My Favourite Virtual Reality Games

It seems like the debate surrounding whether or not Virtual Reality is a passing fad or the future of everything isn’t going to end anytime soon (which ironically kind of answers that debate, but let’s not go there). People and companies are using VR technology for all sorts of things and it’s still not entirely clear just how permanent of a fixture they’ll become, however, one area where VR has been undeniably successful, is in games.

While VR is far from being the future of gaming as a whole for a myriad of reasons, developers have been able to create some absolutely incredible games for the platform that simply wouldn’t be possible without Virtual Reality technology. VR in games is something unique and wonderful, so I thought now would be a great time to celebrate that by running down some of my favourite VR games that I’ve played over the past few years.

Before I start, I just want to mention Boneworks, it looks amazing, but I haven’t had the chance to play it yet so I can’t give it anything more than an honourable mention. Sorry.

8 – Universe Sandbox² VR

One of the biggest things that VR can achieve that regular gaming can’t is to create an incredible sense of scale and Universe Sandbox is easily the game that shows that the best.

This is a game that lets you mess with planets, solar system and even galaxies in pretty much whatever way you want. The tools are very in-depth but quite simple to get your head around as long as you’re familiar with how gaming menus work. You want to delete the Sun from the centre of the solar system to see what happens? Easy. You want to overflow the Earth’s oceans and then crash it into the moon? Not a problem. You want to create a teapot the size of the Earth and throw it into Jupiter? Come right this way.

What absolutely puts me in awe with this game though is when you zoom in and out to scale the planets up and down. You can have an Earth spinning in front of you that’s the size of a basketball, or you can push it all the way up until it’s a planet-sized planet sitting right in front of you for you to just stare in awe at; and when I saw awe here, I really mean it. When I first started looking at stuff like that it was genuinely a bit unsettling to look at just because of how bloody massive it was, my tiny human brain almost couldn’t comprehend the scale of the thing.

Then I threw the TARDIS at it and played pool with Jupiter’s moons. So a pretty mixed afternoon overall.

7 – Accounting+

I only wanted to include one of these “comedic adventure experiences” in this list and I ummed and erred over which one to include. I considered Job Simulator, but it’s been around so long that the joke’s a bit played out and I think most people are at least aware of it, so I went for Accounting VR instead.

Written in part by Justin Roiland (of Adventure Time & Rick and Morty fame) the game is top-notch with its comedy at almost all times. Originally released as a fairly linear experience, it has since been expanded greatly into a game with a whole host of different weird and wonderful comedic scenes for you to play your way through.

It strikes a brilliant balance between watching characters interact with each other (and you) and getting you to do fairly simple tasks in the VR environment, which range from a police shootout at high speed along a highway, to literally summoning Satan round the back of what looks like a McDonalds.

I could go on, but saying any more would spoil it and the original, more linear, version of the game is available for free on Steam, so you should go play it.

6 – TARDIS VR

It’s a TARDIS. In VR. Need I go on?

Doctor Who has tried to create a couple of official VR experiences over the past couple of years, but I really feel like any of them have quite reached the heights of being amazing, they tend to just be very simple experiences where you do a couple of really simple tasks while you watch a not all that interesting (if very pretty looking) story unfold in front of you. So a wonderful person who goes by Feroxxy decided they were going to create a big TARDIS of their own for us all to have a look around, and release it for free.

It is still technically in alpha had they’ve put the project on an extended hiatus, but for the low, low price of free, I’d say it’s absolutely worth checking this out because it is by far the best Doctor Who themed VR game out there. There are all sorts of little treasure troves of interesting stuff laying around the place from the various episodes where we’ve seen a little deeper inside of the TARDIS. You can even fiddle with just about everything on the console and even travel to a couple of small locations from the show’s past.

Once again, I don’t want to spoil it, but I assure you that if you’re a Doctor Who fan, you’ll get a kick out of this one.

5 – I Expect You To Die

This is a game that brings together a unique combination of chaotic gameplay with a very lighthearted and charming style that is able to draw me into just about any game I play.

This game is essentially a series of escape rooms that are each only about 5 minutes long, but they get very frantic very quickly and it’ll often take you much longer to solve some of the puzzles. The spy theme is on point and the game puts you in plenty of classic spy-themed situations, such as hacking into a spy-car and driving it out of a plane that’s in the air, or escaping a capsule that’s stuck at the bottom of the ocean.

While the setting and many of the interactions in the world are very fun and silly, the game still makes sure to throw into the deep end to see whether or not you can swim. Once you start the ball rolling in any of these scenarios it can be very hard to stop it and it’s likely that you will go through multiple failures on your way to averting disaster.

I Expect You To Die is responsible for some of the most insanely chaotic moments I’ve had while playing a VR game, it constantly keeps you involved with the action and also makes sure your brain remains active as you attempt to solve its puzzles.

4 – Creed: Rise to Glory

I really didn’t expect this one to be so compelling, but I always have an absolute blast with it.

To be clear, I know basically nothing about boxing, but everything from the Wii Sports to Kinect Sports has taught be that furiously flailing my fist in order to punch virtual men in the face is great fun, although, if there’s no structure to it, the fun doesn’t last all that long. That was the key problem with both Wii Sports & Kinect Sports, the fact that the best strategy was always to just wildly flail and the AI would never get a chance to attack and you’d be guaranteed to win.

Creed: Rise to Glory is able to find a much more nuanced position on this and it actually creates quite a challenging experience that works quite well for a workout if you’re in the mood for it. I may be hitting my opponent with a mostly random rhythm and only blocking in a panic when I realise I’ve used up all my stamina, but boy do I feel like I’m being a real skilled boxer, coming up with strategies and adapting on the fly.

Each fight is just enough challenge for it to feel so fantastically cathartic when I eventually win and each victory motivates me to push onwards into the next fight. If you’re looking for a boxing game, this one is easily the best choice.

3 – Blade & Sorcery

Do you play games to feel like a badass? To cut through enemies in the most brutal ways possible? To become the lord of death? No? Well, you will once you’ve played Blade & Sorcery.

I’ve played my share of violent games and when it comes to the level of gore & violence that you see in the game, this one isn’t actually that graphic. However, the sensation of physically running your sword through someone’s body, then them falling to the ground as you pull it out is weirdly haunting and surprisingly empowering. This game lets you be the absolute monster you would be if video games were how the world really worked.

Every strike you make feels so forceful and powerful that you almost get into that mindset of a medieval action hero, slicing limbs and cutting through armies. If you’re still not convinced that this is the most empowering game ever, I’ll leave you with a moment that was perhaps the most amazing I’ve ever felt while playing a game; because I don’t think anything sums up the joy of playing in VR better than leaping off of a cliff, using your axe to hook onto a zipline, dropping off the zipline halfway, landing on top of someone and embedding your axe in their skull, before doing a 180, pulling a dagger out of your belt and it going through another enemy’s eye socket.

…this is usually where I’d summarize my point, but I think that says all I could ever want to.

2 – Superhot VR

I’ve never felt like moving my body is so much of a puzzle.

It may not seem like it on the surface, but what really makes Superhot great is how you’re constantly having to think a few steps ahead of each move. The slowed time concept gives you almost as much time as you need to think about each series of movements and despite having to focus on reacting to what’s going on, you’re forced into a proactive mindset to avoid certain doom.

Stick this formula into VR and you’ve got something so incredibly unique and special that I almost can’t comprehend what makes it so great. It’s still that idea of thinking a few steps ahead and making precise movements, only now those precise movements are going to have to be made by your body. It’s easy to avoid movement when you’re using a keyboard or controller, but when you’re in the situation yourself and every little wasted movement you make costs you precious seconds of reaction time, the stakes of the whole thing become so much more.

I’ve never felt so aware of every movement I’m making while in VR. It almost feels like the game heightens my senses, I become aware of almost everything that’s around me as I quickly calculate the best movements to escape the current situation. These plans almost never work and I probably look like a twat while executing them, but who the hell cares? I’m an action hero in slow motion and that’s what matters.

1 – Beat Saber

(From my Game of the Year 2019 article)

The concept is so simple as it’s just like any other rhythm game, except you’ve got to move your arms to hit the blocks instead of just pressing buttons in time with some music.

This game as a mastery of its sound design, making sure that every slice of a block has an extremely satisfying sound to it, helping to create this cool factor as you slice left, right and centre, even when you know that to anyone watching outside of the headset, you just look to be flailing around wildly. Even the sounds and music on the menus create an intense sense of atmosphere as you stand in what seems to be the most neon warehouse to ever exist.

A lot of VR games that I enjoy are games that I think would still work fairly well without the VR component. While games like Job Simulator and Budget Cuts would need some tweaking, I don’t think the VR element is specifically what makes them as good as they are. Beat Saber is very much the opposite, I’ve never particularly cared for rhythm games, nor am I all that good at them, but when you take that concept and put it into VR suddenly it becomes one of the most all-out fun experiences I’ve ever had.

I don’t know what part of how my brain works causes this, but I am so much better at Beat Saber than I am any other rhythm game I’ve ever played. I’m miles away from being among the best of course, but I can play on the higher speeds and difficulties and not struggle massively as I play and I think the sense of pure fun the game as injected into it is a big part of that.

On top of all of that, it works as an exercise game, but it doesn’t frame it as one. I’ve never got along with games like Ring Fit Adventure or Wii Fit because they make sure to let you know you’re doing exercise the whole way through, but in Beat Saber you just start flailing your arms and suddenly you’re drenched in sweat and have lost about 20 pounds without even realising it.

Beat Saber is a game that realised the massive potential that an existing genre of games could have in VR and made sure to tailor the experience perfectly so that it couldn’t possibly work without it and that is fundamentally what I believe makes a good VR game.

And that’s it! Thank you very much for taking the time to read this, please let me know what your favourite VR games are, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back here this time next week, where I’ll be running down my favourite matches of The Undertaker!

10 Best Tracks From Pokemon Soundtracks

2021 UPDATE: Since I’ve got nothing better to do, I’ve decided to start streaming over on twitch.tv/strongstylesmark. At 2PM GMT Tuesdays & Thursdays I’ll be trying out indie games I’ve never played before, and at 6PM GMT on Saturdays, I’ll be playing games I love. I’ll be starting Saturday 16th January, so please come over and give me a follow to be notified when I go live!

In case you haven’t noticed, I quite like video game music. I’ve covered my favourite music pieces from the wider gaming world a couple of times, along with an article entirely dedicated to the best of Octopath Traveler’s soundtrack, so now it’s Pokemon’s turn.

As a franchise that has spanned over 20 years, there’s been a lot of different styles of music, be it thanks to technical limitations or theming choices, the Pokemon franchise has just about every style of music you could possibly want in its main series games. I’ve had many of these tracks on playlists of mine for years and today’s the day that I run down my favourites.

10 – Jubilife City – Diamond/Pearl/Platinum

Listen Here (Daytime Version)
Listen Here (Nighttime Version)

Jubilife City’s theme is a very nostalgic one to me. For those unaware, my first ever Pokemon game was Platinum and Jubilife was the first big city you’d reach in that game and this music made it feel just wonderful.

Not only is it a jolly tune to welcome you into the big wide world of the Sinnoh region, but the melody finds a way to capture the sense of activity and liveliness a big city like this would have, without making it seem massive and crowded in scale. Jubilife is a big city, but it’s also a peaceful city, not like Castelia City where people in suits are marching back and forth everywhere you look.

The nighttime variation on this theme leans further into the sense of peace with a down-beat saxophone in the background of the main melody instead of the faster piano bringing an overwhelming sense of calm to the track. I can almost feel the atmosphere of a quiet city being lit only by street lamps and the lights from people’s houses and that slight sense of melancholy that I get from seeing a city at night.

