people playing around having fun. It adds to the alive feeling of the franchise’s worlds. Sure, you’re on your way to a big and tough battle, but the world doesn’t revolve around you (no matter what the time/space God you just caught thinks). This is a town where people have a wonderful time, so this track is going to make sure you do too.

It balances your place in the narrative with the overall world it’s in and creates a track with a bit of a duality to it. The harsh percussion never really goes away, almost like a pounding heartbeat, but it’s overpowered by the sun and fun that surrounds you in this town.

3 – VS Team Galactic Commander – Diamond/Pearl/Platinum

I love this track because it proves that not all villain themes have to be slow and manacing. That’s not to say slow & menacing villain themes are bad; in fact, my previous list on this topic features several of those tracks. However, I think it’s important that no music in games should get ‘stuck in their ways’ so to speak. I believe that it’s more important for your music to fit its usage than anything else. Whether it’s a location, cutscene or character, what makes a good track into an amazing one is when it embodies the feel of that thing perfectly. Which is why I think this track is so much fun to listen to.

The thing about the Team Galactic Commanders is that they’re a bit silly. Not necessarily in the way that they’re written, but just look at them. They wear bodysuits that look they’re from an 80’s film about the year 2000; their hair is done up in over the top ways with bright colours; not to mention the fact that they all named themselves after planets ‘cos Galactic’. In many ways, that’s all part of their charm, but they’re the kind of characters that you’re never really going to take seriously.

Following that theme, this track doesn’t take itself too seriously. It still throws in an overall threatening tone. The bassline especially grounds the whole thing and gives it an extra layer of intensity that would be missing otherwise. However, the synthesised main melody that carries the whole thing is noticeably different in tone. It starts off so incredibly chaotic, leaving you no time to breathe before throwing you straight into a fast-paced, fun and slightly over-the-top melody that doesn’t seem to know where it’s going. That sounds like an insult, but it’s actually the reason I enjoy listening to it so much.

Much like the commanders themselves, this track never gives you time to stop and take stock of what is going on. They just want to fight you, and it’s your job to fight back, whether you like it or not.

2 – VS Gym Leader – Sword/Shield

When I first played through Sword & Shield, I never realised the genius of this track, and I can only profusely apologise because this track is incredible.

The track has three phases, which on its own is great, but when you break each of them down, that’s when I fall in love with it.

The first phase is the simplest of the three; as you’d expect. There’s the build-up as the battle begins and each trainer brings out their first Pokemon, then things get intense. The beat is quite basic, but it’s impactful enough and backed up by a style of synth that I can’t quite describe to create quite the atmosphere. You have to remember that in Galar, these gym battles are being watched by a stadium full of thousands of people. Could you imagine what it would feel like to do battle in that environment? This first phase is like the feeling-out process of the fight. Both competitors are gauging each other’s battling styles and devising strategies to win.

Then you take down the Gym Leader’s first Pokemon, and the music moves to the second phase, ramping all the way up again before the synth comes back at a much higher octave and the melody shifts slightly. Moving away from the synth that just goes along with the beat, we move into an electronic melody that changes the atmosphere of the track. Those nerves from the start of the battle are long gone, we’re right in the thick of the battle now. Each trainer has a plan which they’re doing their best to execute it. A rapport has formed, and the crowd can feel the excitement building.

Eventually, you back the Gym Leader into a corner, all they have left is their final and strongest Pokemon. This is where it gets real. The track takes a moment to build up again, and then it repeats the intro to phase two, except this time, the crowd are chanting over it. When I first heard this, I honestly nearly teared up at how utter brilliant of an idea this was. To actually include the roaring, chanting & singing on the massive live crowd into the melody of the track itself was a stroke of musical genius and it adds everything to the exciting and intense feel of these battles.

If you’ve ever been in a large crowd for any kind of sporting event in the UK (and maybe elsewhere, I wouldn’t know), this is EXACTLY the kind of thing you hear. The composers even made sure that the voices weren’t all perfectly synched up, so it felt like real people were making these noises. The synth finally takes a back seat, just interjecting the backing to give the whole thing its sense of rhythm; then it sits back and lets the roar of the crowd wash over the track and carry you to victory.

1 – VS Eternatus ~ Phase 3 – Sword/Shield

This track is more or less the whole reason I wanted to make another one of these lists.

