(Originally Posted Aug 2018)
One thing I try to go out of my way to mention often in my Triple Threat Review series is the game’s soundtrack, this is because while it might not be central to how the game plays, it’s certainly important when it comes to enhancing the experience of a game. It’s like butter in a sandwich, you never really notice it, but if it’s not there, you realise something is very wrong with your sandwich.
Lunch analogies aside, sometimes there are certain tracks in games that standout above everything else. Maybe a piece of music that pulled some raw emotion out of you, or turned a regular boss fight into an epic encounter for the ages, I want to talk today about some of the tracks in games that really resonated with me.
I’m setting out a couple of rules for this list though. First off, only one track per franchise, otherwise this list would be very samey for the most part; and secondly, the track has to be from the OST, not the score, since I want to focus on the original work of the game’s composers, not the bands they paid to use their music. So, with those rules in place, I hope you enjoy!
Flying Battery Zone – Sonic & Knuckles/Mania

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Kicking this list off with a track to get you amped up for what’s ahead, Flying Battery Zone doesn’t let off the gas at any point.
I had a tough time picking the track to use for the Sonic franchise (Chemical Plant & Ice Cap Zones were the other close contenders), but in the end I had to go with the track from my favourite stage. The best music for Sonic games are always the ones full of energy and life, you need the type of music that can keep up with the speed you’ll be moving in the game, and more importantly, makes you want to go fast in the first place.
Not only is this track full of life, but it fits the theme of the level it’s in. All throughout the track the baseline is there to emulate the sound of the whirring of the machines in the background, While everything else in the track aims to help the player with the feeling that they’re on a giant mechanical battery soaring through the sky.
This is a great track that gets you amped up and gives you a sense of the stakes as you speed through the stage.
Space Cruise – FTL

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This is the track that plays on the main menu of FTL, which makes it seem like a weird choice, since usually main menu themes are usually just pretty unnoteworthy pieces of music that are only meant to be heard for a few seconds before you start the game; but FTL doesn’t follow your silly rules.
I chose this track because it feels like it best encapsulates what FTL feels like and the universe it’s created. It starts off fairly empty, with just a few notes, making you feel exactly how you will upon first starting the game, just you and a ship in the middle of space and nothing around you. The track doesn’t stay empty for long though, because as you begin to explore the universe and make your way from system to system, you’ll realise just how full of life everything around you is.
In the space of about thirty seconds, this simple track is able to go from making you feel intimidated about what’s to come to getting you excited for the adventure you’re going to go on, and that’s why I think this track is beautiful.
Venice Rooftops – Assassin’s Creed 2

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While I do enjoy the Assassin’s Creed series, there’s never really been a whole lot of it that’s stood out to me as being excellent, especially when it comes to the music. This track however, is an exception.
This is another track that starts out slow before kicking into gear, and once it does it’s fantastic listening for running across the rooftops of renaissance Italy. It mixes the kind of music you’d expect to hear at that time with modern techniques and instruments to create a great parallel to the franchise as a whole.
The whole track has such a great flow to it, that in some ways it actually helps you with some of the races and time trials in the world, you’re able to get into the same flow as the music and you begin to perform much better as you sprint across the city.
Battle! Team Galactic Boss – Pokemon Diamond/Pearl/Platinum

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Never have I ever heard a piece of music that better embodies a character from a video game.
Cyrus is a man with no emotions, he believes the human spirit is a weakness that should be destroyed, and you hear it in this theme. The whole way through the track that baseline is there, staying unchanged and unmoved the whole time, it’s intimidating, it’s imposing, and it’s completely unemotional.
Then there’s the main melody of the track that plays over that baseline, which is the emotion of a Pokemon battle, the bond that exists between a trainer and their Pokemon, as Cyrus battles you he feels it coming through, and at certain points you can even sense this struggle between the baseline and the main melody, as if Cyrus is trying to ward off these emotions he’s beginning to feel.
At that point the main melody disappears, the drums begin to build up before a moment of silence…before everything comes back in a higher gear. You’ve made Cyrus mad, and he’s going to punish you for making him feel again.
Dialga’s Fight to the Finish – Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky

