WWE Clash of Champions 2019: Predictions & Analysis

Am I the only one that feels like Summerslam was just a week ago? I don’t know why, but it feels like this PPV cycle has gone past really quickly, a feeling that was probably aided by having three major non-WWE wrestling shows a couple of weekends ago, which means that a lot of people are going to be drawing comparisons.

As it stands, I think this looks like a really good card. There’s a couple of matches that I don’t think will do anything special, but I can honestly say I’m looking forward to seeing most of these matches, which shouldn’t be as hot a take as that’ll probably be.

Regardless, there must be winners and I shall attempt to predict them.

Roman Reigns vs Erick Rowan
(No Disqualification)

This whole story has felt like creative have no idea what to do with Roman Reigns until October.

Given that the original plan (as far as we’re told by the dirt sheets) was Roman vs Daniel Bryan at Summerslam, it definitely feels like creative have had to suddenly find ways to extend the story another two months and this is what we’ve ended up with. Almost every week something new and weird will happen that entirely feels like it was thought up the day before the show (or maybe later if Vince keeps rewriting shows like we’re told he does) and now we’re left with this match which feels largely pointless.

If this is a sincere attempt to try and put a bigger spotlight on Erick Rowan and make him a bigger star then I’m all for it, but I highly doubt that’s what this is. I know Rowan attacked Bryan and disavowed him on Smackdown, but this whole thing still feels like a master plan by Bryan to absolve himself of the crime and it’s only a matter of weeks until he’s revealed as the true culprit. I’d be happy to be proved wrong on that, but as it stands this match just feels like a stop-gap en route to the real money match in Roman vs Bryan.

I don’t think anyone would disagree with me when I say Roman Reigns is winning this. I can’t see what the plan is for Reigns past this feud with Bryan, but the upcoming draft could throw anything I say up in air regardless.

Drew Gulak(c) vs Humberto Carrillo vs Lince Dorado
(Cruiserweight Championship)

This entire year on 205 Live it’s seemed like just a matter of time until Humberto wins the Cruiserweight Championship and Gulak is the best person for him to win it from to complete the story, but I’m not sure tonight is the night.

As much as he’s spent most of this year being built up, Humberto hasn’t had any major wins against big stars of the division, especially not recently. His story lost a bit of steam going into the summer and now it’s being recovered out of nowhere and it doesn’t quite sit right with me. If this were still a one on one match then I would’ve been tempted to pick Humberto regardless, but then Lince Dorado was added and things became a lot clearer for me.

Like any Cruiserweight title match, especially multi-man ones, this is going to be great fun to watch, regardless of where it gets dropped on the card. Dorado and Carrillo are very exciting to watch and are great at the fast-paced action and as Gulak is perfect in the role of taking choice opportunities and occasionally slowing the match down for a greater impact, so I’m looking forward to seeing this one play out.

That said, I’m confident that Drew Gulak is going to retain the title here, probably by submitting Lince Dorado. As I’ve said, it’s only a matter of time until Humberto Carrillo wins the title from Gulak, but giving him a good looking defeat, where he doesn’t take the fall, might be a good way to get his story going again.

Alexa Bliss & Nikki Cross vs Mandy Rose & Sonya Deville
(Women’s Tag Team Championships)

The thing with this match is that I love all four of these wrestlers and it’ll probably be a fairly entertaining match, but I’m just not even slightly excited to see this match. That may in part be down to the fact that we’ve already seen it on Smackdown a couple of weeks ago, but I think the main reason is how crappy the women’s tag team titles have been treated since being taken off of Sasha & Bayley back in April. I know things are getting better but over 4 months of shoddy treatment isn’t going to be wiped away so quickly.

Plus, you could argue the shoddy treatment isn’t going to end anytime soon. Granted, any title that Alexa Bliss holds stands to get at least some level of credible treatment, but I honestly think that the only reason this match is even on the show is because of the “all titles will be defended” gimmick of this PPV.

As such, it makes this one quite easy to pick. Rose & Deville have already got a win over Bliss & Cross in a non-title match which means they haven’t got a chance of winning the titles here. Not to mention that a quick title change like this wouldn’t do any favours for titles that are looking to regain credibility. I’m an extremely big Sonya Deville fan so it pains me to say this, but Alexa Bliss & Nikki Cross are walking out of this one with the titles.

Shinsuke Nakamura(c) vs The Miz
(Intercontinental Championship)

The Miz should always be a heel.

Don’t get me wrong, when he first turned against Shane McMahon it was great, he was getting consistent TV time and cutting fantastic promos while putting on great matches every week, but once he stopped feuding with Shane, all of that stopped. When Miz gets a chance to be on TV he tends to put on a great show, but those opportunities have been few and far between recently, it feels like creative don’t know how to book The Miz as a face and I can’t say I blame them, he’s a character that’s so perfect as a heel it’s hard to think of him any other way.

As long as this isn’t a squash match then I think it’ll be a fun watch. I’m not optimistic about the amount of time it’s going to get and it’ll almost certainly end in interference from Sami Zayn because Zayn & Nakamura is a pairing now which…ok I guess? But even if we don’t get a very long match, what little we get should be enjoyable.

I went back and forth on picking the winner for this one a little bit because, on one hand, there’s the fact that Miz is very close to topping Chris Jericho’s record with the Intercontinental Championship and given recent events, I’d imagine WWE would quite like to do just that. However, in the end, I’ve decided to go with Shinsuke Nakamura to retain instead because there’s absolutely nothing worthwhile in The Miz as Intercontinental Champion right now, I’d much rather it stay on Nakamura so this story with Sami Zayn has a chance of actually going somewhere.

AJ Styles(c) vs Cedric Alexander
(United States Championship)

Hm, well I guess there was always going to be one match that was made at the last possible minute.

Don’t get me wrong, I’m sure this is will be a great match if it gets more than 5 minutes on the show (which based on the number of matches, seems unlikely) but I just don’t have the capacity to care about a match that started being built 4 days ago. With any luck, this will end up being a big chance of Cedric Alexander on a big stage so people can start to properly get behind him, like with Ricochet.

Unfortunately, there’s almost no chance he’s winning here. As I said, this match had its entire build on Monday and this is one of those matches that wouldn’t have happened if it wasn’t for the gimmick of this show being that every title would be defended. It’s possible that this title gets a shock change to balance out almost all of the other titles being retained, but Alexander wouldn’t hold the title for very long if that happened, so I’m playing it safe and sticking with AJ Styles to retain.

The New Day(c) vs The Revival
(Smackdown Tag Team Championships)

Well there you go, all it took for The Revival to be taken seriously is a tenuous link with Randy Orton that will be broken the moment Orton & Kofi’s story demands it.

As this story has been entirely intertwined with Kofi & Orton’s, it’s hard to say anything unique about it. It’s nice to see The Revival being treated as a threat but it’s going to end as soon as they lose here and Orton dumps them, then there’s The New Day who are great, but I honestly forgot they were tag champs until seeing the card for this show.

That said, when it comes to tag team wrestling, these are two of the best in the WWE, so this could be a killer match, even if it only does get ten minutes in the end. As I not so subtly hinted at above, I’m picking The New Day to retain. I just don’t see a reason to take the title off of The New Day so soon and ultimately I think the titles themselves will see a lot better treatment around their waists.

Seth Rollins & Braun Strowman(c) vs Dolph Ziggler & Robert Roode
(Raw Tag Team Championships)

Nevermind going back in time and telling someone about this match, I’m still not entirely sure I believe it’s happening in the present. This has been a weird month.

So in the space of a month, not only have a random two competitors been put together as a tag team to win the titles, but another random two competitors have been put together in a tag team, beat EVERY OTHER tag team on Raw to get a title match. Then on top of that, you realise that the champions are fighting each other for a different title later on in the show and the whole title reign has essentially served that purpose and you realise how non-existant the tag team division in WWE is.

On paper, this match looks like it’d be great, but the fact of the matter is, this whole match is going to serve the Universal title match later on the show and nothing more. I know Braun keeps reaffirming how he’s determined to retain the tag titles, but that’s bullshit and I fully expect him to refuse to tag in for long portions of the match so Seth can get beaten up.

Funnily enough, though, I’m honestly not sure who’s going to win, purely because there’s absolutely nothing to be gained from Dolph Ziggler & Bobby Roode as tag team champions for just so many reasons. So beyond all logic, I’m picking Seth Rollins & Braun Strowman to retain and probably take a leak on them next Monday before vacating them.

Bayley(c) vs Charlotte Flair
(Smackdown Women’s Championship)

Oh look, I’ve picked every champion to retain so far, that’s interesting. So who’s up next? Charlotte Flair, you say? Oh dear.

If you had asked me to pick this one when it was first announced, I would’ve picked Charlotte without even needing to think about it, but a surprising amount has changed since then. Charlotte’s alignment is a bit up in the air, but she still seems to be showing heelish tendencies, the main issue is that Bayley is now a heel, which is something I really didn’t see coming but is probably a brilliant move.

I’m not the biggest fan of keeping Bayley joined at the hip to Sasha Banks, but in this particular instance, I think it could benefit here greatly since Bayley really hasn’t done anything interesting as Smackdown Women’s Champion outside of the moment she won it. It’s also created a very interesting scenario where all of the 4 horsewomen are fighting for titles, I’ve no idea if that’ll lead anywhere but it’s a very nice thing to think about.

Needless to say, this match will be great. Admittedly we don’t know how Bayley works as a heel but I can’t imagine it’ll be much different from how she normally wrestles. On top of that, Bayley & Charlotte have always had great in-ring chemistry and I’m really looking forward to watching this match play out. As for a winner, it’s a tough call because I’m fully expecting a dirt finish as I don’t see Charlotte losing clean here at all, but if this heel turn is going to be worthwhile, Bayley needs to make something of it, so she’s who I’m going with, likely with an assist from a steel chair.

Kofi Kingston(c) vs Randy Orton
(WWE Championship)

In my Summerslam predictions, I talked about the match between these two very excited and optimistically. This is not going to be like that entry.

To put it simply their match at Summerslam was awful and it’s completely killed any investment I had in this storyline. Not to mention, the storyline itself seems to have stagnated on Smackdown this past month, with things going no further than “they beat each other up every week” which can be very effective if done well, but this has been done in a way that just makes it seem lazy more than anything.

There’s a tiny part of me that is holding out hope that this match will be what I wanted from their Summerslam encounter, but that part grows smaller and smaller by the day. It’s entirely likely that this match will involve shenanigans from New Day and The Revival, partly because that’s what this whole story has focused on, but also because Hell in a Cell is next month and they need to justify it by saying it’ll keep out everyone else.

Since I don’t think this is the end of the story, Kofi should be an easy pick to retain, but I’ve picked every title to be retained so far and I could easily see Orton swiping the title, if only for a month before Kofi gets it back, especially with Smackdown moving to FOX just before Hell in a Cell next month. It’s a tough one, but the more I think about it, the more risky picking Orton seems, so yet again I’m going with Kofi Kingston to retain.

Becky Lynch(c) vs Sasha Banks
(Raw Women’s Championship)

Oh boy, I’m so ready.

I’m really excited for this match, Becky Lynch’s character has recovered from months upon months of Lacey Evans and she feels like a big deal again and Sasha is riding this big wave of momentum from her return which has hopefully revitalised her energy towards wrestling. The writing between these two has really been killing it, Sasha’s always felt more natural as a heel and the back and forth between the two of them has been really great stuff, and that’s not even counting the added twist of Bayley’s heel turn.

As we’ve seen in NXT, the in-ring chemistry between these two is as good as you’d expect it to be and this match should be a shoe-in for match of the night. There’s so much potential for where this story could go in the coming months and a really good match here will be the perfect launching platform for all of it.

That brings us to the matter of picking a winner and I’ve already said that I think this is the first in a long series, which would imply that the champion retains here but I think this case is different. Sasha Banks is riding such a huge wave of momentum and has got a brand new lease of life on her character, so I just can’t bet against her here and I think she’s going to pick up the title.

Seth Rollins(c) vs Braun Strowman
(Universal Championship)

So this is going to be what all of Seth’s feuds are from here on out aren’t they?

Much like with the build to Seth vs Brock at Summerslam, I’ve not enjoyed the week to week build for this match, but I remain hopeful that the match itself will be enjoyable. Carrying on from my earlier predictions, I think Seth will be coming into this match on the back foot after Strowman lets him take a beating in their tag match earlier in the night (it wouldn’t surprise me if they did them back to back) and the main story of the match is Strowman absolutely dominating Rollins and Rollins trying to create openings to sneak in offence and turn the tide, much like his match with Lesnar.

