Every Episode of Doctor Who Series 7 (2012 & 2013) Ranked (Part 1)

With Series 6 being a bit weird with a big gap in the series happening half-way through. The team at the BBC decided they were going to take that one step further with Series 7 and have parts one and two of the series feel wildly different from each other. So much so that you could easily mistake the first half of Series 7 for Series 6.

Still, Series 7 was largely a series of goodbyes. As we first said goodbye to the Ponds and eventually said goodbye to Matt Smith as The Doctor. We got a whopping three Christmas episodes spread across three years and even saw the gigantic 50th Anniversary episode (featuring modern Doctor Who’s first full-length multi-Doctor story).

You’d think that with all this crazy stuff going on, it would easily rank among one of the best series of the show in history, right? Well…not quite. It had its highlights (which we’ll get into), but for me, there was a lot to dislike and a surprising amount of just plain mediocre stuff to endure. So let’s stop generalizing and break it down episode by episode, starting with…

17 – Dinosaurs on a Spaceship

I knew this was going to be last. Before I even started rewatching this series I knew this one was going to hit the bottom and it currently holds the title as my second least favourite episode of Doctor Who ever (we’ll get to my absolute least favourite next time…it’s probably the one you’re thinking of).

So first things first, there is WAY too much going on with the characters. While I enjoyed his later appearance in the series, Rory’s dad, Brain, is absolutely rubbish in this episode. He’s framed as nothing more than a bumbling idiot who’s quite handy with a toolbox and while there are a couple of funny moments, it’s mostly just jokes that don’t land at his expense. This includes the single worst joke in Doctor Who history, where he’s asked if he’s got anything in his pockets and Brain responds “just my balls” and…I just don’t know what to say about that. Doctor Who is no stranger to the odd sexual joke (“Get a girlfriend, Jeff” is still one of my favourite one-liners in the show’s history) but what makes them funny is that they’re subtle little jabs on the uptight BBC One; and somehow, the “I mean these golf balls” fake-out just makes it worse. If you’re gonna go for the joke, at least have the balls (pun very much intended) to stick with it.

Getting back into the actual plot, it has no idea what it wants to be. The whole concepts of there being a spaceship full of dinosaurs should be enough to carry the mystery, but apparently, we needed to add a whole bunch of unnecessary layers to it. So the Indian Space Agency ask The Doctor to investigate it to see if it’s hostile as they’re planning on shooting it down if it is. So The Doctor goes there, investigates the place, discovers that not hostile is it non-hostile, but it’s carrying extremely precious cargo in the form of ACTUAL LIVING DINOSAURS and the ISA…decide to shoot it down anyway? With everything still on board? What? It makes absolutely no sense and the whole idea of needing a time limit to pressure the heroes is entirely unnecessary when you consider the actual scheme of the villain.

This leads me nicely into talking about the villain. Who isn’t exactly a bad villain, but he’s extremely bland. It’s just an old dude who wants to sell stolen stuff on the black market, which is pretty much the most basic of evil plots you can come up with. Originally he wants to sell the dinosaurs, but upon discovering Queen Nefertiti of Egypt is on board (because The Doctor brought her and some random hunter along for absolutely no reason) he decides he’d rather sell her. Which again, makes NO SENSE because who in the entire universe would actually believe she’s the real deal? How would you even begin to prove that to a potential buyer? Dinosaurs are an easy sell because come on, who wouldn’t buy a real dinosaur if they could? But you just pull up some random woman dressed in period-appropriate clothes and claim she’s the real deal? No-one’s going to believe that.

Then we have the most stupidly cliched and telegraphed resolution ever where this ship just so happens to need to people from the same family in order to pilot it. Well, would you fancy our luck?! Rory brought his dad along! What a fantastic bonding experience! It’s so unbelievably dumb and like something directly out of a Cbeebies show that’s trying to teach children about teamwork. Speaking of childish, there’s also these two robots voiced by Mitchell & Webb. I love that duo in their other shows, but here, they’re used for the most basic kid-friendly humour imaginable that wasn’t even remotely funny.

This whole episode is a mess from start to finish. With a whole bunch of threats for the sake of threats, a plot that relies entirely on coincidences and some of the worst jokes and character moments that I’ve ever seen the show perform. What a travesty. At least it’s only up from here…

16 – Nightmare in Silver

…not that far up though.

With this episode, I’m honestly convinced Moffat had some sort of vendetta against the Cybermen and set out to make them look like the most boring and worthless villains possible in the hopes he could rid them from the show forever.

First thing’s first. Angie & Arty. They’re crap characters. They’re little more than bratty, entitled kids who never undergo any process of change and simply exist in the episode to get captured and give The Doctor and Clara some sort of stakes in the fight. The whole opening set-piece with theme park was quite lifeless. It didn’t serve any purpose to the plot and certainly didn’t give us any sense of character in the kids, not to mention, the moment you see the “dead” cyberman, all tension is gone from that section of the episode because it’s obvious what’s going to happen.

The secondary characters throughout the episode are generally awful too. Warwick Davis’ character has a couple nice moments, the one where he’s telling Clara about the war was pretty nice but other than that there’s nothing interesting that any of the other characters have to offer the story. They’re just some tropes with names attached, names I don’t even vaguely remember despite the fact most of them had speaking roles.

As I referenced in the opening paragraph of this entry, what really messed this episode up was that it just totally screwed with the Cybermen. By which I mean, they literally just become The Borg. They went from removing people’s brains and putting it in an emotionless metal suit, to placing implants that alter the brain instead; which is pretty Borg-like. Also, now they can upgrade themselves on the fly in order to adapt to the weaponry they’re being attacked with; another pretty Borg-like feature. One of the biggest problems with the Cybermen is that they’re just a bit bland and making them damn-near identical in nature to a different, vastly superior sci-fi villain does not help in the slightest.

The resolution is dumb as well. With Davis’ character just being like “oh yeah, I can just teleport us all out of here safely and kill all the Cybermen” which makes the entire plot up until that point completely meaningless.