The climax of Sword & Shield’s story is a bit of an odd one, letting you go all the way to the champion battle before the villain finally reveals themselves and puts their plan into action. It was a weird choice of pacing, and I’m not sure it quite worked, but FUCK ME, it was worth it for this track.

After having already gone through about six quite gruelling battles across two different tournaments to get to the champion, you’re suddenly thrown through a loop and have to save the Galar region from an ancient & eternal monster. The first two phases are rough. First, you have to fight Eternatus’ regular form on your own, which is no easy task. Then it transforms into its ‘Eternamax form’ (which is a dumb name but let’s not go there), and Hop finally does something noteworthy in the story to help you. Except…you can’t actually touch it. Literally none of your attacks with even scratch it.

Then, we get what may be my favourite cutscene in all of Pokemon, where you summon Zacian and Zamazenta to help you save the day. Once they show up, this music kicks in and man…I just have to let it wash over me every time. The way the piano starts things off, for the quiet violin to tease the main melody, for the lead guitar to burst into the track and get the battle going. It even includes the dogs themselves howling over it. Genuinely, I teared up. It’s such an incredible build and fits so perfectly to the moment of these legendary dogs finally awakening to come and help you.

The rest of the track has a triumphant feel to it. It fills you with this incredible sense of confidence. Just moments ago, all seemed lost, yet now you’ve turned the tide. The legendary Pokemon have risen and are fighting alongside you; there’s no way you can lose now. It almost strays into feeling fun, but there’s something in the way the melody progresses that holds the intensity and dumps on a whole heap of emotional stakes.

In it’s simplest form, this is a track that makes me so very happy whenever I listen to it. The emotion it carries is so incredibly powerful that I never get tired of listening to it. Even when I had it on loop for 20 minutes while putting this entry together, it has a lot of complexity to it and yet what it conveys is so very simple. It’s undoubtedly one of the best tracks the composers for Pokemon have ever put together.

So there you have it! Thank you very much for taking the time to read this. Please, let me know what music you love best from Pokemon, either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back this time on Wednesday for the next instalment in my 100 Favourite Games series!

My 100 Favourite Games of All Time (60-51)

Welcome back to my 100 favourite games of all time series! Today, I’ll be covering entries 60 through 51.

If you haven’t read the previous instalment in this series, please do so here, and here’s the first entry if you want to start from the entry 100.

Let’s not waste any more time!

SPOILER WARNING!

Just a heads up that there will be full SPOILERS for every game I’m going to talk about in this series, so be careful if I talk about something you don’t want spoiled.

60 – Unheard

Release Date: 29th March 2019
Developer: NEXT Studios
Publisher: NEXT Studios, Bilibili
Platforms: Playstation 4, Windows, Mac
Metacritic Average: 72%

It’s a game about solving crimes with the power of hearing

(From my Game of the Year 2019 article)

Out of all the games on this list, this is the one that I’d imagine the fewest people have heard of, because this almost passed me by too, so let me explain.

At its most basic level, it’s a mystery-solving game, however, the method by which you solve these mysteries is what makes this an absolutely exceptional game in my view. Instead of searching the scene and interviewing witnesses after the fact, you get to see the 5-15 minutes in which the crime happened, except you don’t get to actually see the details. What you get is a floor-plan view of the building in which the crime took place which you can wander around as you play through the events of the scene and the only tool you have to work out what happened is sound.

You can see the outline of where everyone is at any moment, but you can’t actually see their form, you can only hear their voices. Using this information you must work out who everyone is, and answer specific questions about the crime. I can’t really be more specific without giving away partial solutions to some of the puzzles, but the way in which the game gets you to hear every conversation in a level to slowly fill in all the blanks is so very innovative and clever.

The game typically starts you off in each scenario listening to one conversation that will give a rough outline of what’s going on, but naturally, there are other conversations going on all over the scene at the exact same time and each conversation slowly fills in all of the blanks. In every conversation, you listen to you’ll learn something new about the scenario that slowly allows you to draw everything together and hit that euphoria of the “eureka” moment when you nail your target.

The game makes sure to give you just the right amount of information so that everything you need to know is there, but without explicitly giving you all of the solutions. I found myself taking notes on every level, creating a list of suspects and slowly ruling them out as I went along until the true culprit reveals themselves.

The mysteries themselves are very well thought out, for example, you’ll have to locate a stolen painting and work out who stole it, but there are also a number of fakes that other people have stolen, thinking they’re the real deal and it’s your job to use the conversations around the scene to piece together a chronology of who committed the first theft in order to determine who holds the real painting.