These two seem like they should have good in-ring chemistry, as Seth always has with guys twice his size. On top of that, you have to remember that, as much as he hasn’t done much exciting over the past year or so, Braun can be a really fun wrestler to watch under the right circumstances and with any luck, this match will serve to remind people of that fact and bolster his popularity once again.

Ultimately, when it comes down to it, I’m not struggling at all to pick the winner here, Seth Rollins is retaining his title. Bray Wyatt has already announced he’s fighting the winner of this match next month and as much as there is some good story potential in Bray vs Braun, the money match is definitely Seth vs Bray. Not to mention the fact that Seth’s only just got the title back and became the first person since Goldberg to hand Lesnar a clean loss in the process, so it wouldn’t be the best decision to have him lose the title again this soon.

And that’s it! Thank you very much for taking the time to read this, let me know what you think is going to happen either in the comments below or on Twitter @10ryawoo. Finally, make sure to come back early next week for my review of the show!

Every Episode of Doctor Who Series 4 (2008 & 2009) Ranked

Series 4 is a bit of a strange one when it comes to grouping all the episodes in for a list like this, for the sole reason of the 2009 specials which some people group in with the rest of series 4 and others don’t. For the purpose of this list, I am because I don’t think ranking 4 episodes on their own would be very interesting and also because it brings us neatly to the close of David Tennant’s time as The Doctor and Russel T Davies’ time as head writer for the show.

I will probably write an article where I compare the head writer’s styles and what I do and don’t like about them at some point in the future, but in short I always thought Davies delivered a lot more consistent quality with his writing (I know there were many writers but Davies would often have a large hand in episodes written by others). Similarly, I think Tennant was one of the best at immersing himself in the role of The Doctor on screen, it’s no coincidence that when you mention Doctor Who, Tennant is often the first image in people’s minds.

NOTE: These Doctor Who posts are going become slightly less frequent from now on, I’m still aiming for one a month but I will likely miss that target as I’m getting busier as university starts up again this month and I don’t have as much time to rewatch all the episodes.

So let’s take a dive into the final series of this era of the show as I rank every episode from Doctor Who series 4.

15 – The Next Doctor

This is a tricky one to explain because like most Doctor Who episodes I quite like the ideas it puts forth, but the execution completely falls flat for me.

First things first, David Morrissey does a great job in this episode, the role he was given was quite complex, starting off as The Doctor and moving into a more human and vulnerable character as the episode moved on, but I think he did a great job here. He had the posture and booming voice to bring back memories of some of the classic era Doctors while maintaining that hint of fun that’s necessary for The Doctor in the modern era, I don’t think he could’ve carried a series as The Doctor, but in this one-off role, I think it was great.

Where this episode falls down for me is the story. For one thing, the Cybermen were completely unnecessary outside of drawing in the viewers because they served almost no purpose to the story that any other generic villain could’ve done (which is quite representative of the Cybermen as a whole during the modern era, but that’s neither here nor there). The Cybershades were a nice twist on the idea but awfully implemented given that they served absolutely no purpose to the plot at all, their presence was never given a second thought and we’ve never seen them since.

Finally, there’s Miss Hartigan, who is a really great villain in completely the wrong story to actually leave an impact. If she was in an episode in the middle of a series with real stakes outside of a lighthearted Christmas episode then I honestly think she could’ve gone down as one of the best one-off villains of the modern era, but she just felt out of place in this story more than anything. It didn’t make a great deal of sense as to why the Cybermen needed her for their plan in the first place, but then come the end of the episode she’s suddenly able to overcome the Cybermen’s emotionless programming which is something that happens way too much and makes the Cybermen look extraordinarily weak.

Ultimately this was an episode that didn’t play to any of Davies’ strength as a writer and it didn’t even have the usual level of fun that redeems the Christmas episodes from being total trash.

14 – The Doctor’s Daughter

In this instance, I don’t actually think the ideas were all that good.

I will say it was very clever to bring in The Doctor’s “daughter” on a technicality, not to mention a technicality that actually made sense and I’m willing to accept is a reasonable explanation. My main problem with this episode is that the characters get no development that’s worthwhile. One of the things that is endlessly entertaining in this episode is the banter between Donna and The Doctor, you can put those two characters in almost any situation, leave them to chat and it will be endlessly entertaining to listen to them go back and forth, but there’s almost none of that in this episode.

Secondly, I don’t think Georgia Moffett did a very convincing job in the role. Her performance always falls flat for me when I rewatch this episode, none of her dialogue is said with any conviction and most of her movements feel more awkward than like a soldier. If it felt like she was trying to play up the idea of a being that had only existed a couple hours was learning how to live, but instead it felt like someone trying to replicate natural human dialogue and failing.

In addition to this, Martha’s presence was completely pointless, she gave us a reason to see the Hath’s perspective through the tunnels but that was pretty pointless in the grand scheme of things. After a short while, we abandoned the main group of Hath anyway and the one that did stick with Martha was killed off fairly unceremoniously regardless so her being in the episode ended up being quite superfluous.

The one saving grace of this episode is the twist of how long the war between the humans and the Hath had actually been going on for. The idea that so many generations had been created and died in such a short time that a war that’s only been happening for a week can be misconstrued as years is absolutely genius and was telegraphed in just the right way to stop it feeling obvious while still drawing attention to it throughout.

Unfortunately, that one twist is not able to save the rest of this episode from being thoroughly unentertaining to watch, with actors that didn’t fit their roles, others that did fit but were pointless to the episode and a central plot that couldn’t carry the sheer volume of characters it had to deal with.

13 – Planet of the Dead

If you keep talking about how great a team The Doctor and a one-off companion would be, the more obvious it is that they have no chemistry at all.

I know there are some fans that have a soft spot for Lady Christina but I was not feeling her at all in this episode and I think the main reason for that is her complete lack of chemistry with Tennant. I quite like the idea of a companion that is fundamentally at odds with what The Doctor stands for – which is what makes Missy such a great character in later seasons – but it’s a kind of character that needs a whole season to grow and change, not 45 minutes.

In addition to Christina there was a cast of secondary characters that were entirely pointless because aside from the fact that the performances made them come across more annoying than anything else, they didn’t add any stakes. While I’m a big fan of The Doctor having a cast of secondary characters to save, once the big threat of the…stingray things were revealed, the small personal stakes of getting home to friends and family no longer mattered because their lives were on the line.

As far as I’m concerned, Tennant is the thing that saves this episode from being a total write off. While there isn’t much of a dynamic between himself and Michelle Ryan’s Christina, Tennant fills out his side of it as well as he possibly can, in particular being a great comedic foil when it came to Christina’s schemes. Unfortunately, that is pretty much it as I didn’t find much else to enjoy when watching this one back.

12 – Planet of the Ood

Since their first appearance in Series 2, the Ood have become quite a strange race in the Doctor Who universe because they just keep popping up everywhere, despite never actually being the focus of the episode, with this being the lone exception; and if I’m being honest, it proves why they shouldn’t bother.

I think the Ood would’ve benefitted from being a race that we never knew much about, it would create a better aura around them every time they showed up in the background of another episode. As always there are still some elements about this that I liked, such as all of the emotions of the Ood mind coming out in different and strange Ood behaviours, I just don’t think that the Ood as we know them were a very convincing race for this kind of story.

As we saw in The Impossible Planet/Satan Pit, the Ood are at their scariest when they’re slow and menacing, their expressionless faces make for a terrifying monster that just walks right at you and kills you if you get too close. So it wasn’t all that effective when some of them went rabid, partly because it’s to opposite of what we’ve seen of them up until now, but also their mode of attack seemed so stupid, it looked like they tried to maul people, but their mouth is full of tentacles, so how does that hurt anyone?

There were a handful of things to enjoy in this episode though, The Doctor and Donna have as good banter as they always do and although the characters in the corporation aren’t anything different from what we see in any story of this ilk, they were well performed and added as much as they could to the plot.

Ultimately, I can’t say that I dislike Planet of the Ood too much because the good points do shine through fairly consistently, but as a story about the Ood, it didn’t land for me.

11 – Voyage of the Damned

It’s another Christmas episode that’s perfectly fine, but nothing special as most of them are.

I’ve never understood this, how did the Titanic crash into the TARDIS? How did The Doctor fix it instantly and why does NO-ONE ever bring it up? I know it was just designed as the teaser for the Christmas episode, but it’s never addressed and I find it very weird.

Nitpicks like that aside, I don’t have a great deal to pick apart with this episode, as I’ve said before the Christmas episodes are almost always inoffensive fun and this isn’t much different. I liked the disaster movie style setup since it made for a nice and steady pace throughout and as always gave us a chance to get to grips with each of the characters in our party of survivors, which is one of the biggest strengths of the format.

The threat of the episode is really good right up until the end. The Heavenly Host are good in their role and while they would’ve been crap as the main danger, they are a great fit in the role of “temporary roadblock” for our main party. Where the episode, unfortunately, falls down is in that the big bad guy of the whole thing is extremely underwhelming and incredibly boring. Nevermind the fact that the whole thing was essentially one big insurance scam, which just isn’t interesting to talk about, but the performance is really over the top and way too cheesy, even for a Christmas episode.

Astrid was far and away the best part of the episode though, Kylie Minogue does a great job in the role and is the best character for grounding everything emotionally between The Doctor’s epic speeches and all the explosions. I think we all knew going in that Astrid wasn’t going to be travelling with The Doctor anytime soon, but I certainly didn’t expect her to die like she did and even though there’s only so much emotional attachment you can have to a character that was introduced an hour ago, the sense of sadness definitely lands like it was supposed to.

As I’ve said, this episode is perfectly fine, the plot isn’t anything overly clever but it’s enjoyable enough for a re-watch and my main complaint with the episode isn’t even a factor in it for the majority of the running time, so I think it’s a good effort.

10 – The Unicorn and the Wasp

It can be argued with this episode that the plot and characters could be quite weak at times throughout and while I agree with some of those criticisms, I think this episode is so much fun that I don’t care.

This episode does suffer a few of the problems that many of the other historical figure episodes do such as The Doctor fawning over Agatha Christie a bit too much and the villain is a bit contrived in order to have significance to Christie’s books. However, when it comes to a Doctor Who murder mystery, I certainly can’t say I’d have done it much differently.

All of the characters had enough personality and backstory to carry the out the mystery and although the culprit was fairly obvious if you were paying attention at the start, a decent effort was made of obscuring it throughout the episode. What carried this episode though is the dynamic between The Doctor, Donna and Agatha, watching these two run around the house chasing the wasp while bouncing off each other in the best way as they solve the mystery is so much fun to watch that I don’t care the plot isn’t all that robust.

Agatha herself is great in this episode, which is quite crucial when the episode tends to live and die on how much we like her. She has this raw scepticism about everything that grounds The Doctor as he bounces off the walls talking about space wasps, I get the feeling from her that she wants to believe what The Doctor says and can’t see any real reason to distrust him, but at the same time, she just can’t accept it.

On top of all that, this episode has some of the funniest moments in Tennant’s era as The Doctor, mostly thanks to his rapport with Donna. The highlights for me was Donna attempting to speak high-class 1920s English and the entire sequence where The Doctor is trying to expel the cyanide from his body. That second scene in particular always cracks me up, it had the potential to be way too cheesy but listening to The Doctor and Donna yelling at each other is hilarious and I always lose it at the line “HOW IS HARVEY WALLBANGER ONE WORD?!” Something about his face and delivery cracks me up every time.

This is an episode that’s never going to be considered among the best, but for light entertainment to occupy you for 45 minutes, I think it’s a good time.

9 – The End of Time

I really want to like this one more, I really do but there are so many problems I have with it.

Let’s talk about the good first. As a goodbye for both Tennant and Davies, I think it was fitting. The plot was big and mad which is what Davies has always loved doing and the pacing of the episode meant we got to see every side of Tennant’s personality in his role as The Doctor, so while I have my complaints, I think it was a fitting episode to go out on.

The biggest highlight of the episode, however – and honestly the main reason this episode landed this high – is Wilfred Mott because that man is easily my favourite companion The Doctor’s ever had. Bernard Cribbins is such a wonderful actor and he completely understood this part through and through. He’d had some stand out moments in other episodes this series, but here id where he does his best work and creates some of the most emotional scenes in show history.