9 – VS Gym Leader’s Final Pokemon – Black/White/Black 2/White 2

Listen Here

The music for Unova’s Gym Leader battles is great enough on its own, but when you battle your way down to their last Pokemon and this music kicks into gear is when things get epic.

Ramping things up in both key and tempo, this track brings the best out what Gym battles have to offer the franchise. The Gym Leaders in the Unova games are much more involved in the action than in other generations, so I think it’s appropriate that they should have such an emotionally charged track made specifically for them, hammering home how much these people care about Pokemon and their role in society as authority figures.

By the time you’ve got a Gym Leader down to their final Pokemon, it’s likely you’ve gone through a gruelling battle and their final Pokemon is usually the toughest to beat, so it’s only appropriate that things get more intense. On top of that, it gives a perfect sense as to what the Gym Leader’s emotions must be in that moment. Gym Leaders are the best of the best, very few are ever able to defeat them in battle and at the moment they unleash their final Pokemon, their backs are against the wall, but if you want their badge, they’re going to make sure you earn it.

It’s such a small touch on the surface, but it adds so much to the atmosphere of a gym battle and I was so glad when they re-implemented it for Sword & Shield.

8 – VS Lake Guardians – Diamond/Pearl/Platinum

Listen Here

As almost any Pokemon list I’ve ever made would tell you, I’m a big fan of Generation 4 and, trust me, we’re going to be seeing a lot more of it on this list, however one aspect of the generation I’m not a huge fan of, is the Lake Guardians. I understand the point of their design and I appreciate the lore behind them, but they’ve never really enthused me as Pokemon. However, I love battling them at any opportunity, because it means I get to hear this brilliant piece of music.

The opening fits in with Dialga & Palkia’s theme, with a slightly synthesised piano, only for one of the most exhilarating base-lines I’ve ever heard kick into gear. The drums quickly back it up to create a track that feels incredibly fast-paced, but still menacing and intimidating. The Lake Guardians are in no-way intimidating Pokemon, but I’ll be damned if this music doesn’t make it feel like they are.

It’s the little touches that make this theme great, like the three different tones & styles that carry the main melody, creating this feeling of each of the three Guardians having their own personality. There are even little hints of very quick piano sequences in the middle, creating the feel of these creatures scurrying around their caves as you battle them, doing their best to out-manoeuvre your Pokemon.

This track is great in its own right, but on top of that, it gives me very fond memories and feelings towards Pokemon that, all things considered, I’m not actually that keen on.

7 – VS Rainbow Rocket Lysandre – Ultra Sun/Ultra Moon

Listen Here

Lysandre’s original theme from X/Y is great as well, but I decided to go for this version as it turns the pace & chaos of the original up to 11.

In all honesty, I don’t think Lysandre is all that compelling of a villain. Admittedly in the anime, his character was a bit more interesting but in the games, I found him and all of Team Flare to be a bit lifeless and boring to battle against. So, when the opportunity to encounter him again in the Rainbow Rocket storyline of Ultra Sun/Ultra Moon arose, he was easily the villain I was the least interested in rematching. Then I started to battle him and realised his theme was a masterpiece.

Although it’s not made entirely obvious during his initial stint as a character in X/Y, Lysandre is truly a madman. He keeps a calm and composed demeanour at nearly all times, bottling up his raw emotional power to be let out in huge bursts and a Pokemon battle is exactly the kind of thing to trigger such an outburst.

The opening of the track is slow, grand and imposing as Lysandre readies himself for battle, throwing his Pokeball only for the track to suddenly devolve into fast-paced chaos as all of that bottled up rage and hatred come out for all to see. The choice of instruments keep that intimidation factor going underneath all that chaos and the track just keeps getting faster and faster, and I can almost feel that emotion overpowering me as I battle him. Even when the track slows down with the choir voices, it still feels fast and frantic, not even letting up for very long before diving right back into the insanity of Lysandre’s desires.

Although I don’t find Lysandre as a person interesting, listening to this track helps me to add so much to his character that I can’t help but become invested in my battles with him.

6 – VS Marnie at the Pokemon League – Sword/Shield

Listen Here

I chose this theme – and specifically this version of it – because I believe it perfectly encapsulates just about everything great from Sword & Shield’s soundtrack.

For one thing, this is the first soundtrack that I feel was able to fully utilize instruments like guitars to their fullest potential. Thanks to the limitation of software, whenever such sounds have been included in the music of Pokemon they’ve always been a bit synthesised or muted, which in some instances (which we’ve already discussed on this list) it had been used to great effect, however a lot of the complexities that the instrument can provide is lost in that. However, in this track  – and the Sword/Shield soundtrack as a whole – it’s clear the composers have finally been able to let loose with how they utilize them, in part thanks to heavy pop-punk/punk-rock that comes with the British aesthetic.

Much like Lysandre, I found it quite hard to get a firm grasp on Marnie’s character, her look and general first impressions stuck me as somewhat antagonistic, but as the game goes on, she’s actually quite a down-to-earth person that’s just kind of…there. Once again, like Lyandre, this music gives me a very clear idea of the elements from Marnie’s character. The consistency of the guitar backing track gives me the feel of someone who’s very focused and determined, while the synth melodies that play over the top tell me that she’s not taking it too seriously and is allowing herself to have fun as she battles, despite her more muted demeanour outside of battle.

The reason I specifically chose her Pokemon League battle theme, however, is because it adds a couple of brilliant elements on top of the original. Firstly, it hits those high-notes much more often and with a lot more power, the sense of emotion I get from this theme is so powerful, ESPECIALLY when combined with the other major difference, the crowd chanting along with the music. It happens in the gym battles too and it was an absolute genius addition to the tracks because it adds so much to the atmosphere of the battle. No longer are you standing in an empty room battling against your opponent, you’re being watched by thousands of people live and even more at home and it builds the epic feel of the major battles to something so special.

Aside from all fo that, the tune aligns really well with my music tastes and I think it’s a really fun track to listen to.

5 – VS Ultra Necrozma

Listen Here

Talk about a fight.

I don’t think I’m alone in saying that the fight against Ultra Necrozma was easily one of the hardest battles that series has had since about Generation 5 and I don’t know why I’m surprised when I listen to the music that backed it up. Nevermind how terrifying the thing actually looks when it breaks free of its prison, but the opening sting of the track almost sounds like funeral bells, like the game is tell you, “Oh…you picked a fight with THIS THING?!, You know you’re totally dead, right?”

Necrozma is a Pokemon that mixes together a lot of lore elements from previous Pokemon and turns them into something new and I get the same sort of feeling when listening to this track. There’s the element of disconnected chaos from Giratina’s theme, there’s the raw synthesised power from Xerneas’/Yveltal’s theme and even some hints of old GBA music & sounds in there.

The pace speeds and slows throughout the track to help embody this sense of chaos along with the flow of this battle, as you throw Pokemon after Pokemon its way and it barely takes a scratch, while it blasts your team away in one hit over and over again. Ultra Necrozma feels like a true monster when you battle is and its battle music is able to personify that feeling perfectly.

4 – VS Rainbow Rocket Giovanni – Ultra Sun/Ultra Moon

Listen Here

Now THIS is a menacing villain’s theme.

When the Rainbow Rocket arch came about, it felt HUGE. This was the moment where all of the villains finally come together to take on the multi-verse and Giovanni was standing at the head of it all. Not just any Giovanni though, a Giovanni that WON, as far as bad dudes go, they don’t get much badder than this guy. This was also the first time Giovanni would get his own unique battle theme, so the pressure was really on for it to be something special that captured the feel of what a man like Giovanni, at the height of his power, would be like to face off against.

Safe to say, this track NAILS it.

This track is slow and heavy, the guitar sits to underline the beat of everything, as grand drums are pounded and various brass instruments cry out, showing you just what a powerhouse this guy is. Every beat of this track feels like a direct threat on you, as you do everything in your power to cut through his Pokemon. I don’t know if I’m alone in this belief, but I thought this battle was a tough one and this music only served to unline exactly what a challenge I had before me. Yeah, I’d beaten an interstellar being into submission earlier that day, but so what? This guy’s twice as powerful as they’ll ever be and right now, I’m standing in his way.

This music creates almost an aura of indestructibility around Giovanni and it raises the stakes of the battle with him so very much, I’ve never felt like I’m fighting for my life in a Pokemon game before, even when staring down Gods, but when I saw Giovanni and this music started playing, I was scared.

3 – Ending ~ To Each Future (Black & White Credits) – Black/White

Listen Here

Black & White were incredibly story-focused games compared to the generations that preceded it. The team at Nintendo did all they could to push the limits of the Nintendo DS hardware in order to give this whole game a very cinematic feel, be that through the cutscenes themselves, or through other aspects like it’s music.

The music in Black & White is brimming with an intense sense of emotion. I’ve already discussed one such track on this list, but across the board when things get intense, the music builds right up to those high notes in order to build the scale of the moments to something you’d expect from a Hollywood drama. There were a whole bunch of tracks I could’ve picked to emphasise this, like N’s theme, Ghetsis’ theme and even the Rival battle theme (which are all honourable mentions for this list by the way) have these same ideas in there, but the track I think best exemplifies all of this is the credits theme.

Black & White’s ending is quite a sombre one. You may have just gone through three climatic and intense battles, but the cutscenes that follow them are quite introspective and emotional, as N discusses his philosophy and how it’s changed over the course of the journey, leading to an emotional goodbye. Then this music smashes in to wrap the whole thing up, leaving you to ponder the epic tale that has just happened in front of you. The transition alone is such a brilliant one that I think it may actually have increased the amount I like this track.

Once it gets going it’s definitely a track worthy of closing out a story as big as this one. It pulls in a bit from all over Black & White’s soundtrack, with the grand trumpets and spiritual choir voices mixed in with fast-paced synth beats and some grand drums. Despite both being on the DS, I’ve always thought the music styles of Gen 4 & Gen 5 sound extremely different and for a track like this to feel so squarely in the Gen 5 camp is honestly impressive given the relative limitations of the technology they had to work with.

Ending ~ To Each Future is a track that encapsulates the epic scale and the raw emotion that Black & White’s story is all about, making it the perfect way to end your adventure.

2 – VS Cynthia – Diamond/Pearl/Platinum

Listen Here

To me, Cynthia has always been my absolute favourite Champion from the Pokemon games. Not only does she look cool as heck, but she’s incredibly strong and has this general aura around her of someone untouchable in what she does. She’s easily the most competent and tough person you meet in your journey throughout the Sinnoh region and the whole atmosphere as you begin your final battle against her always gets me pumped. So when it comes to giving her a theme worthy of her status, this track does not disappoint.

Some champion battle themes are upbeat and joyous, or more grandstanding like this is the culmination of all you’ve worked for and it’s finally time to earn your victory, but this theme doesn’t want to congratulate you TOO soon. It’s intense, it’s fast and it’s threatening. Sure, there’s only one more battle standing between you and eternal glory, but have you seen who’s standing in your way? Your journey isn’t over by a long shot.

To me, this is everything a final battle theme should feel like. It encapsulates the raw power and chaos of a Pokemon battle while amping up the scale and putting the pressure on you to succeed. It still keeps that sense of fun too, although it’s in smaller doses than other champion themes. Instead of a theme like Sun & Moon’s champion battle, where it feels like it’s congratulating you on your victory already, this reminds you that you’re facing off with the best of the best and the only way you’re going to become a champion is if you’re better than the best.

It even incorporates the sense of ebb-and-flow that a Pokemon battle has, where you go all out with your biggest move to take down opponents, only for things to slow down a little as both trainers take their breath, only for that sharp beat to kick in as your Pokemon engage once again. This is everything that a champion theme should be and, in my mind, affirms Cynthia’s status as the best champion the series has to offer.