At £5 the game is absolutely worth it for the 5 puzzles (plus 1 as free DLC) that total to about 4 hours of game time. This is one of the most enthralling and unique puzzle games I’ve played ever and it perfectly captures the feeling on solving a mystery, so if you’re into that sort of thing, this game is a must-have.

59 – Papers, Please

Release Date: 8th August 2013
Developer: Lucas Pope
Platforms: Playstation Vita, Windows, Mac, Linux
Metacritic Average: 92%

It’s a game about becoming corrupt.

Much like Spec Ops, Papers, Please isn’t a fun game to play, but it’s still a brilliant one. It’s dark and dreary, it feels downbeat and without joy or hope, but that’s the point.

It shows you the mechanics and then lets you run with them, always adding more stuff day in and day out, to the point where you find yourself working through a routine in your head, and about halfway through you realise that you’re treating it like you would an actual job, and that’s how this game sinks its teeth into you.

It uses the monotony of it all as a way to draw you into the world, to make you feel like this actually is your job. It gives you the idea that the safety of your country and your family relies on you. Then, once it’s established those feelings, it throws the moral dilemmas at you hard and fast. That’s what they are in Papers, Please, dilemmas, not choices, because it doesn’t present you with a “choose A or B” option, it ingrains these dilemmas into the mechanics.

I’m going to give you an example here, but I will say this game is so much better if you play it blind, you have been warned. So a woman comes through your checkpoint, and all her papers are in order, so you let her through, but she slips you two notes. One is a business card for a strip club of some description, and the other is a note, naming a man who is behind her in the queue, saying that he’s holding her against her will and forcing her to work in the club and she begs you not to let him in. The thing is, all his documents are correct, by all legal definitions, you have to let him in, and if you don’t, then you’ll suffer a fine, which means you might not be able to buy food for your family. However, if you do let him in, that woman will be forced to work in a strip club against her will, so what do you do?

The game never outright tells you to make this choice, and you’ll never discover the consequences of your actions. No matter what you do, you never see that man or the woman he was holding again. The game is confident enough in its systems and moral dilemmas that it’s perfectly happy to let you sit there and ponder over whether or not you really did the right thing. Paper, Please won’t gratify your moral compass, it won’t tell you if you were right or wrong, because the real world very rarely does.

58 – The Stanley Parable

Release Date: 17th October 2013
Developer: Galactic Cafe
Publisher: Galactic Cafe
Platforms: Windows, Mac, Linux
Metacritic Average: 88%

It’s a game about a man named Stanley.

I’d love to go deeper than that, but for The Stanley Parable saying anything more would be completely spoiling it. I know I gave the spoiler warning at the start, but seriously, if you’ve ever wanted to play this game and somehow haven’t had it spoiled for you yet, keep scrolling, you need to experience this game with fresh eyes.

In the years since The Stanley Parable, there have been many games that attempted the so-called ‘meta-narrative’ to varying degrees of success. While I’m sure The Stanely Parable wasn’t the first, it is undoubtedly the first one to do it at this high quality to bring the concept in the mainstream (spawning a bunch of cheap imitations in the process, but what can you do?).

The idea of it is so straightforward, with the way the narrator tells you the choice you made before you’ve actually made it. Just the simple explanation of coming to a set of two doors and the narrator telling you that you went through the left one. Instantly, everything starts whirring in your brain, surely everyone who played it immediately had that instinct kick in where you don’t want to be told what to do. It’s such an instinctual reaction to go “no, screw you!” and then you’ve fallen right into the game’s trap.

From there, the game will take you on all sorts of adventures. Some funny, some weird and some rather grim. No matter what you do in The Stanley Parable, the game already knows you’ve done it. There are even moments where the game will trick you into thinking you beat it to the punch, only for something to be waiting for you on the other side, putting you in your place.

The Stanley Parable was made by people who truly understood how games traditionally work. The tropes and cliches. Only by having a real firm grasp on those things were they able to deconstruct it entirely to create an experience as mind-blowing and as memorable at The Stanley Parable.

57 – Super Hexagon

Release Date: 31st August 2012
Developer: Terry Cavanagh
Publisher: Terry Cavanagh
Platforms: Windows, Mac, Linux, iOS
Metacritic Average: 88%

It’s a game about dodging lines very, VERY fast.

