Triple Threat Review: Into the Breach, Distrust, World to the West

(Originally Posted May 2018)

At the end of my post last week, I hinted at a new format I was working on to try to get some more regular content up here, and here it is: Triple Threat Review.

A friend of mine pointed out to me that, thanks to things like Humble Bundles and Steam sales, I have a lot of games in my Steam library that I bought at some point, but never got round to playing, so I decided to turn them into a bit of a review series. Once a fortnight, I will pick from my Steam list, 3 games to play for an hour or two, and then give you my first impressions on them. These games could be new releases, titles from a few years ago that passed me by, or even retro games I’ve never played before.

As with almost every type of review comes an obligatory scoring system, but with a series as basic as this, I decided to keep the scoring basic as well. Each game, will be given a score of either 1, 2 or 3. 1 being Bad, 2 being OK and 3 being Great.

Now with all the explanation out the way, let’s get into it.

Into the Breach

First up, is Into the Breach. It’s the latest game from Subset Games, who are responsible for FTL: Faster Than Light, a game that I have called one of my favourite games of all time, so I had high hopes going into this. After playing it for about an hour and a half, I can say that it’s certainly got me hooked in the same way FTL did.

The basic premise for ITB is that Earth is being attacked by the discount Kaiju known as the Vek, and you have giant mechs which can fight them; so far, so Pacific Rim. The way they justify you having an infinite number of goes is of course, time travel, which as always brings up a couple of world breaking questions, but we’ve all heard them thousands of times and I’m not going to rattle them off here.

Looking at the gameplay, I’ve been having a lot of fun with it, I’ve played three runs of it so far, and I feel like I’ve been improving at quite a steady rate. On my first playthrough, I found the game very easy to learn, and the tutorial is very good at explaining everything quickly enough so that you don’t get bored, but not so quickly that it all goes right over your head. The game essentially consists of lots of mini turn-based strategy games where, generally the objective is to survive the specified number of turns without all of your mechs dying or “The Grid” going offline.

The Grid is what powers up your mechs, and is powered itself by all of the buildings on the planet, which creates a very interesting balancing act; because while your mechs will heal themselves between battles, they don’t have much health and things go wrong quite quickly when you start losing them. While simultaneously protecting buildings, since they power The Gris, which acts as your persistent health across the whole game. This entire system can make for some very tough decisions, especially when you’re on the ropes and down to very low health.

As such, each turn is extremely tense and very enjoyable, you are told where the enemies are, where they’re going to attack on their turn, and where the next wave of enemies will spawn. Using this information, you essentially have to solve a puzzle of how to take as little damage as possible on the enemy’s turn, by attacking them with your three mechs. The mechanic that I think helps bring this out the most, is the “push” mechanic, as you can see from the picture at the top, the whole game takes place in a grid, most types of attack will also include a mechanic that pushes the targeted enemy one tile in one direction, this allows you to avoid taking damage without having to kill everything on the screen and it adds that extra layer of strategy, that makes this game that fantastic and fun game that it is, and a game I will absolutely be sinking more time into.

Score: 3/3 – Great

Distrust

I went into Distrust not expecting to have a great time, as it seemed to present itself to be some sort of horror game and I don’t do horror very well. So you can imagine my surprise when I loaded it up and instead got an isometric, exploration, puzzle game.

You control a small group of arctic explorers after their helicopter crashes and it’s your job to keep them alive as they make it to safety, while also solving the mystery of the “anomalies” floating about the place. You do this by exploring procedurally generated buildings and scavenging the place for food and fuel to keep warm and fed, while you’re also looking for things that will allow you to overcome obstacles such as locked doors and toxic gas, in order to progress to the next area.

I wasn’t all that into it at first. Things seemed pretty basic, but it eventually picked up a bit and I started to enjoy myself more. The exploration is the main thing that I enjoyed; as much as all of the buildings themselves are fairly similar, what you find each one is interesting, it may be something to help keep you alive, it may be something you need to progress, or it may be a weird item that you have no idea what it does; but either way, the game is able to keep its sense of discovery alive the whole time.