1 – VS Cyrus – Diamond/Pearl/Platinum

Listen Here

From my previous post: My Favourite Music From Video Games

Never have I ever heard a piece of music that better embodies a character from a video game.

Cyrus is a man with no emotions, he believes the human spirit is a weakness that should be destroyed and you hear it in this theme. The whole way through the track that baseline is there, staying unchanged and unmoved the whole time, it’s intimidating, it’s imposing, and it’s completely unemotional.

Then there’s the main melody of the track that plays over that baseline, which is the emotion of a Pokemon battle, the bond that exists between a trainer and their Pokemon, as Cyrus battles you he feels it coming through, and at certain points you can even sense this struggle between the baseline and the main melody, as if Cyrus is trying to ward off these emotions he’s beginning to feel.

At that point the main melody disappears, the drums begin to build up before a moment of silence…before everything comes back in a higher gear. You’ve made Cyrus mad, and he’s going to punish you for making him feel again.

As well as perfectly encapsulating who Cyrus is as a character, this track also stands as an extremely menacing villain theme in its own right. The way that baseline carries through the whole track, unrelenting, like a monster that just keeps stomping its way towards you, no matter what you do to try and stop it. At the time of Diamond & Pearl’s release, Cyrus’ plan was most definitely the biggest in terms of scale and this track made him feel like he was truly unstoppable as you battled against him.

The menace, the intensity, the emotion, this track really does have it all and that’s why I feel it stands out as the best track from any main-series Pokemon game.

So there you have it! Thank you very much for taking the time to read this, please let me know what some of your favourite tracks are, either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back next weekend, where I’ll be covering NXT Takeover: Portland!

Every Fire Emblem: Three Houses Student Ranked

2021 UPDATE: Since I’ve got nothing better to do, I’ve decided to start streaming over on twitch.tv/strongstylesmark. At 2PM GMT Tuesdays & Thursdays I’ll be trying out indie games I’ve never played before, and at 6PM GMT on Saturdays, I’ll be playing games I love. I’ll be starting Saturday 16th January, so please come over and give me a follow to be notified when I go live!

If you want to see more amazing art like the awesome piece above, check out @Natalichoco on Twitter or @nataliachoco.bear on Instagram!

As I mentioned in my Game of the Year post a few weeks ago, I’ve played through Fire Emblem: Three Houses a total of 4 times, covering all 4 possible routes for the game. Naturally, throughout all of this time, I’ve had plenty of opportunities to spend an extended period of time getting to know all of the students that are enrolled in the Officer’s Academy.

In a game with such a huge variety of bright and colourful personalities, it was inevitable that I was going to end up liking some a lot more than others, so I thought it’d be a fun idea to rank each of the students from my least to most favourite while taking the opportunity to discuss their characters and development arcs over the course of the game.

Just to be clear, I am only including the students enrolled in one of the three major houses at the start of the game. I’m not including the members of the church because this list is going to be long enough as it is.

SPOILER WARNING

As I’m discussing the characters, I will be referring to major events in all four story routes to give context, as well as each character’s personal developments in things like support scenes and endings so there will be full story spoilers for both the base game and some DLC elements throughout this list. YOU HAVE BEEN WARNED.

24 – Leonie Pinelli

The simple fact of the matter is, Leonie and I just don’t get on.

For one thing, she’s rather obnoxious about the fact that she’s Captain Jeralt’s greatest apprentice and seems to take every opportunity to rub everything in my face. On top of that, she seems to be trying to force a rivalry between her and I that I honestly don’t give even the slightest of shits about. She’s so single-minded when it comes to her training that whenever people do something fun, like have a fishing tournament just to take a break from the horrors of war, she goes off on one about how she’s the only one taking this seriously.

What really ticked me off about her though, was her support scenes with Byleth. Her having a go at me for “not appreciating” having Jeralt as my father would be bad enough at the best of times but I happened to get that scene RIGHT AFTER HE DIED which made her seem like less of an obnoxious brat and more of a total arsehole.

Even though she does eventually chill out and become a more tolerable person, the damage was done and my hatred of her was already set in stone.

23 – Lorenz Hellman Gloucester

Lorenz is a slightly odd one because although he does have many moments in his support scenes that make me smile or laugh, it’s mostly when he’s the butt of the joke, and I can’t say I can blame the people making them.

At the start of the game, he seems downright hostile to just about everyone. Even though it’s not his intention, the way he talks about the duties of the nobility and how they treat commoners is something that inherently rubs people the wrong way, myself included. Even when he’s being someone more pleasant, for example in his scenes with Ferdinand, he’s still not someone I’d ever want to spend much time with.

As he develops, his position does soften and he actually becomes a very admirable person in the end. That said, during the Verdant Wind story, he remains very resistant to many of the changes that someone like Claude looks to bring to Fodlan, even when everyone else is against him. He seemed to be treated a lot like someone who was there to bring a negative viewpoint to whatever plan Claude or Byleth came up with.

He never actively pissed me off like Leonie did, but he’s still someone I’d rather not hang out with.

22 – Hubert von Vestra

Given that pretty much the first encounter I had with him, he threatened to kill me, there was only so far our relationship could go.

I wasn’t entirely sure he could be all that interesting of a character when his one and only motivation seemed to be “Lady Eledgard”, but watching him interact with all of the other Black Eagle members, he actually ends up having a nice level of depth. What drags him down is the fact that the depth he has very rarely gets to show, as he generally only seems to stand around and backup whatever plan Byleth or Edelgard come up with.

While his motivations for doing so might be paper-thin, I like the way in which he tries to bring out the best in all of his allies. Although he’s someone I might not enjoy spending time with, it’s hard to deny that he’s an absolutely invaluable asset and master strategist for the Adrestian Empire, so he can’t be all that bad, can he?

21 – Caspar von Bergliez

I go back and forth on Caspar a lot.

His sense of justice is undeniable and the energy with which he denounces those who do wrong by him is almost inspiring. However, he has an annoying combination of both naivete and hotheadedness that ends up annoying me a lot of time when I really just want him to listen to what people are telling him.

I know some people will likely find it endearing, but his constant obsession with competition and fighting gets on my nerves more than anything else and it usually causes pain or annoyance for those around him (except Hilda, who can’t seem to get enough of his shit). That said, I can’t fault him in terms of his morality or outlook on life, even when he causes trouble, his heart is always in the right place and that can’t be understated.

20 – Annette Fantine Dominic

Annette seems to me like she’d be the type of friend that I’d like to hang out with in a big group, but I wouldn’t want to spend much one-on-one time with her.

The way she overworks herself is admittedly endearing, but given how little she listens to anyone else when they tell her she’s overworking herself, I imagine it’d get rather frustrating to constantly be watching over her. Speaking of, she’s unbelievably clumsy and, again, even though the way in which she deals with it is undeniably charming, it’d still be quite the hassle to deal with.

She’s not without her good qualities though, as her cheerful demeanour is sure to brighten anyone’s day and it’s admirable how staunchly loyal she is to her friends. It’s also occurred to me that she’s a hardworking student of the school of sorcery, which makes her Hermione Granger, which is a plus.

19 – Sylvain Jose Gautier

Sylvain is one of those people that’s quite hard to like when you first meet him, but he grows on you the more time you spend with him.

Much like Lorenz, he finds himself the butt of the joke more often than not as his constant womanizing rarely yields success. Outside of that particular past-time of his, I always get the sense that he holds extremely strong friendships and always looks to do right by them. Probably one of my favourite backstories is the childhood friendship between Felix, Ingrid, Sylvain & Dimitri and whenever Sylvain is interacting with any of those characters the “big brother” role he’s said to take shines through.

As nice as that is, it doesn’t entirely take away from some of his more negative traits as he can often be quite rash and stupid in his attempts to woo women, it’s hard to not let that grate after seeing it happen so many times. Sylvain is someone that I grew to like, but things didn’t start out too well for him.

18 – Raphael Kirsten

Raphael is absolutely one of the biggest sweethearts in the whole game. He’s always bright and cheerful, never letting anything that anyone says get to him, unfortunately, that’s somewhat of the problem that I have with him.

I absolutely love the positive vibes he gives off wherever he goes, always happy to help people out and never thinking twice about grudges or things that could get him down. The problem is, this means there’s not a great deal of depth to him as a character. If he’s not talking about eating or training, then he’s talking about his little sister and that’s more or less it, I know a lot of these characters don’t have tonnes of depth, simply by virtue of how many there are, but Raphael seems especially underdeveloped.

The reason he’s not lower down the list though, is because the few personality notes he does have are a joy to be around. Maybe listening to him talk about his sister all the time would get a bit irritating after a while, but if I was feeling down and wanted a pick-me-up, Raphael would most certainly be the person I’d go to.

17 – Ferdinand von Aegir

Ferdinand is perhaps the definition of a “middle of the road” character to me.

He’s nice…but that’s about it. His competition with Edelgard and his self-esteem surrounding it had the potential to be a very interesting thread, but it wasn’t pushed on nearly enough to become a real point of interest to his character. The way he treats his nobility is very different from most other noble students and I like the attitude he takes when people like Dorothea dislike him because of his status.

Like I said though, the problem is that those aspects aren’t developed in an interesting way to make him interesting as a character. I like Ferdinand, he’s got a positive attitude and is friendly to almost everyone, but that’s all there is to him.

16 – Ignatz Victor

He just wants to paint and I say let him.

Ignatz’s timid nature is something that’s inherently endearing to me and watching him interact with the other members of the academy, and those of Golden Deer in particular always brings a sweet smile to my face. He’s got a real conflict going on inside of himself about what to do with his future, not wanting to let his family down, but also knowing that the life of a knight isn’t really for him.

The way he does his best to avoid upsetting anyone makes it all the more heartwarming when just about everyone he meets responds with only kindness and positivity, especially considering he doesn’t entirely know how to process it. When he’s allowed to express his true passions, the energy that flows out of him is so joyous that I couldn’t be happier he became a painter in the end.

15 – Mercedes von Martritz

Much like Ferdinand, I think Mercedes is pretty middling in terms of how I feel about them, the difference between the two is that Mercedes got herself a little bit of extra story thanks to the game’s DLC.

I find Mercedes’ general demeanour and attitude to be quite charming most of the time. She always endeavours to be as nice as possible but also isn’t afraid to stick up for herself from time to time. Her friendship with Annette is an interesting case because while it’s nice to see characters actually have a tangible arc in their support scenes together, it does strike as a bit odd that they didn’t make up for five years after what was – let’s be honest – a very minor falling out.

The game’s DLC is where she really comes to her own though, as it adds her relationship with Emile/Jeritza/The Death Knight into the stories and added a layer of interest to her character. She always had this vague sense of motherliness to her, but seeing her get to either care for or fight against her little brother is where she finally breaks from her “will of the Goddess” motif and looks to make her own decisions. If you take any route other than Crimson Flower, then it doesn’t come up all that much but it’s still a huge aspect to her character that fundamentally challenges her beliefs, which is something a lot of the other characters don’t have to go through.

14 – Dorothea Arnault

Dorothea has always stuck out to me in Black Eagles house, being the only one not of Noble/Royal descent in the house makes her position quite strange and this shows when she’s interacting with the other students. Her deep-rooted hatred of the nobility sometimes lets her get in her own way, shutting out people like Ferdinand who just want to be her friend and she seems to almost always be on her guard around her other house members.

All the while, she has to deal with an inferiority complex that pushes her to be constantly putting on a performance to the world around her just so she can find someone who will accept her. It’s really quite a tragic story when you think about it and yet, aside from the occasional moment of weakness, Dorothea doesn’t let it drag on her, she is still able to largely be herself and make friends and seems to be having a nice time of it in the Academy.

