9 Best Fall Guys Levels

One of my favourite games of 2020, Fall Guys is continuing to entertain well into the new year. People on Twitter can call it a ‘dead game’ all they want, but I don’t think that could be further from the truth. The game is still being supported and seems like it will continue for at least another year with new levels to stumble around on.

We’re three seasons into Fall Guys’ lifespan so far, and there are a total of 37 different levels you could get in any given game. These levels are split into different categories depending on their gameplay style, and they’re mixed up enough that no two games feel the same. However, with that many levels, they can’t all be brilliant, and there are certainly some levels that I’m happier to see pop up than others, and I want to talk about some of those today.

9 – Knight Fever

In comparison to seasons 1 & 3, season 2 doesn’t seem to be all that grand in scope. There were only four new levels added in that season, and it seemed to go by in a flash, probably because a large part of the post-release dev time was focused on bug-fixes and patches than new stuff. The thing is, as much as there were only four new levels, they were four excellent levels, and three of them are going to feature on this list. The first of which is Knight Fever.

To me, race levels are their best, the more complex they are. The more straightforward race levels like Door Dash or Gate Crash are still fun, but I get the most fun out of the races with many different obstacles for me to navigate. Knight Fever ticks my boxes in that regard. Starting off with some very easy to avoid spinning axes, you move onto the pillars of rotating spikes, which can be navigated quite easily with skill, but still catches me off-guard every now and then. After sliding down a slime slope (avoiding more spinning axes that are so easy to dodge, I almost think they’re there just for aesthetics), you have to face the biggest challenge of the level, the swinging spikey logs (screw your meme names). How well you get through these mostly just depends on your timing, but you never feel entirely safe while running through that section. Finally, you have to not be an idiot to get over the drawbridge, and you’re home free.

While I would like a bit more variation in the obstacles, Knight Fever has a good sense of rising challenge as you progress. It’s not perfect, as we’ll see through the other race levels on this list, but it’s probably the best use of the medieval theme out of all the new levels. It’s a level that has just enough random elements that even once you’ve learnt it, you can never reliably get through it on autopilot.

8 – The Whirlygig

In truth, this level isn’t all that complex, but it is a lot of fun to watch beans getting pinged all over the place. There are some Fall Guys levels that forgo some skill requirements in favour of being way more fun, and this is definitely one of those, something I’m very grateful for.

In The Whirlygig, you start out by running across a field of spinning bars, with no risk of falling off of the level, which means that screwing up only leads to comically flinging yourself all over the place instead of failure. Then you have to navigate a couple of small jumps that everyone seems to bitch about, but I’ve never struggled with. The only time it’s a problem is if there’s a bunch of nervous people on it hogging the platform. You pass through the first big fan blade, which can be really punishing if you get caught in it, before running around…some walls and some fan blades that aren’t even pretending to be obstacles.

After passing through the second, fairly slow-moving fanblade, you’re into the final section of the level, where you have a choice. If you’re a gutless coward, you can take the side routes where you have to jump over hovering platforms, each with a spinning bar on them, which can throw you off if you time your jumps wrong. Or, you can try your luck at the massive, fast-spinning fan blade in the middle to cut out half of that section, which is the far more fun way to complete the level.

What I like so much about this level is that you’re level truly ‘out’ of it when you screw up. The final section is just tricky enough that it takes people a little while to complete it, giving anyone who messed up early on a decent chance to recover. On top of that, the choice of the two routes at the end means you get a good variety in what everyone’s doing. No-one’s trying to funnel through the same small section and getting in each other’s way, and it adds to the background chaos of the level.

The middle section is laughably easy, and the only real negative for the level, but the beginning and end are so much fun that I’m willing to overlook it.

7 – Fall Ball

Team games are a controversial subject in the Fall Guys fanbase. Some think they’re the best of what the game has to offer; others think they’re stupid, unfair and unfun. For me, it depends on which game it is, there are some of the team games which are just plainly unfun, mainly the ones where you have to push a ball, but as long as the main content of the game is enjoyable, I don’t mind the unfairness that can come with being placed into teams.

Case in point is Fall Ball. Sometimes, it feels extremely one-sided, and it’s disappointing when you’re put in a team that doesn’t seem to be very good at the game, but also, who cares? Jumping around headbutting a massive football and watching it bounce all over the place is a joyous feeling. It’s one of the gamemodes that I think is far better with more people, as the chaos is what makes it so fun. That’s why I also have a great love for the variants with obstacles included.

While there definitely is room to work as a team (and I’m sure you’d do far better if you did), no-one does, and everyone just does their own thing. Once again, it’s sacrificing skill for fun, and I think that’s great. You can never truly predict where the ball will go when you hit it, it bounces normally, but you’ve no idea who could get in the way, or maybe even jump at the same time as you and send it high up into the air. This is especially true on the rare occasion the game decides to drop you some of the oddly shaped balls or even a banana.

I think that Fall Ball is the best of what the team games have to offer, forcing a lot of chaotic interaction between the teams and lasting just the right amount of time, so you don’t get sick of it.

6 – Jump Showdown

What I love about most of the final rounds is how simple they are. Instead of making a bunch of crazy obstacles, they present you with a simple concept and leave your skill to determine who wins. I know I’ve said so far that I like it when they put fun over skill, but for the final round, it’s different. It’s to determine who’s the best, and that should definitely be a contest of skill.

That’s not to say there’s no fun to be had in this level, though, because jumping over the spinning bar while dodging the top spinning bar is loads of fun. It’s not the same kind of fun as the more chaotic levels though, this is a tense kind of fun. Your attention is being drawn by many things at once: where the top bar is, where the bottom bar is, which platforms are falling away, and where that arsehole who keeps trying to grab everybody is.

The section of the platforms falling away are great for two reasons. One is that it gives you an extra thing to think about as your dodging the bars, you don’t want to be standing on one when it falls, but you also don’t want to be stranded on one with no escape if it falls next. Two is that it limited your movement options and pushes people close together, making it more likely for mistakes to happen. When there’s a full circle, it’s easy to avoid hitting a point where both the top and bottom bar are coming at you together, but when you’ve only got one or two segments to work with, you’ve got to be a lot more careful and plan ahead for where you’re going to make your jump.

At the same time, it doesn’t overwhelm you with too much going on at once. As long as you’re careful, you can last quite a while and have some very intense battles with the few people remaining, especially as the speed of the bar increases seemingly exponentially.

5 – Hoopsie Legends

Am I just putting this one so high because I always do well at it? That may have something to do with it.

This is a great example of how much more fun a level can be when it’s a free-for-all instead of a team game. The original team hoop game is still fun, but it’s nowhere near as hectic or urgent as this one is. With a timer, until the round expires and teammates all over the place, it’s easy to see a ring a little further away and rely on someone else to get it, and I tend to find that just camping a small spot is the best way to go. However, those tactics get thrown out of the window when it’s a free-for-all.

When everyone’s in it for themselves, things become a lot more frantic, and every hoop suddenly becomes an opportunity you need to make a mad dash for. The requirement of just 6 hoops to qualify hits the perfect balance of being large enough so that you won’t be screwed over by bad luck but small enough that you can’t waste time. On top of that, the design of the level in the free-for-all version is far more exciting and creates a lot of awkward positions for hoops, meaning even if there are people much closer to a hoop than you, you can still beat them to it with better platforming.

It’s technically a more skill-based level than most others, but the free-for-all nature injects the needed chaos, as it will always be funny as three of you all jump for a hoop at once but end up bouncing off of each other.

4 – Wall Guys

Wall Guys is a level that takes the chaos of everyone trying to do the same thing at once from team games but tweaks it so that everyone is working for themselves, and that’s all you need to lead to madness.

This is the kind of level that clearly separates the risk-takers and the safe-players but gives them both a fairly equal opportunity to succeed while still allowing those who look to wreak havoc have their fun. The way you have to push blocks around to get over the walls creates this unique blend of co-operation along with a competition where everyone’s rushing to get to the end.

If you get ahead early on, then you’ll probably be alright to sort things out for yourself, but as soon as the bulk of the crowd reaches you, your situation becomes infinitely more complex. Never mind that everyone seems to have a different idea of where the perfect place for each block is or the people who are just there to screw you over; making the jumps with so many people around crashing into you can be enough of a challenge. I say that like it’s a negative, but I think it’s what makes this level so much fun.

Whether you want to run along the top and try to make the risky jumps or push the blocks around and risk-taking too long climbing up, Wall Guys can cater to just about everyone with some very simple design.