I’m not entirely sure how long the game is, when I booted it up it said I had 6 areas to progress through, but it didn’t make it clear if that was the end of the game or just the first section, and unfortunately I never got to find out as I died near the end of the second area. That’s another thing that concerns me about this game, I played for a little over an hour, and didn’t even get out of the second area, which means you could be looking at upwards of 3 hours per playthrough, which seems a bit long for a Roguelite. The point in these types of games is to learn by failure and lengthy times for each playthrough runs the risk of every death feeling more tedious, since you know you’ve got to play for another couple of hours to get back to where you were when you died.

Speaking of dying, it’s a game where death creeps up you without you noticing it, and then it suddenly jumps you and there’s not really a whole lot you can do about it, unless the Gods of random generation decide you’ve been good this year and gift you a useful item. It didn’t feel like I was slowly being worn down by the harsh conditions, it just felt like everything was fine, until it suddenly wasn’t and then I died.

That being said, I enjoyed my time with the game and I still want to go back for more, but I can’t see myself playing it over and over again unless it starts to show me new ideas in later areas, that make the early game slog worth getting through.

Score: 2/3 – OK

World to the West

Going into World to the West, I had no idea what to expect but I was very pleasantly surprised because, what I got was a light-hearted, beautiful adventure game that I’ve only scratched the surface of in my hour and a half of play.

The game has a total of 4 characters for you to control, each with their own skills and abilities, although I haven’t got the point where I’m introduced to the 4th one yet, so I can’t talk about them, but so far we’ve got: A wizard girl who can teleport and use lightning powers, a small child who likes digging holes, and an adventurer who can hypnotize animals to take control of them.

With multiple characters like this you’d expect there to be a lot of puzzles where you have to use everyone’s abilities to get by, but so far there hasn’t been much of that. Each of the characters seem to have their own separate goals and places to go around the world, only occasionally crossing paths with one another, which so far has been a really good way to establish all of the characters before they team up properly.

What I’ve enjoyed most about this game though is the world, it feels like it’s going to be a Metroidvania style of open world, where you progress through it in a linear fashion, but there are plenty of places where you can find secrets or backtrack when you get new abilities. It’s not nearly to the extent of other Metroidvanias, but it’s certainly in there.

Aside from that, the design of the world is just beautiful, every area has its own feel to it and the simplified graphics really add to the charm that this game has. I love how all of the elements interact with each other, and it keeps surprising me with new things for me to discover; exploration is one of the things I love more than anything else in games, and this has it in spades.

With all this lovely world building, they didn’t skimp out on the gameplay either, all of the puzzles have been well thought out, and very satisfying to solve. There hasn’t been much in the way of difficulty so far, but I would imagine that’s down to me still being early on in the game, I did get stuck a couple of times, but that was more down to me being unobservant, or the game pointing me in the wrong direction.

Overall, I absolutely want to keep playing World to the West, these are characters that I want to know the story of, and I’m interested to see how the game brings all these characters together to create an engaging story, and fun puzzles to solve.

Score: 3/3 – Great

And that’s it! I’d love to hear feedback on what you think of this new format, and let me know what you think of the games if you try them out! Like I said at the start, I’m aiming for this to be a fortnightly series, so share this around and get some interest stirred up before the next one!

Until then please follow me on Twitter @10ryawoo, and my friend @lauren_cmonster, who makes sure these articles aren’t just ramblings that only I understand. I hope to see you again soon!

 

Best Places To Live In Skyrim

(Originally Posted May 2018)

Over the past month or so there has been A LOT of wrestling, and as such, I haven’t had the time to write much gaming content, so I thought I’d get back into the groove of it by just writing a fun list based on a game I’ve been playing a hell of a lot of recently: Skyrim.

For the past couple weeks, I’ve not had access to my PC, so all of my gaming has been done on my Nintendo Switch. This was my first time playing it on the Nintendo Switch and more importantly, my first time in around 5 years  playing without mods; and I’ve got to say, this is probably the most fun I’ve had playing this game in a good few years.

But circling round to the topic at hand, as I’ve been traveling Skyrim, I always get very different vibes in each of the 9 cities in the game and it got me thinking, if I were a citizen of Skyrim, where would I most want to settle down? I’m not talking about the houses that are purchasable by the Dragonborn in-game, I just mean what city would I like to live in if I were a generic, nameless character in the world. So I’ve neatly ranked them all from worst to best for your reading pleasure.