She’s someone who pushes forward and succeeds in spite of herself to a certain degree and it gives her that nice layer of complexity that draws me in.

13 – Linhardt von Hevring

Linhardt’s an odd case because he has many traits that you’d expect would lead him down a road of uselessness, but somehow, someway he makes it work for himself.

When I first interacted with him, he seemed like an arrogant prick, to put it plainly, but having seen all of his support scenes, it’s clear that he has a strange sense of humility to him that only very rarely comes out in his interactions with others. He’s someone who always puts his research first and has a clear attitude of only doing things that he gets enjoyment from.

Even though these principals can lead him to be rather callous when it comes to interacting with other people, on the occasions where he puts it all aside, we’re left with someone who’s a very nice person who clearly enjoys being around certain people, even if he can’t quite express it. He’s also someone who always pushes his friends to be better, even if his method does involve heavily criticising their abilities.

All of this is encapsulated by how clearly he dispises battling. There’s only so deep you can go with that thread as he has to battle for story reasons, but I think it’s a neat twist to have on a character and it fits in perfectly with Linhardt’s academic nature.

12 – Ashe  Ubert

On the surface, Ashe is just your typical kind person, who’s just happy to help and fights for justice, but it wasn’t until much later that I realised he’s got much deeper layers than just that.

Ashe has the unique position of having experienced a life living in poverty and in a Noble household, being taken in by Lord Lonato at the age of 10. It’s given him a sense of humility that never breaks no matter what he’s faced with and he does his best to pass on all the kindness that was shown to him. In a game that treats thieves and bandits as faceless good-for-nothings that you just cut your way through, Ashe provides that desperately needed perspective of thinking about how they got to that position in the first place.

In a world where so many crimes are instantly punished with force, Ashe pushes the perspective of trying to help and reform these people so that they don’t do it again, often putting him at odds with his classmates. He’s got a sense of purity and innocence through the way he dreams of being a valiant knight that fights for justice, but he also isn’t clouded by naivete, he knows the horrible reality of war and how no knight is truly valiant, but he doesn’t care and he strives for it anyway because he believes he can do it.

Ashe goes so much deeper than just a kind person because he’s remained a kind person despite having suffered tragedy and trauma that would turn lesser men into spiteful shells of themselves, which is what makes him a true hero.

11 – Lysithea von Ordelia

For my money, Lysithea is undoubtedly the most tragic person at the academy.

From a personality perspective, she works as hard as she possibly can in order to prove herself. The way in which she gets annoyed at anyone who claims she has a “natural talent” just goes to show how deeply she values her work and desires to prove herself to everyone around her.

What really draws me to Lysithea though is the inherent tragedy within her and the potential it has to create some truly heartwarming moments. Her shortened lifespan is something that clearly weighs heavy on her and I always have a deep feeling of sorrow when I think about the kind of life she’s led up until coming to the Academy. Her endings always enhance this feeling, her endings where she lives out a happy, but short life are always touchingly bittersweet and the ones where she is cured and lives out a long and fruitful life bring a warmth to my heart.

In every interaction, it’s clear she still tries her best to get enjoyment out of the time she has, even if it does sometimes lead to her coming across as short-tempered or dismissive of people. Her serious nature only makes the moments when she lets the facade drop and indulges herself in sweets or fun in general, all the more adorable.

10 – Ingrid Brandl Galatea

I find Ingrid to be a very interesting character, she’s got one of the better backstories and it’s utilized to great potential throughout all of her support scenes.

She provides a different perspective on the nobility, making us realise that just because someone is of a noble family, it doesn’t mean they’re set for life from the moment of their birth. Coming from a poor noble family, it adds an extra layer of depth to the story of deliberating between marriage and her desire to become a knight.

Normally, in a story like that, it always seems to easy to turn around and say “you don’t need no man” and that’s it, but in the world of Three Houses, I can actually fully understand why this would be such a tough decision for her. Being a knight is what she wants to do with her life, not only for herself but to honour her late fiance, though at the same time, marrying into a richer family means that her father will have a much more secure life and her potential children would never have to go through what she’s had to. Her support scenes with Seteth in particular, see her explore both sides of this debate in detail and her attitude in the way she goes about it is so interesting to see.

Outside of that aspect to her character, she’s your typical no-nonsense, empowered female character, which is something that I normally don’t care much for, but it works when put in contrast to the other aspects of her character. I’m not entirely sure if I’d like to actually spend much time with her – which is why she’s not higher – but as a character with a story, she’s very well-written.

9 – Felix Hugo Fraldarius

To put it simply, Felix is a dick, so why’s he so high up the list?

Well, partly because I’m a sucker for the cold-hearted lone-wolf type, but also because he’s not horrible to anyone without reason. Like so many of the other students, he has suffered his fair share of tragedy, with his brother dying in the tragedy of Duscur and his father’s subsequent response to hearing this news. It sounds odd, but I honestly think I’d feel the same way if my brother was needlessly massacred and someone turned around and told me he died in “glorious service to his king”.

Felix isn’t afraid to make his feelings on anything known and has the resolve to stand up and argue for those beliefs as well. I’ll get more into Dimitri’s story later, but Felix is a huge part of it, not just because of their childhood friendship, but because Felix was the first person to see the darker, monstrous side to Dimitri and refuses to let Dimitri forget it.

That’s not all there is to Felix though, he as that small aspect of being absolutely adorable from time to time when he’s talking to someone like Bernadetta or Sylvain, letting that cold-hearted demeanour slip for just a moment and show how much he truly cares for his friends, even if he has a funny way of showing it.

8 – Marianne von Edmund

I just want to hug her and tell her it’ll be ok.

When I first met Marianne, I was sure she’d be the one I’d end up falling for over the course of the game and while that didn’t happen, I’m certainly very fond of her. While the tragedies of her past aren’t necessarily the worst out of everyone in the Officer’s Academy, she’s definitely been more deeply affected on an emotional level than anyone else.

Convinced her meer existence is a curse on everyone in her life, she’s someone who can be quite hard to really get to know. With many of the other more timid characters, they tend to find an immediate comfort with Byleth, but that isn’t the case with Marianne. Everything about how she’s presented screams that there’s something much greater behind her pessimistic demeanour, but getting to it requires some work.

That only serves to make it all the more gratifying when she is finally able to let go of her worries for a moment and properly connect with someone like Ferdinand or Dimitri. Although she doesn’t smile very often, when she does, the complete transformation in her personality to someone flowing with joy and contentedness is something that is sure to lighten anyone’s mood.

Although her journey as a character isn’t as clear cut as many of the other students, it’s obvious how huge of a deal the steps she takes are to her. After holding onto the burden of a curse for so long, it becomes so clear how deeply she changes when she finally lets it go and can just learn to enjoy the life she’s been given.

7 – Edelgard von Hresvelg

Those Who Slither In The Dark notwithstanding, in Three Houses there are no real “bad guys”, all of the leader characters are shades of grey from a moral perspective (except Claude, who’s pure as pure can be) but Edelgard is definitely the one that I find myself aligning with the least.

Looking at the land of Fodlan, it’s clear that her ultimate goal of abolishing the idea of the nobility & crests and putting everyone on a level footing, regardless of their surname, is a good one and an ideal that I fully support. What I don’t support, are her methods. Declaring a war, aligning herself with Those Who Slither In The Dark and causing five years of bloodshed just to achieve this goal was absolutely not the way to go about it.

However, that’s not to say I don’t understand why she felt it was the only way. Going through the experiments that she did as a child and watching all of her siblings being slaughtered in the process instilled this deep hatred within her, to the point that she’s clearly been blinded by that hatred and she wasn’t helped by surrounding herself with people who don’t dare disagree with her. She’s not just a conquering warlord though, it’s clear that so many of her beliefs and tendencies – such as always staying as formal as possible, or her sheer ambition – come from a place of deep insecurity, which is clear as day whenever she lets her facade drop and speaks honestly to people.

When I look at Edelgard it makes me feel sad, she seems to me like someone who could’ve been the kindest and most respected person in the world if things had gone just a little bit differently, but the circumstances of her upbringing drew her down a path that forced her into a position where some of the more negative qualities dictated her decision making.

I don’t hate Edelgard, I just wish things had gone differently.

6 – Dedue Molinaro

Dedue is a victim of circumstance, but you wouldn’t know it from talking to him.

After the people of Duscur – his people – were blamed for the death of the King of Faerghus, Dedue has had to live with blatant racism to his face every day. Even those in the Officer’s Academy who I think are fundamentally good people, like Ingrid, can’t help but let their hatred for Dedue and his people show at almost all times. What makes Dedue such a wonderful person, is that he doesn’t let any of it phase him for even a second.

Dedue has resigned himself to a life as an outcast until one man, Dimitri, put their faith in him and he’s made sure to dedicate his life to doing whatever’s best for them at all times. He understands what his lot in life is likely to end up being and he doesn’t mind, he lets people show him hatred and shows them nothing but kindness in return. He doesn’t care what kind of horrible names they’re calling him, they’re his allies and Dimitri’s allies, so he’s going to show them kindness and do what’s best for them no matter what.

That’s what I admire most about Dedue, in his situation, it would’ve been easy for him to become a person driven by hatred, getting worked up by Faerghus’ disdain for him and his people until he has no choice but to either lash out or shut himself away, but he didn’t let that happen. Instead, he dedicated his life to his friends and allies regardless of what they think of him and do his best to make everyone else’s lives better; and that makes him perhaps the most admirable person of all.

5 – Hilda Valentine Goneril

If I actually met someone like Hilda and had to work with them in real life, I’d almost certainly find them immensely annoying, but watching her go about her business in the Academy is so endearing to me that I can’t help but love interacting with her.

I’m always entertained by watching the clever and sneaky ways in which she is able to sneak her way out of doing work, especially when it’s at Ferdinand’s expense; like I said, if I actually had to work with her, it’d be horrible, but at the same time, I wish I had her ability for shirking responsibility. She can come across as spoiled at times, but when you break past her outward demeanour, it becomes clear that it’s something deeper than that. It may not be identified as such, but the way in which she admires her brother and everything he’s accomplished, it’s clear she has some form of Imposter Syndrome, where she feels she can never live up to her brother’s achievements, so doesn’t try for fear of disappointment.

What she exceeds at though, is getting people to rally behind her. Whether it’s raising an army’s morale or getting someone to make her some tea, she’s got unparalleled charisma that easily charms anyone she talks to, myself included. On top of that, when she really needs to she’ll happily put the effort in to help others, even if she spends the next week moaning about it.

4 – Petra Macneary

Alright, I’ll admit, Petra being this far up the list is the absolute peak of personal preference, but my list, my rules.

Petra holds that role of the strong female character, without conforming too much to the generic stereotype associated it. She’s a victim of circumstance, being moved to the Empire as a hostage in order to keep her homeland of Brigid in line. Much like Dedue, she could’ve let this ingrain a fierce hatred in her but doesn’t let it, however, instead of accepting her lot in life like Dedue, she uses it as motivation to work hard, become stronger and find a way to change the status quo, be that through diplomacy or war. It’s no mere coincidence that in literally all of her endings, she succeeds in improving the diplomatic ties between Fodlan & Brigid (and sometimes, even Dagda).

Petra is able to have pride for her homeland and wear those aspects of herself on her sleeve, without feeling the need to be constantly in your face about it. She doesn’t constantly try and hold it over her classmates with some aura of superiority and is instead very accepting of all in the hope that they will treat her the same.  From the clothes she wears to the marks on her skin and the way she talks it’s clear that she values her heritage and uses them to serve as people’s reminders of that fact, instead of constantly reminding them and shoving it down their throats, as she mostly only talks about Brigid when asked.