The whole episode is just a series of bad creative decisions that lead to what is quite simply a bad episode. It wasn’t catastrophically bad like Dinosaurs on a Spaceship, but it wasn’t much better.

15 – The Name of The Doctor

This episode felt a bit like it was a victim of circumstance. It was the finale of Series 7 but at the same time, its hands were tied in terms of what outstanding plot threads it could wrap up. So much of the mystery surrounding the events of Series 7 were all in anticipation to the 50th-anniversary and regeneration episodes later that year so very little of major consequence actually happened. We got the reveal of the “Impossible Girl” arc, but that’s about it. As such this felt more like a mid-series finale, akin to A Good Man Goes To War; except not as good.

My biggest problem with this episode is that you could watch the first five minutes, skip over most of the episode and watch the last 10-15 minutes and have pretty much the exact same experience. The middle of the episode is stuffed with so much filler that I’ve almost stopped paying attention by the time it gets to the point where anything even remotely consequential happens. I liked seeing the devastation of the battlefield on Trenzalore (even though the regeneration episode showed it wasn’t actually what happens) but it doesn’t go much further than that. There’s no tension to the scenes where The Whispermen are chasing The Doctor and Clara because what are they going to do? Take them to the place they were already going.

Then there’s the timeline stuff. Which, mechanically, is fine. I’m on board with the concept of a being like The Doctor having that in his tomb instead of a body and I like the concept of someone going through this time stream in order to rewrite The Doctor’s life. Then Clara jumps in it and everything goes to shit. First thing’s first, how does Clara being around stop the Great Intelligence from doing what he wanted to do? The Great Intelligence now has what is essentially omnipotence over The Doctor’s whole life and how in any way does Clara scattering herself across that timeline stop him? Especially when the episode itself states that The Doctor is very rarely even aware of her presence, so it’s not like she’s warning him about what’s going on.

What gets me the most is that this is HUGELY wasted potential. This could’ve played out as one of the most exciting stories ever as Clara has to battle The Great Intelligence literally across The Doctor’s whole life. It would’ve been such an incredible feat for them to insert major scenes throughout past Doctor Who adventures as Clara has to actually work out a way to stop The Great Intelligence, with lots of different versions of The Doctor helping her out along the way. Instead what happens is…basically nothing, it seems simply the act of Clara entering The Doctor’s timestream completely wipes The Great Intelligence from existence, which makes absolutely no sense whatsoever and IT’S NEVER EXPLAINED.

Also, despite being told several times over that Clara entering The Doctor’s time stream would mean she’d die, she’s actually fine. This is also never explained. I know The Doctor goes in to save her (which just raises further questions) but I thought the whole point was that entering the time stream scattered her very being across The Doctor’s whole life, how can she just be in a slightly smokey room waiting to be saved?

The only saving grace this episode has, in my opinion, is the reveal of John Hurt at the end. The back and forth Hurt & Smith have just before the cliffhanger sends chills down my spine and while I would’ve preferred to see Ecclestone, this was still excellent.

Unfortunately, that is it in terms of the things I liked about this episode. It’s an absolute mess that only answers one of the many questions this series posed to the audience and even that answer wasn’t satisfactory. It’s full of ridiculous inconsistencies (inconsistencies which only go greater thanks to various reveals in future series) and leaves me in know what satisfied with the time I invested in watching the series. While I do like the setup for the 50th-anniversary episode at the end, it’s not saving this thing.

14 – The Doctor, The Widow and The Wardrobe

After absolutely knocking it out of the park with his first Christmas special, Moffat decided that one was enough and promptly shat the bad with this one. Another parody was never going to be a brilliant idea (especially as in The Lion, The Witch and The Wardrobe, the whole point is that it’s NEVER Christmas) and I definitely don’t think this one landed anywhere near as well as A Christmas Carol did the previous year.

In my Series 6 rankings, I touched a bit on The Eleventh Doctor slowly becoming more and more goofy and childish as his tenure went on and I think this episode might be the very peak of that. The scene where The Doctor is showing the family around the house and going through all of the crazy fun modifications he’s made to the place starts off as a nice bit of fun but quickly goes off the rails crossing over into “a bit much” territory, the peak of which was inarguably The Doctor launching himself at the hammocks and missing, before popping up to comedically proclaim “this hammock seems to have developed a fault”. As I’ve said many times, I’m a fan of comedy in Doctor Who, I think it’s what elevates some of the best episodes of the show to legendary status but this whole scene may as well been written for a sitcom. I could edit in a laugh track to happen at the end of the hammock scene and it wouldn’t seem out of place in the slightest; it was just a step to far in terms of departing from the tone of the show and really threw me off.

Once we get into the actual drama of the plot, it feels a bit…meh? It takes the most basic elements of the source material and throws them at the wall in a manner that doesn’t really work. The kid goes off into the forest alone, so the others attempt to find him, only to realise that, they’re all in danger. Once again, the threat of the episode doesn’t exactly feel like a huge deal and I’m not sure how melting something with acid turns it into fuel, but fine, whatever. Also, you’re seriously telling me that at no point during the process of getting them into the ship and tying them up, there was no opportunity for any of these three, well-built miners to overpower Madge and take away her relatively primitive weapon? Oh and then she’s just suddenly able to pilot the giant mech…until it’s comedically useful for her to mess it up and fall over; cue laugh track once again.

The ending is sweet, but it doesn’t feel earned. They played on the idea of Madge hiding her husband’s death from their children a little, but it doesn’t exactly feel like she went through any kind of character progression because of it. Even when the kids do find out about his death, it doesn’t have any consequences because about a minute later, it turns out that he’s actually still alive, so it doesn’t even matter that she lied about it.

I can only be so harsh on this episode since it is a Christmas episode and those tend to be a bit more simplistic plot-wise. That said, I still think it’s among the worst of the bunch.

13 – The Crimson Horror

Honestly, that’s such a brilliant title and I wish it was used on a better episode.

This episode has a couple of concepts that I like, but I don’t think any of them are really used to their full potential. For example, I like the idea of the first half of the story being told from a different set of characters – in this case, The Paternoster Gang – who are slowly discovering the mystery before running into The Doctor’s adventure half-way through. It’s a much more interesting way of revealing a mystery, allowing you to have a way to not quite tell the audience everything right at the beginning because The Doctor can show up at the mid-point and fill in the gaps.