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Ok, so I’m cheating a bit here, but Mystery Dungeon is technically a separate franchise so it’s allowed.
Normally in games you expect the music for the final boss fight to be totally epic scale, a full orchestra going mental or about seventy electric guitars all performing their own solos at once. Dialga’s Fight to the Finish isn’t anything like that though, because in this boss fight you’re not fighting something that’s out to destroy the world, or take it over. You’re fighting a creature who is dying and losing it’s mind, Primal Dialga is in such immense pain that it doesn’t even know what it’s doing anymore, and you have to stop it to save the world.
This track is able to carry that emotion to make the battle feel epic in it’s own unqiue way. The drums in the background are chaotic, fast and all over the place, so you can hear Dialga’s mind as it breaks, while you’re there as the flute over the top of it all trying to fight past it, trying to bring order to a world that’s been plunged into darkness.
The Mystery Dungeon games are well-known for their highly emotional storytelling and that shines through better than ever in this piece of music.
(Also it has one of the best metal covers I’ve ever heard, so it’s got that going for it too.)
Focus – Super Hexagon

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This one is a bit of a weird one, because it is pretty much the complete antithesis of the kind of music I like, however there’s a good reason for it being on this list.
For one, it’s made entirely using sounds from the original GameBoy, which I generally think is impressive, but also it’s perfect for the final level of Super Hexagon, and what that whole game is, total and utter chaos.
You’re having to think of about twenty things at once and you have to deal with things at a million miles an hour that you don’t have even a hundredth of a second to take a break, and that’s exactly what this music is, it’s full speed from the word go and it doesn’t let up for a moment. You also have to consider the fact that, in a game like Super Hexagon where you’ll be restarting quite literally every 10-20 seconds, it could be very easy for the music to get really annoying after a while, but it really doesn’t.
The music almost feels like it’s putting that pressure on you and giving you the drive to keep going, to keep starting again and slowly but surely getting better and better at the game. I adore Super Hexagon, but I genuinely don’t think it’s be anywhere close to the adrenaline fueled experience it is without that amazing soundtrack, and this track in particular.
Revived Power – Shadow of the Colossus

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Throughout this list, I’ve talked a lot about how these tracks can make you feel emotional, energetic or intimidated, but this is a track that is full to the brim with triumph.
One of the best feelings I’ve ever felt in a game was while playing Shadow of the Colossus, after struggling to work out what I was supposed to do for a little bit, finally working it out and climbing up onto this massive beast, as I was holding on for dear life as this incredible creature tried to shake me off and this music began to play. The sense of pure joy I got as this music made me feel like I was conquering this beast, and the fact I’d even climbed up onto it was a huge victory, even though the thing still had full health.
Shadow of the Colossus is a game with a very consistently dark tone, so having this moment of joy and triumph as you’re fighting this creature is so integral to stopping things feeling bogged down, it makes you feel like a fairytale hero such as Robin Hood…you know if Robin Hood fought 50 foot tall monsters.
This juxtaposition to the tone of the rest of the game, creates an interesting sensation, especially in later battles and during second playthroughs, because the game tries to make it seem like you’re being a horrible bastard by killing all these beautiful creatures, and yet this music makes you feel so joyous that you can’t help but take glee in slaying them; which makes that come down of darkness after the battle all the more effective. I think that illustrates better than anything else I can say just how important music can be to creating a meaningful experience in a game.
The Light in Us All – Planet Coaster

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Throughout this article, I’ve avoided listing the tracks as if I’m ranking them 1 to 8, because realistically that ranking could change from day-to-day depending what mood I’m in; but with that said, I think this track is absolutely my favourite.
I talked about Revived Power having the sense of joy and triumph, well The Light in Us All is a track that I feel has been able to capture the pure essence of happiness and distilled it into music; I just can’t stop myself from smiling while I listen to this track.
Not only that but it also perfectly captures the feeling of going to a theme park as a kid. It starts out slow and quiet as you wake up and get in the car to travel there, slowly getting more and more excited, before the trumpets and kick in as you arrive and then a whole day of fun begins, rushing through all of the rides and attractions, having fun the whole day; and then finally the day comes to and end, as things slow down as you get tired and finally go home.
There are very few tracks I find that are able to bring that kind of emotion out of me, to properly capture that sense of nostalgia and happiness that comes with theme parks, and it really is a truly great piece of music.
So there you have it, those are my favourite tracks from video games. Of course, music is arguably one of the most subjective types of media there is, so I’d love to hear some of the tracks that you love, either in the comment or on Twitter @10ryawoo, and come back later this week for The Strong Style Podcast!
