Aside from that, she’s an exceedingly kind person. She does her best to greet everyone as an ally and trusts them until they give her reason not to, even with a situation like Caspar where his family is directly responsible for her father’s death. Her determination to study and increase her strength extends to everyone around her, creating this extremely positive atmosphere that makes every conversation a more pleasant one.

3 – Dimitri Alexandre Blaiddyd

While the Blue Lion’s route isn’t my favourite in the game, I think it’s definitely the most well-written and a huge part of that is Dimitri as a character.

When it comes to first impressions, I didn’t think much of Dimitri, he seemed to be your typical “honourable king” that always dresses proper and says the right thing as his head goes further and further up his own arse. After playing through the Blue Lions route, I realised this is very much NOT the case. One of the biggest unexplored events in the backstory of Three Houses is the tragedy of Duscur as the consequences of it ripple throughout pretty much every aspect of the game and Dimitri is the personification of almost all of those consequences.

Looking back at how Dimitri acts throughout the bulk of the academy phase, it’s clear that he’s someone who tries desperately every day to suppress the rage and madness that lives within him because the weight of his losses would be too much to bear. Then the war phase begins and we get to see what all of that suppressed emotion looks like when it comes out. The way Dimitri goes from a kind and conservative prince to a truly broken man who’s only desire is to kill endlessly until he is killed is one of the saddest things to watch in the whole game.

The story didn’t end there though, as Rodrigue’s death eventually snaps him out of this state as he realises that pointlessly murdering and gunning for revenge isn’t going to do him any good. Not only that but it shows how much he’s grown since the tragedy of Duscur because instead of using the death of a loved one to lash out at others, he uses Rodrigue’s death as an opportunity to look inwards and realise that despite what he’s convinced himself, there might be some other way to redeem himself that isn’t dying in battle. A thread that is capped off perfectly when he finally has Edelgard – the one person he’s sworn to kill time and time again – kneeling before him and he lowers his weapon and outstretches his hand.

Dimitri is a tortured soul who could’ve easily turned into a heartless monster and become a true villain in the game, but instead, he was able to take just one moment to look inwards and started a really heartwarming redemption story that puts a true reflection on the “shades of grey” aspect to all of the main character’s morality, focusing in on the personal conflict between the characters, instead of the wider conflict between ideologies that the other routes do.

2 – Claude von Riegan

Claude is just pure and good and everything that’s right with the world.

I alluded to it in the previous entry, but here I can say that the Golden Deer route was absolutely my favourite and that’s largely thanks to Claude. Unlike the other two house leaders, whom I grew to like once getting to know them better, I instantly took a liking to Claude. Not only does his attitude stand in stark contrast to the formalities and nobility of the other two, but it was clear from the start he had an extremely keen mind; plus he uses a bow, which makes him cooler by default.

What really makes me love Claude so much is his drive to always do good by as many people as he can, but he doesn’t do it because “it’s a noble’s duty” or “for the good of the world” he does it because he believes that it is truly the right thing to do and he will stand by his convictions to the death. Despite having the tactical genius to wipe out armies with barely any effort, he instead focuses his tactics on extinguishing as few lives as possible. On top of that, I align with his idealistic goal of tearing down the borders and unifying the world more than I do any of the other leader’s goals.

His attitude is always upbeat and cheery, but he also doesn’t let anything get by him and while he may seem like he trusts easily, it becomes clear that it isn’t the case the more time you spend with him. He clocks onto the fact that The Church of Seiros is hiding something a lot quicker than anyone else and is even able to deduce Flayn & Seteth’s true identity, something that no-one else is able to figure out.

When he’s not fighting a war, Claude is an absolute joy to be around, doing everything in his power to keep spirits up, but when it’s time for business, his tactical ability and dedication to his cause is unmatched, making him – in my view at least – the most capable leader in the whole game and one truely deserving of achieving his ideals.

1 – Bernadetta von Varley

Look, sometimes you fall in love with the weirdo, that’s just how it goes.

Sure, Bernadetta doesn’t have some big sweeping story arc or any major role to play in Fodlan, but when it comes to “ticking all my boxes”, no-one comes as close as this timid, nerdy recluse. She’s not nerdy in the modern sense, but she spends so much of her time by herself writing stories and doing drawings for those stories along with many other activities of that nature; which are the kind of things that I imagine would constitute “nerdiness” in that kind of world.

While her extremely timid nature invokes the instinct to protect and nurture, it becomes clear pretty quickly that’s actually not the case and she’s absolutely capable of protecting herself both on and off the battlefield. That said, I still find it totally adorable when she goes off on one about the joys of solitude and how she’d love to just stay in her room all the time (or slightly less adorable, her love for carnivorous plants). Her creative spark is something inspires me and I find it difficult to contain myself when she grows the confidence to let that creativity shine in front of people like Seteth and Linhardt because it’s so clear how much she cares about her creations and is overjoyed that – despite her expectations – people love them. I think you’re starting to see why I relate to her so much now, aren’t you?

It’s not all cuteness and hugs though and she just wouldn’t be a Three Houses character without a whole heap of tragedy in her past. I’ve talked a bit before about how emotional some of the other character’s backstories made me, but the only one that ever actually got a tear rolling down my cheek was when Bernie opened up and talked about her abusive father, which it lends all the more heartbreak to the moments where she clearly wants to be different, but can’t make herself do it.

Bernadetta just has a bit of everything that I like, her sensitive personality, her overwhelming joy (on the occasions she allows it to flourish), her major creative streak and even the fact she has purple hair all drew me in instantly, to the point where I just couldn’t help but fall for her as a character, because she embodies the best of what Fire Emblem: Three Houses has to offer.

So there’s my list! Thank you very much for taking the time to read this, please let me know what your thoughts are, either in the comments below or on Twitter @10ryawoo! Once again, a massive thank you to Nat (@Natalichoco on Twitter, @nataliachoco.bear on Instagram) for the wonderful header art to this post.

Finally, make sure you come back next week, where it’s Royal Rumble time!

Game of the Year 2019

2019 has been a bit of an odd year for games. There have been several high-profile releases scattered throughout the year like there always are, but I think that when we look back at gaming in 2019, it will be remembered as the year that set up all the super-hyped releases in 2020.

Despite that – as I mentioned in my favourite old games article – I played more games in 2019 than I ever had in a single year and that is just as true for new releases. While there might not have been much on a massive scale like Cyberpunk or Animal Crossing promises to be next year, there are undoubtedly some all-time favourites for me that came out this year.

Just to clarify, Early Access games will not be included on this list as I don’t think it’s fair to judge an unfinished game, I will instead consider them for “Game of the Year” in whatever year they leave early access. Also, I’d like to make a quick disclaimer that there are some games that I think look brilliant, but never found the time to play. Games like Baba is You and Superliminal are ones that I want to play as soon as possible, so will likely be showing up on my “old games” list at the end of next year.

So join me as I talk about the best of what the world of gaming had to offer in 2019.

SPOILER WARNING

As you probably expected, there will be major spoilers for most, if not all, of the games in this list. YOU HAVE BEEN WARNED.

11 – Cricket 19

Release Date: 8th May
Developer: 
Big Ant Studios
Publisher: 
Big Ant Studios
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows
Metacritic Average: 73%

It’s ok Americans, you’re excused from this one.

So this one’s probably not one anyone expected to make this list (myself included), but I really wanted to feature it on this list because cricket is a sport that has almost never had a competently made game for it. I had a brief discussion about this with my dad (an avid cricket fan) and we came to the conclusion that the best cricket game up until this point was Stick Game’s Stick Cricket which was a free browser & mobile game made over a decade ago.

While I certainly wouldn’t consider myself a fan of cricket, there are many sports I can’t stand watching that I enjoy playing virtual versions of, so when I saw that the reviews for this game didn’t call it a total crock of shit I was eager to try it out. The first thing that struck me was the sheer level of detail that went into how you approach every match in the game. If you’re in batting then you have to not only consider the basic stuff like the type of shoot you’ll do and where it’ll go but also the little details like where you’re going to position your feet and how you’re going to step towards the ball and it’s a very similar situation on the bowling side.

This year’s world cup final aside, I’ve never enjoyed watching cricket, I don’t find most sports very entertaining, but cricket especially bores me to tears whenever I try and watch it, so imagine my surprise when I found myself reacting with all the vim and vigour you’d expect from a match-day pub crowd while playing a match in this game. Every ball became a nail-biting affair, whether I was batting or bowling and all of that is thanks to the fact that the detailing has allowed for both a realistic and more exciting adaptation of the national sport of these fair isles.

Unlike many of the previous attempts at cricket games, it’s obvious that Cricket 19 had a lot of love poured into it from people who knew a lot about cricket and while there are rough patches that need to be ironed out, this is the first time that I can say there’s a cricket game out there that does the sport justice.

Now we just need a competently made Rugby game and we’ll be set.

10 – Hot Lava

Release Date: 19th September
Developer: 
Klei Entertainment
Platforms: Windows, Mac, Linux

Hot Lava is a game that knew exactly what it’s audience wanted from it and leaned into it entirely.

The Floor Is Lava was always the ultimate game to play when you were a kid, it combined the rush of doing something you’re not supposed to with the endless desire to concuss yourself that plagues all children of primary school age, but it had a problem, you were never really allowed to have much fun with it. There was only so much jumping between the sofas you could do before your mum came downstairs with a look of horror as to what you were doing to her lovely living room, and playing it during the 5 second moments when the teachers weren’t looking your way on the playground just wasn’t the same. I always dreamt of being able to play the game across the whole size of the playground, I imagined the amazing courses I could set up for me and my friends before I would inevitably slip on the first jump, gently graze my elbow and cry my way home.

Hot Lava is essentially that fantasy…only without that wimpy prick ruining it for everyone.

Mechanically, it’s a fairly simple game. It’s got all the features you’d expect a parkour game to have, where it really shines is in its level designs. The school setting makes for a great feel for the game as you’re bouncing around all over the place, but each level is finely crafted to make the most of its mechanics at every turn. Even levels that focus in on a specific gimmick are able to keep things varied throughout, slowly turning up the difficulty so the game scales perfectly with the player’s skill level. Then, once you’re done with the official levels, there is an ever-increasing number of community-made maps out there which range from the impressively creative to the frustratingly difficult.

I had so much fun leaping from table to chair in Hot Lava, it was able to properly capture that feeling that you always wanted to get from playing The Floor is Lava as a kid.

9 – Trine 4: The Nightmare Prince

Release Date: 8th October
Developer:
Frozenbyte
Publisher:
Modus Games
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows
Metacritic Average: 81%

As I mentioned when I spoke about my most anticipated games for Q4 2019, I talked a bit how I love the Trine series and while Trine 3 was somewhat disappointing, I was still hopeful for the new entry into the series. So now I’ve played it, I can safely say that the series is still going strong.

Ditching the 3D side of the game was definitely the right way to go, as it just didn’t quite work, especially when the potential for level design in 2D was far from exhausted, as this game proved. The level design here was just as good as it always has been, every level feels like a logical progression of mechanics, following the same design philosophies that the 2D Mario games do, only this game plays around with some more complex mechanics that make each level last for about 30 minutes instead of 5, but all 30 of those minutes are engrossing stuff.

The pacing in each level has been notably improved, the team seem to have really nailed the balance that needs to be struck between puzzle-platforming and combat. The game’s combat system is extremely basic, which is why it’s used so sparingly through the levels, which is the perfect way to break up the flow of gameplay, so the whole thing feels more like an adventure and less of an endless series of puzzle rooms.