3 – Slime Climb

Slime Climb is more or less the archetype of what a good Fall Guys level should include, and it’s no wonder that it’s one of the most popular levels amongst the fanbase.

During the game’s marketing, Fall Guys saw a lot of comparison to old game shows like Takeshi’s Castle or Wipeout, and with good reason. The soft-play aesthetic, combined with big ridiculous obstacles designed to toss you about, is everything those shows were about and give many people lots of fond memories. Slime Climb is the level that best exemplifies those elements, putting through the wringer in terms of the variety of obstacles. In a way, it’s almost the best introduction level to the game (even if you never get it first) in that it has such an extensive variety of obstacles that it’ll prepare you for everything else the game will throw at you.

Rather than forcing you to interact with the other players, these levels tend to use them more as obstacles than anything else. Many of the obstacles would probably be much easier to clear if there weren’t 10 other people trying to do it at the same time, and that’s not even mentioning the arseholes who sit at choke-points to screw people over. Simultaneously, the level wouldn’t feel the same without those people; weirdly, they’ve become a feature of the level.

Slime Climb feels like the purest distillation of what Fall Guys is like as a game. It mixes the race & survival aspects to constantly keep the pressure on while running the gauntlet of obstacles. The more you play it, the better techniques and shortcuts you discover to create one of the most optimised levels in the game in the best way possible.

2 – Freezy Peak

I’m not entirely sure what it is about this one that makes me love it so much, but it’s easily the most finely crafted race-level the game has right now.

The basic concept is a lot more fun than a regular race level. I much prefer the idea of racing around to be king of the hill than stumbling along the straight horizontal line. The level starts off with slightly different obstacles depending on where you spawn, you’ll either have to navigate past some boxing glove pistons or some flippers before players get funnelled through conveyor belts moving the wrong way as snowballs are fired at them. You then fly up to the next platform using some fans but have to be careful where you land, as there are plenty of flippers ready to ruin your day if you land on them.

Then, after hovering your way over another couple of fans, the big climb begins. In the longest portion of the level, you can either go up the inside or outside lane, with the ability to switch at any time. The inside lane has those boxing glove pistons in front of some flippers ready to throw you off the side of the mountain, while the outside lane has giant snowballs rolls down it constantly. Get past that, and you have to climb a small peak of conveyor belts circling around before one massive fan launches you up to the icy road to the finish line.

It’s quite the gauntlet of obstacles, with many chances for failure, but that’s what I like about this level. On top of that, unlike Slime Climb, where falling means elimination, here you can keep respawning, which means you never feel like you’re truly out of the race. It makes brilliant use of almost all of the new obstacles added in season 3, in a level that is as challenging as it is varied.

1 – Hex-A-Gone

Appropriately finishing off with finale round, Hex-A-Gone is a pure and simple fun test of skill.

There’s really not much to explain with the topic, there are several layers of hexes; when you step on a hex, it disappears, if you fall to the bottom, you’re out, last bean standing wins. Much like Jump Showdown, it leans more to the skilful side of things – as finale rounds should – but doesn’t forget to include some fun along the way. Here, the fun comes from the other beans and how they’re constantly getting in your way. Your interactions with other people in this level are probably some of the funniest, as a collision can send you both tumbling a few floors, and there’s not really any way of screwing people over by grabbing them; at least no without the grabber being screwed over too.

What puts this level over the top for me is how tense it can get. You quickly learn you can use the hexes’ animation falling away to delay your move to the next hex, keeping you in the game while longer, and you have to start to think very carefully about where you’re going and how you’re getting there. The round will start off in chaos as a maximum of 20 people start obliterating the top layers, but once it pairs down to a few people, it’s so dense that it’s just as much fun to watch as it is to play.

When you’re in those last moments, where most of the layers have been torn apart, you’ve got so much to think about. Where you’re currently moving; where you’re going to go when the current section runs out of hexes; where you need to land on the layers below you to have the best chance of survival, and where your opponents are. Do you try to crowd out your opponents’ space in the hopes you’ll be able to knock them off? Or do you steer clear of them in the hopes they’ll make a mistake? These are all thoughts that go through your brain in no time at all as you run around this level, and it’s brilliant.

Not to mention, it’s arguably the level where you do the most falling, so I think it’s appropriate that its Fall Guys best level.

And there you have it! Thank you very much for taking the time to read this post. Please, let me know what you think, either in the comments below or on Twitter @SStyleSmark. Finally, make sure to come back this time next week, where I’ll be covering WWE Fastlane!

AEW Revolution 2021: Every Match Ranked

AEW’s first Pay-Per-View of 2021 is behind us, and honestly, I think this is one of the rare times where a show perfectly matched my expectations. It was a good show that I had a fun time watching, but I wouldn’t rank it among AEW’s best. There were some surprises, some great matches, some…interesting decisions and a whole lot to talk about, so let’s do that.

9 – PAC & Rey Fenix won the Casino Tag Team Royale
(Winner gets a match for the AEW World Tag Team Championships)

In my predictions video, I described this as a ‘tag team Royal Rumble’ and…yeah, that’s pretty much what it was, although I don’t think it lived up to the prestige of that name.

This wasn’t a bad match, and I’ll talk about what I liked in a moment, but I think there were some major flaws with this one. For one thing, the pacing felt way off, especially around the middle. There were spots and people doing wrestling moves, but there weren’t any ‘moments’ to tide us over between entrants. On top of that, the entrants should’ve been given a lot more fanfare. For one thing, I didn’t even know how far along we were or when the last entrant had come in until the commentary team told me.

On top of that, I didn’t like having the countdown visible for the whole 90 seconds. Firstly, it’s really distracting when it’s in the centre of the screen; it was what my eyes were naturally drawn to rather than the in-ring action. Secondly, it meant they had to very strictly stick to it, which isn’t the worst thing, but I would’ve preferred it if they had ‘kayfabed’ the timer (like in Royal Rumbles) if it made the flow of the match feel better and made moments go off with more of a bang. There were a couple of times in this match where a significant spot/elimination was overshadowed by a team entering the match, or vice versa.

That brings me to my other issue, which is that none of the eliminations felt like they had any real impact; they all just sort of…happened. Not to mention towards the end of the match, they were happening so quickly that I barely had time to digest each one.

However, there was still stuff I liked, most of it was in the final few minutes, though. Using John Silver & Jungle Boy as make-shift partners against the heels made for a compelling finish, and they teased the final eliminations just enough to keep me going until the end. It was just a bit of a rough journey getting there.

8 – Miro & Kip Sabian def. Best Friends

I liked this match, it was just a bit short. It’s not that big of a deal; on a show with 9 matches – 3 of which went over 20 minutes – there was going to have to be a short one. As such, it felt like it started halfway through, with Best Friend having been beaten down off-camera before the match started. I actually thought it was a good way to start things, and I like that not everything has to be on camera in AEW, they give us enough credit to work out what happened when the cameras weren’t there.

The bulk of the match was fun, it just didn’t have any unique pop to it. Orange Cassidy did his thing and hit his moves. The two teams traded momentum for five minutes, and then we went to the finish. That’s not necessarily a bad thing. As I said, it has its place on the card, it’s just not going to make me all that hyped.

Miro getting the win was the right decision, and there’s the threat of Miro causing Penelope Ford to take a tumble that they can pull on and hopefully pull Miro away from his pairing with Sabian.

7 – Hikaru Shida(c) def. Ryo Mizunami
(AEW Women’s World Championship)

Every now and then, I get a match like this where I can watch it and analyse it and see that it’s a great match. It hits all the right beats and has technical workings in there that I enjoy. And yet…I just don’t connect with it. For whatever reason, be it the story, or the placement on the card or some tick in my mind, I didn’t get invested in this match despite being able to see that it was good.

Shida & Mizunami had evident chemistry, which is no surprise given their history in Japan. I’d say the middle portion was this match’s strongest point. With the face vs face dynamic, neither woman was ever going to dominate the other, and the middle is where I think the flow of momentum was the best. It took a little while to get going at the start, and I think it really petered out by the finish. For some reason, all of the passion and brutality between the two women we saw in the middle evaporated by the finish. Shida hit a move…then another move…then another move, and that was it. The result was that despite going for 15 minutes, I came away from the match feeling underwhelmed.

6 – Britt Baker & Maki Itoh def. Riho & Thunder Rosa
(Pre-show)

There’s really nothing complicated about this one. It was a really good tag match between four women who will hopefully be much bigger stars in the weeks and months to come.