I can’t help but choke up when I think about the scene on the Vinvocci spaceship as he switches so seamlessly between laughing with joy about being in space and seeing the Earth, to sitting down and talking about his late wife and wondering whether The Master had changed her in her grave. Then that scene comes to one of the most touching moments I’ve ever seen as Wilf begs The Doctor to take the gun; it’s impossible for me not to cry a little as Wilf breaks down mid-way through that last line about how wonderful he thinks The Doctor is.

I think that’s why Wilf is such a brilliant character. Not just because of how joyous and wonderful of a person he is, but because we see his elation at finally being shown the world. He’s an old man who believes he’s seen and done it all, that’s why he star gazes and looks for aliens because he wants to see something new and when The Doctor comes along and shows him a whole new world he never even dreamt of, you get the sense that he’s eternally grateful to The Doctor, forming such a strong bond in such a short length of time.

…ok so that was a lot longer talking about Wilf than I’d intended, but I don’t regret it.

A couple of minor points in this episodes favour are, The scene between The Master and The Doctor in the scrapyard; “I don’t wanna go” because it was delivered to perfection; The payoff to the “four knocks” prophesy was heartbreakingly brilliant and Timothy Dalton…just…Timothy Dalton.

Moving onto my problems with the episode, most of them come at the hands of how The Master was treated here. I don’t mind the way in which he came back or even the lightning powers, I just don’t feel like he acted like The Master for most of it. Outside of that one scrapyard scene, it didn’t feel like the villain role in this episode could only be filled by The Master, I think it could’ve been someone newly introduced in that episode and it would’ve worked just the same.

Although I’m never the biggest fan of involving Galifrey in modern Doctor Who stories, I think this is the best it’s been done in the modern era of the show. As I mentioned above Dalton played Rassilon to perfection and it was presented more as this intangible threat rather than an actual place to get involved heavily in the story.

My biggest issue though is that The Doctor becomes more of an action hero towards the end, which isn’t what The Doctor’s about. I don’t want to see him dramatically steering a spaceship away from missiles or dropping hundreds of feet through a glass ceiling with a gun, that’s not The Doctor. It’s pretty brief admittedly, but it takes so much away from the climax of the episode for me that The Doctor doesn’t even try to come up with another way until he sees the face of a mysterious woman (who has been unofficially confirmed by Davies as the Doctor’s mother).

The goodbye tour was something that is generally controversial, but I didn’t have a problem with it, it was the end of an era for the show and I liked giving everyone a little sendoff (although I’m not big of Martha & Mickey getting married, I liked Tom Milligan).

When push comes to shove, I thought this episode worked for Tennant’s finale, but when I break it down from the perspective with which I break down every other episode, there are a lot of things that just miss the mark for me.

8 – The Waters of Mars

This one gets a slightly different treatment to the rest of the episodes because I’m writing this straight after rewatching it. This was the first time I’ve watched this episode since about 2010, so I was never able to see what it was going for on the deeper level here, and more importantly whether or not it worked.

The Waters of Mars presents us with an idea that at its core is brilliant, it was explored in the Fires of Pompeii a little bit, but it took a different angle to it than this episode. The idea of The Doctor messing with fixed points in time is something that at the face of it sounds terrible, a sci-fi show breaking its own rules is usually a recipe for disaster, but this takes such a great angle to look at it.

Pompeii is easy, it’s hundreds of faceless people, who we don’t know and have never known, sure they go down in history, but as a collective, not independently. Here we have a base of just a handful of people, who all have names and lives that we know about, it faces the audience with that deep moral battle to which there is perhaps no right answer. The Doctor can’t stand to let people die, but he has to because the event is fixed.

But what would happen if he did save them?

This episode shows us, what happens when The Doctor breaks his own rules and changes a fixed point in time. Ignoring the inconsistencies with how that was treated in later series because it wouldn’t be fair, ultimately nothing of consequence actually happens. The history of the human race doesn’t change, just a couple of the minor details, so is the episode instead telling us The Doctor was right?

This brings me to my exact problem with this episode, and what I think ruined this idea that could’ve been absolute gold. It was simply contained to a single 45-minute story, and even then only the last 15 minutes or so are actually about this. The idea of The Doctor’s grief over losing absolutely everyone is something that never gets explored to its full potential, and that moment when he finally snaps and decides to save them doesn’t feel earned because of it.

I’ve read A Writer’s Tale and I understand that Davies wasn’t thinking about anything like this very far ahead of actually writing it, but if we’d have had an entire series where we saw The Doctor’s pain and despair build up slowly over episode after episode, then seeing him suddenly mentally snap like this in The Waters of Mars would’ve felt like the natural climax of the story, and I think it would’ve been absolutely incredible. Instead, we had him suddenly completely change his mind on what he believed (although I must say, that long drawn out scene, where he is walking away while listening to everyone die, was wonderful in an absolutely dark way), only for him to do a 180 back 10 minutes later when something about his plan goes wrong.

What frustrates me so much more though is that his actions have almost no consequences, The Master comes back sure, but that would’ve happened regardless of whether he’d changed the fixed point or not. Imagine how amazing The End of Time could’ve been if it was about the consequences of The Doctor making this massive blunder, with the Time Lords coming back, not only to escape the Time War but to punish The Doctor for his actions.

With no build, and no real pay off the entire thing just seems so pointless, which is so immensely frustrating to me because like I said at the start, the core of the idea is utterly amazing. Just imagine how iconic that very last moment of The Waters of Mars – where The Doctor simply proclaims “No” before it smash-cuts to the credits – could’ve been if it had been built to over a whole year of storytelling, leading into the biggest cliffhanger in show history up until that point.

Right in the middle of the list feels like the only place I can put this episode because its ideas are without equal, but the execution left me so frustrated at what could’ve been.

7 – The Sontaran Strategem/The Poison Sky

In all honesty, I didn’t expect this one to land this high when I was originally putting this list together, but actually, there’s a lot of stuff to like here.

Starting off with what I didn’t like though, Martha’s inclusion in this episode seemed a little pointless. Much like the Doctor’s Daughter, it didn’t really seem like she served any real purpose to the story other than bringing The Doctor to the situation in the first place followed by a quick exposition dump, which is probably why she got taken out of action for such a large chunk of it.

That’s more or less it when it comes to my major complaints though, all of the secondary characters are well written, with the UNIT officers being largely unlikable, which is generally their point while we also got to touch base with one of the soldiers on the ground in the form of Ross, which I think was a nice perspective to get and show the human side of big armies like this.

The concept of evil Satnav is also something great, it’s one of those ideas that just work both on paper and when put into action; the idea that something could just take control of your car and drive you into a river is genuinely scary because of how close to home it is. While I’ve never been a great lover of the Sontarans as villains, they’re handled about as well as they could be here. Unlike so many villains in Doctor Who they feel like they have a real personality behind them beyond a gimmick and it makes them fun to watch on screen.

There honestly isn’t much to complain about here, the only reason it’s not higher is that as much as it’s mostly good stuff, nothing blew me away or took the episode to that next level it was just a solid episode.

6 – The Stolen Earth/Journey’s End

As where the previous entry was solid the whole way through, this one is much more on the binaries, there are some things that I absolutely love and others that I can’t stand, although it averages out to an above-average episode.

In a weird twist, my biggest complaint in the episode is Tennant himself. He’s his usual self for most of The Stolen Earth but in the final act he just loses something in his performance for me and that carries over into Journey’s End. He still sits in the role well, but a lot of his dialogue comes out more unconvincing than usual and his chemistry with Billie Piper is absolutely gone. On top of that, he has to play the meta-crisis Doctor too who is easily the worst written character in this whole episode.

The meta-crisis Doctor as a concept is fine, I know many people see it as contrived and simply a way for Rose to have her own Doctor, but I disagree with that sentiment; it’s a crucial point in Donna’s story as well and served as a brief spot of introspection for The Doctor himself towards the end of the episode (although that was a thread that wasn’t pulled very far). My problem is that as a personality there was absolutely no spark which made him unenjoyable to watch. I got the impression that he supposed to be this weird in-between of Tennant’s Doctor and Donna, but instead, he just seemed to flip widely between the two with no rhyme or reason and Tennant utterly failed at convincingly performing the “Donna” side of the character.

There were plenty of positives with this story though, so let’s discuss those.

The biggest one is just about every other character in the episode performed their roles to perfection. Donna’s character leaned much more heavily on the soft emotional side of her character for this episode and it played so well, especially following a whole series of seeing her joking about. Praising everyone else individually would take too many words but all of the returning companions did a fantastic job and yes, their presence didn’t largely affect the story, but that wasn’t the point this time around this was the last chance we had to get all of these characters together for one big celebration of the era of Doctor Who and that’s exactly what it ended up being.

Although The Dalek army wasn’t very threatening as a villain they were exactly what the episode needed as they brought that grand scale a finale like this requires and  Julian Bleach’s performance as the returning Davros was absolutely perfect.

Finally, there’s the absolutely iconic moment of Donna’s goodbye because that whole sequence is utterly heartbreaking in the best possible way. The conversation where Donna’s mind began to fail her, Tennant’s tragic expression as he went against the wishes of Donna who was literally begging him not to erase her memory and poor Wilf’s expression as he saw The Doctor cradling Donna is his arms (seriously, Cribbins’ delivery of the “Donna?” line makes me cry every time I watch it).

Ultimately, this was a fantastic episode dragged down in some key areas. If it wasn’t for those problems this could easily be a top 3-level episode but as it stands it’s an enjoyable episode with some fantastic moments and a couple of problems.

5 – The Fires of Pompeii

You know, that Peter Capaldi guy was really good in this episode…I wonder if they’ll ever get him back on the show for something?

This is one of those episodes that mostly remembered for one key scene and while that admittedly is mostly why I like it so much too, there’s a whole bunch of other great stuff in here too.

Watching Donna’s first real trip in the TARDIS is great because she bucks so many of the trends that most other companions went through. Donna is easily the most fully-formed companion when it comes to her character and in this episode, every aspect of her personality shines through in the best light. We see her fun-loving side at the start as she tries to speak actual Latin to see what would happen with the TARDIS translation matrix, which is a question I never knew I wanted the answer to until I got it. We also get a good sense of the dynamic between The Doctor and Donna as she constantly refuses to bend to The Doctor’s authority because she refuses to be seen as The Doctor’s subordinate, she’s his equal and she’ll make sure he knows it.

What really brings this episode to life though his her caring side. She has this almost maternal instinct with almost everyone she meets, especially Evelina who she immediately gravitates towards. Then, of course, there’s her determination to save the people who live in Pompeii as the volcano erupts and her sheer horror as The Doctor refuses to do anything about it. This leads us to the scene in the TARDIS where Donna pleads with The Doctor to just save someone, as she reminds him of what makes him better than his enemies, that he saves people; not everyone and not all the time, but always someone.

This angle could’ve been quite the big step so early on in Donna’s time in the TARDIS, but James Moran really stuck the landing when it came to the writing in this one to give us a perfect view of every aspect of Donna’s character going forward, managing to flesh her personality out almost entirely in a single episode.

4 – Partners in Crime

Fires of Pompeii was an episode that focused on Donna as a person, but as the series opener, the main focus on this episode was re-establishing the rapport between The Doctor and Donna.

The entirety of the first act is great stuff and watching both Donna and The Doctor independently investigating the Adipose Industries and doing pretty much the exact same things is really fun to watch and also immediately shows us how big of an impact The Doctor had on Donna’s life. On top of that, the fact that they constantly miss each other by literal inches at times is absolutely hilarious and you can call it cheesy all you want, but the scene where they’re miming to each other while Miss Foster is interrogating Penny Carter never ceases to entertain me.

Miss Foster herself is quite a good villain, especially for the first episode in the series. Her general demeanour is very domineering and she has this way of talking that’s surprisingly threatening. The Adipose themselves are a perfect fit for a one-off monster and there’s this sense of tragedy to them since they’re just children who have no say over what’s going on, but their very birth is killing people and that fact is seen in people’s reaction to seeing thousands of them walking the streets, people aren’t running away scared they’re just staring, not entirely sure what to make of them.