Speaking of the puzzles, they were as spot-on as always, the game didn’t go overboard with new mechanics this time which allowed for a big variety of puzzles that combine features I was already familiar with, with the new ones that got introduced in a very well-paced manner, so I never felt overwhelmed. The puzzles themselves were fantastically designed, I would never breeze through a puzzle, but I also wouldn’t be stuck on it for ages, most puzzles are designed in such a way to make you think about the mechanics you’ve been given in an abstract way. All of the elements in play react to each other differently, so after playing around with any given puzzle for a bit, that “eureka” moment will finally strike and you’ll be able to progress.

As always, the game looks absolutely gorgeous. Trine understands it’s visual style flawlessly and is able to make just about any environment look absolutely beautiful. Not only do the environments look good, but there’s such a wonderful variety of places that you explore as well, which is a big improvement on the older games of the series, where a lot of the environments could feel a tad samey.

Trine 4 is able to look at its predecessors and remove the flaws while keeping what made it great to begin with, which is such a difficult task, but one that the people behind this game were clearly up to.

8 – Slay The Spire

Release Date: January 23rd
Developer:
MegaCrit
Publisher:
Humble Bundle
Platforms: Playstation 4, Nintendo Switch, Windows, Mac, Linux
Metacritic Average: 89%

The Roguelike/Roguelite genre is one that I have become truly and thoroughly burnt-out on over the past couple of years. There are so many around the place now that it’s a formula I’m tired of seeing, so it takes something pretty damn special from the genre to make me take notice, enter Slay The Spire.

Slay The Spire looked at the standard Roguelike formula and distilled it down to it’s most basic elements, the rooms you encounter are all very simple, they’re either a fight, a treasure, a quick event, or a shop then it decided that the best course of action would be to slap a deckbuilding, turn-based strategy on the top of it and see what comes out. The result? The most engaging Roguelike game I’ve played in years.

Every battle in Slay the Spire feels tense and to the wire, not because the game is necessarily harsh, but because you’re always reliant on the cards that come your way. It strikes the perfect balance between getting you to think a few steps ahead, while still forcing you to take chances, chances that don’t always pay off. I remember countless times where I’d come up with a plan, but it would rely on drawing the right card at the right time and when it didn’t work it was heartbreaking, but succeeding made me feel like a tactical genius.

The three different decks in the game are also brilliant for allowing you to adjust your play style, without massively overturning the formula of the game. Each character has it’s own unique mechanic that is open to massive amounts of experimentation,  which is something I had great fun with. As I’ve mentioned before, I don’t consider myself to be very good at most games, but Slay the Spire had such a smooth learning curve that I felt like I was improving with every single victory.

Slay the Spire is a game that took a genre that I love, combine it with a genre I’m tired of and make something that feels new, exciting and tonnes of fun to play, this is the kind of innovation that I’ve been looking for in the roguelike genre for ages and I desperately hope we see more of it in the years to come.

7 – Katana ZERO

Release Date: April 18th
Developer:
Askiisoft
Publisher:
Devolver Digital
Platforms: Nintendo Switch, Windows, Mac
Metacritic Average: 83%

One of my favourite things a game can accomplish is to be one specific thing while disguising itself as something else. To explain what I mean by that, let’s take a look at Katana ZERO.

When you star Katana ZERO, the impression I got from it is that it was going to be a fast-paced hack and slash, where you slice your way through waves of enemies feeling like a katana-wielding action hero and while the second part of that statement is true, Katana ZERO is in fact not a hack and slash, but a very clever and high-octane puzzle game.

The goal of each room is to introduce every enemy in the general vicinity to your Katana, usually by separating them from most of their limbs in the process, but if you go charging madly into every room, you’ll most certainly fail almost instantly. Instead, every room in the game is cleverly designed to be “solvable”, with a distinct order and pattern in which you need to show everyone their own spleen before removing their head in what can only be described as a “flourish” of blood. Every time I entered a room, I would instantly scour the whole place looking for the one weak spot where I could start my slicing rampage, running through a mental checklist every time I failed and restarted a room, which gave incredibly satisfying feeling when my master plan was executed to perfection.

What makes Katana ZERO stands out though, is the fact that it has that element of chaos to it. I could make the most ingenious plans ever, but that doesn’t mean I was good enough to pull them off perfectly all the time and that was where the game was at its most fun; when plans went wrong. Once a plan went wrong, it would be easy to just take the death and try again, but I think doing that takes out a huge element of the sheer joy that this game brings you when you improvise. Admittedly, my improvised plans very rarely bore fruit, but that didn’t stop it being an absolute blast when I missed my second strike, which sent me sailing into a room of armoured guards, causing me to panic, throw a firebomb which killed the armoured guards but alerted everyone within a 5-mile radius to my presence, at which point I went on a killing spree, slicing every neck I could lay my eyes on before finally being gunned down.

In addition to that…well…clusterfuck, the game has simplistic but masterfully styled visuals with great uses of colours and effect to create a depressingly beautiful cyberpunk dystopia, a feeling only helped by the brilliant choices that were made with the music, which helped elevate the already fantastically designed boss-fights to epic clashes and nail-biting encounters.

Katana ZERO is a game that strikes that perfect balance between careful & tactical planning and total chaos that makes for an incredibly focused and fun game, all tied together with a clever story that keeps you interested and invested in the world all the way to the credits.

6 – Unheard

Release Date: 29th March
Developer:
NEXT Studios
Publisher:
NEXT Studios, Bilibili
Platforms: Playstation 4, Windows, Mac
Metacritic Average: 72%

Out of all the games on this list, this is the one that I’d imagine the fewest people have heard of, because this almost passed me by too, so let me explain.

At its most basic level, it’s a mystery-solving game, however, the method by which you solve these mysteries is what makes this an absolutely exceptional game in my view. Instead of searching the scene and interviewing witnesses after the fact, you get to see the 5-15 minutes in which the crime happened, except you don’t get to actually see the details. What you get is a floor-plan view of the building in which the crime took place which you can wander around as you play through the events of the scene and the only tool you have to work out what happened is sound.

You can see the outline of where everyone is at any moment, but you can’t actually see their form, you can only hear their voices. Using this information you must work out who everyone is, and answer specific questions about the crime. I can’t really be more specific without giving away partial solutions to some of the puzzles, but the way in which the game gets you to hear every conversation in a level to slowly fill in all the blanks is so very innovative and clever.

The game typically starts you off in each scenario listening to one conversation that will give a rough outline of what’s going on, but naturally, there are other conversations going on all over the scene at the exact same time and each conversation slowly fills in all of the blanks. In every conversation, you listen to you’ll learn something new about the scenario that slowly allows you to draw everything together and hit that euphoria of the “eureka” moment when you nail your target.

The game makes sure to give you just the right amount of information so that everything you need to know is there, but without explicitly giving you all of the solutions. I found myself taking notes on every level, creating a list of suspects and slowly ruling them out as I went along until the true culprit reveals themselves.

The mysteries themselves are very well thought out, for example, you’ll have to locate a stolen painting and work out who stole it, but there are also a number of fakes that other people have stolen, thinking they’re the real deal and it’s your job to use the conversations around the scene to piece together a chronology of who committed the first theft in order to determine who holds the real painting.

At £5 the game is absolutely worth it for the 5 puzzles (plus 1 as free DLC) that total to about 4 hours of game time. This is one of the most enthralling and unique puzzle games I’ve played ever and it perfectly captures the feeling on solving a mystery, so if you’re into that sort of thing, this game is a must-have.

5 – Beat Saber

Release Date: 21st May
Developer:
Jaroslav Beck
Publisher:
Jaroslav Beck
Platforms: Playstation 4, Oculus Quest, HTC Vive
Metacritic Average: 93%

I’ve loved VR for a long time and Beat Saber is probably my favourite VR game I’ve ever played. The concept is so simple as it’s just like any other rhythm game, except you’ve got to move your arms to hit the blocks instead of just pressing buttons in time with some music.

This game as a mastery of its sound design, making sure that every slice of a block has an extremely satisfying sound to it, helping to create this cool factor as you slice left, right and centre, even when you know that to anyone watching outside of the headset, you just look to be flailing around wildly. Even the sounds and music on the menus create an intense sense of atmosphere as you stand in what seems to be the most neon warehouse to ever exist.

A lot of VR games that I enjoy are games that I think would still work fairly well without the VR component. While games like Job Simulator and Budget Cuts would need some tweaking, I don’t think the VR element is specifically what makes them as good as they are. Beat Saber is very much the opposite, I’ve never particularly cared for rhythm games, nor am I all that good at them, but when you take that concept and put it into VR suddenly it becomes one of the most all-out fun experiences I’ve ever had.

I don’t know what part of how my brain works causes this, but I am so much better at Beat Saber than I am any other rhythm game I’ve ever played. I’m miles away from being among the best of course, but I can play on the higher speeds and difficulties and not struggle massively as I play and I think the sense of pure fun the game as injected into it is a big part of that.

On top of all of that, it works as an exercise game, but it doesn’t frame it as one. I’ve never got along with games like Ring Fit Adventure or Wii Fit because they make sure to let you know you’re doing exercise the whole way through, but in Beat Saber you just start flailing your arms and suddenly you’re drenched in sweat and have lost about 20 pounds without even realising it.

Beat Saber is a game that realised the massive potential that an existing genre of games could have in VR and made sure to tailor the experience perfectly so that it couldn’t possibly work without it and that is fundamentally what I believe makes a good VR game.

4 – Descenders

Release Date:  7th May
Developer:
RageSquid
Publisher:
No More Robots
Platforms: Xbox One, Windows, Mac, Linux
Metacritic Average: 78%

I’ve talked about Descenders a couple of times already this year and it’s safe to say that my love for it has not diminished in the slightest.

It was first available on Steam Early Access in February 2018 and I picked it up a couple of months later and since then it’s become my 2nd most played game on Steam at 539 hours, beaten out by only Skyrim and the weird thing is, I’m not even entirely sure why I play it so much. I certainly wouldn’t describe it as an addictive game, but what I think is it’s a very easy game to play.

By “easy to play” I don’t mean the difficulty of the game itself, I mean it’s a game that I’m never “not in the mood” to play. In the way that I play it (very casually), I don’t really have to put much thought into it, so it’s become what I play when I don’t want to play anything. I’m someone who finds it very hard to just sit and watch something for example, so what I will often do is put on something I want to watch on my 2nd screen and then play Descenders, almost in the background, while I watch it.

That’s not all Descenders is good for, because it hits that sweet spot that PopCap games were always brilliant for, where you can play it casually and do fairly well, but also you can spend time honing your skills and mastering the game in order to pull off some incredible feats of skill that I could never even dream of. The procedurally generated nature of the levels means I’m never just “going through the motions” when I play, I can’t just rely on muscle memory to get me through each level I have to learn to adapt to the terrain that’s currently in front of me so I don’t wrap my body around several trees at several hundred kilometres per hour.

It’s a game that has complete mastery over its movement, the bikes feel light and nippy while manoeuvring it in the air and on the ground feels forceful and satisfying. The way you glide down the hillsides, doing jumps and flips and spins the whole gives this incredible feeling of flow that gives you such a rush as your performance in the environments becomes more fluid and streamlined.

Descenders is a game that came together in a way I honestly never would’ve expected in order to make it a game that I’m going to be playing on-and-off for a very long time.

3 – Bloodstained: Ritual of the Night

Release Date: 18th June
Developer:
ArtPlay
Publisher:
505 Games
Platforms: Playstation 4, Xbox One, Nintendo Switch, Windows
Metacritic Average: 84%

I’d never got around to playing a Castlevania game before, but they always seemed right up my street, so when I heard there was a game coming out made by the original creator of Castlevania in the style of Castlevania (but not officially called Castlevania because Konami doesn’t like using the historic franchises they own) I knew I had to check it out and I was absolutely blown away by what I found.