Bringing in Maki Itoh was a good move here. Despite being eliminated in the first round of the women’s tournament, people really connected with her, and I can’t say I blame them. Her style plays differently from what most of the other Joshi wrestlers have to offer, and she’s exceptionally charming on social media…in a very sweary way. I’m glad AEW stuck to their guns and are keeping her as a heel, though. It would’ve been easy to just make her a face, but you’ve got to play to people’s strengths and to turn her face might’ve made her get lost in the sea of face women’s wrestlers AEW currently has under their belt.

That’s all I’ve got to say, the match was very enjoyable to watch, but there isn’t anything particularly special to talk about. I’m just waiting for the day when AEW finally stop spinning its wheels with Britt Baker and put her in the title scene.

5 – Sting & Darby Allin def. Team Taz
(Street Fight)

I didn’t realise this match would be pre-taped when I wrote my predictions, but I’m happy it was. My biggest worry was how exposed Sting could look if he had to wrestle a full-length match in front of a crowd like this, but the controlled setting in which this match was set was perfect.

The dingy setting of the abandoned warehouse was the right choice as it made the whole thing feel extremely back-alley. It played into Allin’s gimmick and aided many of the spots they had planned for the match. The action did lull in certain places, but it kept me engaged for the majority of its runtime and the high spots were definitely worth it. Allin going through the glass was visually fantastic, and the elbow drop through the hole in the ground was a wonderful exclamation mark on the match that made Allin look brilliant.

One thing for which I’d really like to commend this match is having Taz commentating over the thing. Many of these cinematic matches forgo commentary entirely, but this match showed the benefit of using it when you get it right. Taz’s input really helped tell the story of this match, which could be a little murky at times without commentary on it, and his emotion felt really genuine, which sold the match wonderfully.

This match is a good summary of this show, on the whole, now I think about it. It wasn’t the best cinematic match ever, but still very good and a worthy entry into the history books.

4 – Kenny Omega(c) def. Jon Moxley
(AEW World Championship)
(Exploding Barbed Wire Deathmatch)

So let’s get the elephant in the room out of the way first: the closing ‘explosion’ spot was shite. In an interview, Tony Khan said it was the best they could do without actually blowing up the ring, but that just isn’t true. I’ve seen exploding deathmatches before, and it’s not that difficult to make the explosion look good. Just shoot up a bunch of smoke and sparks ALL THE WAY around ringside, so the ring is momentarily covered by the smoke & sparks. It still won’t look like a real explosion, but it’d at least look like they tried. It seems they’re going with the narrative that Kenny (in kayfabe) just did a shitty job of rigging up the explosive, which I guess works, but it really left the show – which was a good show – on a crappy note. I did like Eddie Kingston coming out and doing what he did though, I really felt the emotional impact of that moment.

So what about the match itself? As I said, I went into it with an open mind as I really didn’t know if I’d like this kind of match. Now it’s over, and I can conclusively say…I think I liked it? I definitely didn’t hate it, but it wasn’t like this amazing revelation of a new style of wrestling I love either. It had ups and downs. As far as spectacle is concerned, it was great (except for the ending), the explosives having this constant presence in the match gave every move some level of tension, and it was always a bit of a shock when one went off, even if it was telegraphed. On the downside, when there weren’t crazy weapon spots or explosions going off, it was boring. Admittedly, that wasn’t very often, but there were periods where my interest waned.

I also wasn’t a fan of the booking of the finish. I get that Jon Moxley is one of the hottest properties out there right now, and you want to protect him, but having the Good Brothers show up and cost him just felt kinda cheap. I know that’s the point, to a certain extent, but it left a bad taste in my mouth. The exploding barbed wire bat was super cool, though. I’m happy Omega retained, but I want to see him do something different now.

3 – Hangman Page def. Matt Hardy
(Winner gets the 2021 Q1 earnings of the loser)

I’d say this is the best regular singles match Matt Hardy has had in…10 years? Maybe more?

It wasn’t the most technically incredible of matches, but the story was there to give it all the heat it needed. In the same way that I failed to connect with the women’s title match, I absolutely connected with this one. It hit all of the beats it needed to and never felt like it was outstaying it’s welcome. It favoured a very steady build with momentum going back and forth the entire time. Truthfully, I think both of these guys have very similar in-ring styles, which is a big reason as to why it worked so well. Both men can pick up and slow down the pace at will with a mixture of hard-hitting strikes and visually impressive manoeuvres.

Whenever Matt has a match these days, it seems to be a coin flip as to whether he’ll look rusty & exposed or as good as he always has, and you can never really tell which one you’re going to get until the match starts. Thankfully, we got the good one here. Page, meanwhile, continues to be one of the best and most easy to like wrestlers in AEW at the moment. You can tell he’s been around Kenny & the Bucks for ages because he has such a firm grasp of how to tell stories in the ring, even through subtle ways.

In my predictions, I thought Matt winning would be the more interesting story, but having seen how this one turned out, I think I was wrong to say that. It’s clear AEW isn’t handing Page a loss anytime before he challenges (and hopefully wins) the world title, and I’m on board with it, Hardy will be able to keep doing his thing regardless, and Page can move on to someone new.

2 – The Young Bucks(c) def. The Inner Circle
(AEW World Tag Team Championships)

Another excellent tag match by The Young Bucks…what more do you really want me to say? Admittedly this one didn’t quite live up to their other significant matches but, to be fair, that is a VERY high bar to clear. The actual story beats between the two teams were ok going in, but they really made something of them in the match. The Bucks came out of the gate with a much harder style than what we usually see from them. It didn’t last once things got going, but it gave the match a different feel in the beginning.

As expected, they did a good job of showing how the Bucks wrestle as a team compared to Jericho & MJF, who wrestled as individuals. The heels were very rarely working in the ring together, and when they were, Jericho was directing traffic. Conversely, you have the Bucks who work together at every opportunity and rarely even need to tell each other what to do. It’s this kind of dynamic that made their match with FTR work so well, and I’m glad they’re still putting an emphasis on it here.

The Bucks retaining was the right choice. The Inner Circle are only about half a step away from collapsing (we may even see it happen on Wednesday), so putting the titles on them now would’ve been relatively pointless. The Young Bucks will probably be champs for the better part of this year, and I’m all in favour of that decision as long as we keep getting matches like this.

1 – Scorpio Sky def. Cody Rhodes, Lance Archer, Penta El Zero Meido, Max Caster & Ethan Page
(Winner gets a match for the TNT Championship)

The one time I say Scorpio Sky doesn’t have an outside chance…

There was so much going on here, and all of it was brilliant. Ethan Page’s debut kicked things off with a bang. Like most new AEW signings, I know nothing about his prior work, but they’re treating him like a big deal, and I liked what I saw, so I’m willing to go with them.

Everyone got something worthwhile to do in this match, and no-one was ever forgotten. Page got the big spotlight as he debuted and established himself as a continuous presence in this match. Penta does what he does best and used the fast-pace to his advantage, doing something noteworthy almost any time he was on screen. Cody got the big story beat of getting hurt but fighting his way back. Caster got in on the biggest spot of the match with the elbow drop off of the ladder. Lance Archer, meanwhile, felt damn-near invincible, it always took a lot to get him out of the ring, and whenever he was in the mix, the spotlight was on him. As I said in my predictions, I think it would’ve been a bad idea for him to win, so booking him this way was the best option.

Then, of course, Scorpio Sky got the win. Like Penta, he was in the mix a lot and did a bunch of cool stuff as he did so, which helped this win feel earned. Not to say he hadn’t earned it before. He’s been someone waiting to break through for a while now. I don’t think he’s going to take the title from Allin, but I do think it’ll be a match worth talking about, and it’ll keep him around the upper mid-card until he’s ready to finally ascend.

So there you have it! Those are my thoughts on the show; thank you very much for taking the time to read this. Please, let me know what your thoughts were in the comments below or on Twitter @SStyleSmark. Finally, make sure to come back here this time on Saturday, where I’ll be running down my favourite Fall Guys levels!

AEW Revolution 2021: Predictions & Analysis

Despite the fact that there’s been a lot of wrestling over the past month, it feels like it’s been ages since the last AEW PPV. That’s not necessarily a bad thing; it’s certainly better than the fatigue I get from WWE’s schedule some times, but there’s been a lot going on with their programming as of late, and it can be tough to keep track of it all sometimes with how spread out they are.