Super Hexagon hits just the right spot when it comes to reflex games. Not only was it one of the first I played, but its difficulty is perfect for me. I would play it for hours and struggle like all hell, but I’d slowly but surely get better and better until suddenly I could do it. I’m not a master by any stretch, I’ve only completed the final level three times since 2012 (one of which was in front of my whole math’s class in secondary school, which is a fond memory), but I went from being hopeless at the game to being reasonably competent at it at a surprisingly steady rate.

Every death felt like a lesson, and every run got me just ever so slightly better at dodging the obstacles in front of me. The movement of the little triangle is so very precise and nails that feeling of only just being able to dodge everything in time. The soundtrack is a great listen, and it really adds to the chaotic feels that Super Hexagon goes for, the game makes it clear to you that you’re never in control, but at the same time, you never feel hopeless in your pursuits.

56 – Life is Strange

Release Date: 30th January 2015
Developer: Dontnod Entertainment
Publisher: Square Enix
Platforms: Playstation 4, Playstation 3, Xbox One, Xbox 360, Windows, Mac, Linux, Andriod, iOS
Metacritic Average: 85%

It’s a game about being a teenage girl…with occasional time manipulation.

Life is Strange managed to create a world with countless characters, with varying personalities and colourful traits, which is impressive enough of a feat in and of itself, but what’s truly great about Life is Strange is that all of these characters mattered to me. I didn’t necessarily like all of them, or connect with all of them. Still, every single character I interacted with mattered, even in some of my favourite game stories there are characters I don’t care about *cough*Alfyn*cough* but that didn’t happen with Life is Strange.

It does such an excellent job of capturing the social structure of what school is like when you’re that age. That sense of recognising pretty much everyone, even if you don’t know them, having parents of friends that basically adopt you, or ones you find a bit off. Maybe it’s because I wasn’t long removed from that kind of social situation when I played Life is Strange, but I really found myself recognising so many situations it presents (admittedly not quite to the extremes that it goes too). The time manipulation is a clever mechanic and well-implemented, but that’s not really what everyone remembers about the game.

Those heartbreaking moments when you have to make some tough and horrible decisions in that game are things that stick with you for a long time after the fact. Not to mention the sheer weight of the final choice (and everyone’s reaction to it in all of the Youtube videos) is a moment that will go down in gaming history.

55 – Hand of Fate 2

Release Date: 7th November 2017
Developer: Defiant Development
Publisher: Defiant Development
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux
Metacritic Average: 82%

It’s a game about playing a tabletop RPG with a magical deck of cards.

The Hand of Fate games are compelling cases because it’s entirely true that if these games were just a regular RPG, they really wouldn’t be anything special. However, the twist of making you go through a tabletop RPG like D&D, using a deck of enchanted cards to take you through your adventure is such a genius change, and it makes the game so incredibly compelling when I’m going on my adventures.

The atmosphere of the travelling cart where you encounter the hooded & man who has these cards draws me in every time I boot up the game. The smooth and beautiful way with which the cards float their way around the space, shuffling themselves and laying them out before in such an attractive way that you cannot resist.

The scenarios that it puts before you always have a high level of intrigue to them, and every one of them brings you a unique challenge. These adventures are like a scaled-down version of what playing these tabletop RPGs can be like. Only there is the added advantage of the game having total control over the pacing, switching between combat encounters and interesting world-building seamlessly to keep thing varied.

All of the campaigns feel so carefully crafted, that you can tell there’s someone behind it like any other Dungeon Master you’ve ever played with. They keep that warm feeling of something created by someone for the love of creating it, but the medium of the video game allows them to tell it in much grander fashion. Which is what we all want for our D&D stories at the end of the day.

54 – Shovel Knight

Release Date: 26th June 2014
Developer: Yacht Club Games
Publisher: Yacht Club Games
Platforms: Playstation 4, Playstation 3, Playstation Vita, Xbox One, Nintendo Switch, Nintendo 3DS, Nintendo WiiU, Windows, Mac, Linux, Amazon Fire TV
Metacritic Average: 92%

It’s a game about ridding the world of evil with a shovel.

When it comes to indie games, the phrase ‘retro-platformer’ is always an instant turn off for me. Most of them are just bad attempts at recapturing the magic of the classic SNES games, and to put it plainly, Shovel Knight puts them all to shame.

