While I wouldn’t consider 2021 to be a particularly great year for games, there were a few welcome surprises along the way. Even when the Triple-A scene is fairly barren, the indie market continues to thrive like it has for the past few years, making sure I’ve got a fully rounded-out list of great games.
11 – Toodee and Topdee

Release Date: 4th August
Publisher: dietzribi
Developer: dietzribi
Platforms: Windows
It’s a trend, almost to the point of mockery, that half of the indie scene on Steam is 2D platformers, and I’d be willing to bet that a good chunk of them were top-down puzzlers too.
Combining the two genres is something that seems impossible on the surface, but this game cleverly highlights the similarities between the two. A puzzle game was definitely the right angle to take, and there’s a lot of clever mechanics to be had here.
I always like the idea of puzzles games, but often they lose me halfway through. This is either because they’re so easy I breeze through them or impenetrably difficult. For whatever reason, this game managed to sit right in my sweet spot. I found every puzzle challenging in a new way, but I was eventually able to solve them after thinking about it for a while.
Despite not being a very long game, they manage to mix a lot of fresh ideas in there. Almost every level adds something new or looks at an established mechanic in a new way. It never gives you a chance to settle into a groove, which is good for a puzzle game because it keeps your brain whirring away.
10 – Flynn: Son of Crimson

Release Date: 15th September
Publisher: Humble Game
Developer: Studio Thunderhorse
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows, Mac
I’ve already used my joke about 2D platformers on the last one…
Often my favourite games are the ones that do something brand new or put a unique spin on an old concept. Flynn isn’t really like that. It’s not breaking new ground for the 2D Platformer or the sidescrolling hack and slash, but it’s an extremely good version of both genres.
The combat is pretty light, but that’s usually what I’m in the good for in games like this. It doesn’t get much more complex than knowing when to dodge and when to strike, but it doesn’t need to. The game drip-feeds you new weapons at a steady pace that slowly allow you to mix up your playstyle, and that’s all it needs to stay fresh for the duration. The boss fights have a classic feel, although those well-versed in the genre might find them a bit easy.
The animation is a real highlight. The way it creates the energy effects with just a few frames and pixel styling is beautiful in its way. Indie animators really seem to have nailed how to do so much with so little. Ultimately, Fynn: Son of Crimson will please anyone who likes 2D hack and slashes.
9 – Voice of Cards: The Isle Dragon Roars

Release Date: 28th October
Publisher: Square Enix
Developer: Alim
Platforms: PlayStation 4, Nintendo Switch, Windows
A tabletop style JRPG?! Hook it directly into my veins.
To be frank, the themeing and style absolutely carries this game on its back. Without it, this wouldn’t have even entered my radar, and I can’t say I would’ve liked it as much either.
That’s not to disparage it entirely. The combat systems and story on the table are fun, but they are also flawed in some key areas. I’m willing to overlook those flaws, though, because the overall thematic experience the game offers is very strong.
The combat system is a fairly simplistic one – at least, as far as modern JRPGs are concerned – slowly building up currency that every character needs to attack makes for a strategic balancing act that no other genre can quite match. That said, it isn’t breaking any new ground, and by the time players are in the late game, it gets a bit repetitive.
The story is solid and hits all the beats it needs to, but I failed to connect with the characters in the way that I do with some of my favourite JRPGs. However, like I said, the tactile nature of the tabletop style wraps it up in a package I adore. Hand of Fate might do this theme a bit better, but when it mixes a JRPG into things, I just can’t stay away.
8 – Unpacking

Release Date: 2nd November
Publisher: Humble Games
Developer: Witch Beam
Platforms: Xbox Series X/S, Xbox One, Nintendo Switch, Windows, Mac, Linux
A game I finished the same afternoon I started it, Unpacking is a cosy game that sticks in mind despite being just a couple of hours in length.
What makes it so special to me is its capacity for storytelling. The fact that with no dialogue, or even a single character shown on screen, it comprehensively tells the entire story of the first half of someone’s life. From their very first bedroom as a child, all the way through to moving into a place of their own with a partner.
Psychologists will tell you how we’re all shaped by our environment and how we can shape our environment to shape us, but this game really shows that to you. The objects this person owns slowly gives you a comprehensive look at who they’re going to become and who they want to be. Meanwhile, the environment around you and what you can and can’t touch tells you about the people around them.
The objects they carry with them from place to place and the ones they leave behind give you a sense of hobbies and ambitions they’ve left by the wayside or are still trying to pursue. It’s a very realistic story told through a cosy lens, and I’ve never seen anything quite like it.
7 – Portal Reloaded