As for this card, it’s not looking like one of AEW’s best, but there’s still plenty I’m excited to see. Not to mention, it’s not like AEW have put on a crap PPV in their lifespan so far, so I don’t have really have much reason to worry.

Riho & Thunder Rosa vs Britt Baker & Reba
(Pre-Show)

I’ll talk a bit more about the current state of AEW’s women’s division a little later, but the short version is, it feels like it’s on the upswing.

There isn’t that much story going into this match, but that’s ok; it’s more about showcasing the talent they have on offer at the moment. I think all four of these women could be in title contention soon, so giving them the chance to do their thing on the PPV stage is a good decision, even if it is only on the pre-show. AEW has shown before that they’re willing to give pre-show matches a proper amount of time rather than artificially cutting them short, which will absolutely be to this match’s benefit.

The result could go either way, as both teams would benefit from having a credibility boost. Since it’s a pre-show match, I will go with the default and say the faces, Riho & Thunder Rosa will win.

Miro & Kip Sabian vs Best Friends

This feud has been a bit hit or miss week-to-week on Dynamite. The overall presentation and through lines have been good, it doesn’t feel like a waste of anyone’s time. However, some individual segments, like the wedding segment, were just a bit much and outstayed their welcome.

That said, the match should be great. We haven’t really got much of a chance to see what Miro can do with the chains off, and Kip Sabian is just begging to break through in a big way. On the other side, the Best Friends have already established themselves as wrestlers that can be relied upon for great matches. I don’t think this will be a particularly long match, but I’m expecting a bit of a frantic pace and a whole heap of melodrama.

Again, I think the result could go either way. Miro should really be getting some big wins, as he’s been AEW for a while now and hasn’t got any. On the other hand, it’s Orange Cassidy who is one of the most over stars at the moment; he’s beaten Chris Jericho in singles competition more than once, so should be really be losing here? There’s a lot of outside elements in play here, and since it’s a tag match, Cassidy doesn’t need to take the pin, so I’m going to go with Miro & Kip Sabian to find a way to sneak a win.

Casino Tag Team Royale
(Winner gets a match for the AEW World Tag Team Championships)

So a lot is going on here, and about a thousand different ways things could go.

First of all, this is a Tag Team Royal Rumble, so sign me the fuck up for that. I’m excited to see how the different dynamics play out here, the ring will get pretty crowded at some point, and that should lead to a lot of enjoyable chaos. On top of that, I think there are a lot of possibilities for the winners.

All three Dark Order teams are in with a shout. Their character shift since Brodie Lee’s tragic passing has been exactly what it needed to be; there was no way that faction would ever be booed following that event. They feel like they’ve come together in a beautiful way and their presence on-screen almost always brings a smile to my face. If I had to pick one of those teams to win, I’d go with Alex Reynolds & John Silver. Silver has absolutely been the group’s breakout star, and I’d love to see him get a shot at the titles.

Santana & Ortiz would be an interesting choice for the winners, too, as you could go different ways with it depending on who wins the tag title match. If the Bucks retain, it’s a good opportunity to continue The Inner Circle vs Young Bucks feud. Meanwhile, if Jericho & MJF win, then it will push the narrative of The Inner Circle slowly falling apart.

Outside of those teams, there are a bunch of other teams with an outside chance. PAC & Fenix, Butcher & Blade, SCU and Natural Nightmares are all in with a shout. Private Party has potential too, but given that they’re currently going after the Impact tag titles, I’d doubt they’ll win.

It’s a really tough choice picking a winner, as all of them would make for good stories. In the end, I’m going to go with my gut and say Alex Reynolds & John Silver, it just feels right, and it’d work regardless of who the champs are.

Cody Rhodes vs Scorpio Sky vs Penta El Zero Meido vs Lance Archer vs Max Caster vs ???
(Winner gets a match for the AEW TNT Championship)
(Ladder)

Once again, we’ve got ourselves a multi-man match where the winner is up in the air. Let’s run through the participants.

Max Caster – Caster feels like the kind of guy where, while I don’t have to say about him now, he could easily be a big deal a year from now. He’s got tons of potential and is a great upside as a wrestler; he’s just not quite at everyone else’s level in this match yet. Hopefully, this will be a great performance for him, and I’m glad AEW are giving guys like this opportunities, but he’s not winning.

Scorpio Sky – Sky is always in these ladder matches for title shots, and every time I say he’s got an outside chance and every time, he doesn’t even get close. Every couple of months, Sky has a fantastic match with one of the more prominent names and we all rave about how he’s a future star of the company, but then nothing ever comes of it. Hopefully, one day that’ll change, but I don’t think it’s happening on Sunday.

Penta El Zero Meido – Another wrestler who always feels like they’re in these ladder matches but never actually wins any. I don’t really know what to say, he may win, but I doubt it. The Lucha Bros feel like they’ve got a vague direction right now, but I’m hoping it’ll form into something more clear soon, but I doubt that direction will be the TNT title.

Lance Archer – If the champ was anyone other than Darby Allin, I’d probably be picking Lance. I didn’t expect Archer to work as a face so well, but damn, it’s so easy to cheer for this guy. He taps into that face-monster archetype really well, and AEW could have a fantastic champion on their hands in a year or so if they build this right. However, I don’t think he’s going to win. While I’m sure a match between Allin & Archer would be great, it doesn’t make sense for them to face each other right now.

As much as I don’t really care about size in wrestling, Archer should realistically destroy Allin in a match, and that’s just not going to happen. If Archer squashes Allin, then it throws all Allin’s build down the drain, and if Allin managed to beat him, it would be a huge blotch on Archer’s record. No-one would gain anything from it, so they shouldn’t do it.

Cody Rhodes – This just feels like the best pick. Given how their previous match ended, it’s felt likely that a rematch would be on the cards; it just so happened that both men go sidetracked by other ventures before it could happen. I wouldn’t call it a sure-fire thing though, Cody’s tied up with Shaq as well right now, so that could always rear its head here and mess with Cody’s plans. It just seems to me that, out of all the announced participants, Cody is the only one that makes sense.

??? – What about the unannounced participant, though? Well, I honestly have no idea. I’d say the money is on it being someone from Impact, but I really couldn’t say who.

Either way, I’m going to go with the safe bet and say Cody Rhodes will win the title shot.

Hangman Page vs Matt Hardy
(Winner gets the loser’s 2021 Q1 earnings)

This is a weirdly interesting story and one that I think only works because of Page’s current trajectory. The whole downward spiral he’s on is the kind of story that’s going to have an incredible payoff when Page eventually beats Omega for the world title, but in the meantime, you’ve got to find ways to keep it going.

This story has been a brilliant way to keep it going. The story of him getting involved with The Dark Order but refusing to officially join them was unique and endearing for the characters on all sides, and this story with Matt is the perfect highlight of Page’s current character flaws. To be clear, I mean the kind of flaws intended by the narrative, mainly Page’s drinking, as it’s what got him into this situation in the first place. The stipulation of the winner lifting the loser’s earnings is brilliant for this story, even if we do know it’s not real. There’s this real sense that if Page loses this, he might have nothing left to keep him going and bottom out, and that’s some proper narrative stakes.

As for match quality, I’m sure it’ll be great. Page is perhaps my favourite wrestler in AEW right now regarding his ability in the ring, and Matt Hardy has proved that he’s not slowing down any time soon. I’m expecting a little bit of shenanigans from Private Party and maybe The Dark Order, but I doubt it’ll have too much bearing on the match.

When you look at who should win, it really depends where you want Page’s narrative next. Do you want him to continue his downward spiral? Or do you want this to be the point where he starts to bring him back from the brink? Personally, I would continue the downward spiral and really push the character to rock bottom. However, I don’t think that’s what AEW is going to do. With the ranking system, I’d imagine that Page isn’t going to be losing many matches this year for his eventually world title match. So I’m going with Hangman Page to win this one.

Team Taz vs Darby Allin & Sting
(Street Fight)

This story’s been a bit of a wild ride, that’s for sure. Sting’s appearance in AEW was one of those things that was shocking but inevitable. I had my doubts as to whether he’d ever wrestle (and, to be honest, I still have my doubts about how much he can go), but AEW wasted no time getting him in the ring. Allin has been a big beneficiary of this feud, which is good because I doubt it will do Team Taz many favours. While Allin hasn’t been defending his title so much because of this feud, his association with Sting (and inevitable victory) will raise his stock like a strong title defence never could.