Shovel Knight takes that idea of the retro platformer and makes it it’s own. The visual and sound design are great at capturing the sense of nostalgia and joy that so many of those classic games had. It doesn’t just copy though, as it’s not afraid to mix in modern techniques and use the advantages of modern technology to refine the edges of the game and get rid of all the unwanted quirks. It doesn’t feel like a cheap imitation because quite simply, it’s not, it’s able to form an identity of its own, while still aping that retro style

On top of all that, Shovel Knight’s main mechanic is genuinely unique and innovative. The titular shovel could’ve easily been a gimmick that worked as a retextured sword, but instead, time & care were put in to make it something that worked in a way we hadn’t seen before. The way you could dig through walls, and use it to bounce off of enemies allowed for some enjoyable puzzle-platforming opportunities. At the same time, the level design absolutely nails the flow and the challenge required to really gain mastery over the mechanics.

Very rarely does a game like Shovel Knight come along, where they seek to ape the style of retro games, while still creating a unique identity for itself. Regardless, Shovel Knight somehow managed to nail that landing…then bounce off of that landing with their shovel over a pit of death onto another landing.

53 – Red Faction Guerrilla

Release Date: 2nd June 2009
Developer: Volition, Reactor Zero, Kaiko Games
Publisher: THQ, THQ Nordic
Platforms: Playstation 4, Playstation 3, Xbox One, Xbox 360, Nintendo Switch, Windows
Metacritic Average: 85%

It’s a game about destroying everything with the sledgehammer.

We’ve got an open world, powerful & varied weapons, and basically everything except the ground being fully destructible. If you’re anything like me, that sentence will have got you very excited indeed about Red Faction Guerrilla, which definitely doesn’t disappoint. The entire game is built around the core mechanic of the fully destructible structures that litter every nook and cranny of the open world. Almost every mission is focused around blowing up buildings in some way, shape or form and the massive variety in terms of both the buildings themselves, and the tools at your disposal ensure it never gets old.

Buildings can be anything from massive skyscrapers to long and wide warehouses that you can just plough a truck into and watch it crumble around you. Then you’ve got the weapons, starting off as the always popular (and extremely satisfying) sledgehammer, moving up to Arc Wielders and Remote Charges, before reaching stupidly over-the-top levels of destruction with Thermobaric Rocket Launchers and Singularity Bombs.

Red Faction Guerrilla simply focuses on making the unabashed destruction that makes this game so fun the primary focus at every opportunity and it’s a game that I will always go back to when I’m the mood for some carnage.

52 – The Binding of Issac: Rebirth

Release Date: 4th November 2014
Developer: Nicalis
Publisher: Nicalis
Platforms: Playstation 4, Playstation 3, Xbox One, Nintendo Switch, Nintendo 3DS, Windows, Mac, Linux, iOS
Metacritic Average: 93%

It’s a game about using your tears to kill unholy (and sometimes holy) abominations.

The modern roguelike/roguelite genre is one that the PC indie market has managed to completely oversaturate over about 5 years, but The Binding of Issac was one of the first and remains one of the best. Not only is the visual design and general aura of the game so weird and uniquely disturbing, but the gameplay has been whittled down to near perfection for the genre.

The sheer volume of different items and modifiers in the game means that you’ll never have a playthrough that looks even remotely similar to the previous one. It avoids the trap that a lot of roguelikes fall into where I’m able to fall into a pattern for each run by merely giving me completely different items every single time. It forced me to play completely different every time I boot it up.

Then once you think you’ve got the hang of the game, you go online and look at some Youtube videos of people playing the game and you’ll see that they’re in a level you’ve never seen before, fighting a boss you didn’t even know existed with the craziest items you can imagine. I will genuinely never reach the bottom of The Binding of Issac, and I think that’s fantastic.

51 – Prison Architect

Release Date: 6th October 2015
Developer: Introversion Software, Double Eleven
Publisher: Introversion Software, Double Eleven, Paradox Interactive
Platforms: Playstation 4, Xbox One, Xbox 360, Nintendo Switch, Windows, Mac, Linux, Andriod, iOS
Metacritic Average: 83%

It’s a game about building a (mostly) functional prison.

I’d generally consider myself to not be all that big a fan of the modern builder/management sim. They generally require a somewhat creative mind to get some fun out of them, and I just can’t tap into those elements. Prison Architect manages to get around that issue; however, by limiting how much you can do at each step. I know other games in the genre try to do that, but it always feels like it’s way too much. Prison Architect, meanwhile, is very good at holding my hand through the early stages of the game so that by the time it opens up, I’ve got plans and ideas of how to move forward.