As it stands, I also quite like The Paternoster Gang. Strax can sometimes stray too far into silly, but there were still a decent amount of jokes he mad here that gave me a good giggle. Vastra & Jenny are quite good and Vastra, in particular, is a competent breath of fresh air, as most of Moffat’s secondary characters end up being quite dumb; that said, I think they do stretch the whole lesbian things between the two of them a bit thin. There’s only so many suggestive jokes you can make before it gets grating.

This is yet another scenario in which the villains’ main motivations are a little bit misty and unclear to me. I understand it on the level of her being someone who only wants what she deems as “perfect” people in this new society, but very little attention was paid to how she classifies that, outside of obvious faults like her blind daughter. I also wasn’t the biggest fan of the actual plan either. A society that people sign up for but then are never seen again is an extremely overplayed trope in all of fiction, sci-fi especially and there was nothing all that special about the one in this episode to justify using the trope. It might not seem like a big deal, but for me, as soon as I got the concept of it being a society where people go missing, I knew a rough outline of what was going to happen throughout the rest of the episode.

The climax is fine, but nothing particularly special. It’s your classic “villain has a last-ditch attempt that almost succeeds until it turns out the good guys had already stopped it.” sequence and, once again, there was nothing noteworthy about this incarnation of it. We even got the guilt-free killing of the villain as she falls to her death after trying to attack someone.

The whole thing just feels like a “nothing special” episode. The only thing that actually makes the episode feel like Doctor Who is the characters, but even they aren’t all that strong. Clara has very little role to play outside of being a damsel in distress for the first half. She’s instead undercut by the Paternoster gang, who dominate pretty much all of the screentime the good guys have. That isn’t necessarily a bad thing, but I think things could’ve been balanced a bit better to give every character a bit more of a feature role, especially considering what a large role they’d all play in the series finale.

12 – The Snowmen

This episode feels like it was written with the wrong mentality. Instead of coming up with a plot and then working the plot-threads for the coming series into it, it felt like this episode was written with the sole purpose of introducing both Clara & The Great Intelligence and then they tried to build a plot around it. It didn’t work.

One of the biggest problems with this episode is The Doctor. While Moffat would later create an absolute masterpiece centred around The Doctor’s grief over losing Clara, in this episode, where The Doctor grieves losing The Ponds, it misses the mark. Instead of having The Doctor contemplate everything about himself, he just sits up in the TARDIS and sulks about it. I understand that side of grief that can potentially make someone just want to shut out the world, but the manner in which it’s done here doesn’t seem authentic, especially when The Doctor snaps in and out of it whenever the plot demands.

While we’re on the topic, can we just talk about how unbelievably contrived it is that Clara just so happens to have a problem with a pond, so she can say “Pond” to The Doctor and snap him out of his sulking? I genuinely laughed when I heard it, there wasn’t even a hint of subtly or finesse to it. Why would Clara even chose “pond” as the word? I get that it’s happening in a pond, but I feel like the ghost made of ice would be a more pressing part of the problem and you’d rather choose one of those as your single word.

When it comes to the villains…it’s fine. It’s a Christmas episode, so there’s got to be something Christmassy in the plot and if that has to be evil snowmen then whatever. The Great Intelligence is kind of interesting until The Doctor just obliterates it with very little trouble. The way The Doctor tricks Simeon into erasing his own memory is clever, but I didn’t feel nearly invested enough to care.

Ultimately, this episode did what it had intended to do and set up both mysteries about Clara & The Great Intelligence, but it wasn’t done in the most interesting of ways and, as I’ve already explained, it wasn’t resolved in all that great of a way either.

11 – Hide

This is a solid 30-minute episode that unfortunately had to be stretched to 45.

Clara continues her role here of being more of a plot device than a person and as a result has little-to-no impact on the plot, a theme that would carry through most of her episodes in this series. The Doctor, on the other hand, does a really good job of owning the stage throughout this enitre thing. I wouldn’t put his attitude in this episode anywhere up with any of the best Eleventh Doctor stories, but thanks to Clara’s lack of personality, the weight of this episode falls on his shoulders and he does an admirable job carrying things. The secondary characters are ok, but they’ve got pretty basic personalities, so they struggle to hold my attention when it’s just them on screen.

As for the ghost story/horror aspect of the episode, it’s ok, but nothing special. I enjoyed the twist of the “ghost” being a time traveller that’s stuck somewhere and I especially enjoyed seeing The Doctor going through the entire history of Earth just to confirm his theory. It was a creative use of time travel, which is something Doctor Who doesn’t do as often as you’d think it would.

Unfortunately, the episode ran into what I’m going to call the “Iron Man 3” problem. Which is where half the episode is spent building up a big monster that’s set to be the villain of the piece, only for that to turn out to be a fake-out. At this point, we’re introduced to the real villain, but they’re nowhere near as compelling or interesting because the first half of the episode was dedicated to establishing something else. The monsters in Hide are pretty throwaway if you ask me and I didn’t think they worked as a threat to The Doctor.

The episode tries to use a lot of horror movie techniques when it comes to the creatures, but often uses them in the wrong ways, or later squanders the whole thing. For example, when we’re first introduced to the concept of them, we get the perfect “less is more” build-up and if they’d stuck to their guns with that, the whole thing could’ve been quite exciting. What was done instead, was that the episode revealed them clear as day and chase The Doctor. The thing is, The Doctor actually gets away and deals with the creatures quite easily, so instead of spending the rest of the episode on the edge of my seat waiting to see The Doctor have to face them again, I don’t feel any tension because the aura of mystery and fear that was surrounding them is gone.

Looking back to the plot, I think the episode should’ve ideally wrapped up right about when The Doctor saves the trapped time traveller and manages to escape the creatures himself. It felt like a natural stopping point for the episode, all of the main character beats were wrapped up and when The Doctor realised that he had to go back to help the creatures, it seemed entire like the episode was trying to fill for time. It’s a neat twist, but not one that was built-up enough to feel earned. The only real hints we got about this twist were things that you wouldn’t be able to know were hints until you knew the solution, which isn’t how clever foreshadowing is done.