I’m not entirely sure what to expect from this match. The street fight stipulation was definitely a good choice. It’ll allow Allin to perform at his self-destructive peak, allow Team Taz to get really vicious in their attacks and will create a naturally slower pace, so Sting doesn’t look exposed. Not to disrespect Sting, of course, but it’s been over 6 years since he last wrestled, and during that last match, he quite literally almost died in the ring, so I think I can be forgiven for worrying over how well he’ll be able to wrestle in this match.

Darby Allin & Sting are winning this. This match is by far the one I’m most confident about, Allin is a new champion who needs some wins under his belt, and this is Sting’s first match in AEW and first match in 6 years; there’s no way that team is losing. It’s a bit of a shame for Team Taz, but they can bounce back from it if that’s what AEW want for them.

The Young Bucks(c) vs The Inner Circle
(AEW World Tag Team Championships)

The Inner Circle and their story has been fantastic ever since AEW began. After Jericho lost his title, it really felt like the group’s days were numbered, but they managed to turn it around and keep feeling fresh with their endeavours. Now we’re in 2021, and yet again, they’ve changed up their makeup, and we’re looking at yet another story in the group. MJF joining was perfect, and the writing surrounding this story has been incredibly compelling. The knock-on effect of MJF’s presence and Jericho’s unwillingness to bend for the good of the group has been slowly creeping in week by week, and the consequences are on the horizon.

In regards to what they’ve been doing with The Young Bucks, I’ve liked that too. It’s not been the most complex of stories thanks to what’s going on within The Inner Circle, but it’s had the impact it needed to. On top of that, the Bucks and the Inner Circle are so diametrically opposed characters right now that it just kinda works regardless. Plus, there’s the hype of the actual match. All four men are bloody brilliant wrestlers, and if the Buck’s previous tag title matches are anything to go by, there will be a properly engaging story told between the dynamics of each team.

I went back and forth on this one a few times, but now I’m writing it out, I actually feel fairly confident in picking The Young Bucks to retain. That idea of the Bucks being the most solid of teams while Jericho & MJF are two bastards that are just one bad day away from turning on each other will come in to play, and The Inner Circle just won’t be able to hang with the best. Not to mention, it finally gives Jericho a reason to doubt MJF, and the cracks in The Inner Circle can start to get bigger.

Hikaru Shida(c) vs Ryo Mizunami
(AEW Women’s World Championship)

Inarguably my biggest criticism of AEW over its small lifespan so far has been the abysmal treatment of the women’s division. This year, they’ve committed themselves to building the division up to the prominence it should have, and while there’s still a long way to go to get to where it should be, the trajectory is finally pointing upwards. This tournament has done a great job of highlighting just about every competitor who’s worth taking note of in AEW’s coming weeks and, now they’re going to have more open access to their Joshi stars again, we should start to see a much greater variety in terms of feuds and title contenders.

Regarding Ryo Mizunami, it took me a little while to come around to her, but with each match in this tournament, I’ve enjoyed her work more and more, and I’m really excited to see what she & Shida can do. Shida has always worked really well against larger competitors, and Mizunami is one of the best ‘big women’ I’ve seen in wrestling in a while.

I’m struggling to pick a winner, though. Logic says that Shida should retain. Ryo is still a new star to the AEW fanbase, and putting the title on her straight away might put people off. However, this women’s tournament has felt like a big restart of the whole division, and what better way to make that statement of starting fresh than giving us a brand new champion? It’s a tough call, especially because I’m a huge fan of Shida, but I’m going to take the risky option and predict Ryo Mizunami to take the title.

Kenny Omega(c) vs Jon Moxley
(AEW World Championship)
(Exploding Barbed Wire Deathmatch)

Kenny Omega’s run as AEW champion has been quite a wild ride so far. Kicking things off with the partnership between AEW & Impact was one hell of a bold move, but one that absolutely worked. It built the hype surrounding this new champion, and it made me care about Impact for the first time since The Final Deletion. Seeing Kenny as a heel feels out of place, which is weird considering that’s what he was for the majority of his time in New Japan, but I’m liking it. The dude’s clearly been given a lot of creative freedom with how he operates, and he’s producing a lot of entertaining TV because of it.

An Exploding Barbed Wire Deathmatch, though…I really don’t know how to feel. I’ve never really watched deathmatch wrestling, nor have I ever wanted to. I don’t consider myself to be all that squeamish, but some of the clips I’ve seen of deathmatch wrestling are just…a lot to look at. This isn’t going to be a watered-down version of it either, Moxley made his name in this style of wrestling, and Kenny is never one to be 1-uped, so you know he’s going to go all the way with it. That said, I did enjoy their unsanctioned match from 2019, which most people said was ‘too much’, so maybe I’ve got more of a stomach for it than I realised. As I said, I just don’t know whether or not I’m going to enjoy this, so I’m going to go in with an open mind and see how it hits me.

The one thing I am sure about, though, is that Kenny Omega is winning. Moxley was an amazing champion, and between AEW & NJPW, he’s one of the biggest stars in all of wrestling right now, but his time with that title is done. It’s time for us to see him do new and exciting things in AEW outside of the title. Similarly, Kenny’s reign is just beginning. It’s gone really well so far, and it has an extremely promising future, so he’s definitely holding onto it for a while.

And there you have it! Thank you very much for taking the time to read this post. Please, let me know what you think will happen on Sunday, either in the comments below or on Twitter @SStyleSmark. Finally, make sure you come back here this time on Monday, where I’ll be publishing my review of the show!

My Favourite Board Games

I’ve talked plenty about video games on this blog over the past few years, but I’m yet to dive into their analogue counterparts. The truth is, that’s mostly because I hadn’t played very many board games. I’d always been interested in them, and there have been a few that I’ve played a lot of, but it isn’t until the past 6 months or so where I truly understood the massive scope of what the genre could offer me.

Unfortunately, I chose to dive into this hobby during a time when the world has made playing games in a room with other people is exceedingly difficult. Nevertheless, I’ve picked up several new board games over recent months and have greatly enjoyed what they’ve offered me. I’ve even got enough now to make a list of my favourite board games…so let’s do that.

HONOURABLE MENTIONS:
XCOM: The Board Game, for it’s chaotic strategy
Talisman, for being weirdly calming and total bullshit in all the right ways
Blood on the Clocktower, which looks utterly brilliant, but I haven’t been able to play it yet

11 – Sheriff of Nottingham

One thing you’re going to realise throughout this list is that I enjoy lying in games. Whenever a game allows me to deceive my fellow players for my own ends, I jump at the chance to varying degrees of success. While a video game like Among Us is brilliant for something like that, nothing beats the rush that comes from looking someone directly in the eye, telling them a bald-faced lie and them believing you without question. Implications for what that could say about me aside, Sheriff of Nottingham is one of several games on this list that provide such opportunities.

The premise is quite simple, each player takes turns being the Sheriff, and everyone else are traders trying to get their goods into Nottingham to sell them at the market. Each player fills their hand with up to six cards of different types of good; some are simple stuff like bread & cheese, while others are contraband items like crossbows or silk. Each trader puts their cards into these little bags and hands them over to the Sheriff. The Sheriff then asks the trader what’s in the bag, and the trader must declare how many goods they have and what they are.

Here’s where the fun lying stuff starts. You can only declare one type of good at a time, and you can’t declare contraband, so you’ve got to seem as innocent as possible while you declare. The Sheriff can decide if they believe you or not, and if they don’t, they open the bag. If the Sheriff was right to not believe you, you have to pay a penalty; however, if the Sheriff was wrong, they pay YOU a penalty. Already, this creates a great push & pull between the risk and reward factors of opening the bags, but it goes one level deeper.

The thing is, before the Sheriff opens your bag, you can offer bribes or trade deals to let your goods through, including items that you claim are in your bag. In this section here there’s so much manipulation & bluffing that can go on. You could offer the Sheriff an item that isn’t actually in your bag, tricking him into letting your stuff through for free. You could promise the Sheriff to do you a favour when it’s your turn to be Sheriff. You could even go full quadruple bluff and offer the Sheriff a bribe even if you’re entirely telling the truth, just to try and lure the Sheriff into opening the bag and paying you a bunch of cash.

It’s layer upon layer of bluffing and deception as you try to build up a trading empire, trying to make everyone on the board work to your favour, whether they realise it or not.

10 – Anomia

A much simpler game now, but one that feels so much more chaotic when you play it.