On top of that, the system with which you construct all of your facilities is extraordinarily intuitive and has quite a tactile feel to it, which makes it so much more enjoyable to build and manage things. Even though I like it because of its constraints, it can also be an almost entirely open game if you want it to be. I’ve seen people get unbelievably creative with their prisons in this game, and it absolutely blows me away that what seems like such a simple game can produce so much.

Prison Architect really ticks all the boxes of a builder/management sim. If you want something simple to introduce you to the genre, then this will do that for you, but if you’re an experienced player who wants to build some crazy stuff, that’s absolutely a viable option for you too.

And there you have it! Thank you very much for taking the time to read this. Please, let me know what you think of all these games, either in the comments below or on Twitter @10ryawoo! Finally, make sure to come back here ton Saturday, where I’ll be releasing a sequel to my Pokemon music article!

WWE Extreme Rules 2020: Every Match Ranked

The Horror Show at Extreme Rules is now over and…well, it didn’t really live up its name, did it? The only two ‘horrifying’ segments weren’t exactly anything horrible, either in terms of content or quality. Ultimately, Extreme Rules isn’t a show that will be remembered for much of anything, for better or for worse. There were some slightly weird booking choices here and there, but there was nothing on this show that I hated or made me angry. Of course, the other side of that coin is that there was nothing that blew me away either.

Let’s get to breaking down the matches.

7 – Shinsuke Nakamura & Cesaro def. The New Day(c)
(Smackdown Tag Team Championships)
(Tables)

Well, it was hardly the worst tables match I’ve ever seen, but I still didn’t enjoy it.

If you’ve ever heard me bitch about weapons matches before, then you know why I didn’t enjoy this one. There was way too much time in the match wasted faffing around with tables that ended up being totally unimportant to the match. There was at least one that they spent time getting out and setting up, only for it never to be used in a single spot. This wasn’t a particularly long match and a lot of the time just felt wasted.

The action when they weren’t setting up tables was fun to watch, but there wasn’t nearly enough of it. Not to mention, it’s stuff we’ve seen from both teams before. There were a couple of fun spots, I liked Kofi being flung face-first into an up-turned table and the finish ended up looking quite brutal with how hard Kofi went through the tables. I’m just a bit confused as to why Cesaro & Nakamura won.

I’m not going to complain too much as Cesaro & Nakamura both holding titles is definitely a positive in my book, but given how sparse the tag team scene is on Smackdown now, what’s the point? I can only imagine that they’re just going to keep feuding with The New Day for at least another few months.

6 – Kevin Owens def. Buddy Murphy
(Kickoff Show)

A pretty standard placement for a pre-show match here and the reasoning is just as simple. It was a good match, I enjoyed what I saw. The only reason it’s not higher is that it didn’t have any build and I wanted to see a lot more of it.

I know WWE has a show to promote and all that, but would it really hurt them to let their pre-show match go 12-15 minutes instead of 8? I feel like putting on a bloody good match will get people more interested in signing up to the network/buying the PPV than Booker T and JBL inanely arguing with each other will.

Regardless, Owens & Murphy put on a good show here, and I hope both guys get a lot more than this in the coming months.

5 – Seth Rollins def. Rey Mysterio
(Eye for an Eye)

I liked it, but I can’t help but feel like this was an anti-climax.

This definitely should’ve been pre-taped. I’m not saying it should’ve gone all the way, but it should’ve at least been something like with Orton vs Edge. Set it out like a regular match, but occasionally do something a bit more ‘cinematic’, because when you’re promoting that someone’s going to have their eye taken out, it needs to feel like a big moment, but this just felt underwhelming.

Looking at the positives first, we got a lot of enjoyable action here. As expected, Rollins & Mysterio had great chemistry, and they were able to give us a lot of quick action that had a fantastic sense of flow to it. Even when things slowed down for the weapons, or for eye-gouging, it still carried a lot of the momentum that they’d built up throughout the match. My only real criticism of this aspect is how it dropped off a lot towards the end and slowed right down. That might’ve not been a problem if they’d stuck the landing on the finish, but…

It was an anti-climax. Seth did everything in his power to sell it, and I admire him for trying so hard (throwing up was a good touch), but it just didn’t work. Seth pressed Rey’s eye into the corner of the steps – which we’ve already seen before – and it looked like Seth was about to do more, only for him to suddenly realise that his eye was out. Then the referee just started freaking out and called for the bell. We didn’t see anything and the spot where Rey’s eye was being pushed into the steps didn’t even look that brutal compared to some other stuff they’d already done. I think they put a fake eye for Rey to hold up to his real one, but it was almost entirely covered by his hand, so I can’t tell. Maybe if that had been more obvious, I would’ve been more on board.