Although the episode did lose steam very quickly in its latter half, I thought the first half was quite the entertaining episode and just enough was done in this one to drag it up a few places in my estimations.

10 – The Bells of Saint John

This is an odd episode because it leans quite heavily on its characters (specifically Clara), but it doesn’t quite land the right feel for them just yet.

Going into this episode we were fresh off of meeting a version of Clara from Victorian London and watching her die. In theory, this is a cool idea and I like the fact that The Doctor is able to run into another version of her, the problem comes in when the show starts to act like they’re the same person and all the characterisation we got from Victorian Clara still stands (minus the period-relevant dialect). I understand that, mechanically, they are the exact same person but they’ve led different lives with a different set of memories, so when we’re introduced to modern-day Clara she feels like a very different person and it makes it jarring when the show pretends they’re the same.

While we’re talking about The Impossible Girl thread, the whole mystery surrounding Clara’s origin is one of the biggest factors as to why I’m not a fan of Clara in this series. My opinion of her shifts during her time with Capaldi, but her time with Smith is a horrible introduction for her. As a direct consequence of everything to do with her centring around The Impossible Girl thread, she gets absolutely no room to develop any kind of personality and, as I’ve touched on in previous entries, she doesn’t really do anything in this series unless it’s directly related to that mystery. While she would later develop some form of a personality, the entirety of her time in Series 7, she more closely resembles a plot device than a person.

Speaking of plot, when the episode isn’t leaning into the character stuff, I think there’s a pretty fun plot here with a lot of exciting moments. It’s nothing spectacular, but I thought there was a lot of excitement to be had in the scenes where The Doctor is trying to prevent Clara from being uploaded, or when he’s racing up The Shard to confront the villain (as goofy as it was). If the episode wasn’t also tasked with introducing modern-day Clara, then I think a bit more could’ve been done with the concept though. “Evil Wi-fi” is an idea that you can do a hell of a lot with (as many other sci-fi stories have proved over the years) and this one doesn’t do anything particularly special to make it stand out from the rest.

I’ve got my problems with this one, for sure, but a lot of them are more to do with what they set up for later in the series, rather than what actually happened here. In addition to that, I still have a good time with the action scenes, even if they aren’t anything particularly noteworthy in the long run, so I’m happy to stick this one in the middle and give it a pass.

And that’s all for Part 1! Thank you very much for taking the time to read this list, make sure you follow me here and on Twitter @10ryawoo so you’re updated when Part 2 drops in a few weeks. I’d love to hear your thoughts on these episodes and make sure you come back this time next week, where I’ll be covering WWE’s Money in the Bank!

Every Minecraft Update Ranked (Part 1)

2021 UPDATE: Since I’ve got nothing better to do, I’ve decided to start streaming over on twitch.tv/strongstylesmark. At 2PM GMT Tuesdays & Thursdays I’ll be trying out indie games I’ve never played before, and at 6PM GMT on Saturdays, I’ll be playing games I love. I’ll be starting Saturday 16th January, so please come over and give me a follow to be notified when I go live!

Given that, by some estimates, it is now the best-selling game EVER, I don’t think I’m alone when I say that I believe that Minecraft is one of the greatest games ever made. While I can’t get exact numbers (if anyone knows how, please tell me) it’s easily the game I’ve sunk the most hours into over the course of my life so far and I don’t think I’ll ever get tired of it.

One of the reasons I’ve stuck with the game for so long is because it’s constantly evolving. Ever since the game first became available to the public, Mojang has been consistently adding new content and updating the old content completely free of charge to existing players. This philosophy of game design arguably paved the way for systems like Steam Early Access to become as popular as they have, be that for better or for worse is still up for debate, but what isn’t up for debate is the crown atop Minecraft’s head as one of, if not THE, most successful & influential games to ever be made.

However…

Not every update was able to turn the world of Minecraft on its head like others and over the years there have been plenty of updates that failed to add much of any value to the game, or in some cases, actively worsened existing features. So today, I’m going to take a look at every major update to the Release Version of the Java version of Minecraft (i.e, from version 1.0 onwards) and rank them all from worst to best as of February 2020. This is going to be a two-part list, as it ended up being quite a long one, so stay tuned for that in a few weeks!

17 – Version 1.10 – The Frostburn Update

Release Date: 8th June 2016

When it comes to “Placeholder Updates” they don’t come much more placeholder than this.

1.10 was the definition of an update for the sake of an update. It had been just under 4 months since the release of 1.9 and it would be another 5 months until the release of 1.11, so it seemed to me like the team at Mojang pulled together a couple of relatively simple new features and stuck them in one of the smallest ever updates in order to tide people over until the next major update was ready for release at the end of 2016.

In terms of additions to the game, there’s wasn’t anything major to shout about, Magma Block, Bone Blocks & Red Nether Bricks were certainly all nice to have and they’ve added a nice layer of depth to some builds, with Magma Blocks even getting extra functionality in later updates, however when you compare it to many of the other updates we’ll be discussing, they’re really nothing special. Polar Bears were also a cool little touch, but there isn’t a great deal you can do with them other than look at them and the same goes for the new mob variations, such as Strays and Husks.

The only addition that I’d say made any kind of impact was that Structure Blocks – which were added in 1.9 – were given their full functionality and have proved a great tool for those creating custom maps and larger builds in general.

Like I said, all of the features added in this update were nice things to have, but none of it warranted a brand new release version and they could’ve easily been just a part of any other update without any major impact.

16 – Version 1.6 – The Horse Update

Release Date: 1st July 2013

No really, it added Horses and that’s pretty much it. Leads, Nametags & Carpets came with it and while all those things are useful, they’re nothing exciting. The only reason I’m placing this update above 1.10 is that, as much as just horses aren’t much to centre a whole update around, horses were actually a pretty good feature that had at least a bit of depth to it. Horses are animals with a bunch of different designs and stats, so you could actually try to find the best ones and since Donkeys & Mules were added as well, they actually had some tangible utility with the movement of both yourself and your stuff.