Named after the sensation of forgetting straightforward information under pressure, Anomia makes you draw cards, each of these cards has a symbol on them and a basic category like ‘vegetable’ or ‘football player’. Everyone takes it in turns to draw a card from the deck and place it face-up on their pile. If your face-up card matches the symbol of some else’s face-up card, you both have to name an item/place/person from the category on the other person’s card. The fastest to do so gets all the opponent’s card. It goes until the deck runs out of cards, and whoever has the most wins.

It may sound like it can’t be all that fun, but it really is a frantic sensation when you suddenly realise a symbol matches and, under pressure, you suddenly find you can’t think of a single type of currency to name, so you instinctively just yell the word ‘money’ to raucous laughter from the table. It gets even more chaotic, though, because when you lose a card, the next card on your pile becomes visible, and if that happens to match someone else’s face-up card, then you have to immediately go again. This can snowball in some hilarious ways with long chains of cards flying all over the pace as people frantically try to think of the most simple information but hilariously fail under the pressure.

It’s a game that sometimes makes you feel stupid, but A) it’s hilarious, and B) it happens to everyone on the table at some point, so it never feels like anyone’s being mean to anyone else. It also has the benefit of being a game simple enough for people to understand while drunk, where the slower reaction times and warped mindsets can enhance the chaos in the best ways.

9 – Spyfall

Back to the lying!

Spyfall takes the interesting formula of the long-form social deduction games like Sherrif of Nottingham & Werewolf and condenses it into a 7-10 minute game that gets surprisingly tense as the clock ticks down.

The premise is simple, you have 4-10 players, and one of those players is a Spy. All non-spy players are given the same location card, but the spy doesn’t get that information. Players then take turns to ask each other questions about the location to try and work out who’s the spy. So, for example, if you’re at the beach, you might ask, “How hot is it here?” to see if they know that you’re at a typically hot location. However, you can’t go all out because, at any point, the spy can take a guess at where the location is, and if they’re right, they win the game. This creates this brilliant dilemma, where players have to ask questions and give answers that are vague enough to not give away the location but also not so vague that people are suspicious.

The ticking timer format puts pressure on the non-spy players to ask questions that risk tipping their hand to a spy who’s on the ball to get as much information as quickly as possible, and it can lead to some last-minute clutch accusations. It takes the wide and loud debating of other social deduction games but limits it by turning the game into a more quickfire affair. It also forces you to come up with creative questions to root people out. For example, if the location is a Space Station, you could ask someone, “How was your trip to work this morning?” in a question that would be an obvious trap to anyone who knew the location but totally baffles a spy.

On top of that, it can be really funny to hear people describe locations while still trying to be vague. The awkward wording that people come out with as you can see their faces contorting as they rack their brains for the right word is beautiful in a way. What’s more, is each card will give people a job for that location which they can roleplay, such as the janitor or the pilot, which is great if you’ve got people in your gaming group who thrive at those kinds of things while giving unsure players a bit of a more solid footing to answer and ask their questions.

It’s a fast, funny game that you can happily play round after round of because of it’s simple nature, which also helps it be a good introduction for people to social deduction games.

8 – Wavelength

Wavelength is like if a game of ‘guess what I’m thinking’ told you way more about how your friends think than you were expecting.

Best played in teams, Wavelength involves a dial and a series of cards with different topics. One player from one team will spin the dial and see where the wedge of points are on the dial. This then gets hidden, and they draw a card with a scale on it. Some of these are fairly simple concepts like ‘hot to cold’, but some are more subjective, like ‘good film to bad film’. The player who saw where the points were on the dial then has to give a simple clue to help the other members of their team guess where the points are.

For example, if the points were all the way at the ‘hot’ end of the dial, the clue might be ‘the sun’, or all the way at the cold side would be ‘the arctic’. However, what if it’s only 75% of the way over to the ‘hot’ side? What clue do you give then? What could you say that will make your teammates put the dial only half-way to the ‘hot’ side? You could say something like ‘tea’ which is traditionally a hot drink, but it’s nowhere near as hot as the sun, so would they put the dial far enough? And what about iced tea? That’s pretty cold.

It creates this fascinating scenario of two sets of people trying to guess how the other one thinks, and people inevitably end up over-analysing and thinking too hard about it, which is always pretty funny to watch. This gets even better with the more subjective cards, as you argue over whether or not your friend enjoyed The Dark Knight Rises or hated it, or maybe thought it was somewhere in the middle? It can lead to some amusing arguments and interesting discussions over where to place things, and you end up learning things about the people you play with as well, making it a fantastic ice-breaker game.

7 – Obscurio

Obscurio is a game for those who like theatrics and atmosphere from their board games.

The premise of Obscurio is that a bunch of wizards are trying to escape a tower, and on each floor, each door is marked with a piece of art, with only one being correct. In order to work out the correct door, they seek the help of a friendly ghost, who is only allowed to communicate with the wizards via other pieces of art. The ghost will look at the correct art piece and use two other art pieces to give the wizards clues. The challenge comes from how these clues can be left open to interpretation.

For example, let’s say the correct door is a painting of a beach. The ghost could use one of the little pointers to point to the sand in an hourglass on a different art piece. However, will the wizards interpret it that way? Or will they instead think it has something to do with time, so maybe it’s the art of the grandfather clock? To add an extra layer of complexity to the mix, one of the wizards is actually a traitor, who got to pick the art for one of the incorrect doors to try and fit the clues the ghost has given.

Mechanically, it’s an enjoyable game, but what puts it over the top of similar games is the atmosphere and aesthetic is creates. The art discs that represent the doors are beautiful pieces, and all of the components fit this feeling of mysterious magic & supernatural phenomena. It creates a brilliant opportunity for the people who love the theatrical side of board gaming, as you lower lights and close your eyes while the player who is the ghost silently glides around and sets up their mysterious clues.

6 – Taskmaster: The Board Game

I’ve talked about it before on this blog, but I love Taskmaster. I think it’s a genius format and one of the funniest shows on TV right now. The board game takes what that show is about and adapts it for a homely, low-budget environment, and it really seems to understand the format it’s in. I think that’s worth giving special praise for, too, so many board games based on popular shows don’t really get the format they’re in and just rely on the name-brand to do all of the work, but The Taskmaster Board Game feels like it understands the best way to play Taskmaster in your home.

Firstly, it doesn’t add any frills. It doesn’t create some board that you have to hop around and only do tasks when you land on the right space or something like that; it knows that the tasks are what you’re here for, so it just lets you go with it. Several of the tasks can be transferred over from the show with no problem, while others are adapted to be on a smaller scale, but they’re all still fun to play. On top of that, there’s genuinely loads. While it may get a bit repetitive if you played it too much, there are so many tasks in there (and hundreds more all over the internet) that it’ll be a long time before you run out.

Letting everyone take turns fulfilling the role of Taskmaster was a good idea as it means everyone gets a variety of participating & running the tasks in a single game. I love how the rules specify that the Taskmaster is completely allowed to make dumb or arbitrary decision if they want to. That lack of restrictions not only apes the show, but it gives so many opportunities for laughs between players.

That’s really all this game has to it, having a laugh with friends as you all take turns humiliating yourselves. Which, let’s be honest, is what Taskmaster is all about.

5 – Superfight

So I don’t like Cards Against Humanity. I’m all for the dark humour (even if some of it hasn’t aged so well), I just don’t think there’s all that much fun to be had in assigning pre-written punchlines to pre-written jokes, and once the shock factor of the dark humour wears off, there’s really nothing under there.

Why does this matter? Because Superfight takes what Card Against Humanity does and fixes those problems I mentioned.

Two decks of cards are laid on the table, one with characters from all aspects of pop-culture and another of superpowers that range from your standard stuff like flight/telekinesis to some silly stuff like ‘is killed by water’ or ‘is on a pogo stick’. From here, there are a handful of different ways of playing the game, but the one I’ve most commonly seen (and think is the most fun) is as follows:

One player at the table will be the supervillain. They play a character card & a superpower card from their hand and then draw & play a random superpower from the deck. Each player then takes turns playing one character & one superpower card that they think would beat the supervillain. At this point, the game becomes a debate of ‘who would win in a fight between…?’ but with many ridiculous scenarios like 50 Batmen VS Pikachu inside a giant robotic elephant or whatever.

What makes this so much funnier that something like Cards Against Humanity is that the cards simply act as a launching pad for the players to make their own humour. The debate surrounding exactly how 50 Batmen could disable a giant robotic elephant and then beat up Pikachu always leads to hilarious scenarios, especially when other players argue back. You can make it even funnier by allowing players to play extra superpower cards on other people, potentially crippling an otherwise worthy opponent by making it so that they’re uncontrollably weeping.