Release Date: 19th April
Publisher: Humble Games
Developer: Witch Beam
Platforms: Xbox Series X/S, Xbox One, Nintendo Switch, Windows, Mac, Linux
With every passing year, it seems less and less likely that a Valve official Portal sequel/prequel/whatever is going to grace the world. It’s possible the series gets the Half-Life: Alyx treatment at some point during the new few years, but it’s impossible to say.
In the meantime, plenty of fan-made Portal games have come out to varying degrees of success. They all play around with interesting ideas, but I think Portal Reloaded is by far the best yet.
The new mechanic for this standalone mod is Time Travel. A third portal allows players to go into the same test chamber in the past and move stuff around there. This sets up a brilliant scenario where things in the past affect the future, and things from the future can be brought into the past, but not the other way around. The ability to switch between each at any time means that everything can essentially be in two places simultaneously.
Once again, this hits the puzzle sweet spot for me. It had me really scratching my head at times, but I was always able to eventually connect the dots and feel very smart by solving it. Even if it did take me an hour to get there.
6 – Far Cry 6

Release Date: 7th October
Publisher: Ubisoft
Developer: Ubisoft Toronto
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows
Despite my general lack of interest in the First Person Shooter genre, I’ve always had a soft spot for the Far Cry franchise. There’s something I find wonderful addicting about Ubisoft’s style of open-world design, they tap into my completionist side in a major way.
Additionally, I really like the game’s shooting mechanics. They’re not very complex, but the wide array of weaponry on offer means there’s enough to think about to keep me engaged. I’m always aware of what guns are useful in what scenarios and how I can best use them.
At its core, this was a decent entry in the franchise. I don’t think it’s better than 5, which is my favourite, but the world felt different enough and had plenty of activities I enjoyed to keep me engaged. That said, I didn’t actually finish it. I probably will eventually, in 3-4 months I’ll get the itch to play it again, but for now, I’m satisfied with where I got to.
At the end of the day, anyone who’s been into gaming for a while will know whether or not they like this franchise by now, so there’s not much more to say.
5 – Chicory: A Colorful Tale

Release Date: 10th June
Publisher: Finji
Developer: Greg Lobanov, Alexis-Dean Jones, Lena Raine, Madeline Berger
Platforms: PlayStation 5, PlayStation 4, Windows, Mac
Chicory is another relaxing indie game, but in a different way to Unpacking. Where Unpacking tells a warm and simple story, Chicory looks to dive a bit deeper.
At its core, I saw Chicory as a story about learning to love your own creations. Everyone creates things in some way, and most will have experiences in being unable to see past the flaws in what they’ve created. The idea of the tortured artist who hates their work has been seen in media plenty of times before, but there’s usually a twisted romanticised feeling to it.
Chicory doesn’t glamourise these internal struggles; instead, it takes a much more grounded look at it. When I see Chicory and the player character struggle mentally, I see a very honest representation of what the creators have gone through. It’s something many people will have experienced at some point, yet portraying it in fiction can often be difficult. That’s why I think this game should be commended so highly.
On top of that narrative, there is some fun puzzle gameplay that connects everything up nicely. It wasn’t too difficult, and I only struggled in a couple of places (the hint system is adorable, by the way), but how everything interacted made each puzzle fun to complete.
The boss fights are great, too, even if they are quite forgiving. The tone of the game changes so deliberately and drastically that they really feel intimidating and impactful opponents. It ties the gameplay back into the narrative perfectly.
4 – Dodgeball Academia

Release Date: 5th August
Publisher: Humble Games
Developer: Pocket Trap
Platforms: PlayStation 4, Xbox One, Nintendo Switch, Windows
A far more joyous experience now, Dodgeball Academia is light, humorous and an overall blast from start to finish.
It’s about a school that is all about learning to be great at dodgeball, a game I have a lot of fondness for from my own school days. The combat gameplay really does it justice, too. Everything’s in real-time, and the different aspects of play like the scrambles for the ball, the near-miss throws and expert dodges capture what I love so much about the real game.
Then, it piles on lots of different powers and effects that both the balls and characters hold, and you end up with a surprisingly complex combat system. The RPG-style progression system was the right choice to back this up, too, and it made for some brilliantly challenging battles.
The tone of the game makes it stand out as well. Sometimes it tries a bit too hard with the jokes, but the light-hearted feel brings a tremendous sense of joy to the experience. The characters are over the top, and the story events are whacky in exactly the right way. It meant that the whole experience was still lodged into my brain half a year later.
3 – Scarlet Nexus