While it’s technically outside of the game, it’s worth noting that 1.6 is also when we finally got an updated Launcher for Minecraft that made a lot of quality of life changes. It made the advanced settings much easier to access and change, it gave us a news feed as well as the ability to save our own, fully customized setups and in general, seems a lot more stable than the old one.

15 – Version 1.12 – The World of Colour Update

Release Date: 7th June 2017

Much like 1.10 before it, 1.12 didn’t actually add much in terms of tangible game content, but what gives 1.12 the edge over 1.10, is that it made a couple of changes & additions to other systems in the game that greatly improved the experience for people.

Firstly and most importantly, the achievement system was completely re-worked into the “Advancements” system which is brilliant. The achievement system in Minecraft wasn’t all that intuitive and often it just straight up wouldn’t work, I couldn’t tell you how many times I got the “Getting Wood” achievement in the exact same world where I’d already got it 15 times.

There were also a couple of accessibility options such as the narrator, that worked as audio description for the game, which was a great help to allowing the visually impaired experience the game to it’s fullest. We also got ourselves the crafting book, which would actually show you the recipes of items & blocks that you’ve unlocked. Admittedly, I can’t really comment on how useful of a feature this is since by the time it came around, I already knew how to craft just about everything in the vanilla game, but it certainly seems like it’d be a big help to someone new to the game.

As great as those features are, they aren’t entirely obvious features to add, so I can’t give them as much credit as they perhaps deserve, especially when you look at what actually was visually added and…it’s not exactly overwhelming amounts of stuff.

Parrots were a fun addition, although, much like Polar Bears, they don’t exactly add anything outside of something to look at. Not to mention Mojang’s original idea of feeding them cookies led to children poisoning their pet parrots, so they changed it. The addition of Concrete Blocks was another pretty nice thing to have and it meant that there were plenty of options for builds that required flat colours, instead of wool, which had a slight texture to it or terracotta, which had fairly dulled colours.

Also, it added the Illusioner, a mob that has absolutely no way to spawn in survival mode and has basically no purpose out of being a weird boss-fight in adventure maps.

Much like with the additions of the previous two entries, however, these weren’t additions that warranted their own separate updates and would’ve been much better suited to being just one part of a much larger one, especially when you consider that it would be over a year until we got our next update following 1.12.

14 – Version 1.11 – The Exploration Update

Release Date: 14th November 2016

With 1.11 we’re done talking about the updates that didn’t add anything major (or only added one thing of note) and I would say there’s actually quite a jump in terms of quality of content from the previous three entries to this one.

First thing’s first, Shulker Boxes. The expanded End dimension had been around for just under a year at this point and although the Elytra was a cool bonus for people to get from End Cities, there wasn’t much reason to come back after your first visit unless you were stocking up on Purpur blocks for a building project. Then Shulker Boxes came along and became one of the most useful items in the whole game, acting as extra inventories that you could carry around with you and, unlike End Chests, you could have as many as you want, filled with all kinds of different stuff as you carried them around. While they’re a relative end-game item, their usefulness is so great that it keeps me coming back to End Cities time and time again to hunt down more Shulker and expand my storage systems all the time.

Redstone got another minor expansion in the form of the Observer block. I have no idea how it works as I’m not a Redstone person, but those who are, have assured me it was a very welcome addition and allowed for ever-grander Redstone contraptions to be built.

The final major addition of this update is the Woodland Mansions. These mansions are gigantic structures that spawned several thousand blocks away from your world’s original spawn point and are really only ever found through a map you could gain from villager trades. While they look cool, they’re not exactly that great of a challenge for people to face for the most part and I can’t even say they’re overly worth it. The only unique item they give you is the Totem of Undying, which can save you if you take a fatal blow, but outside of a couple of boss-fights, I’ve never found myself in need of them, so I generally don’t bother.

However, there were Llamas added too, so this update can’t be all that bad.

13 – Version 1.8 – The Bountiful Update

Release Date: 2nd September 2014

Unlike most of the other updates we’ll see on this list, 1.8 lacked much of a theme, however, when you look at the kind of things it added, I can’t help but be quite impressed by the vast array of what was on offer.

Ocean Monuments and various Guardian mobs helped make oceans that little bit more interesting places to explore before 1.13 would give it a helping hand a few years later.  However, much like the Woodland Mansions, I don’t often find myself having much interest in the Monuments and very rarely go out of my way to clear one out, the blocks you can get from them if you’re an avid builder like I sometimes am then Prismarine and its variants are very nice, but I often think that it’s just not worth the hassle.

Armour Stands, Banners and a whole host of new fence & door wood variations were welcome additions to make plenty of builds more visually interesting. The wooden variants especially were features that were long overdue to be added into the game and banners were implemented in such a way that their potential was seemingly limitless. We also saw the introduction of everyone’s favourite stone variants in Andesite, Diorite & Granite, which helped make caves a bit more interesting, even if 2 out of 3 of them look absolutely horrible when used in builds.

Rabbits helped add a bit more flavour the wildlife in the world, although they’re fairly inconsequential in the grand scheme of things and Barrier Blocks were extremely useful for keeping players under control in adventure maps. Then we got to play around with Spectator mode, which didn’t revolutionise anything, but certainly made various situations a lot more easy to sort out on multiplayer servers.

There’s a pretty big black cloud hanging over this update as what was easily its best feature would later be removed for some reason. That being custom world options. This feature allowed you to fully control just about everything in terms of the parameters of how you want your world to generate. There were plenty of easy options for things like biome size, ore frequency, sea level; while also offering people who understood what they were doing the opportunity to enter in just about any advanced values and commands they wanted in order to get exactly the kind of world they wanted. I’m sure there was a good reason for it being removed, but it was such an amazing feature and if it were still in the game today, this update would undoubtedly be higher up the list.

12 – Version 1.15 – The Buzzy Bees Update

Release Date: 10th December 2019

The most recent official update as of the time of release and while on the surface it doesn’t actually look like it added very much to the game, it’s what’s below the surface that makes this update a great one.