Rather than the cards serving as the jokes, it allows the players to be creative and play to their audience. You could never play Cards Against Humanity with your grandparents, but with Superfight, you can just keep it clean. There are other DLC decks that let you tailor the game to your audience, with kid-friendly stuff or R-Rated stuff. It makes it a far more versatile game and is way more hilarious when you’re making original jokes with people you know.

4 – Skull

I love traditional playing-card games. Games like Poker and Cribbage have an outstanding balance of playing the odds and reading your opponents to create an endless amount of exciting scenarios that really get the brain whirring. Skull takes the essence of those games, simplifies, beautifies, and repurposes the formula for something that feels so fresh yet so familiar.

In Skull, 3 to 6 players each get 4 cards. 3 of these cards have flowers, and 1 of them has a skull. Each player picks one of these cards to place face-down in front of them, then each player takes their turn. On their turn, a player can either put another card face-down or start the ‘bidding’ process. Here, a player says how many cards they think they can turn over WITHOUT turning over a skull. All of the other players can either raise this bet or pass until only one person has a bet left in play. That player then turns over people’s cards in an attempt to reach their target.

This already gives the game a nice layer of bluffing about who’s cards might be safe, but there’s a small twist that adds so much strategy to the game. This twist is that when you start turning cards, you have to turn over all of your own cards first. This means that if you’ve put a skull down to try and bluff someone or screw someone else over, you’re done for. This means that you have to avoid putting a skull down to win rounds, but doing so also leaves the door open for others to score by turning over your cards.

It’s a simple enough formula that just about anyone can understand, but your thought processes can get so deep as you decide whether or not to put a skull down, or who’s cards you think are safe, or whether it’s time to start betting. It’s the board game that I think best captures the essence of what those play-card games I love are all about.

3 – Muffin Time

Who doesn’t love a bit of chaos? Well, most board-game enthusiasts, it seems, but sod it, I love a game full of random bullshit.

I’ve always had a love for the asdfmovie series on YouTube, and all of Tomska’s work, in fact, so I was on board with the premise of a card game based on the franchise from the very beginning especially one by Big Potato Games. While I haven’t featured many of their games on this list, when it comes to party games, you’d be hard-pressed to find any company with an output of such consistently high quality.

In Muffin Time, you start off with 3 cards, and your goal is to get 10 cards. On your turn, you either draw a card from the deck, lay a trap card, or play an action card. That’s it. It’s an insanely simple game, but what’s on those cards is where the fun comes in. Firstly, there are action cards, which have all sorts of conditions on them. Some start a minigame, like a thumb war or finger guns. Others say things like “steal 3 cards from the tallest player”. Basically, it’ll either benefit/hinder people, based on aspects of them, or it’ll have a fun little minigame.

The real fun stuff comes in the trap cards, though. These are cards that you lay face down on the table and ‘activate’ when someone in the game does a specific action. For example, you could get a trap card that lets you steal 3 cards from someone when they ask what the time is, or when they say a specific phrase, or talk about something from the past. What this means is that everyone on the table is constantly trying to bait each other into doing or saying certain things, and because of that, everyone has their guard up, and everyone is suspicious of everyone at all times. It’s unbelievably fun and incredibly funny when you perform a seemingly ordinary action only for someone to go “AH-HA!” and turn over a card that fucks you over because you said the word “what”.

The nature of it means it works in many different contexts too. You can play it with a group of friends your own age, or you can play it with the family, and it’ll still be a fun experience because it’s so easy to understand and the humour is very simple. It’s one of the rare examples of a game that’s “fun for all the family” that isn’t boring for anyone who’s age has more than one digit.

2 – Cosmic Encounter

There’s so much going on with Cosmic Encounter, and it’s ALL brilliant.

It’s the most rules-heavy game on this list, so I won’t go through all of it, but in short: Each player has some planets they call home and a fleet of spaceships defending them. Players take it in turns attacking each other’s planets to take over as many foreign planets as possible. The system all of this works under is like Risk, but better in just about every way because there’s no random elements, a bunch of potential of poker-style bluffing and a hefty dose of strategy.

This on its own is already a fantastic strategy game, but, as always, there’s a twist. While the game has these very robust rules laid out that have been honed over the game’s VERY long lifespan, each player has their own alien race to play as. These alien races all have their own unique abilities, but it’s not like in other games with player bonuses. The bonuses in this game aren’t just little helping hands that push you down one type of strategy, they’re ridiculously overpowered abilities that totally break one or more of the game’s rules. Now, this does seem a bit unfair (and sometimes it is) until you consider the fact that every player in the game has their own game-breaking power.

These powers can combo up in insane ways to create some mind-bending but hilarious scenarios. For example, one player might have the power to reverse the decision of a battle before the battle takes place, so if they think they’re going to get destroyed, they can turn into a win. However, the player they’re fighting against will WIN THE ENTIRE GAME if all of their ships are destroyed, which means they’re going to be trying to lose the fight. Except, the second player knows what the first player’s power is, so maybe they’re trying to win the battle in the hopes that the first player will reverse the decision? WHAT DOES ANYONE DO?!

That’s just one of a near-infinite amount of ways these powers could combine in games, and all of them have been carefully crafted and honed over many years. It has tonnes of replayability, too, with 51 different aliens in the base game and 196 aliens if you get all of the expansions. No game will have you scratching your head so hard while laughing even harder in a truly masterful blend of chaos and strategy.

1 – Secret Hitler

I said it at the start, and I’ll say it again now, I enjoy lying in games. Social Deduction is inarguably my favourite genre of board game, and while upcoming games like Blood on the Clocktower look very interesting, to date, nothing has beaten Secret Hitler as far as I’m concerned.

At the start of the game, everyone gets given their secret roles. Players are split into two teams, ‘Liberals’ who are the good guys and the ‘Fascists’ who are the bad guys. One player will also be ‘Hitler’, who is on the team of the Fascists (duh). The Fascists know who their allies are, the Liberals do not. Each player takes a turn being the ‘President’, and they must pick one other player to their ‘Chancellor’. They then draw 3 policies, which will either be Liberal or Fascist in nature. The President discards 1 policy and hands the remaining 2 to the Chancellor, who then discards 1 more and plays the remaining policy.

Here, the debate begins depending on which team the policy that was played came down for. Liberals need to enact 5 Liberal policies to win the game, the Fascists need 6, but the deck is weighted in favour of the Fascists, with 11 of the 17 policies in the deck being Fascist. On top of that, the more Fascist policies that get enacted, the more powers get unlocked for players to use. This means that even the Liberal players have an incentive to play Fascists policies, as they can be instrumental in uncovering the Fascists or even getting the ability to kill players, which, if done to Hitler, will win the game for the Liberals.

There are so many interlocking strategies here, but since none of the Liberals know who their allies are, they can communicate a plan to anyone until they trust them; and even when you do trust them, they could just be playing you. As you can imagine, this is a game filled to the brim with lies, betrayals, risks, rewards and failures, and all of it is an absolute blast. This is the game that I have the most fond memories of, as I’ve played it at several different stages in my life, and there’s never been a bad game.

Nothing brings friends together like loudly arguing with each other over who’s Hitler.

And that’s it! Thank you very much for taking the time to read this list, please, let me know what your favourite board games are in the comments below, or let me know on Twitter @SStyleSmark. Finally, make sure to come back here this time next Saturday, where I’ll be covering AEW Revolution!

WWE Elimination Chamber 2021: Every Match Ranked

The first of two pointless stops on the road to Wrestlemania is behind us, and whether or not you liked this show depends on what you focus on. The majority of the matches were pretty good in terms of in-ring action, they all had something going for them. However, there were several booking decisions that I thought were either questionable or straight-up bad.

My main takeaway was the gigantic gap in quality between the storylines on Raw & Smackdown right now. Smackdown is kicking Raw’s arse creatively right now and has been for some time. If you want proof of that, you just need to look at the landscape for Wrestlemania. Smackdown has their top men’s title match sorted out in Reigns vs Edge, and while it’s yet to be confirmed, they’re pretty clearly building to Bianca vs Sasha. Then, on the Raw side, things are an absolute mess. Asuka was originally announced on the pre-show to be facing a mystery opponent after Lacey Evans was forced to pull out of the match only for it to never be mentioned on the main show, so we’ve got no idea what’s going on there. Then you have the several moving parts around the WWE Championship that could go any number of ways.