The one thing I’m not a fan of is the solution to the episode and the character’s reaction to it. They stopped the people transforming pretty quickly (so quickly it barely seemed like a threat in the first place), but several people still died and no-one seems to care. Moreover,  as much as The Doctor tries to save Miss Foster, when she gets dropped The Doctor doesn’t seem that upset about it, he just gives this look that to me says “oh well” which is not how I’d expect The Doctor to react in that situation, he should’ve been furious at the Adipose parents for murdering her like that.

However, that issue isn’t a major one in the grand scheme of things because it’s not the point of the episode. The point of this episode was to get us into the groove of The Doctor and Donna being best friends and having adventures together and that is something it absolutely succeeded at.

3 – Turn Left

What’s most impressive about this episode is that it takes a wholey unoriginal concept and manages to work wonders with it.

Davies did a great job here of looking through and seeing what actually would’ve happened over the events of the previous two series without The Doctor’s involvement and is able to use previous allies of The Doctor offscreen effectively to add emotional impact to their deaths and to explain away the times when the world would’ve ended because of the lack of The Doctor’s presence.

Most of the episode focused on Donna and this was absolute to its benefit because as I’ve mentioned Catherine Tate is brilliant in the role and Donna herself is a great character. It’s clear she hasn’t gone through the same development that her adventures with The Doctor would have given her, but all of the aspects we expect to make up Donna are still there, just the emphasis is slightly shifted to be a bit less caring and a bit sassier.

The episode also does a great job of showing us a very believable version of modern Britain as a dystopia after London was destroyed. The way there are so many people crowded into a single house and the sheer humanness of it all really brings the idea of it close to home, followed up by the foreign family that Donna and her family have been living with being taken away to what’s implied to be internment camps is absolutely heartbreaking, a moment made by Wilf’s reactions to the scene and Donna’s breakdown as she chases the truck demanding to know where they’re being taken.

The last act of the episode also serves as a good context for The Stolen Earth and Journey’s End as that episode could’ve been bogged down with a lot os exposition if it wasn’t cleverly weaved into this one. Billie Piper is just as good in this episode as she always was as Rose, although she does suffer a little from not having Tennant to bounce off of. Finally, there’s the solution to the episode which is another great moment as Donna realises the only way to change her mind is to throw herself in front of a truck and cause a traffic jam.

It would be easy to write off Turn Left as just setting up the finale that came right after it, but there’s so much squeezed into this one that makes it a brilliant episode in its own right.

2 – Silence in the Library/Forest of the Dead

Don’t get me wrong I’m going to be making plenty of complaints about Steven Moffat’s writing in future lists, but every episode he wrote in the Davies era made the top two of their respective lists, so there’s a reason he took over as head writer.

There’s so much to unpack in this story since there a number of factors from following seasons that this episode is partly responsible for, not to mention both of the episodes in this two-parter feel very different from one another. One of the things Moffat is best at is setting up mysteries, maybe not always paying them off (although he is in this story) but the set up is almost always brilliant and there’s plenty of examples across this entire episode.

Silence in the Library is more or less entirely dedicated to setting up these mysteries as we get fed so much information that puts all of the pieces in place to be revealed in Forest of the Dead. The “4022 People saved, no survivors” is such a brilliant paradox that I didn’t see the solution to until it came out and it didn’t feel like a cop-out either; but the big mystery that gets set up here is River Song.

The idea of The Doctor meeting someone from his future was always ripe for the picking, but somewhat impractical to execute with how TV is produced – that’s why we never see episodes like Day of The Doctor from the younger Doctor’s perspective – however this was a brilliant way to set it up because I always felt very heavily that River was someone extremely important to The Doctor’s life and her heartbreak, when she realizes that he’s never met her before, is so real. Not only that but the whole thing becomes even more hard-hitting and emotional when you rewatch it already knowing how her story plays out, especially her death scene and The Doctor saving her which always gets a tear or two out of me.

In addition to this, the Vashta Nerada are a brilliant villain because of how inconceivable they are. Not only are they invisible, but the way they act and move is completely unknown to us, then there’s the added fear of “not every shadow, but ANY shadow” which somehow makes it even more terrifying. That’s not even mentioning the fact that it’s a shadow, something which is almost impossible to avoid, especially in a big built-up area.

One of my favourite ideas from this episode is Donna’s life inside the library’s data core,  the weird way in which time jumps forward to skip the boring bits and how it’s clear something feels wrong, but you’re not sure what. We see Donna making a life for herself and as much as we know it’s a good thing that she’s being pulled out by The Doctor that tragedy of her losing her children and husband is still very real.

Outside of that, The Doctor’s side of the adventure is quite the thrill ride as they run from place to place trying to avoid any shadow they come across. It also gave us the first real instance of The Doctor lording himself over the villain in a trope that would eventually become overplayed but here I loved it. The simplicity of the “Look me up” line sends chills down my spine.

The only real complaint I can think of is that the secondary cast, other than River Song, was quite lacklustre as characters, generally just serving as fodder for the monsters to show how threatening they are and the one that survives only does so because he’s needed for exposition.

That’s a relatively minor complaint though because this episode is absolutely great to rewatch, everything Moffat was attempting in this episode really came together to make something I thoroughly enjoy watching.

 1 – Midnight

Perhaps the only episode of Doctor Who I’ve ever seen that I can honestly describe as flawless.

It’s an episode based entirely in a single place, with a bunch of character’s we’ve never met and a monster we never discover anything about, we don’t even see the TARDIS at any point and yet every single element comes together to create an experience that is unlike anything else the show has ever produced.

What carries this whole episode is the secondary characters, of which there are a lot, but they all feel like fully formed people and Davies achieves this in the space of the opening 15 minutes as we see them board the shuttle bus and immediately get to grips with everything we’re going to need to know about them as we get to watch The Doctor go around and talk to each of them and make friends with all of them as The Doctor does.

Knowing these secondary characters so in-depth is crucial for making the episode what it is because after getting time to grow to like every single one of them, we get to see each of them completely break down and fail to be true to themselves as this unknown horror terrifies them to the point of madness. The writing in this episode shows a clear understand of exactly how people react in a crisis, especially those with no experience in those situations and you can easily sympathise with everything they do because you know that you would do the same. If some unknown creature possessed someone in front of me and there was one guy taking complete control and actin like this was normal for him, I’d be very suspicious of him as well, especially with my mind warped by fear of what’s happening.

The monster is also absolutely terrifying for a multitude of reasons. First of all, we never find out anything about it, what it is, what it wants, why it possesses people, any of it; all we’re ever told about it is that it’s living in a place where no living thing should be able to survive. Then there’s the copying thing, which is inherently creepy but it’s even more terrifying for The Doctor, who’s greatest weapon is his words and now they’re being weaponised against him.

The situation gets all the scarier as it possesses The Doctor because again, we have no idea why any of it’s happening. Why did it lock on to The Doctor? How did it lock onto The Doctor? and what is it planning to do now it’s in a body that can freely move? We just don’t know and we’ll never know which puts us in the exact same state as the terrified passengers who completely brake and decide to throw The Doctor out. The hostess feels like such a hero when she finally realizes what’s going on because she was the only person who was able to rise above the fear and primal instincts inside of her to save everyone, especially after being shouted at and branded as useless by many of the other passengers and death made all the more tragic when The Doctor asks simply “What was her name?” only to discover no-one knew.

This episode was a creative risk to take because if any one of the key factors had been any less than perfect it could’ve brought everything else tumbling down with it, but Davies absolutely nailed every single aspect in this episode to make one of my favourite ever episodes of the show.

And that’s it! Thank you very much for taking the time to read this, make sure to let me know what you thought of the series in the comments below or on Twitter @10ryawoo! Make sure you drop back here next weekend for my coverage of WWE Clash of Champions 2019!

My Favourite Game For Every Year I’ve Lived

As of 3:45AM this morning, I am a 20-year-old. I know most of you probably just groaned at how young that is and I’m sorry…sort of.

Regardless, I thought I’d do something a little interesting today and look back through every year that I have been alive on this Earth and talk about what my favourite game from that year was and why. Of course, a lot of these games I didn’t play in the year they came out because I wasn’t that clever of a 2-month-old, but I’ve looked through as many lists as I can of games that came out in each year and picked my favourite from my current day perspective.

So let’s take a look through the years and see what greets us.

1999 – Rollercoaster Tycoon

I’ve had quite the on-again, off-again relationships with theme park builders. There have been games like RCT 3 that sparked my love for the franchise, then shit like RCT 4 & World completely tore that love down with some horrible systems until being happily revived a number of years ago thanks to Planet Coaster’s released, but the one game that’s always been undeniably great is the original Rollercoaster Tycoon.

For one thing, it was an incredibly impressive achievement in programming. The game was written in x86 assembly language, which is about as close to the base level of programming that you can get without directly inputting 1s and 0s. What that meant is that the game could be filled with ludicrous amounts of detail in almost every nook and cranny of the game. You could have thousands of guest wandering around the park all with their own thoughts and decisions to make about what they enjoyed and what they didn’t about the park, combining this with the bright visual design made for a game that felt so very alive and far beyond its time.

2000 – The Sims

What’s interesting about The Sims is how the fact that it was designed as a totally different game ended being to its benefit. For those that are unaware, The Sims started life as an architecture simulator, with the focus being around modern home design, The Sims themselves were just background decoration to make the game feel more alive, but as development progressed it became clear that actually there was a lot more fun to be had out of managing their lives.

What this meant is that both sides of the game were given such an immense level of care and attention poured into them that it created a style of game that has genuinely never been able to be replicated, there are no “Simslike” games, just The Sims and that’s because the perfect storm that brought this game into being could never realistically happen again.

2001 – Sonic Adventure 2

It’s fairly common knowledge that 3D Sonic games are far inferior to their 2D counterparts, but for my money, this was the best version of the 3D Sonic the Hedgehog formula.

It was a game that understood what was fun about Sonic games and focused in heavily on them, in combination with the fact that the development had largely learnt their lessons from the failings of the original. While the Knuckles/Rouge stages got a bit repetitive, the other two types of stages created a fast-paced and joyous adventure, with a plot that was at the very least competently written, which is more than can be said for most other Sonic games.

Ultimately there’s a reason that many Sonic fans are still clamouring for another entry in the Sonic Adventure series and that’s because this game understood what Sonic should feel like in 3D and left a lasting impression on those that played it.

2002 – The Elder Scrolls III: Morrowind

When I fell in love with Skyrim not long after it’s release, it was only natural that I look back through the franchise to see if there was anything worthwhile. I wasn’t overly enthralled by Oblivion, but eventually, I decided to give Morrowind a whirl and it thoroughly captured my attention.

It’s a very different game to Skyrim, but that just made it all the more intriguing because I hadn’t (and still haven’t) played an RPG quite like it. It’s a lot more hands-off than most RPGs I’ve played and that honestly meant that I became more involved in the world as a result out of necessity. Those ideas the game introduced me to, such as not being given a quest marker for everything and being left alone to solve things on my own are mentalities that I’ve since taken into RPGs since then and I absolutely love it now when a game takes a step back and says “go on, work it out”.

While there are plenty of areas that I think modern game design has completely eclipsed it in, this game fundamentally changed the way I play open-world games, which is no small feat.

2003 – Beyond Good & Evil

It’s not very often that the culture of the location where the development studio is housed comes across so heavily in a game that isn’t about that culture, but it’s what gives Beyond Good & Evil so much of its unique charm, which is exactly what makes this game so special.

Everything from the visual design to the writing is oozing with this wonderful sense of charm that makes the game an absolute joy to experience as well as play. The game didn’t really innovate anything groundbreaking when it came to gameplay mechanics, but instead took in features from several other game genres and applied them to make a very unique feeling game that could easily be described as both an action-adventure and RPG game.

With a sequel on the horizon, it’s great to take a look back at its roots and realise that there hasn’t been anything quite like this game since it’s release and there probably never will be.

2004 – N

Although later entries into the franchise would expand greatly upon this formula, it’s hard to deny that the original N was a mainstay of free internet gaming for a very long time.

There had been other games before this that ramped up the difficulty of the platforming genre to levels such as this, but it had never been done this cleanly and intelligently. Most times before this when platformers were this difficult, it’s because they were arcade machines, designed to eat away at all of your spare change, but this was an entirely free game. It was clear from the moment you booted it up that this game was made by people with an extensive understanding of what makes a good platformer and they were able to apply that knowledge to create the best kind of difficult platforming game.

The single screened nature, the simplistic but effective hazards and extremely satisfying movement boiled down one of the old genres in gaming history to its absolute essence and created a game based solely focused around that and could easily act as an archetype for the rest of the genre.