Release Date: 24th June
Publisher: Bandai Namco Entertainment
Developer: Tose, Bandai Namco Studios
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows
When new JRPGs come along, especially new IPs, I quickly want to jump on the bandwagon and see what they’re about. I don’t always click with them, but I don’t mind that because finding the ones I adore is such a rewarding experience (see my journey with the Xenoblade games).
The thing about Scarlet Nexus is that there are plenty of things I don’t like about it. However, in spite of those things, I couldn’t quite pull myself away from it until the credits.
Starting with the narrative, I think it’s very strong but could’ve been told better. I don’t really see the point in splitting the story into two separate campaigns. I know the start and end are virtually identical either way, but the sections in the middle felt very weirdly paced, and it was because chunks of it had been taken out and put in the other campaign.
That said, I did really enjoy what was on offer. It took me a little longer than usual to get my footing in the world, but once I did, I had great investment in the story’s outcome. A big part of this was the cast of characters on display, who I enjoyed a great deal.
The thing about the characters is that they’re all kind of unlikable. JRPGs with big casts of party members are often like this, but I feel Scarlet Nexus steps over the line of “quirky” to unlikable. However, I don’t mean that as a bad thing. While it did put me off the characters in the beginning, digging deeper into what drives them to be this way was compelling.
I found it especially interesting that, even when the story progresses and the characters open up, they don’t change who they are a great deal. Instead, the player (and the protagonist) have a deeper understanding of them as people and appreciates them more because of it.
The gameplay was plenty of fun, too. I’m glad it was real-time combat, as I suspect I would’ve gotten bored with turn-based in this scenario. The SAS led to loads of different battle tactics, and the slow way in which its complexity opened up made for a very satisfying progression curve.
Ultimately, Scarlet Nexus doesn’t rank among my favourite JRPGs, but I’m still very glad I took the time to play it.
2 – Metroid Dread

Release Date: 8th October
Publisher: Nintendo
Developer: Mercury Steam, Nintendo EPD
Platforms: Nintendo Switch
While I’ve immersed myself in the Metroidvania genre over the years, I’d never actually played a proper 2D Metroid game before Metroid Dread. It was a surprise when it was announced, and I was immediately excited.
What I think it did more expertly than most Metroidvanias I’ve played is guide the player without letting the player realise they’re being guided. It’s not perfect, and there were some points where I thought it was too heavy-handed, but it took me quite a while into the game to notice how it was gently pushing me in the right direction.
Metroid purists might dislike that fact about it, but if I had total freedom in a world that big, I’d be constantly getting lost and frustrated, and eventually, I’d just give up. It was the perfect level of help that I needed to keep me going along without feeling too restricted.
That’s not to say it didn’t allow exploration because it definitely did. While the critical path was rarely hidden, it still readily rewarded players for remembering where the roadblocks were and identifying the new tools that could be used on them. It managed to have the best of both worlds in that regard.
The combat system was a bit fiddly at times, but the overall design of the major fights, especially the bosses, were brilliant. I’m a big fan of classic boss-fight design, with varied attack patterns that require expert movement and timing to dodge.
Everything came together for a true modern classic and reminded everyone why Metroid has an entire genre named after it.
1 – Bravely Default 2

Release Date: 26th February
Publisher: Square Enix, Nintendo
Developer: Claytechworks
Platforms: Nintendo Switch, Windows
Well, I wasn’t even remotely surprised by this outcome. After 2020 gave me one year off from JRPGs topping my Game of the Year list, Bravely Default 2 put me back in my place with an engaging story, lovable characters and compelling combat.
While, truth be told, I wouldn’t put this on the level of Octopath Traveler or the Xenoblade games, I still absolutely adored my time with Bravely Default 2. The combat system balances the classic turn-based JRPG style while sprinkling in just a dash of modern innovation.
The Brave & Default commands gave every battle an innate layer of strategy to every battle, even the random encounters. Knowing when to hold back and build up attacks or charge forward and take several at once meant I was actively thinking at all times.
The freedom the class system gave was brilliant too. Octopath’s style of having a character’s primary class set in stone gives a stronger sense of character; however, Bravely’s style of giving full customisation made strategising much more fun.
With 24 different classes to choose from, all having unique abilities and useful scenarios meant that I was able to find a strategy that perfectly suited my playstyle. The rate at which they’re introduced to the player is perfect, and it meant that I was looking to experiment when I got a new class, and I’d always try it out in my party. I never felt like my loadout was set or that I was always relying on the same strategies.
The overall story is a lot of endearing JRPG nonsense, but I don’t think it needed to be particularly stellar. The characters were clearly defined and likeable enough that they carried the narrative on their backs, even when the plot was a bit lacking.
At its core, Bravely Default 2 is a modern version of the classic JRPG formula, a formula I adore. I doubt I’ll replay it any time soon, but I will most certainly reminisce on my time with it fondly.










