I just think it’s one of those situations where, it’s an over-the-top and slightly cartoonish situation, so you may as well have just gone the whole way with it and given us a prosthetic or CGI look of Rey’s eye poking out. Even later in the show, they had Charlie be like ‘he’s not actually lost his eye, doctors are going to put it back in’ so now it feels even less impactful.

At the end of the day, it’s a tale as old as time: Enjoyable match, rubbish finish.

4 – Bray Wyatt def. Braun Strowman (I think?)
(Wyatt Swamp Fight)

This was a bit of weird one because it didn’t really fit in with all the other pre-tapes we’ve seen so far. While I think that the positives outweigh the negatives, I can absolutely understand why others would hate it.

We’ll start with the negatives since I think there were less of them. The biggest one that I noticed was that the lighting was just awful. I know that it’s supposed to be dark and unknown, but that doesn’t stop you from shining a small spotlight on it so we can at least see the action. The other major point is that the ending didn’t work for me. I didn’t for a second buy the fake-out with the credits (though points for trying) and the way it all closed out, are we supposed to believe that Strowman drowned? Again, well done on trying something new & creative, but it will all be for nought if he just shows up on Friday like he didn’t go through some kind of traumatic experience.

However, there was still plenty to enjoy. I know some people will probably criticise the match for this, but I thought that Bray’s monologue was great. It was a bit weird that they had Braun heavily breathing so close to the microphone, but Bray has such a way with words that I couldn’t help but be fascinated while he talked. He’s able to weave such a beautiful tapestry that I felt I understood his motivations now better than I did with a whole month of build.

I’m not entirely sure why there was a snake, or what the symbolism was there, but it worked for the horror aspect. As did Braun setting a guy on fire. Again, all of these ideas are inherently silly, so going over-the-top and cartoonish with them is how you make them great. The callback to the Braun & Alexa stuff was a nice little touch. It was something that I’d never considered injecting into the story, but once it came up, it made all the sense in the world. I wish they would’ve pressed harder with it to be honest with you, Bray continually trying to lure Braun in with things from his past could’ve been very interesting.

I’m glad Bray came out on top, and it seems than Braun vs Fiend is where this is headed. It’s the expected outcome, but that’s not a bad thing. At the end of the day, this wasn’t one of the best pre-tapes WWE have produced, but it was still way better than both of NXT’s attempts.

4 – Drew McIntyre(c) def. Dolph Ziggler
(Extreme Rules, for Dolph Ziggler only)
(No Champion’s Advantage)

Heels are just so smart sometimes. It’s always so dumb when wrestlers are allowed to pick stipulations, but then they just pick something generic that benefits their opponent as well as them. You can pick ANYTHING, this is your opportunity to ensure you win yourself the title. Thank goodness Dolph Ziggler finally pulled his finger out of his arse and realised this. Admittedly, you could turn around and ask ‘why didn’t he just say something like Drew has to wrestle handcuffed & blindfolded’ which is a valid point from a kayfabe perspective, but that would’ve been pretty boring to watch, don’t you think?

A stipulation for this made for an interesting dynamic between the two. It was played for the obvious a couple of times, where Drew almost used a weapon but then didn’t; the table spot especially was an excellent way to play on our expectations. It also came through in more subtle ways. It meant that there was a lot more regular wrestling throughout this match, a lot of the focus was shifted away from the weapons. It avoided falling into the usual traps of weapons matches where they try too hard to make the weapons the focal point.

I think it’s incredible how consistently they’ve made Drew look like a beatable champion, without actually harming his ‘indestructible’ aura. With both Ziggler, Lashley & Rollins they’ve been able to put Drew in situations where his title reign is in severe jeopardy, only for him to overcome it and come away from it looking even more invincible than he did before. I know that seems like such an obvious idea, but I honestly can’t remember the last time WWE pulled it off properly with a face world champion, so I’m pleased it’s happening now.