Bloodstained constantly keeps you on a journey of discovery. The items, enemies and powers it’s possible to acquire/encounter mean you’re always going to be finding something new and the map itself is packed with an almost overwhelming amount of variety. Every area feels extremely different to the ones that surround it and they’re all just the right size so that once you get comfortable in an area, you’re thrown right into a new one.

The combat system is wonderfully designed, it took a little getting used to, but once I got the pacing of when I should be striking and dodging I had so much fun with it. Every room presented a great challenge and I had a lot of fun trying to work out how best to tackle each combination of enemies that got thrown my way. It nails that balance of enemy design, where every enemy is easy on its own, but when a bunch of different ones are thrown together, it creates a great challenge.

That was also a game that reminded me how amazing boss fights can be, because not since NieR Automata have I had so much fun fighting bosses in a game. They follow that ethos that so many, typically old games do in that every boss has clear and recognisable patterns that are easy to dodge/counter and the skill comes from being able to react to them in time in order to deal out the damage. It’s a game that makes sure that every single failure and death I experienced was because I wasn’t skilful enough in order to pull it off, not because I got unlucky.

Bloodstained makes sure that every room and every enemy teaches you something, not necessarily something about the mechanics, but about what is the most optimal way to fight. This sense of pushing forward and constantly getting to experience new stuff is what pushed me towards achieving 100% completion without even realising I was doing it until suddenly I was 95% there and had to get that last little bit.

Bloodstained: Ritual of the Night is a game that is constantly pushing you deeper into it using its world & enemy design along with its combat system to enthral you in its world and give you the best Metroidvania experience I’ve had in many years.

2 – Pokemon Sword & Shield

Release Date: 15th November
Developer:
Game Freak
Publisher:
Nintendo
Platforms: Nintendo Switch
Metacritic Average: 80%

If you’ve followed my blog for any length of time then you were probably expecting to see this on the list somewhere and here you go, number two, it’s becoming a bit of a tradition for Pokemon games actually.

I was very excited for these games more or less all year, I can’t deny that the lack of the national dex was a tad disappointing, but once I had the game in my hands and was playing it, that fact becomes little more than a tiny annoyance that I barely ever thought about.

Firstly, when it comes to the towns and routes in the game, I thought they were absolutely beautiful and captured a lot of different feelings from phases in British culture. There’s Motostoke, the industrial, victorian town; Wyndon the modern-day metropolis that we all know and (kind of) love today and then there were towns like Ballonlea that felt like something out of an old fairy tale. The visuals in this game were bright, colourful and an absolute joy to behold.

As for the Pokemon, while I certainly wouldn’t rank it among the best new roster we’ve received for a generation, It’s most certainly nowhere near the worst. I’ve already talked about the Pokemon I loved the most, but there were a whole host of other new Pokemon added in this game that I really love the look and feel of.

While the story itself was nothing special by Pokemon standards, it was paced quite nicely and I thought the climax was quite a cool sequence, not Ultra Necrozma levels of cool, but cool nonetheless; and I enjoyed my interactions with any character not named Hop or Leon. I also thought the difficulty was rather nicely done, I didn’t exactly struggle at any point, but there were several points in the big battles that I felt were a bit touch-and-go and I was forced to think about what I was doing a bit harder than I usually have to in Pokemon games.

I’m undoubtedly biased towards Pokemon as a franchise, but that doesn’t change the fact that I had loads of fun with this addition to the series. It was a Pokemon game that ticked all the boxes in terms what I need to have fun from a Pokemon game and in terms of visual spectacle, I think it’s the best we’ve seen so far. If the lack of a national dex was the only thing keeping you away then implore you to reconsider because this is still just as brilliant of an experience as Pokemon always has been.

1 – Fire Emblem: Three Houses

Release Date: 26th July
Developer:
Intelligent System, Koei Tecmo
Publisher:
Nintendo
Platforms: Nintendo Switch
Metacritic Average: 89%

I’d never played a Fire Emblem game before Three Houses and I didn’t even have any intensions to buy it until I did so on a whim in early September and I am so glad I didn’t miss out on this absolutely joyous gaming experience.

The Turn-Based Strategy combat in this game is extremely refined and taps into that part of my brain that games like XCOM and Civilization created that loves deep strategic thinking in games. The usage of middle-aged weaponry (and magic) gives the battles a very different type of strategy to what I’m used to, I usually tend to play quite defensively in turn-based strategies but the need to get up close and personal with your opponents means you’re not afforded that luxury and it leads to some very tense situations that require a deep level of strategic thought to resolve.

Weaponry and classes each unit has access to gives a nice level of variety too, with each melee weapon allowing for slightly different possibilities in combat, alongside the ranged and magic weapons/abilities meaning each unit has to be treated very differently in battle in order to get the optimum performance out of them.

That’s not what made this game so special to me though. That’s not the reason that, as of the time of writing, I’m currently about to reach the conclusion of my 4th playthrough of this 45-hour game. What makes Fire Emblem: Three Houses such a wonderful game to play are its characters.

You play as a professor at an academy where the various future lords, nobles & knights of the land learn their craft, this naturally means you have students and you get to know these students so incredibly well throughout the course of the game. Every single part of every character is dripping in personality and while it’s true that many of the characters are a bit one-note, when there’s so many of them and they’re all constantly interacting and bouncing off of each other, then you don’t even notice.

Over the course of the game, I grew to understand all of the characters and how they operate in the same way that any teacher does when they have the same class for an extended period of time, you get to see them grow and develop as people and I genuinely care about all of them and their progress. This feeds back into the gameplay and combat because it’s not just faceless armies that you’re sending into danger, it’s your students that you’ve bonded with and have a whole future ahead of them and when one of them dies, that failure – YOUR failure – weighs on you.

The game’s branching narrative is brilliantly set up, forcing you to choose your house less than an hour into the game, with only a base-level understanding of the students you’ll be taking under your wing. It was what pushed me to dive right into my 2nd, 3rd & 4th playthroughs because I had to know what happened to all of these characters that I’ve grown to love.

The feature characters for each line in the narrative are very well-developed as well and there are some genuinely brilliantly written scenes in every path. This was a game that understood that the emotional weight of its story came not from the events happening, but how those events affect the characters. Every scene is written in such a way to draw you into the lives of its characters and that level of investment bleeds over into every other part of the game, whether you’re teaching them on their skills or sending them into battle.

Fire Emblem: Three Houses is that perfect mix that captures exactly what made me fall in love with Octopath Traveler last year. Its characters are flowing with personality that never fails to make me smile and the gameplay has a deep level of strategy that I just can’t keep away from and it’s absolutely the best gaming experience I’ve had in 2019.

So that’s it! Those were my favourite games in 2019! Thank you very much for taking the time to read this, please, let me know what games you loved this year either in the comments below or on Twitter @10ryawoo. Finally, make sure to join me back here on Saturday, where I’ll be talking about my favourite comedy shows!

My Favourite Old Games That I Played for the First Time in 2019

Naturally, as December rolls around and the year draws to a close, every site that has anything to do with games that exist on the internet is going to start compiling their “Game of the Year” lists, now I’ll be doing that very soon, so don’t you worry, but before I talk about what came out this year, I’d like to talk about some of the stuff that didn’t.

In 2019 I easily played way more games than I ever have in a year before and as such, I spent a lot of time looking back through years gone-by to see what great stuff I’ve missed and, in doing so, have come across some absolutely phenomenal games in the process and that is what this list is all about. While “old” probably isn’t the right word to describe most of these games (but YOU try to come up with a more concise way to say “Games that didn’t release in 2019”)  these are the best games from years previous that I got to experience for the first time this year.

SPOILER WARNING:

It should go without saying, but there will be full spoilers for all of the games I’m going to talk about, YOU HAVE BEEN WARNED.

7 – Dungeon Keeper

Release Date: 16th June 1997
Developer: 
Bullfrog Productions
Publisher: 
Electronic Arts
Platforms: Windows, Mac (and MS-DOS, if you’re that way inclined)
GameRankings Average: 92%

For many years, Dungeon Keeper was a game that I’d heard so many people talk about and seen so much gameplay of that it wasn’t until earlier this year when I realised I’d never actually played it. Thankfully Good Old Games was at hand to fix my problem and I soon picked up the game and promptly finished it in two days.

I’d tried my luck with various management games over the years with the likes of Two Point Hospital and Project Highrise, but none of them ever captured my attention for very long, the only game that had succeeded at doing so before I played this was Prison Architect, but when I finally sat down and played through Dungeon Keeper I saw exactly why this genre was one that people had continued to try and add to over the years.

The pacing in Dungeon Keeper is brilliant, both in terms of the game as a whole and each individual level. While it starts off pretty easy, the best levels are ones where you have just enough time to get yourself set up before an onslaught of enemies come your way and you have to be constantly pushing to make sure you don’t lose your ground. You have to manage your time so effectively in Dungeon Keeper that you essentially become a machine running through a checklist of things you need to do before you get wiped off of the map completely. Through necessity, I became hyper-efficient and that level of constant thought and strategising is where games like this get the most joy out of me.

You take this formula and you throw on Bullfrog’s fantastic humour that they injected into all of their games and it’s a game that allows me to experience the intense focus that I love from real-time strategy games while still bringing in the joy of discovery that something like Two Point Hospital lacked.

6 – Subnautica

Release Date: 23rd January 2018
Developer: 
Unknown Worlds Entertainment
Publisher: 
Unknown Worlds Entertainment
Platforms: 
Xbox One, Playstation 4, Windows, Mac
Metacritic Average:
87%

I really wasn’t sure if I was going to enjoy Subnautica going into it, I’ve been burnt out on survival-crafting games for quite a while now, but I pressed forward with Subnautica because I thought the underwater gimmick would add something brand new to the genre and it’s safe to say that I was not disappointed.

The world of Subnautica has such a strange atmosphere to it that kept me constantly on edge the whole game and it was that sense of fear of the unknown that made it such a fun experience for me. Every inch of progress felt like it was a real achievement because I had to fight not only the environment but my own psyche to get there, I found myself constantly having to forcibly remove my nerves from the picture and push forwards into the dark because that was the only way to progress.

To add to this effect, the game is constantly throwing new stuff at you to make sure you never get too comfortable in your abilities and equipment. There were several times where I built up the confidence to push the boundaries of how far I thought I could go, only to get severely punished by a creature I’d never seen before who scared the life out of me before literally forcing the life out of me.

Outside of the atmosphere, the game is beautiful to look at. Something about the art style got the balance just right between the cartoonishness and realism to properly capture the beauty of the bottom of the ocean, even when I was looking around with just a flashlight to show me the way I could look around and see columns of different coloured fauna reaching up to the surface to create an awe-inspiring sight.

Subnautica is a game that takes a genre that’s been done to death in the form of survival-crafting and does something genuinely unique with it, not only in its mechanics but in its world-building and general atmosphere, very glad I gave this one a go.

5 – Shadow of the Colossus

Release Date: 18th October 2005
Developer: Team Ico, SCE Japan Studio
Publisher: 
Sony Computer Entertainment
Platforms:
Playstation 2, Playstation 3, Playstation 4(Remastered)
Metacritic Average:
91%

I went into Shadow of the Colossus with no small amount of hype behind me. This autumn was the first time I ever owned a Playstation of any iteration, which means there was a big library of exclusives that I’m still slowly working my way through to this day, but the first game I had to try was Shadow of the Colossus. Pretty much every critic/Youtuber/reviewer who’s opinions I value has spent at least some time talking about how brilliant this game is, so I couldn’t wait to try it out for myself.