In terms of tangible addition, we got bees, honey and various blocks and items related to that like hives and bottles of honey etc. They’re a nice thing to have in the world and serve again to add a little bit of life to Minecraft’s overworld, but they serve very little purpose outside of aesthetics.

What’s really important about this update is the OVER THREE HUNDRED bug-fixes that were implemented. Minecraft has most certainly proven to be a bit of a buggy game at times over the years and while most of the major problems get fixed, the more minor problems were slowly allowed to build up and would eventually become a bit of a problem; with the 1.13 & 1.14 updates especially beginning to cripple Minecraft’s performance in various ways. These bugs have stopped many mods and servers from updating past 1.12.

So Mojang decided to dedicate this entire update to wiping away as many bugs as they possibly could and it clearly had a very positive impact on the game as a whole. While progress is still fairly slow as the update is still relatively new, servers and mods are slowly being updated to the current versions of Minecraft thanks to the bugfixes making it possible and sustainable. Even in singleplayer, I’ve noticed huge boosts in the game’s performance since 1.15 was released which goes to show just how needed of an update this was.

Unfortunately, it’s not very flashy, so I can’t really bring myself to put it much higher than this. I still greatly appreciate it’s existence though.

11 – Version 1.1

Release Date: 12th January 2012

This update is so early that it didn’t even get a name…dark times.

With many of these early updates to Minecraft, the lists of new features often aren’t all that long and the features don’t look so flashy because of how standard they are to us 8 years down the line. However, I think that goes to show just how crucial many of 1.1’s features were that many of us can’t even remember a time when these features weren’t in the game.

Language Settings were added as an absolute baseline for accessibility to a global game like this and helped to expand Minecraft’s reach even further than it already was, allowing the game to reach a truly global audience. Superflat Worlds gave people a chance to test out building ideas and contraptions in a completely controlled environment and it remains a key feature for many creators in Minecraft today.

Then there’s the stuff added for survival. Today we take for granted the fact that sheep can regrow their wool by eating grass, but until 1.1 that wasn’t possible and I can’t only assume that farming wool was quite the pain. Bows could now be enchanted with all of what we use them for today, making the Ender Dragon fight a hell of a lot easier and finally Spawn Eggs were added to the creative mode menu, allowing for greater testing of contraptions and allowing people complete control of what mobs appeared in their worlds.

Like I said, these additions don’t feel like anything amazing now, but they were game-changers at the time of release and they’re almost impossible to live without in the modern-day.

10 – Version 1.2

Release Date: 1st March 2012

Continuing on from the theme of 1.1 these are another set of additions that seem standard for the modern Minecraft player. The list is a little shorter given this was released a mere two months following 1.1, but I think this update has a slight edge over its predecessor just because I enjoy these features more.

The Jungle biome was added, giving us a new type of wood in the process. Jungles are by far the most interesting biome to me and I have many worlds where I’ve made my home there, be it along the ground or amongst the treetops. We also saw the addition of a couple of mobs in the form of Iron Golems to protect you and your villagers from monsters and Ocelots, which back then could be tamed into cats, giving you some vital protection against the ever-present threat that is the Creeper.

Finally, caves got a nice little touch-up and Abandoned Mineshafts were added to give the underground of Minecraft’s world a little bit of variety. These mineshafts are still fun to come across to this day and they sprawl out in just about every direction filled with all manner of horrors and treasures for you to find and it made mining a whole lot more interesting to do.

Like I said, not an extraordinary list by any means, but I have nothing negative to say about any of the features that were added and I’ve got a lot of enjoyment out of all of these features over the years.

9 – Version 1.9 – The Combat Update

Release Date: 29th February 2016

Sitting right in the middle of the list is easily the most controversial update on this list and I’ll talk about that in a moment. However, looking past the controversy, there was so much added in this update that made it great.

Addressing the negatives first, this is the update that gave us the extremely flawed new combat system that we’re still dealing with in Minecraft to this day. While I don’t think it’s that big a deal when playing singleplayer, it has led to PvP becoming quite a different beast and not in a positive way. I don’t do a lot of PvP but those that do have told me that this combat system more often than not simply comes down to a matter of “whoever gets the first strike wins” which isn’t very fun. Not to mention the change in system has led to many a frustrating YouTube video featuring people who haven’t played the game in years not realising that you can’t spam click anymore.

It’s a system that has inarguably been received very negatively by players and it has taken quite a long time for anything to be done about it, with beta testing for new combat systems being released every now and then, so it looks like a fix may be on the horizon.

Now, let’s look at the positives because there was a lot.

The most major thing is easily the addition of the secondary hand slot. This was a feature that mods had been adding into the game for years and it was one of those features that made so much sense it was mindblowing it wasn’t already a feature and it’s made so many things, so much easier since it’s addition. With the secondary hand also came shields, another “so obvious it should’ve been there from the start” feature, which made an impact on the combat system in a positive way, especially when it comes to singleplayer combat.

The biggest addition in terms of scale, however, is the extended End dimension after you defeat The Ender Dragon. Before 1.9, it didn’t really feel like there was much of a reward for beating The Ender Dragon outside of an achievement. It dropped a healthy helping of XP, but given how quickly XP is used up in Minecraft and how easily it can be farmed, it doesn’t feel like all that great of a reward. With the 1.9 update, that was no longer the case, as we instead got access to a vastly expanded dimension, featuring End Cities that contained a challenging mob in the form of Shulkers (which would later become extremely useful with Shulker Boxes) and some proper end-game loot in the form of enchanted diamond gear and the brand new Elytra, which made navigating the vast expanses of your worlds all the more exciting and easy.

It’s a little sad that 1.9 is mostly remembered for a largely negative feature because I really think it added some cool stuff that we couldn’t live without in the modern game. This counts double once the combat system has been fixed, as the current system will constantly seem like a huge weight dragging this one down in everyone’s rankings.