2005 – Black & White 2

Most of the games I’ve mentioned so far are accepted by the general gaming community as great games, this, however, this is a game for me.

Black & White 2 didn’t do anything special or groundbreaking and there’s nothing in it that hadn’t already been done in other games. However, what it did do, is manage to include everything I love about the real-time strategy genre and ball it all up in a single experience. Generally, I’ve always preferred turn-based to real-time when it comes to strategies, but this game feels like it was specifically tailored to my tastes in the genre.

I get so much joy out of building my cities in this game because it’s such a simplistic yet joyous system. I find it so much fun to plot out every inch of my city, placing a sea of foundations and watching my villagers slowly build up the city. You throw on top of that the catharsis in seeing a giant army storm your city, only to be completely wiped out when you drop a massive rock on them and allowing me to train a 10 storey tall cow to play with my people and hip thrust enemy catapults to death.

I don’t expect anyone else to like Black & White 2 anywhere near as much as me, but I’m quite happy to sit in the corner and play on my own with this wonderous toy built specifically for me.

2006 – Hitman: Blood Money

One of the things that has always made the Hitman franchise so much fun is it’s total lack of fear when it comes to going out there where it comes to its ideas for level design. There are plenty of games based around going in and assassinating targets, but it’s the level design that makes Hitman stand head and shoulders above the rest and Blood Money is far and away when that was at it’s best.

It had no hesitation at all when it came to creating some crazy themes for levels and designing them to perfection. Every corner brings in such interesting visuals and absolute genius understands of how it would work to play. The game will take you to such weird places as the Heaven and Hell club and Las Vegas casinos, which makes a level on a fairly ordinary suburb stand out amongst the crowd, despite having a fairly mundane setting.

In addition to that, it’s a game that properly understood the Hitman formula and nailed the puzzle-solving element of working how what’s the best way to assassinate targets, while still leaving plenty of the quirky fun there for players to enjoy.

2007 – Portal

A game has to be something special to remain at the forefront of the gaming consciousness for so damn long.

Back when Valve was a video game company that still made video games, it seemed like they would never be able to make lightning strike twice after the overwhelming success of Half-Life 2 and I doubt Valve even expected Portal to be such a success given how they tacked it onto the Orange Box as a side attraction to Half-Life 2 and Team Fortress 2, however no-one should ever underestimate the pure genius of Kim Swift and those that worked with her at Valve.

Truly a puzzle game like no other, Portal took all of the lessons of level design that we’d learnt over the years and decided to apply them to a puzzle game about using rips in reality to gets from one side of the room to the other. Once the puzzle mechanics and pure design elements were nailed down to a T, all of that iconic Valve charm was injected in to make one of the cleanest games ever.

Portal has become one of the cornerstones of “nerd culture” online, but behind all of it is a game that truly broke ground in the puzzle genre and provided the audience with something it would genuinely never forget.

2008 – Pokemon Platinum

The best Pokemon game. Also my first Pokemon game.

As anyone who’s ever interacted with me in real life will tell you, it’s almost impossible to imagine me without Pokemon in my life, when it comes to gaming franchises there is simply none I like as much. T-Shirts, over 100 figurines, posters, artwork, a pendant I wear almost daily and even the header image for this very blog. All of it is thanks to this game.

Pokemon is part of what got me through some tough times, always serving to cheer me up when I was feeling crappy, but also just as important during the highs, being responsible for some of my happiest gaming moments. It was the ideas and the formula that this game introduced me to that ingrained in me the beginnings of an unbreakable adoration for the franchise that burns all the brighter to this day.

2009 – Minecraft

Ok, so I’m cheating a bit here and going with the Alpha release, not the 2011 official release, but my birthday, my list, my rules.

What really is there to say about Minecraft? You know what it is, you don’t need me to tell you. Regardless of its cultural significance, or it’s the ability to make ALL THE MONEY, it means a lot to me personally. When I found Minecraft was when I started to form many of my online habits that I keep to this day. It was the first time I got into Youtube as my main platform of video entertainment (yes, even more than TV) and it was also the first time I got involved with an online community.

No matter what friends I had or what kind of things they liked, it was very easy to set a mini server up and play Minecraft together. It’s far and away my most played game of all time and honestly to try and explain what makes it so great would be to do it a disservice. Quite honestly, I think the fact that ten years down the line, it’s still just as – if not more – popular as ever tells you all you need to know.

2010 – Sid Meier’s Civilization V

As mentioned earlier, turn-based strategies are my favourite kind of strategy game and I’ve not had more fun with one than I’ve had with Civ 5.

I’m well aware that plenty of people have problems with Civilization, but it’s just the right balance of complexity and user-friendly so that it’s not super basic and boring if you play it frequently, but is also not too difficult to learn if you’re someone who liked TBS games. I’ve spent countless hours playing Civ games with various people, weaving great tapestries of war and peace.

I have very fond memories of winning games by playing both of my opponents against each other at every opportunity and double-crossing both of them at the last second and just as vivid memories of being betrayed countless times leaving me in total ruin. The length of games means you get fully invested in everything you’re doing and it can create some extremely memorable moments as you play through all of history.

2011 – The Elder Scrolls V: Skyrim

I tried to generally keep this list to one game per franchise, but there was no way I could avoid talking about Skyrim, which took everything I love about RPGs and rolled it into one.

There are plenty of valid complaints out there with Bethesda’s melee combat system, but I find it incredibly enjoyable and it allows for great variety when it comes to play styles. Second, only to Minecraft in terms of playtime, I’ve done the same quests and dungeons countless times in Skyrim and I honestly never get tired of it because of the sheer number of ways I can play through everything.

Every place you went to in Skyrim felt like a part of a living, breathing world and the more I learnt about what was going on, the more I wanted to get involved and make a difference. The visual design is also something unmatched in the genre as far as I’m concerned, Skyrim has such a beautiful sense of culture to it no matter where you look and not real-world culture either, it’s own culture that the game itself has cultivated through its world design.

Last year’s announcement of The Elder Scrolls VI is honestly the most excited I’ve been about something in quite a while and that’s entirely thanks to how much Skyrim dragged me into its world and desperately made me want more.

2012 – FTL: Faster Than Light

There are certain games that you just can’t put away, no matter how much you try to separate yourself from it you constantly come back for more and cannot ever really get it out of your head, FTL is one of those games.

The idea of a longer roguelike is something that’s not often explored, but FTL proved exactly why that idea can work. With each playthrough lasting roughly an hour, it allowed you to form a bond with your crew and truely power up your ship as you dashed across the galaxy blowing up everything that stood in your way and occasionally helping someone out. More importantly, it made the final boss damn near impossible, proving that you need true mastery of all the game’s systems in order to defeat it, so much so that in the 7 years I’ve been playing this game I’ve only beat it (without cheating) once.

Even when I finally beat it though, I still had that desire to come back because no two playthroughs of the game ever look the same. With 28 different ships and hundreds of different weapons, augments, drones and even crew species, you’re never going to be able to “solve” FTL which is exactly what makes it so hard to put away and what makes it the best the roguelike genre has to offer.

2013 – Assassin’s Creed IV: Black Flag

Boats, boats, boats, I really like boats.

I’ve generally always been a fan of the Assassin’s Creed formula, I get quite a lot out of sneaking around with more streamlined stealth system and the ability to climb just about anything made for great fun and extremely compelling gameplay. What AC4 does is ask the question “What if we did that, but pirates?” and that was a very good question to ask indeed.

AC4 has all the regular hallmarks of an Assassin’s Creed game, but those mostly took a back seat to the boat-based combat which was absolutely fantastic. The number of weapons at your disposal meant there were plenty of different ways to tackle any situation and you had to be very careful going into almost any encounter. Once you were in the heat of battle though, it was an absolute blast. I had so much fun circling around the Man O’Wars unloading cannon fire into them before quickly moving out of range of their cannons, before turning my attention to the frigate that’s just decided to get involved and dropping some explosive barrels behind me to get the pesky tiny boat off of my tail.

AC4 nailed the feel of being in charge of a ship and having to deal with everything at once, making for an extremely fast-pace and adrenaline fuel experience that is yet to be matched in the genre.

2014 – Towerfall Ascension

Once again, cheating a little bit here since Towerfall technically released in 2013, but it was only on the Ouya and yes, I forgot that existed too. So I’m going with the 2014 release of the game on the consoles people actually owned.

I’ve always been of the view that games should focus primarily on being fun before anything else and there isn’t a single game in existence that provides me with as much fun as Towerfall. I played Towerfall with friends on an almost daily basis last year and it honestly never got old, because rounds will never ever go the same way. You can have down to the wire epic fights that are super tense and it’s joyous, but you can also do a series on incredibly stupid movements and die instantly and that’s just as hilarious.

The singleplayer is also brilliantly designed, Matt Thornson and his team seem to have a perfect understand of how to make a game difficult, but keep it fair and that’s entirely clear in Towerfall’s singleplayer because every level will slowly build on your knowledge of the game until you get to a point where you can tear through them no problem at all.

Towerfall is a game that I honestly think I will never get tired of and will introduce to all of my friends at any opportunity because there’s so much fun to be had.

2015 – Rocket League

Very much not a game I expected to enjoy when I first heard about it, but there’s something about the chaos of Rocket League that drew me in and kept me there for quite a long time.

As I mentioned, it’s the chaos that took the game above the level of a regular “quirky sport” game. It filled the casual game feel that I love where you can have equal amounts of fun by playing totally casually and just messing about and playing seriously and trying to pull off skilful manoeuvres and understand how to actually make the ball go in the direction you intended it to.

Football is very much a sport that I just don’t get but when playing Rocket League I found myself easily getting lost in the moment and slipping into the role of a yelling football hooligan, beating my own drum and rubbing I in my opponent’s face, even though it was almost definitely luck that I scored. Once again it was a game that seeped into that pure joy of sitting on a sofa with friends and having a blast playing an easy to learn game that gets such joy out of me.

2016 – XCOM 2

While Civilization creates great feels of ruling empires and controlling armies, you can’t form the kind of bonds that you do with your soldiers in the XCOM games.

For one thing, as far as I’m concerned no game does turn-based strategy better. XCOM presents you with so many different abilities and playstyles that all mesh so seamlessly with each other that it doesn’t take much effort to get into a mindset where you can evaluate everything at your disposal and come up with a clear and coherent strategy for how you’re going to play out every turn. No strategy game has forced me to develop a unique way of assessing situations and devising plans before or since XCOM, which is was elevates it above standard TBS gameplay.

What makes the experience of playing XCOM so special though, is the level of customization and personality you’re able to give your soldiers. Thanks to a couple of additions from mods (which the dev team made very easily accessible on PC) I was able to give all fo my soldiers unique looks and in my mind that gave them personalities. I become attached to all of my soldiers in XCOM and it ends up massively raising the stakes because if you lose a soldier, that can be devastating to both the mission and your game as a whole.

You come away from XCOM with genuine war stories about that time where a last-ditch attempt, 5% chance shot hit and saved everyone from certain death, or situations that when the opposite way and that’s the kind of extension beyond the game that very few other games can provide me with.

2017 – NieR: Automata

I honestly don’t even know where to begin with NieR: Automata.

I’ve never before had a game that weighs on my mind so much a week after finishing it. That was what I found with NieR: Automata, is that I just couldn’t put it away in my mind, partly because it was easily one of the best hack and slash experiences I’ve ever played but also because of the story is told and the number of layers that there were to everything it touched upon.

There’s no way I could ever do the story justice in as few words as I’m going to use here, but what this game presented to me, is something that’s really stuck with me since finishing it and I’m not even entirely sure what that something is. It’s not only the content of the story but the method in which it chooses to tell it, almost from the very beginning, all of the pieces of the puzzle are there for you, but the game is so clever at obscuring how they fit together until it’s ready to show you that every revelation seems like such a big hit; not to mention, it takes some balls in the modern era to make a game that you have to complete twice to get to the second half of the game.

I’ve had so much time to process NieR: Automata now, I’ve watched a bunch of video essays and the like on its themes and story and I just still can’t remove it from my mind and that is truly the mark of a special game.

2018 – Octopath Traveler

Let’s face it, what really is left for me to say about this game.

I’ve done a full review, talked about my favourite music and each of the characters so comprehensively by this point that I honestly don’t think there’s anything new for me to say about why I love Octopath Traveler so damn much.