After finishing it, the best thing I can think of to say about it, it that there is genuinely nothing out there quite like it.

Plenty of games give you the opportunity to fight massive monsters, but they’re always so restrictive in how they let you interact with the things. The fights often limit you to a side-on perspective, or just straight up have the fight be almost entirely scripted, that’s not what Shadow of the Colossus does. Not only does it give you complete freedom to tackle each of the Colossus, but it also forces you into that freedom. The game doesn’t baby you in the slightest, the moment when the foot of the first colossus steps into frame, only for the camera to pan up and show you how massive it is was magical, made even more magical when the cutscene ended and, instead of telling me how to fight it like most other game, just left me to work it out myself.

This means that not only is every fight in the game a massive monster that could squish you as soon as look at you but an intelligently designed puzzle that you have to solve so you can climb up onto the thing’s back/head and stab its glowing bits.

The story is minimal, but that absolutely works for the kind of story it’s trying to tell. The game sets you up with an extremely simple premise, kill the monsters and save the lady; seen it and done it hundreds of times. Then, as the game progresses, you slowly get very subtle hints that maybe what you’re doing isn’t necessarily the right thing. The game makes every battle seem like an epic fight, with the music soaring in triumph every time you make your way onto the Colossus’ back and yet when you finally kill them, the music changes to be very sombre, framing the death as a tragedy that you’ve murdered this wondrous creature. This leads up to the genius gameplay twist in game’s final segment, where you are transformed and forced to play as one of these giant lumbering beasts, you finally see just how difficult it is to move and attack as one of them and it makes you realise just how helpless these creatures you’ve spent several hours murdering really were.

The core gameplay concept for Shadow of the Colossus was one that could’ve easily been repetitive and boring, but a combination of satisfying climbing & combat; clever & varied colossus design; gorgeous looking world design and an unwavering commitment to tone elevates the game to something genuinely special.

4 – Final Fantasy XV

Release Date: 29th November 2016
Developer: Square Enix Business Division 2
Publisher:
Square Enix
Platforms:
Playstation 4, Xbox One, Windows, Google Stadia
Metacritic Average:
85%

Let’s get the elephant in the room out of the way first, Final Fantasy XV is the first and to date, only, Final Fantasy game I’ve played. I don’t know and I don’t really care what the hardcore Final Fantasy base thought of this game, because I thought it was a masterpiece.

First of all, it looks beautiful, almost excessively so. It’s par for the course that in this generation of games, AAA games will look graphically impressive, but there’s something extra in the visual style of Final Fantasy XV that absolutely blows me away with how impressive it is. It’s not afraid to abandon the sense of realism to inject an extra dose of colour and styling into the world. The terrain is shaped in a visually pleasing way, the design of the various creatures in the world is amazingly diverse and foreign, while still maintaining a somewhat realistic feel, even the UI is so tightly designed that it’s able to convey all it needs to while still managing to fit with the aesthetic of the world around it.

The game as a whole seems to take a full-scale RPG like Skyrim or Witcher and shrink it down into a smaller, but more refined experience without losing much from the appeal of the formula. It’s a rare case of a game where I wanted to partake in some of the more repetitive side-quests like the hunts because I was fully invested in both the world and the progression of my characters. On top of that, the feel of the combat was top-notch, the various weapons had a very distinct feel to each of them and whether you wanted fast strikes or clubbing blows, you were guaranteed to get an extremely satisfying feel with every strike and every dodge. Then you add your party, which add a whole new layer to things. Not only does having a group of people around you partaking in the fight adds a lot to the feel of each encounter, but the strategic options each of them offer means I found myself constantly trying to think a few moves ahead to who I was going to use and when, as well as adding to this intense feeling of camaraderie between the guys.

This brings me to my other favourite thing about this game, which is the constant interactions that Noctis would have with his three “royal guards” (best friends) that come along on this “procession” (road trip) with him. The story as a whole was perfectly fine, there were great moments, there were not so great moments, but the interactions between the four main characters was constantly entertaining and engaging no matter the situation. They weren’t just people who happened to be following me on my journey, they were their own people and my friends who had their own things they wanted to do and the game makes sure to show you that. Ignis never ceases to entertain me with his attitude and him proclaiming he’s come up with a new recipe is music to my ears. Gladiolus will occasionally ask you to get up early and come jogging with him and isn’t afraid to call me out on my bullshit. Then there’s Prompto, who is an absolute angel and seeing all of the photos he takes during your activities at the end of each day was such something that I would genuinely look forward to because it added so much to that sense of friendship.

By the time I was done with Final Fantasy XV, I instantly wanted more, more of the combat, more of the characters, I felt like I’d come on such a journey with everyone that I wanted to keep it going for as long as possible, alongside the extremely fun combat system. I just wish other Final Fantasy games were like this one.

3 – Phoenix Wright: Ace Attorney

Release Date: 26th October 2001
Developer: Capcom Production Studio 4
Publisher:
Capcom
Platforms:
Playstation 4, Xbox One, Nintendo Switch, Nintendo 3DS, Nintendo Wii, Nintendo DS, Game Boy Advance, Windows, iOS, Android
Metacritic Average:
81%

The Ace Attorney series is a series that I’ve wanted to try for years, but never found a good enough excuse to bother with, so for years I never played it. Luckily for me, in January this year, the Ace Attorney Trilogy released on modern consoles & PC so now I didn’t have any excuse NOT to play at and I’m very glad I finally got around to it because this game was fantastic.

The Ace Attorney games are able to hit the mark that almost every other game in the mystery genre fail to, which is that making deductions feels brilliant. In so many games that ask you to “solve a mystery,” it never feels satisfying because if you wander around an area long enough, you’ll stumble across the answer, but Ace Attorney doesn’t do that. This is a game that gives you everything you need to crack the case, the testimonies, the mountain of different pieces of evidence and just tells you to go off and work it out.

The investigation phases are a bit frustrating and essentially boil down to a hidden object game, but the court scenes are where this game absolutely shines. Through a combination of pacing, music and dialogue, the game is able to draw me entirely into a scene and put me in the mindset of Phoenix Wright, I spend ages pouring over every word anyone says trying to pull on the slightest loose thread and rip the case open. I’ve sat at my screen agonising for extended periods of time because I just can’t find the hole in the story.

Then I finally do find it and the game rewards you in the best way. The way the music kicks in as you throw your witness’ statements back in their face proving that they’re lying, kicking off a series of back and forths between you and your opponents. The way in which this game tells its story captures the essence of the most dramatic courtroom dramas, I can feel the momentum pulling back and forth as the case flows to the point where any ground gained feels like a huge victory.

Phoenix Wright: Ace Attorney is a game that is in perfect control of your emotions at all times, it uses all the tools at its disposal to put you in the exact mindset it wants you to be in, so it can use that to take you on one of the wildest rides out there in gaming.

 2 – Celeste

Release Date: 25th January 2018
Developer: Matt Makes Games
Publisher:
Matt Makes Games
Platforms:
Playstation 4, Xbox One, Nintendo Switch, Windows, Mac, Linux
Metacritic Average:
94%

So I’m slightly cheating with this one because I technically did play the first level of Celeste when it came out last year, but at the time, I didn’t enjoy it and promptly forgot about it for the rest of the year. I would like to officially apologize for doing that because I picked it back up earlier this year and found it to be one of the most fantastic games I’ve ever played.

Celeste is an absolute master of controlling the difficulty. It’s undeniably a hard game and that’s part of what originally put off, but it’s when you push through that difficulty and carry on in spite of everything that the game is throwing at you that you come to see Celeste for what it is: The most perfectly paced game in history.

Every room in Celeste is designed in such a way that you can almost see the extensive amount of play-testing and tweaking that went into every jump. Every challenge feels so carefully crafted to give you the exact right amount of hope and despair as you throw yourself into it over and over again and their own, every single room is a masterclass in level design. However, the true magic of this game comes from when you step back and look at how the game is threaded together as a whole.

Every single room prepares you with the skills you need for the next, it’ll teach you a technique or idea and you’ll spend multiple attempts getting through it and when you come to the room immediately after, the game asks you to take what you just learned and re-learn it slightly differently to solve a new challenge, which persists chapter to chapter as well, with each chapter giving you a new mechanic to play about with and understand as you go.

The way each level is designed forces you into the mentality of pushing forward in spite of hardship, which is so incredibly clever when you consider the themes and ideas behind the game’s narrative. The way this tale is told of living with and overcoming, anxiety is so beautifully and thoughtfully done, because it’s so low-key and yet feels entirely heartfelt, while addressing a serious mental condition in an insightful way.

When you combine the overarching themes with the incredibly colourful and engrossing visual style and the absolutely mindblowing soundtrack, the game is able to take control of your mental state and align it with exactly how Madaline feels in the story using its level design as the main tool.

Not only is Celeste one of the most mechanically sounds and fun games I’ve ever played, but it goes above and beyond to say something meaningful using those mechanics, something which has stuck with me ever since I finished it.

1 – NieR: Automata

Release Date: 23rd February 2017
Developer: PlatinumGames
Publisher:
Square Enix
Platforms:
Playstation 4, Xbox One, Windows
Metacritic Average:
90%

I didn’t know what to expect going into NieR: Automata. I played it looking for a fun hack and slash, which I definitely got, but I got a hell of a lot more than that too. Not only would I rank it among my top two favourite games of all time, but I also regard it as the single greatest work of fiction ever written.

That’s a big statement, I know, I played the game back in February and I’ve spent all year thinking about that statement, I’ve rewatched almost all of my favourite shows and movies, replayed some of my favourite games and I compared NieR: Automata to each and every single one of them and I genuinely believe that statement to be true and it’s hard to articulate exactly why.

I think the most basic element of why I love it so much is that nothing had ever stuck with me as long as NieR: Automata has. For a solid week after I reached ending E and saw the credits roll for the final time, I was still thinking about it almost constantly, the game has crafted such an incredible story and raised so many deep philosophical arguments in my mind that I just couldn’t put it away and it’s been like that all year, I keep going back to it, to the questions it asks, to the answers it attempts to give and breaking that down and trying to work out exactly what it says to me specifically.

Outside of those deep thoughts and questions, there is a fantastically paced thriller-action story that kept me enthralled for every single second I played it (and later, read it) every character had weight, purpose and felt real. Every action had a consequence and everything mattered which is just the right word, I’ve played hundreds of games and I love so many of them, but none of them matter to me as much as NieR: Automata does.

I could sit here and talk about how the combat mechanics made it one of the most fun and satisfying hack and slashes I’ve ever played, I could talk about the world was beautifully designed with such a large amount of variety that I wanted to explore every corner, but that’s not what’s really important to me about this game. That’s not why, as I sit here writing this entry, I find myself almost at a loss for words to describe how deeply this game and its story fundamentally affected me.

Over the past few years, the state of the world we live in has genuinely worn me down a lot. I’m not going to sit here and make some grandiose comment about society, but there have been several points during this year in particular where I look at the state of certain elements of our world and just feel this sense of deep despair. Then I look to a story like NieR: Automata, that is set in a world quite literally in ruins and yet, it feels so weirdly hopeful in its tone. It was a game that left me with such a weird cocktail of emotions that I don’t think I’ve ever felt anywhere else, it was so melancholic and downbeat, almost tragic, yet there was an undeniable sense of optimism towards the future.

Those words don’t do that feeling justice, but it’s the best I can do with the words I have.

As a game, it’s damn-near flawless and as a narrative piece of fiction, I genuinely feel that it is the single greatest story ever told and one that I will never be able to forget.

So there you have it! Those are the best games from other years, that I played for the first time in 2019! Let me know what you think of these games or some great games that you found for the first time this year either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back this time next week were I’ll be running down my WWE match of the year!