9. Markarth

The beds….are made….of STONE. I have enough trouble sleeping as it is and you want me to rest my head on a bed made entirely of stone?! Not just the beds mind, but pretty much all of the furniture as well, it would be horrible. Not only that, but thanks to the Forsworn I’m at a high risk of being stabbed every time I leave the house and that’s not pleasant, trust me, I live in London. But that’s not all, with an extremely corrupt guard force, you could very well be arrested for no real reason and then be forced into slave labour in Cidhna Mine. So Markarth falls dead last.

8. Dawnstar

So at face value, Dawnstar seems like a pretty nice place. It’s got two mines and a port to help the local economy, a lovely climate for someone like me who hates the heat and even a museum, however, it does have a lot against it too. For example, every time I visit there in-game, without fail, a dragon will attack the city, and given that all of the houses are made from straw or wood, it’s not really a risk I’m willing to take. On top of that, everyone in the town suffers from constant nightmares thanks to a staff in the nearby tower, and as I said before, I have enough trouble sleeping as is.

7. Riften

Another city that seems quite pleasant at face value, but is quite the Skeever-hole upon further inspection. I complained a bit about corruption in my entry about Markarth, but that’s nothing in comparison to Riften. The entire city is essentially run by Maven Black-Briar, who bought her way to power, if you do anything to upset her then you lose everything, and I just know I would accidentally upset her somehow, considering I’m a klutz and she’s a rather uptight woman. Not only that but with the Thieves Guild running rampant, I’d never be able to go anywhere without being in constant fear of being mugged. If Markarth is London, then Riften is Birmingham, so no thank you.

6. Winterhold

Winterhold is a town of two faces, if you’re a mage, then it seems like it would be quite a nice place. You get a really nice looking hall to live in with your own bed and a place specifically designed for you to learn and hone your skills as a mage. If you’re not a mage however, then it’s just quite boring really. There’s a general store, an inn, and a single house, I just don’t know what I’d do with myself all day, not to mention half the city’s already collapsed once, how can I be sure it’s not going to happen again? Really just a boring place, that I would avoid if I could.

5. Morthal

Morthal is a weird one, I’ve put it towards the middle of the list because, while I don’t really have anything bad to say about it, there’s also nothing particularly great about it either. Admittedly, I’m quite a fan of natural water, I think it has a beauty to it, and Morthal is almost entirely on water which is nice, but I wouldn’t say that’s enough for me to really want to live there. Not really much else to say here, Morthal’s quite nice, but there’s not really much to it.

4. Windhelm

Much like Winterhold, Windhelm is a city with two sides and, sadly, it depends on your race. If you’re a Nord, then you’ll be welcomed with open arms, you’ll have a full market with a friendly community and be able to rub shoulders with the richest Nords in Skyrim; sure there’s a small problem with a serial killer, but I’m sure that’ll blow over. However, if you are any other race whatsoever, then you’ll be confined to the slums, being forced to work as basically a slave for no money; not to mention, if you’re a Khajit or Argonian you won’t even be allowed in the city at all. So if you’re a Nord, this may be the best place for you, anyone else though, probably best to keep looking.

3. Falkreath

The thing about Falkreath, is that I always completely forget about it. I only ever go there to do that one Daedra quest, and then I never come back; and that seems like exactly the kind of place I’d like to live. I’d love to live in a quiet little town where you’ve just got a load of space to yourself, and there’s plenty of forest around the place to wander, it generally seems like quite a nice place. However, the size could also be considered a negative, as it doesn’t provide the same level of protection or resources that the bigger cities have, so it gets knocked down a few points, but other than that, lovely.

2. Solitude

Rather ironic that the most populated city in the whole of Skyrim is named “Solitude” isn’t it? Aside from that, Solitude generally seems like it’s quite a pleasant city, I’ve talked about security and protection a lot throughout this because in the lands of Skyrim, Dragon attacks and bandit raids seem rather frequent, and if I were living there I’d like to know I was safe, and where better than Solitude? It’s got city walls taller than the buildings, most of the buildings are made of stone, without having everything inside of it be stone as well. Not to mention it’s the home of the Imperial Legion and Castle Dour, so if we’re looking at safety alone, Solitude is the place to be.

The main downside to it, is that it seems you have to be quite rich in order to settle down there. Out of the purchasable houses in-game, Solitude’s Proudspire Manor is by far the most expensive, and I can only imagine the rest of the city has a rather similar economy, so while I’d love to live in Solitude, I’m not sure it would be a place I’d be able to make a decent living.