You’ve got one show with a clear creative direction and one that doesn’t know up from down, which is ridiculous considering they’re run by the same company.

Enough stalling, let’s look at the goings-on from last night.

6 – Roman Reigns(c) def. Daniel Bryan
(Universal Championship)

This was extremely disappointing.

I was excited going into this show, as I thought that there was room for some fantastic storytelling. I was hoping we would get a performance from Bryan worthy of himself from 2014, where he’d go in a massive underdog and put up a fight greater than the odds thought was possible before ultimately falling at the last hurdle. Instead, we got a match that was just…nothing, really. I’m not saying they should’ve gone 20 minutes, I’m not going to be that demanding, but would it be unreasonable to ask for 8? Not the one and a half we got.

It didn’t even tell that interesting of a story. I never at any point bought Daniel Bryan could win, so the drama of him catching Reigns in the Yes! Lock just didn’t land for me. That’s not just because I’m jaded either; take Bryan vs Lesnar from 2018 as an example. We all knew there was no way Bryan would win that match, but when he kneed Lesnar in the face and went for that cover, I BELIEVED it was possible. This match just didn’t earn that level of investment. It blew its load too early, and by the time Bryan passed out in the guillotine, I’d lost interest.

Now, if this was the start of a slow build to Reigns vs Bryan at Wrestlemania, I’d be on board with that, but given that WWE has announced Reigns vs Edge for Mania, that’s not happening. It’s not impossible Bryan gets added to the match, but I highly doubt that will happen. Instead, it’s probably going to blow off at Fastlane, wasting a money match WWE could’ve saved in their back pocket for a bigger show.

5 – John Morrison def. Mustafa Ali, Ricochet & Elias
(Winner gets added to the United States Championship Match)
(Kickoff Show)

This match is like a distillation of all the potential talent WWE has wasted. That’s the real problem with this match, the action was all good, I just didn’t care. I feel horrible saying that because all of these wrestlers are insanely talented, but WWE has pissed it all away with terrible booking over the past few years. You then hear reports that apparently Vince “sees nothing” in wrestlers like Aleister Black & Shayna Baszler, and it absolutely boggles the mind how this man even got to the position he’s in today.

Now I’ve got that off of my chest, this was a fun 4-way match, and given that the winner was always going to be the fall guy in the US title match, I think John Morrison was a good pick for that role.

4 – Nia Jax & Shayna Baszler(c) def. Sasha Banks & Bianca Belair
(Women’s Tag Team Championships)

This match was a little formulaic in several ways, but I still think it was an enjoyable watch.

I expected the rift between Bianca & Sasha to form more clearly during this match, so I was surprised to see that it didn’t really happen. I can see where the jumping-off point for it is, but the two women were on the same page and quite a joy to watch for the majority of the match. That’s not surprising given how great we know they both are, but in another time, I would love to see these two have an extended run as a tag team. Their connection feels so genuine (probably because it is), and their in-ring styles mesh wonderfully – all the more reason to be excited about the Wrestlemania match.

As I said in my predictions, the champions retaining was definitely the right call. Involving the tag titles in Bianca & Sasha’s upcoming feud would just be a needless complication, and I’d rather see Nia & Baszler do something interesting on their own at Wrestlemania. The finish was a bit odd, but it was a creative way to protect the faces. I don’t know where this thing with Reginald is going, but I’m liking it, for the time being, I only hope it doesn’t outstay it’s welcome.

3 – Riddle def. Bobby Lashley(c) & John Morrison
(United States Championship)

It happened so slowly I barely even noticed, but I’ve really come around to liking Bobby Lashley now. Ever since he stopped talking and/or kissing Lana all the time, he’s slowly been getting better and better. Now he’s this absolute destroyer of a man who wrecks everyone who comes his way, and it’s brilliant.

That said, he wasn’t the start of the show here. His dominance in the early portion of the match gave way to Riddle & Morrison really going at it around the middle. Neither of these men have got much of a chance to display their full potential since coming to Raw (or coming back, in Morrison’s case), and I think this is the best version of both these men we’ve seen in a while. Morrison played his role perfectly, although it does raise the question of how this match was supposed to go before Keith Lee pulled out.

As things got into the final sections, there was plenty to enjoy. The action had a pace I enjoy, and all three men had their ‘almost’ moments coming up the finish. MVP’s crutch being Lashley’s downfall was a nice touch and a believable way to topple someone so seemingly monstrous as Lashley. I didn’t think they would pull the title change, but I’m glad Riddle is getting something worthwhile now. I don’t know where they’re going to go with it. As long as he doesn’t immediately lose it on Raw tonight, I’ll be happy.

2 – Daniel Bryan def. Jey Uso, Cesaro, Kevin Owens, Sami Zayn & King Corbin
(Winner gets a Universal Championship Match)(Elimination Chamber)

While I don’t think either chamber match last night were among the best, they were definitely still worthy versions of the stipulation. Honestly, I think you could reverse the order I’ve ranked these and still think it was reasonable. I just think the other chamber match had a better middle section.

The action in this match was pretty much all great. Bryan & Cesaro were absolutely the correct choices to start things off, and their battle kept that early portion of the match interesting. Sami Zayn was easily the star of the show early on, his stuff before the match was as great as always, and his contributions once he actually entered the match were the scheming heelish beats we’ve come to know and love from the man.

Once Corbin & Zayn were out of the way is when I think things got really good. Having three faces going up against a single heel could’ve been a bit awkward, but it was paced really well and felt more like Jey Uso putting together a gameplan than overcoming any odds. The spot with Owens’ arm in the chamber door was something we hadn’t seen before and quite brutal when you think about it. This definitely feels like the end of Owens being involved with Reigns & Uso, which is a bit of a shame because he’s been terrific, but I’m also looking forward to seeing what he does next.

The final three was excellent. As much as I wanted Cesaro to win, he had a fantastic showing here. His work against Bryan was technical mastery, and he worked well (albeit briefly) against Jey. As I’ve said, I don’t think Bryan was the right pick to win, but the fashion in which he did it certainly gives me nothing to complain about. This underdog style of wrestling is what I (and I think many others) love him for, and this was just like the old days.

1 – Drew McIntyre(c) def. AJ Styles, Sheamus, Jeff Hardy, Kofi Kingston & Randy Orton
(WWE Championship)
(Elimination Chamber)

AND

The Miz def. Drew McIntyre(c)
(WWE Championship)
(Money in the Bank Cash-In)

This was my preferred chamber match out of the two purely because I thought it was more consistently entertaining.

The mix of different styles in this match worked well, and we moved through some different phases are people came in. Things were a bit slower to start off with between Hardy & Orton, but as soon as Drew got in there, things picked up significantly. Kofi did better than I thought he was going to as well, eliminating Orton, which was quite a surprise. I’m sure many of us were expecting The Fiend or Alexa Bliss to get involved with Orton somehow, so to see him just get eliminated so quickly like that was quite the surprise, especially as it would be another 15 minutes before anyone else got eliminated.

Once everyone was out of their pods, there was plenty of fun to be had. Drew facing off against Sheamus was great, and I hope they’re not done with each other yet, even if they wait until after Wrestlemania. Styles got a better showing than I was expecting too, and that spot with Omos ripping the back off of the pod was another unique thing and fit Styles well. Speaking of Styles, that finish was something else, easily one of the best Claymore kicks I’ve seen, ending things with a bang.

The main headline, though, happened after the match, where Bobby Lashley came down, wrecked Drew, which Miz used as an opportunity to cash-in Money in the Bank and win the world title. I’m slightly torn on this.

In a bubble, I’m happy to see Miz get another world title run; he definitely deserves it. However, this isn’t 2017 Miz, the best heel in the company. This is 2020/21 Miz, who has been booked like a chump for over a year. He & Morrison have been portrayed as the most ineffective wrestlers on the planet. They haven’t been able to beat anyone, even when it’s 2 on 1. It just seems like such a leap to make.

However, I’m pretty confident Miz is just a transitional champion. They showed hints of collusion between Miz & The Hurt Business, and the deal was almost certainly giving Lashley the first shot at the title. I’ll honestly be surprised if Miz is still champion come Wrestlemania, and there’s absolutely no way he’s walking out of that show with the title. I think Lashley is going to win that title soon – something I’m definitely in favour of – it’s just a matter of whether he gets it a Fastlane and drops it to Drew at Mania, or Drew gets it back at Fastlane, only to drop it to Lashley at Mania.

It’s all still up in the air and a bit of a mess, but I’m interested to see where it goes.