And there’s the first part of the rankings! Thank you very much for taking the time to read this list. Please, let me know what you thought of these updates, either in the comments below or on Twitter @10ryawoo, where you’ll also be notified when the second part of this list drops in a few weeks time. Finally, make sure you come back here next week, where I’ll be running down my official rankings of ever episode in Doctor Who Series 7!

The Best Opening Matches in WWE Pay-Per-View History

“If you can’t go on last, go on first”

The opening match of any wrestling show is arguably the most important of the whole night, while the main event is almost always the biggest, most important match of the show that everyone will be talking about the next day, the opening match is what sets the tone for the show going forward and often decides whether or not any given individual will keep watching the show the whole way through. As such, there have been plenty of absolute barn-burners and all-time classic matches that held the prestigious spot of being the first thing the live audience got to see.

To be clear here, I am not counting pre-show or dark matches in this list as these are usually put on before the full crowd has even entered the building and a large portion of the home viewing audience haven’t switched on. I’m instead referring to the first match to take place on the main portion of a WWE Pay-Per-View. This also means NXT Takeovers don’t count because let’s be honest, that wouldn’t be fair.

With that clarification made, let’s take a look at the best of these show openers.

10 – Daniel Bryan vs Dolph Ziggler – Bragging Rights 2010

Trust me, this isn’t the last time Daniel Bryan is going to appear on this list.

While the concept of Bragging Rights was one that would eventually bleed over into the annual Survivor Series event – and be much better off for it – looking back at the history of the two incarnations of the event, there was only ever one great match between the two of them and this was it.

Although the IWC (myself included) have all gotten a bit bored with Dolph Ziggler as a wrestler, there was once a time where he was one of the only bright stars in a sea of boring characters and dull wrestling matches. In fact, with the exception of CM Punk, it’s arguable that Bryan & Ziggler were the only two “internet darlings” in the company at the time so naturally, a clash between the two of them was always going to be something special.

What this match is, is two brilliant wrestlers that have flamboyant and exciting wrestling styles going at each other in a match that very rarely lets up to catch its breath. There are some slightly wonky elements, with Vickie Guerrero’s presence at ringside occasionally causing a break in the action and a weird non-finish where Ziggler got a three-count because the referee didn’t see Bryan’s foot on the rope, only for the decision to be waived off and the match continued.

Luckily, none of those issues stopped the match from having a healthy serving of quick back-and-forth action and near falls to ramp up the excitement and get the crowd on their feet for a show that, in the grand scheme of things, really wasn’t much to write home about.

9 – Brock Lesnar(c) vs Seth Rollins –   Wrestlemania 35
(Universal Championship)

This was more of a great moment than a match, however, a bell did ring, so it counts.

Wrestlemania 35 was a show full of crowd please, triumphant moments for the babyfaces and it made sure to spread them evenly throughout the show, this meant that when the show was just starting, we already had ourselves an exciting moment. After the US National Anthem played and Hulk Hogan was…there, Paul Heyman stormed to the ring and declared that if Brock Lesnar wasn’t going to be in the main event, then he was going to have his match now and get an early night.

It’s easy to forget now, but at this point, just about everyone was fully behind Seth Rollins as a babyface who was ready to slay the beast and finally take the Universal Championship away from Lesnar. WWE managed to not only pull it off brilliantly but do it in perhaps the most exciting way possible, with Lesnar beating down Rollins before he made a sudden comeback to pin the beast and win the title in just two and a half minutes.

Paralleling the moment from Wrestlemania 31 where he swiped the WWE Championship from under Brock Lesnar’s nose, Wrestlemania 35 opened up with Rollins swinging world title gold above his head in a moment that had me on my feet with excitement at home.

8 – The Miz(c) vs Seth Rollins vs Finn Balor – Wrestlemania 34
(Intercontinental Championship)

Triple threat matches on WWE PPVs can be a bit hit and miss depending on the participants involved. These kinds of matches need to be fast-paced and varied in their action, so when you’ve got a bunch of slow, lumbering guys in there it just doesn’t work, luckily, the three men in this match were quite the opposite. Rollins & Balor were allowed to completely let loose here, flying all over the place, keeping the excitement flowing the whole time.

The Miz couldn’t keep up with the pace of the other two, but he didn’t need to. Instead, The Miz was the perfect person to provide much more grounded action, stopping the whole thing from spiralling out of control with non-stop dives. The action between the three men had a nice sense of flow, with each combination of men in the ring had a slightly different feel to their fighting style.

There was a nice helping of storytelling in there too as The Miz attempted to renounce his evil ways (even if it didn’t last) sparing us from any interference by The Miztourage. As well as Balor & Rollins being so determined to one-up each other that at several occasions it almost allowed The Miz to slip away with the win. That didn’t happen though as eventually Seth Rollins came out the victor and spent the rest of 2018 in what I believe – from an in-ring standpoint at least – was the best year of his career so far.

7 – The Usos(c) vs The Wyatt Family – Battleground 2014
(WWE Tag Team Championships)
(2 out of 3 Falls)

A match that has been largely forgotten by time here and I can’t exactly say I blame people for that, I sure as shit can’t remember a single other thing that happened at Battleground 2014.

Looking back at 2014 today feels like looking into an alternate dimension, it’s all the wrestlers we know and love today, but not quite as we know them; case in point, The Usos. By mid-2014 I was fully into the world of WWE and I very vividly remember not giving much of a shit about The Usos. Their “tribal chanting” thing sat on the wrong side of goofy to me and, in all honesty, I didn’t see their appeal as wrestlers at all. This was the match that woke me up to the fact that these guys might actually be the amazing tag team we’ve seen over the past few years.

Pretty much everything I love about modern tag-team wrestling features in this match, the early stages where one team isolates the other didn’t last too long and once the match descended into chaos, it ebbed and flowed in such a way that allowed for natural peaks and troughs in the action that aligned with my energy levels as a viewer. The 2 out of 3 falls stipulation did wonders for the pace, allowing the action to slow all the way down at certain points before slowly building the energy and excitement up again.