1. Whiterun

There’s just so much life to this city, you’ve got the Plains District, where there’s almost anything you could want to buy for life in the city, and it’s always bustling with a (mostly) friendly community. Then there’s the Wind District where most of the citizens of Whiterun live, along with the Gildergreen and a lovely plaza to take a seat and chat with the locals; and then of course there’s Jorrvaskr, home to the Companions, who would be willing to take care of any problems you had for a bit of gold. Finally there’s the Cloud District (which you don’t get to very often) that houses Dragonsreach, the Jarl’s palace, and while I can’t see why I’d have much reason to go up there as a regular citizen, it makes for quite the impressive view as you leave your house each morning.

As great as Whiterun is though, it’s not without its negatives, since it’s pretty much slap-bang in the middle of Skyrim, it’s a key city in the civil war, and both sides want very much to control it. However, regardless of who’s running it, the city itself remains largely unchanged, so I can’t see how it would affect me in my day-to-day life.

So overall, Whiterun just seems like the most pleasant and most affordable place to live in Skyrim, and that is where I would try to set myself up, where I a citizen of Skyrim.

Well there you have it! I hope you enjoyed this fun style of list, I’m going to try to do more articles like this in the future, but make sure to check back soon as I’m working on a new type of article to write for the blog!

As always please share this around, and follow me on Twitter @10ryawoo, and I’ll see you soon!

 

My Pokemon Teams

(Originally Posted Feb 2018)

Now, something there’s going to be a lot of as this blog develops, it’s posts about Pokemon, because I’m a tad obssessed with the franchise, and I could talk for days about every aspect of the series. However today I’m going to stick with the basics, and talk about my two main Pokemon teams. I will point out these are NOT competitive teams, they are just the two main teams I use when I play the single player of Ultra Sun and Ultra Moon respectively.

Team 1 – Ultra Moon

Vanguard the absol

So first up is the team captain, Absol is my all time favourite Pokemon (something I’ll talk more about at a later date), so naturally I had to have one on one of these teams. Vanguard comes all the way from my very first playthrough of Pokemon Y back in 2014, so he’s been through a lot with me. Naturally, this also means that he can Mega-Evolve and is the only one on Team 1 that can do so, I use him most when shiny hunting, thanks to his wide type coverage moveset and the ability to use False-Swipe. As for where the name “Vanguard” came from, I don’t really know, it just sorta fit at the time, and after having Vanguard for so long, it’s just how it is now; having an Absol not called Vanguard just wouldn’t feel right anymore.

Kumo the Arcanine

Kumo is one of the younger members of this team, coming from my original playthrough of Ultra Sun. We’re going to see all the other members of that team later on in this post, and Kumo was always the tank of that team. He was usually a couple levels below everyone else, but he was so powerful it didn’t matter. I also kept him as a Growlithe until level 49 so he could learn Flare Blitz, so when Kumo was finally able to evolve and become truely powerful it really felt like he’d earned it. The name “Kumo” comes from one of TotalBiscuit’s dogs, mostly because I think it’s a cool name, insidentally if Kumo had been female, I would’ve instead named them “Regan” after Nerdcubed’s dog, because I’m sad like that.

Charlotte the Lycanroc

Charlotte was the event Rockruff I recieved in my first playthrough of Ultra Sun, and she’s very much the “glass cannon” of the team. She’s quick and powerful, but can’t really take a hit very well; but it doesn’t matter, because if Charlotte lands a hit on something, it doesn’t usually survive to see another attack. Name-wise, “Charlotte” has always been my favourite girl’s name, so when I saw that Charlotte was a female Pokemon, it was a no-brainer.

Robin the DeciduEye

I wasn’t originally planning on picking Robin when I first started playing Ultra Sun, I was going to choose Litten, like I had in my original Sun playthrough, however in the build up to Ultra Sun & Moon’s release I began to fall for Decidueye over Incineroar a bit, I think it had more charm to it. Then, when my “fan edition” of Ultra Sun & Moon arrived, the random figure I got with it was a Rowlet, and I thought it had to be a sign, so I picked Rowlet at the start of my adventure. Due to me obtaining them so close together, Charlotte and Robin were usually the two highest level Pokemon on my team, and in my head they’ve formed a strong bond from our adventures together, so whenever a Double Battle arrises, I have the two of them fight side by side as a team. Robin’s name really just comes from me not being very creative, cos Decidueye is an Archer, like Robin Hood, and Robin is also a bird, like Decidueye (even though, Decidueye’s an owl) get it? It’s stupid I know, but it’s all I could come up with at the time.