It took a deep and fun turn-based combat system and placed in a world completely full to the brim with life. The visuals, the sounds the characters and their stories, everything in the game was focused on making the game pull you all the way into what it had to offer. I’ve played through it two complete times now and both times were just as fun as each other despite both being around 70 hours long.

Octopath Traveler has such a clean mix of every element of a game and does all of them to such a high level of quality that I just find it impossible to stop talking about it.

2019 (so far) – Descenders

That’s the way to go about it Ryan, make a list talking about all the games you’ve loved through the years and end it on one that’s not even remotely similar to any of them. Good going.

There’s never been a game before that since discovering it, I’ve played almost every single day I’ve been able to for at least half an hour; I even have to take a couple of weeks away from Minecraft every once in a while, but not Descenders. Ever since I discovered it on early access in February 2018, I just can’t put it down.

The way it treats movement is so damn smooth and damn near flawless that I totally forgive some of it’s rougher edges. As I stated in my review late last week, the smoothness and flow create a sense of pure enjoyment that no other game can give me. Plenty of games have tried their hand as extreme biking and they all have their appeals, but none nailed that feeling of satisfying movement quite like Descenders, which is why it’s currently my favourite game to release this year.

And that’s the list! Thank you very much for taking the time to read this, let me know your thoughts either in the comments below or on Twitter @10ryawoo! Make sure to come back here this Saturday for the next entry in my Doctor Who Reviews!

Every Wrestlemania of the 2010s Ranked

The end of the decade brings great opportunities to us all. It’s a time to reflect on who we used to be, and who we want to become, and to take a long hard look at how we’ve changed over the past ten years.

It’s a great opportunity for people to rank things that happened in that decade online.

Perhaps no other sports industry changes quicker or more often than the pro-wrestling industry. In 2010, there was no serious competition for WWE in sight, women’s wrestling was still considered a joke and WWE weren’t involved in shady political dealings with a problematic country.

Perhaps the best way to gauge the situation WWE was in during any given year is that year’s Wrestlemania. It’s the culmination of all the biggest and best storylines of the year that preceded it and for the most part, people’s opinion of a Wrestlemania is very similar to people’s opinion of WWE as a whole during that time frame. So with that in mind, I’ve gone back and rewatched every Wrestlemania from this decade (I know) and I’ve compiled them into these scientific rankings, let’s take a look at them, shall we?

10 – Wrestlemania 27 (2011)

Best Match: The Undertaker vs Triple H (No Holds Barred)
Worst Match: Michael Cole vs Jerry Lawler

While in 2019 the thought of The Miz as world champion and main eventing Wrestlemania might sound quite appealing to many people (myself included), in 2011 it was a very different story. Miz was yet to find a promo and in-ring style that really clicked with the audience as either a face or heel, and many people weren’t enthused by his WWE Championship run in the slightest, meaning his main event match with John Cena really felt underwhelming for the main event of the biggest show of the year.

People’s low expectations for the match would not only be met, but somehow underwhelmed when a bog-standard match between Cena and Miz ended in a Double Countout of all things. Oh, but we’re not done. The match was quickly restarted by that year’s host The Rock, so we could at least get a satisfying finish, but in the immortal words of that one Dean Ambrose gif: Nope. The match would have a dirty finish a second time when The Rock came down and hit the Rock Bottom on John Cena, allowing The Miz to retain and setting up the main event for next years Wrestlemania.

The undercard was also wildly crap for the most part with Nexus rejects The Corre being squashed in under two minutes and “Snooki”, whoever the fuck that is, going over Dolph Ziggler and LayCool. That wasn’t the worst of it though, because we had to sit through 20 pissing minutes of Michael Cole and Jerry Lawler rolling around in the ring. The match only lasted 13 minutes, but everything surrounding it made it so much worse. For one thing, it’s a match between a non-wrestler and a former wrestler who is FAR past his prime. Then add to that a number of minutes at the start being dedicated to trying to get Cole in the ring and a screwjob finish where The Anonymous Raw General Manager reversed the decision, giving Cole the win. No amount of Stunners from special guest referee Stone Cold could save this one.

Admittedly it wasn’t all bad, Edge vs Alberto Del Rio and Randy Orton vs CM Punk were fun matches to watch and Triple H vs The Undertaker was a balls to the walls epic clash between two men who wanted to destroy each other. It told a great story and had marvellous action, but it just isn’t enough to save this show from the absolute donkey turds that surround it. When you’re using the main event of your biggest show of the year simply as set up for next year’s show, you know you’ve done something horribly wrong.

9 – Wrestlemania 32 (2016)

Best Match: Charlotte Flair vs Becky Lynch vs Sasha Banks (Women’s Championship)
Worst Match: Brock Lesnar vs Dean Ambrose (Street Fight)

Oh, Roman Reigns…I don’t know whether to laugh or cry.

By all rights, 32 should’ve been a lot better show than it ended up being, almost every match on the show had potential to be great and several of the undercard matches were very entertaining but unfortunately, the biggest matches really let this showdown.

First up we had a returning Shane McMahon facing The Undertaker inside Hell in a Cell, which is a sentence that still sounds mental even 3 years after the fact. The story going into it was also so weird, with Shane making a shock return to the company after a 6-year absence just to vaguely threaten his dad about a lockbox that we’ve never heard about again. Shane demanded control of Raw or else he would open said lockbox, so Vince responded by saying he could have it if he beat The Undertaker in a Hell in a Cell match at Wrestlemania… Now, admittedly I’m not an expert on the subject, but I’m pretty certain that’s not how being blackmailed works.

What Vince did is like if you had a gun to someone’s head demanding they pay you £100,000 and they responded by saying you could have the money, but only if you won the Grand National first. The match itself sucked outside of Shane jumping off of the Cell and even weirder, Vince came out the next night and handed Shane control of Raw despite the fact he lost, so it was all a pointless exercise.

Next up, there’s Dean Ambrose vs Brock Lesnar in a Street Fight, which sounds brilliant and in the build-up to the match, it absolutely was. Dean would get in Brock’s face and wouldn’t care that a muscle covered God was staring back at him and multiple hardcore legends like Mick Foley and Terry Funk showed up to give Dean their signature weapons to use the match. According to Dean himself, he has planned out tonnes of cool spots and loads of great ideas to make the match what all the fans were hoping for, but a lazy Brock Lesnar ended up shooting them all down, making for a match that was quite simply boring.

It wasn’t all bad though, the opening ladder match was a great iteration of the multi-man ladder match formula and had a genuinely surprising, yet heartwarming winner in Zack Ryder; Chris Jericho and AJ Styles put on a damn good match even if the wrong man won and Baron Corbin made his mark by winning the ARMBAR and has arguably done better for himself than any of the other winners have since winning their trophy.

Not to mention the women’s revolution in WWE made one of it’s biggest steps forward by abolishing the awful looking Divas Championship and replaced it with the much more dignified Women’s Championship which remains to this day. Flair, Banks and Lynch would continue to make their mark by putting on the best match of the show competing for the new title as well in what would just be a taste in all the fantastic women’s wrestling we would get to see in the coming years.

Finally, though, we come to the main event. I’ve been a defender of Roman Reigns for a long time, I think he’s a good wrestler who can put on exceptional matches when given the right story and opponent, but this was awful. We can debate whether or not Reigns or Ambrose should’ve been the one to face Triple H all day, but the fact of the matter is that the match we got was a half-hour long snoozefest that plodded to an inevitable and boring conclusion.

Much like 27, there were plenty of good to great matches that took place on this show, but unfortunately, it was the biggest matches that were the biggest failures, and that has a big impact on the show overall.

8 – Wrestlemania 29 (2013)

Best Match: The Undertaker vs CM Punk
Worst Match: Mark Henry vs Ryback

Luckily, 27 & 32 are the only two shows on this list that I can honestly say I hate, though don’t expect that to mean I’m done complaining.

Mania 29 holds a special place in my heart, as it was actually the first wrestling show I watched the whole way through, with The Undertaker vs CM Punk being the first match I ever saw (not counting video games), and while I probably do hold it in higher regard than many others for that reason, it’s by no means perfect.

This show contained several boring matches, with a world title match between Alberto Del Rio and Jack Swagger having all of its momentum killed by people who viewed the angle as racist not understanding how wrestling tells it’s stories. Pile on top of that a match between Mark Henry and Ryback that made me feel no emotions at all the whole way through until the ending which made Ryback look like a total chump. Then to top it all off you’ve got a rematch of last year’s main event in Rock vs Cena which was far inferior to their match the previous year thanks to The Rock getting injured part of the way through.

Thankfully, that’s all the negativity out of the way because I liked pretty much everything else on the show. The Shield’s Wrestlemania debut match was admittedly nothing special but it was a huge moment for the trio and began to properly establish them as the giant of a faction they would soon become. The tag team goodness would keep rolling thanks to Team Hell No defending their titles against Dolph Ziggler and Big E Langston in a fun match, and while I know it wouldn’t amount to anything, Fandango’s shocking win over Chris Jericho was an excellent move for the time.

You then had two big marque matches which for the most part delivered. Triple H vs Brock Lesnar is admittedly nowhere near the best match either man has had, but I thought it was a really fun one to watch, where the pace was slow enough to feel impactful, without being so slow as to be boring. Then you had The Undertaker vs CM Punk, which as I mentioned was the first match I ever saw, but even without that nostalgia, it’s still an absolutely brilliant contest that stands head and shoulders above any other match on the show.

Overall, Wrestlemania 29 has a lot of good, but given that there’s only really one match that I’d classify as truly great and a handful of matches that were downright crap, it falls a few more spots than my nostalgic heart would like it to.

7 – Wrestlemania 33 (2017)

Best Match: Seth Rollins vs Triple H (Unsanctioned)
Worst Match: Bray Wyatt vs Randy Orton (WWE Championship)

At the time, I thought I liked this show a lot more, but looking back on it now it had a fair whack of stuff that really doesn’t hold up.

Thankfully, there weren’t many matches at Mania 33 that were outright bad. The only two matches I’d really give that distinction to are the Smackdown Women’s Championship 6 Way, which was unfortunately given the pre-main event death slot and there was really nothing memorable about it. The biggest failure of the show, however, was in it’s WWE Championship match between Orton and Wyatt, where the hell and face roles were arguably the wrong way round, the only memorable thing that happened was Wyatt projecting images of bugs onto the canvas and arguably the wrong man won.

That said, there were also only a couple of matches I’d say were actually good. Lesnar vs Goldberg was an adrenaline-fueled car crash of a match that was far better than it had any right to be; Styles vs Shane McMahon was the most surprisingly good match I’ve seen in a long time with a lot of really fun action in it, and Rollins vs Triple H was pretty much everything I hoped for from that match and more.

The main problem of the show comes from all the other matches on the show, which were perfectly fine, but nothing all that special or memorable. The Tag Team Ladder Match had some memorable moments and the Hardy’s return was great, but I honestly can’t say the match as a whole was any good; similarly the Women’s 4 Way had some good stuff to it, but nothing worth howling about and the hottest match going into the show in Owens vs Jericho just didn’t come together in a satisfying way. Even the main event – though emotional the post-match stuff was – really wasn’t brilliant thanks to Undertaker’s age and Roman’s relative inexperience (only compared to Taker of course).

As a whole, 33 had a lot less stuff that was downright bad than 29, but still, when I think back to this show, all I really think of is a disappointment that some of the most anticipated matches left me with.

6 – Wrestlemania 28 (2012)

Best Match: The Undertaker vs Triple H (Hell in a Cell)
Worst Match: Kane vs Randy Orton

28 is one of those shows that’s generally only remembered for one match, but there’s actually a decent amount of stuff on this show to like.

You had Punk vs Jericho which is an underrated match if you ask me and really deserves more attention, these two clicked so well in the ring and it probably should’ve been the main event. Also, there was the actual main event of Rock vs Cena 1, which, although it wasn’t up to the standards of a truly great match, was certainly a lot better than I think most people remember it being, and far outshines the match they would have a year later.

Then, of course, you have The Undertaker vs Triple H in the “End of an Era” match. Even though the tagline ended up meaning nothing, it’s still one of the best in-ring stories I’ve ever seen told in WWE. All the moving parts of Taker’s streak, Shawn Michaels as the referee and Triple H’s desperation to prove he can beat The Undertaker came together so beautifully in this match to create some of the most memorable moments in Wrestlemania history and perhaps the most exciting kick out I’ve ever seen, when Taker kicked out of a combo Sweet Chin Music and Pedigree.