There were still some slow points, but they ended up not mattering in the end, I felt it was outweighed by the compelling storytelling and exciting action. Not to mention Drew busting out one of the best Claymores I’ve ever seen. The timing, the impact, it was just so satisfying.

2 – Bayley(c) def. Nikki Cross
(Smackdown Women’s Championship)

More, more, more! I’ve said it before, and I’ll say it again, WWE’s women’s division is on fire right now.

First up, the Smackdown Women’s title match. I know we’d seen Bayley vs Nikki before, but that didn’t bog down this match in the slightest. Both wrestlers came right out of the gate with fast and exciting offence, and the pace didn’t slow very much as things progressed. Nikki was on a roll here, and it put me in mind of the style Cross gave us when he was fighting the likes of Asuka in NXT. She always threw caution to the wind and threw herself around like a ragdoll. She’s so much fun to watch when she’s let loose.

Bayley did fantastic work here too. She properly has the hang of the ‘smart heel’ style of wrestling, where she played a much more reactionary role in the style of the match. Where Nikki was going all-out and fighting in any way she could, Bayley was doing her best to turn it against Nikki Cross, picking her openings and then getting to work. Sure, it’s a fairly basic idea, but that’s often all you need to put together a great match. It gave the feeling that, despite her not being on offence as much as Nikki, she was in control of the match most of the time.

Towards the end, things broke down a bit more and got slightly more chaotic, a factor that absolutely works in this feud’s favour. I’ll get a bit more into it with the next entry, but this whole feud between Bayley/Sasha/Nikki/Asuka has been built on chaos, so it absolutely should be baked into the matches. Bayley gets another dirty win, but it doesn’t feel like a cop-out because of her character & the way the match had built to it; meanwhile, Nikki can come away from it with some dignity.

1 – Sasha Banks def. Asuka(c) (sort of)
(Raw Women’s Championship)

Hell yes, give me more of that chaos.

Let’s cut straight to the chase here, these two competitors put on a fantastic match. I’ll talk about the finish in just a moment, but everything leading up to it was superb. They created a story in the match where both women could wrestle pretty fast-paced styles, while it was still very obvious who the heel was. Sasha didn’t have to slow the match down too much to feel like the bad guy thanks to the attitude she put behind her moves. The only time the match ever properly slowed was when Sasha was applying that cool-looking submission hold, and since it was the only time the match ever slowed, it felt like a big deal and put Asuka on the back foot.

The constant trading and manipulation of holds between the two of them worked so well, and they did it at such a pace that it felt like momentum was constantly shifting between both women. Sometimes all you need to make your action compelling is to create the feeling that both competitors are truly evenly match, which is precisely what we got here. Asuka is in this weird position, where she’s a slightly goofy & lovable babyface that can absolutely dominate a match when she wants to, which played so well here, especially towards the end when things started to fall apart for Banks.

That’s as good a segway as any to talk about the finish. To put it simply, this finish not what I would’ve liked to have seen, but I’m not too mad about it happening. As I said, the whole build to these matches has been quite chaotic. Bayley & Sasha travelling across both shows has created the feeling that they’re picking too many fights and they’re having trouble fending them all off. Week in and week out, Bayley & Sasha end up cornered by the babyfaces, only to weasel their way out of it. So what do they do here? Exactly the same as they’ve always done.

Incorporating all the potential cheating elements that these women have in their back pocket was great. I loved the chaos of Bayley getting in the ring & slipping the title to Sasha, while, unbeknownst to them, Kairi had slipped Asuka the thing that lets her spit green mist. The fact that none of them worked was great at establishing just how well these women know each other’s styles.

However, Bayley putting on the referee shirt, counting the pin and giving Sasha the title was where it went a step too far. If you want to pull something like this off, everyone has to be on board. The wrestlers, the timekeeper & most especially the commentators. The fact that the timekeeper refused to ring the bell, the fact that Sasha didn’t seem to know if she’d really won and the fact that the commentators were totally clueless about the whole thing meant it all fell totally flat.

It creates a lot of intrigue going into Raw (which I imagine was its goal), and I’m not going to let it detract too much from my enjoyment of the match, but it was definitely an odd decision.

And that’s it! Thank you very much for taking the time to read this. Please, let me know what you thought of the show, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back here this time on Wednesday for the next instalment in my 100 Favourite Games series!