Morganne the noivern

I’ve always loved Noivern, but for the longest time I’d never trained one, thanks to Noibat not being availible until nearly the end of X&Y. But in Ultra Sun, that all changed, when I battled Hau on Route 3 and saw he had a Noibat, I instantly had to find out where I could get one myself. Sure enough, I went into the Verdant Cavern and caught myself Morganne and I must admit, it was touch and go between the two of us for a while. Noibat is an extremely weak Pokemon, and it doesn’t evolve until level 48, which is very late, so there were a number of occasions where I nearly dropped Morganne from my team. But I stuck with her, and boy am I glad I did, because the moment she evolved she became the MVP of my team, laying out everything she came across, and seemingly always landing a critcial hit when I needed it most. Much like Chatlotte, I picked the name “Morganne” just because it was a name I really liked, nothing more to it.

AJ the Empoleon

Finally on Team 1, we have the oldest Pokemon out of all 12 on this list; AJ. AJ is from an old playthrough of Platinum, and has been with me through a number of tough battles over the years, including a hard fought victory at Pokemon X & Y’s Battle Chateau. He is yet to do much battling in the Alola Reigon as I didn’t transfer him up until the postgame of Ultra Sun, but at some point I plan to see how these teams fair in the Battle Tree, so let’s hope AJ can do me proud once again. The name AJ, comes from my playthrough of Platinum, where I decided to nickname all of my Pokemon after wrestlers, so “AJ” got that name from the wrestler AJ Styles.

Team 2 – Ultra Sun

Scarlet the talonflame

Talonflame is a very close second for my favourite Pokemon ever, and I’ve been using it for a long time. Scarlet comes from the same playthrough of X that Vanguard came from, with is why I consider them both the Captains of their respective teams. In that sense, Scarlet is very much the mother of the team, while she doesn’t always lead the team into battle, she’s always there in a double battle to support whoever else is out at the time. However, Scalet can more than hold her own in battle, there is nothing that out-speeds her, and very few things that can withstand a Brave Bird. I honestly don’t remember where I got the name “Scarlet” from, there’s a good chance I just came up with it on the spot and then rolled with it, either way I love the name.

Chaos The Garchomp

Chaos is another one of the oldest Pokemon on this list, also coming from an old playthrough of Pokemon Platinum, and he is the powerhouse. While he’s not the leader he is definately the most powerful member of the team, being one of two Pokemon who can Mega-Evolve on the team. Much like Vanguard, he is the main Pokemon I use for Shiny hunting, since he is the only one that can learn False Swipe, and provided he’s not at a type disadvantage, he can dispense of anything in a single hit. As for where his name came from, I was just searching online for good nicknames for a Garchomp, and “Chaos” is the one that I stuck with.

Elias, ellie and Evan

Next up, we have the trio which formed, completely accidentally accross 3 different games. First up is Elias the Jolteon, he was a member of my original Sun playtrhough back in 2016, however he sadly never got to see the Hall of Fame as I replaced him with Solgaleo just before the Elite 4, so I decided to make it up to him, by having be a part of this team. Next up is Ellie the Vaporeon, I caught Ellie in my first Ultra Sun playthrough and I evolved her in a Vaporeon due to the fact I had no solid way to deal with fire type Pokemon at the time. Finally there’s Evan the Flareon, which is the most interesting case in my opinion, because I’m not actually Evan’s original trainer, I recieved Evan as a freshly hatched Eevee through a wonder trade at the start of my Pokemon Moon playthrough, and he ended up carrying the team all the way through to the Hall of Fame. I would then bring all of these guys together as a force to be reckoned with in Team 2.

violet the gardevoir

Finally we have Violet, who I caught as a random shiny Ralts I found out in the wild during my Alpha Sapphire playthrough. She can of course Mega-Evolve, and is a very good Pokemon for coverage since she has a whole bunch of differently typed moves to take down almost any opponent. She was a huge help in getting me through the Hoenn Pokemon league, and has also been a big help while I’ve been shiny hunting in the Alola reigion. Her name, like Chaos’ comes from when I was searching for nicknames online, and this was the one that I liked the most.