The main problem that this show suffers from is being filled with a whole lot of mediocrity. Two great matches and one pretty good one aren’t going to save a card where the entire first hour is just plain boring, with an 18 second match that annoyed everyone, a 10 minute match that was even worse and then a whole bunch of short matches that ultimately meant nothing, and that includes the Intercontinental Championship match.

Pretty much the only reason it sits above 33, is because 28’s best matches were better than 33’s best matches, everything outside of that is just a sea of snoozefests on both shows.

5 – Wrestlemania 35 (2019)

Best Match: Daniel Bryan vs Kofi Kingston (WWE Championship)
Worst Match: Triple H vs Batista (No Holds Barred)

The most recent Wrestlemania on this list, 35 definitely gets some bonus points for how feel-good it was throughout the whole show.

I don’t know if someone slipped something into Vince’s drink or what, but this show was filled with loads of fun, crowd-pleasing moments from start to finish. We kicked off with Seth Rollins slaying Brock Lesnar in about 3 minutes in one hell of an exciting moment, then there was a really exciting 4 Way Tag title match won by The Usos in exciting fashion, followed quickly by The IIconics picking up the Women’s Tag Team titles in what was admittedly meant to be a heel win, but felt great thanks to their innate charm.

The good times kept on rolling, when Kofi Kingston overcame Daniel Bryan in the best match, and most emotional moment of the show, with a 20+ minute pure wrestling match between the best wrestler in the world and the biggest babyface in WWE that will most certainly be in the conversation when December rolls around and we discuss Match of the Year. There were then a couple of less high-key feel-good wins, like Roman Reigns winning his first singles PPV match since recovering from Leukaemia, and The Demon Balor winning back his IC title from Lashley.

Then, of course, there was the first-ever women’s match in the main event of Wrestlemania, with Ronda Rousey, Charlotte Flair and Becky Lynch showing their stuff in a match that admittedly, didn’t live up to expectations, but I still thought was great regardless; and of course Becky Lynch came away with the victory, ending the show holding both Women’s titles aloft.

My main problem with this show is everything that took place after the WWE Championship match (which was about halfway through the show) because every match that wasn’t the main event was either boring or crap. Joe vs Mysterio was a shocking moment, but I can’t help but feel it would’ve been more entertaining if they’d had a proper match; Reigns vs Drew – though the victory for Reigns was a nice moment – the match was so boring to watch, Drew just worked a slow pace where he “wore Reigns down” for like ten minutes before Roman mounted his comeback.

While I’ve defended the choice in Corbin beating Angle, and I maintain it was the right decision, the match was really nothing worth watching. Corbin can put on decent matches when he’s with a good opponent, but Angle’s age and wear and tear on his body meant he just wasn’t up to the task on this one. Then you have Triple H vs Batista which was so damn boring (and the longest match on the show) that I actually went and cleaned the hobs on my oven partway through.

Ultimately, Mania 35 will be remembered for its great emotional moments more than it will its boring ones, and perhaps if I did this list in another 10 years I’d rank it higher, but since it’s still so fresh in all of our minds, I can’t ignore the bad stuff.

4 – Wrestlemania 34 (2018)

Best Match: Kurt Angle & Ronda Rousey vs Triple H & Stephanie McMahon
Worst Match: Brock Lesnar vs Roman Reigns (Universal Championship)

Although immediately after the show I had a much more negative opinion of 34 than I did 35, with the power of hindsight, I’ve realised there was actually a lot to like on this show, even if some of the bigger moments were crap.

Throughout the show, there were plenty of great matches, the opening triple threat for the Intercontinental Championship was one of the best openers I’ve seen for a Wrestlemania with plenty of fast-paced action to get us all hyped up, then there was Charlotte vs Asuka, which had its faults, but despite it not getting enough time and arguably the wrong woman winning, it was still a great marquee singles match that helped grow the already very prestigious women’s division in WWE even more.

The good times didn’t stop there either, Ronda Rousey’s debut match absolutely blew everyone away with how great it was, with the pace keeping quick the whole time, some brief intergender spots, which we don’t see very often and Kurt Angle wrestled a match where his age wasn’t immediately obvious. One of the most unique storylines in recent memory concluded as The Undertaker finally appeared and dispatched John Cena in less than 3 minutes, a 10-Year-old won the Raw Tag Team Championships in a move that really divides opinion, but I thought it was great, the in-ring return of Daniel Bryan and Styles & Nakamura put on a fantastic match for the WWE Championship, even if it didn’t live up to the (arguably unreachable) expectations fans had for it.

That said, scattered throughout were some pretty big low-lights, which is probably what’s responsible for most fans looking back on this show negatively. The 4 way for the US title wasn’t a bad match by stretch, but it certainly wasn’t all that entertaining, especially not compared to the IC title match that preceded it, The Bludgeon Brothers, unfortunately, dragged down what could’ve been a really exciting match against The Usos and The New Day with their slow and hard-hitting offence that unfortunately rules most of this very short match.

Alexa Bliss vs Nia Jax wasn’t anything especially awful but it certainly failed to capture anyone’s attention for very long. Jax & Alexa both have great in-ring moments (Alexa especially), but I’ve never felt these two really clicked in the ring and it was painfully obvious in this match. Then there was the main event, which was just a prime snoozefest, the action was slow and boring, pretty much the opposite of their great match from three years earlier and things just never really picked up. The longer it went on, the more ridiculous it got, with Reigns kicking out of a stupid number of F5’s which was quite simply laughable in how over the top it was, and it ended with a giant middle finger in Brock retaining, presumably just so WWE could coax him into signing a new contract.

If you look at this Mania trying to find things to be upset about, you aren’t going to be short of things to find, but on balance, I think this show as a whole was actually a pretty enjoyable one.

3 – Wrestlemania 26 (2010)

Best Match: The Undertaker vs Shawn Michaels
Worst Match: Bret Hart vs Mr McMahon

Ther earliest Wrestlemania on this list, and looking at the card it really does feel worlds away from where we are now.

This is one of those Wrestlemanias that only has one or two really great matches on it, but it also only has one or two bad matches as well, so overall it gets a pretty good wrap and running through the card, I tend to agree with that sentiment.

The only matches I’d actually classify as bad are the 10 Diva tag team match that only went 3 minutes and was won by the heels, but sadly this kind of match just comes with the time period, and the way too long Street Fight between the then 62-year-old Vince Mcmahon and 50-year-old Bret Hart, who wasn’t allowed to take a bump. It was ten boring minutes of the various members of the Hart family beating up a 62-year-old bastard that served no purpose whatsoever other than to give the lamest of payoffs to the Montreal Screwjob, which over a decade ago by this point.

Everything else on the show, however, is ok-amazing, you’ve got the last Money in the Bank ladder match to take place at a Wrestlemania, and while this wasn’t the best incarnation of the match, a multi-man ladder match is never boring to watch. There was also the triple threat match between all three members of legacy, which Orton probably shouldn’t have won, but it told a good story and was a solid watch, then there was Triple H vs Sheamus which was way better than it had any right to be, with brutal-looking offence and what felt like genuine animosity between the two men.

Rey Mysterio vs CM Punk was as good a match as that sounds, with some great story stuff in there too, as Punk was still in his “straight edge saviour” phase during this show. Chris Jericho vs Edge was also as good as you’d think that match would be and was actually quite surprising with its result as Jericho retained his world title. John Cena vs Batista was a match that didn’t quite live up to the rest of this show’s great matches but was a decent enough match.

Then, of course, there’s the main event of The Undertaker vs Shawn Michaels, with Taker’s undefeated streak against HBK’s career in a perfect sequel to their match the year prior. I could gush for hours about this match because it was just brilliant, the back and forth action was superb, the high spots were memorable without being over the top and the character work was brilliant. Undertaker standing over Shawn, almost pleading with him to stay down, only for Shawn to slap Taker right across the face in defiance is a moment that still sends chills down my spine when I watch it. A perfect send-off for one of the greatest to ever step in the ring.

Much like 34, there’s plenty there if you’re the type of person who goes into it looking for the negatives, but I think that this is a show where all of the good stuff far outweighs any of the bad, and most of the lasting images from this show, are positive moments.

2 – Wrestlemania 31 (2015)

Best Match: Brock Lesnar vs Roman Reigns (vs Seth Rollins) (WWE Championship)
Worst Match: The Bella Twins vs AJ Lee & Paige

31 is one of those rare gems of a show, where I can honestly say I have nothing to complain about. I’ve always thought of this show as one of my all-time favourites, every match has something to like about it, the main event far exceeded expectations and ended in what is genuinely my favourite moment to ever happen in pro-wrestling, and upon watching it back for the first time in a while, I stand by those thoughts.

The opener is a chaotic ladder match for the Intercontinental Championship and everyone got a chance to shine in this one, people were flying all over the place and the ladder spots all felt so brutal and weren’t overdone or too gimmicky like we can often see in matches like this. It also got the show off to a great foot as Daniel Bryan won the title, even if he got reinjured and had to vacate it soon after. Following that match, Rollins put proof to the statement that he can have a brilliant match with anybody, putting on a very entertaining bout with Randy Orton, featuring the single greatest RKO to ever happen in the history of the universe.

Triple H vs Sting came up next and this match didn’t make a lick of sense, but man was it fun to watch. Triple H hadn’t slowed down too much by this point and Sting was still as good as he always was, pour on top of that DX vs nWo shenanigans (even if it made no sense for the nWo to side with Sting) and you’ve got your self a nostalgia-fest that you just can’t look away from. You could argue all night and day whether or not Triple H should’ve won (he shouldn’t have) but what’s important is that the match was great. There was AJ Lee & Paige vs The Bella Twins after this, which wasn’t anything special, but also wasn’t anything bad, just a bit short and forgettable.

After this, we got to see Rusev peak in WWE as he rode into Wrestlemania on a freaking tank and then lost to John Cena in unsurprising fashion. The match, however, was great and was one of the earliest glimpses of Cena becoming the guy who just put on great matches with everybody, not mention this title win for Cena started off the “US Open Challenge” era of the title which is arguably the best in its history. After that, we had our “Waste time so the sun can set” portion of the night, which featured The Rock and a debuting Ronda Rousey taking out Triple H and Stephanie McMahon, in a really cool moment that only seems better now knowing what would become of Ronda in WWE.

The Undertaker was up next facing Bray Wyatt in Taker’s first match since The Streak was shattered. The match was ok but suffered a little from Bray reportedly getting a minor ankle injury in rehearsals earlier that day, but it was still fun to watch these two characters interact in the ring. Finally, we came to the main event where I think it’s fair to say that expectations were quite low. Roman was coming off of his disaster of a Royal Rumble win and fan disdain for him was at an all-time high, meanwhile, Lesnar was getting a lot of heat for being an absentee champion (if only they knew…) so people weren’t going to be happy with either result here.

Then the match got underway and surprised everyone by being really good. It had a real sense of brutality that was missing from a lot of their later encounters, and you really got the feeling that these two men were out to destroy each other. All this was great, but it didn’t take away from the fact that the fans were set to boo both men out of the building if they won. Enter Seth Rollins. In what I honestly consider to be the greatest wrestling moment ever, both Reigns and Lesner were down and seemingly out following an F-5, when Seth Rollins’ music hit and the Money in the Bank contract holder came sprinting down the ramp. Little more than a minute later, Rollins stomped Reigns’ head into the canvas and won his first World Championship in what has rightly been labelled as the heist of the century.

Mania 31 is a show that just fills me with joy whenever I take the time to go back and watch, and while it’s not quite the best Wrestlemania of this decade, I think it is most certainly is my personal favourite.

1 – Wrestlemania 30 (2014)

Best Match: Daniel Bryan vs Triple H
Worst Match: Vickie Guerrero Invitational (Divas Championship)

Mania 30 is one of the best examples of how great modern WWE can be when they really nail a storyline, even if it was mostly by accident. This show only had 7 matches on the main show – the lowest since Wrestlemania 12 (1996) only had 6 matches – it’s somewhat of an oddity when compared to the rest of the Wrestlemania’s from this decade, which are known for being far too long for their own good; however I think the lower number of matches helped the show in the long run.

The only match on this show that I’d say was totally bad is the 14 woman match for the Diva’s Championship, which got the single biggest death slot in wrestling history, since it had to follow the ending of The Undertaker’s Wrestlemania winning streak. I couldn’t tell you anything about the match since it only lasted 6 minutes, and everyone watching was a bit pre-occupied with being devastated at the time, I imagine Natalya put a Double Sharpshooter on a couple of ladies and Michael Cole lost his mind over it and AJ Lee probably won in some heelish way.

Now onto the good, because there’s a lot to cover on this show. Even though the wrong man won, Cena vs Wyatt was a great match and helped grow Wyatt’s star power even in defeat; although a loss in a Last Man Standing match two months later would kinda mess things up. The Shield showed up to spend 3 minutes murdering some old dudes in what I maintain is one of the coolest Shield moments ever and Cesaro blew us all away by picking up The Big Show like he was nothing and dumping him to the outside in what was a great moment for the guy, even if nothing came of it in the end.

Then there’s one of two moments on this show that will go down in history as Brock Lesnar ended the 23 years & 21 matches long Wrestlemania undefeated streak of The Undertaker. This, for my money, is the single most shocking moment in wrestling history, in a way that makes it one of the weirdest and one of the best. It was so weird because it was something we genuinely never thought would happen, I remember at the time it filled me with such a strange series of emotions and all you had to do was look at social media when it happened and you could see there were people all over the stages of grief. Nothing in wrestling has ever gotten that kind of reaction before or since, it didn’t matter that the match preceding it sucked, in 50 years time no-one’s going to remember that, but for one shining moment, wrestling honestly felt like it was real and I’m not sure that feeling could ever be replicated.

Finally, we had the brilliant and uplifting conclusion to the story of Daniel Bryan. After watching him suffer for over 6 months, and finding out that he wasn’t even planned to be in the Wrestlemania main event until the fans forced WWE’s hand, this was the perfect payoff to all of it. It started off at the opening of the show, with one of the finest pure wrestling matches I’ve ever seen with Daniel Bryan vs Triple H, only to take us all the way to the main event where Bryan would overcome Randy Orton and Batista in one hell of an exciting match to claim the WWE World Heavyweight Championship. It’s the other moment from this show that will go down in history but for vastly different reasons.

Even if it wasn’t WWE’s original intentions, all that mattered is what we got in the end, and what we got is a euphoric ending to cap off one of the best all-round Wrestlemanias of all time and most certainly the best to take place in the past decade.

That’s all folks! Thank you very much for taking the time to read, please let me know what you think in the comments below, or on Twitter @10ryawoo!
Importantly, make sure to come back on Monday, where I’ll be doing something special for my birthday!

Triple Threat Review: Absolver, Descenders, Tiltagon

It’s back! New! Improved! Well not really, it’s pretty much the same.

You can check out my older reviews here, but for those of you who don’t know, over the past few years I’ve accumulated a lot of games on my Steam account that I’ve never even heard of thanks to Humble Bundles and giveaways and such like and I’m terrible at getting around to playing any of them, so they just keep building up.

So, I came up with a solution, where every fortnight I would pick 3 of these games at random and play them for an hour or two until I felt I’d got a good idea of how the games play, then I write a review for each of them. I also score the games, but I don’t use the traditional system of ranking games out of 10 or 100, instead, I rank them out of 3.

A 1 means that I didn’t like the game and don’t recommend it; A 2 means I thought the game was ok and I would recommend it if it looked like your thing and finally a 3 means I thought the game was great and definitely recommend it. Maybe one day I’ll find a game so bad I want to give it a zero, but that hasn’t happened yet.

So now we’ve got the concept down, let’s get to the games.

Absolver

Developer: Sloclap
Publisher: Devolver Digital
Released: 29th August 2017
Steam Reviews: Mixed
Price: £24.99/$29.99/€29.99

Absolver is quite an interesting game which seems to draw inspiration from many places. It’s a game focusing all on hand to hand martial arts combat, with systems that allow you to customise your moveset and an RPG like progression system.

The combat at the base level is pretty fun, I didn’t get too heavily into customising my movesets, but I experimented a bit and found some success with what I came across. Each strike both for and against you feels very weighty, and the blocking and parry systems create a great feel for every combat encounter. Every fight feels like a proper challenge, and the visual and sound design of the combat system, along with the meat of it, means that no two fights feel the same.

I also quite like the way the game takes you through its early stages, it takes you through one linear level during the tutorial and then throws you into a sprawling world with various branches that you can go through in any order you like. It’s quite sudden and a tad confusing at first, but once you get your barings, it’s quite a nice world to explore.

It’s also at this point in the game that you realise it’s an online game, which is good and bad. The good thing is the world feels a bit more lively, even though you don’t see many people, the realisation that you’re not on your own can add to the experience a little bit. The main problem I have is the that the online isn’t optional, which would be fine except for the fact that, more people there are in an area, the more enemies spawn in packs, including the mini-boss fights. I understand it from a balance perspective and it encourages co-operation between players, unfortunately some of these areas can be rather big and in my experience it was quite hard to get anyone to help you out, you instead had to stand just outside the boss arena and wait for someone else to come along, otherwise you’re going up against 3 tough enemies on your own and it’s damn near impossible when you’re new at the game.

This brings me to the biggest issue I had with the game – a problem I have with a lot of Soulslike games – is that it’s extremely unfriendly to new players. The learning curve in this game gets extremely steep very fast to the point where after lucking my way through the first mini-boss fight because someone else showed up to help me at the last second, I could barely touch the second. The game gives you the barest explanations of how it’s systems works and then just shoves you into the world to work it out.

Doing that to some extent is fine, I wouldn’t want a game that holds my hand the entire time either, but there’s got to be some middle ground that doesn’t leave me frustrated because I feel like I haven’t been taught enough to face the challenges in front of me. Even Dark Souls holds your hand a little more than this and that’s mostly thanks to its pretty linear path, which is something I think this game could’ve benefitted more from.

If you’re looking for a game that you can really sink your teeth into and are prepared for a challenge, then you’ll probably get loads of out of this, but if you’re looking for a more casual experience, then you’re not going to have a nice time in this one.

Score: 2/3 – OK

Descenders

Developer: Rage Squid
Publisher: No More Robots
Released: 7th May 2019
Steam Reviews: Very Positive
Price: £19.49/$24.99/€22.99

So, as anyone who checks my Steam account will know, I’m cheating the rules ever so slightly with this one, as I’ve actually played Descenders for over 400 hours. However, it came out of early access recently and it’s not getting nearly as much attention as it deserves, so here I am.

Descenders is a game where you ride your bike downhill through increasingly extreme environments, and you can do all of the tricks you’d expect from a biking game such as this. That’s the whole game.

When I first picked up Descenders, I really thought it would be one of those games that I play on and off for about a week and then completely forget about it, but I never did. Instead, it became my game to play when I don’t feel like playing anything, to the point where I play it for around an hour almost daily. So what keeps pulling me back into it and avoid boredom?

Well first of all, this game was made by the same people who developed Action Henk, which was a game based all around momentum and timing, trying to nail jumps and tricks at the perfect moment to get through the level as fast as possible and it’s safe to say that the philosophy of Action Henk very much carried over to Descenders. The feeling of speed and momentum as you speed down the extreme hills that this game presents to you is so satisfying to play. As I fling myself off the end of a ramp at a speed that is clearly way too fast, it gets this pure sense of joy out of me that I find almost addictive in how much fun it is.

There’s also a suitable level of challenge since in every run of the game you start of with 4 lives if you come off your bike you lose one, and you can gain more by completing bonus objectives (such as doing certain tricks or completing the level quickly etc). This means that if you’re looking for more of a challenge then this game has you covered, but at the same time, if you just want to ride casually, then there are modes for that too.

Each of the 9 environments that the game gives you provide a very different style of play, but it’s very subtle. If you go into each environment with the same mentality you’ll find yourself burning through your lives very quickly. To use the standard career environments as an example: In Highlands you can pretty much just go at your own pace, cutting across the fields of grass with little risk of disaster; Then you move into Forest, with lots of tight corners and precise tricks and obstacles, you go off the track you’ll quickly find yourself wrapped around the tree, so you have to focus on the precision of your riding; Following that is Canyon, which is a bit of a mix of the first two environments, it’s got some very fun, wide-open paths to roll down, and if you go off the path, you’ll find some very fun challenges come your way that you can just about manage if you’re skillful enough; Finally there is Peaks, with very step paths and long drops if you come off, this environment is about finding the balance between careful riding, and the speed required to send you flying over the most over the top tricks in the game.

Descenders really fit into that niche for me of what a good casual game should be, in that it lets people of any skill level do reasonably well at it while allowing those people who are really good at it to do incredibly skilful things. You don’t have to dig very far to find video clips of people doing some insane tricks that someone of my skill level could never even dream off pulling off.

Ultimately, if you’re looking for a game to occupy a bit of your time every now and then, this will be a great game for you and if you’re looking for a game that you can really sink your teeth into and hone your skills to become a master, then you’ll be very satisfied with what Descenders can offer as well.

Score: 3/3 – Great

Tilatgon

Developer & Publisher: Kiemura Ltd
Released: 29th March 2016
Steam Reviews: Positive
Price: £1.99/$2.99/€2.99

When it comes to cheap games on Steam, the one genre that is almost entirely contained within it is the Reflex game. A genre mastered by games like One Finger Death Punch and Super Hexagon, that style of easy to learn, impossible to master is one that I find very enthralling and I love to see so many different game’s take on it.

Tiltagon’s gimmick is rolling a ball around on a variety of different hexagons, that contain various obstacles for you to overcome as you roll around each level. As I’ve mentioned before in this series, I judge these games on three main factors: Movement, Difficulty curve and Death. So let’s jump right into them.

First up is movement, which in Tiltagon is very strange and I’m honestly not entirely sure how it works. The name of the game implies that you move Super Monkey Ball style by tilting the level and dealing with the momentum of the ball and that also appears to be what visually happens when you move your controller around, as the level will tilt slightly in the direction you’re rolling the ball. However, as I was experimenting with the controls, it seems like the tilting of the level is purely visual, and you actually control the rolling of the ball directly with the analogue stick.

Personally, I think it’s to the game’s benefit that you control the ball directly given some of the platforms you’re faced with, however, the tilting can create this weird disconnect between what you expect the ball to do and what it actually does, which can take a little bit of getting used to. That said, once you do get use to it, I think the movement is very smooth and I had fun rolling around the levels.

Next up is the difficulty curve and this one’s a little difficult to tackle given with how this game presents itself. There are set levels, 10 of them and from as far as I got (level 5) before getting stuck, it seemed to progress very well. Each level provided you with one or two new obstacles to throw at you, and every level after that mixes all of the mechanics together in a really nice way to create a good challenge.

There are slanted hexes, moving hexes, hexes with holes in the middle, blocks and sweepers that spin around to knock you off and every combination thereof are just a handful of the obstacles I came across during my time with the game. There’s a nice variety in what’s being thrown at you, so no section in each level feels the same and they’re plotted out in such a way that makes for a well-scaled challenge, instead of just feeling randomly plonked down.

The other mode in the game (and seemingly the main one the game is centred around) is the endless mode. Where hexes will generate one at a time and you have to grab a cube somewhere on each hex to generate the next one. I found this mode is a lot faster paced than the levels and that’s generally to it’s benefit. This game seems to be at it’s best when it’s forcing you to take risks and play just a little bit faster than you’re comfortable with.

Finally, death. Death in this game is pretty standard for the genre, the death animation doesn’t take very long and restarts are pretty much instant, which is great to avoid frustration. For the most part, it felt like every death was my fault too, although there were a couple instances where I could’ve sworn I pushed the stick in the opposite direction to where the ball went, those were quite rare, so I’m willing to give the benefit of the doubt.

While not every death felt like a learning experience, I never got frustrated when I died, partly because I was having plenty of fun as it was, but also because it honestly never felt like the game was screwing me over. Everything’s perfectly completable, I just wasn’t good enough. This added to the satisfaction of finally completing levels.

Ultimately, Tiltagon is a good addition to the reflex genre and if you’re into that style of game then I’d definitely recommend picking it up, even if you’re not, it’s so cheap that it’s worth giving it a go and seeing if it can’t win you over.

Score: 3/3 – Great

That’s Triple Threat Review! Thank you very much for taking the time to read, I’d love to know what your thoughts are on this format either in comments below or on Twitter @10ryawoo! Also, make sure you come back next weekend as I’ll be ranking every Wrestlemania of this decade!