I highlighted The Uso’s performance, but Harper & Rowan’s contributions to the match cannot be understated either. I know it’s common knowledge now, but at the time I didn’t realise how brilliant of a wrestler Luke Harper could be and Erick Rowan served his purpose as a slower big-guy too. The chemistry between the two teams was near-flawless and it’s one of those situations where everything came together to create a match that had just about all you could want from pure tag team wrestling.

6 – Bad News Barrett(c) vs Dean Ambrose vs Dolph Ziggler vs Daniel Bryan vs R-Truth vs Luke Harper vs Stardust – Wrestlemania 31
(Intercontinental Championship)
(Ladder)

Wrestlemania needs more of these, I mean, what else is the Cruiserweight title for these days?

Multi-man ladder matches are always pretty solid bets to get a crowd excited, but this one went above and beyond in terms of pure entertainment value. Everyone in this match served their own unique role that contributed to the break-neck pace of this match. You had Barrett coming in as the heel champion, Ambrose as the hungry challenger that isn’t afraid to get violent, Ziggler a face-technician that can bump like no-one else, Bryan who was making his big return and was beloved by everyone, Truth who was the comedy, Harper who was an all-rounder that could fill any role he needed to in the match and Stardust…who…well, let’s not talk about that.

When you’ve got such a huge variety of characters & wrestling styles colliding like this it’s always going to be an interesting watch and the action in this match was constant. There was very little room to breathe, but the amount of variety of people constantly coming in and out of the ring meant that it constantly felt like the match was being refreshed and doing something different. Just about everyone got a moment where they almost won the match and they were scattered through the match in just the right way to keep the tension rolling over with every single spot.

Speaking of spots, there’s just about every kind of ladder match spot you could want. We had people doing dives onto people and ladders; ladders would be sung around and smack people in the face; there was a big dive onto a sea of people and there was even a brutal looking powerbomb from the ring, to the outside, through a ladder. The finish was extremely crowd-pleasing, with Ziggler & Bryan fighting it out on the top until one of them fell to their doom and it kicked off Wrestlemania 31 with a massively crowd-pleasing win in the form of Daniel Bryan claiming his first reign with the Intercontinental Championship.

5 – Daniel Bryan vs Bray Wyatt – Royal Rumble 2014

While this match is generally remembered as a great one, I think the feud surrounding it is incredibly strange. This feud happened slap-bang in the middle of Bryan’s ascension to the top of WWE and was very much during the phase where WWE was trying everything they could to make sure it didn’t happen. After Bryan suffered yet another disappointing loss to Randy Orton, he found himself under attack from The Wyatt Family. For some reason, CM Punk decided he’d help out and they got the win…so feud over right? Well, apparently not as Wyatt continued their assault, focusing on Bryan as CM Punk had to deal with The Shield.

This led to a 3 on 1 match at TLC where Bryan got destroyed and eventually a slightly interesting, but also slightly bungled, storyline developed where Bryan seemed to join the Wyatt Family. While the moment where Bryan finally broke free from Wyatt was fantastic and led to arguably the best “Yes!” chant in history, it was a bit weird how the entire thing just consisted of Bryan & Bray losing to The Usos for 3 weeks.

Regardless of that, it brought us to this match. A match that was fantastic.  Bray’s style at the time was less of the slow & brutal that we see with The Fiend nowadays, instead, being a lot more frantic and fast-paced; he would still take his time when he got the opportunity to pick his opponent apart, but there was a much greater feeling of urgency to things. This played perfectly for Bryan’s style which was also pretty fast but focussed more on being plucky than being heavy-handed.

On top of the action being top-notch, they hit on some great story beats referencing the entirety of their rivalry up until that point. It had so many of those little touches that we only ever expect to see in NXT Takeover matches these days. Not only did this match help the rise of Bryan’s popularity amongst the fanbase, but it also put Bray Wyatt on the map in terms of the fans seeing him as a brilliant wrestler that could hang with all of their indie darlings.

4 – The New Day(c) vs The Usos – Hell in a Cell 2017
(Smackdown Tag Team Championships)
(Hell in a Cell)

Easily one of the best feuds of the past five years, this match was just one of the series of incredible bouts these two teams put on throughout 2017 and into early 2018 and this was arguably the best of the bunch.

By this point in 2017, The New Day and The Usos had wrestled each other on TV & PPV countless times and at face value, it would seem like that’s a recipe for disaster. Normally in WWE, when a feud lasts as long as this one did, people get bored of it and their later matches are met with indifference regardless of how good they actually are (see the Reigns vs Corbin feud from late 2019/early 2020 for proof of this). So, these two teams had to find a way to get p[eople to turn their heads and care about the fact that they’re fighting on PPV for the 4th time in the past year. Luckily, they were absolutely up to the task.

Up until this point in their feud, the two teams had done a great job of making each match feel slightly different in terms of its flow and rhythm, while still keeping up incredible action that got fans onto their feet. After rocking pre-shows and midcards for the better part of 6 months, these two teams were finally rewarded for their stellar work by getting the opportunity to create absolute magic, climaxing their now legendary feud in a Tag Team Hell in a Cell match for the ages.

Needless the say the action was damn-near flawless. Every movement in the match felt like it had so much thought and purpose behind it from the competitors. I often decry weapons matches as being boring, but the two teams here put the tools at their disposal to good use, scattering weapons in as exclamation points for the match, but never making them the focal point. Every inch of the cell was used to full effect and we saw some genuinely new and innovative spots like The New Day trapping one of the Usos in the corner of the cell by building a mini-prison out of kendo sticks. The Hell in a Cell stipulation is one that I think had been extremely played out at this point, but these guys did a fantastic job of finding fresh and interesting things to do with it.

The drama was also through the roof. From the moment the bell rang and the two teams start absolutely wailing on each other, there was so much intensity that absolutely did the epic scale of their feud justice. There were some truly ludicrous kickouts (in a good way) and the final segment where Xavier Woods tried his damndest to fend off both Usos while handcuffed is just brilliant and forged a sense of respect between the two teams that has lasted for years after the fact. Not to mention cemented both of these teams as two of the best tag teams on the planet.

3 – Kurt Angle vs Rey Mysterio – Summerslam 2002

See? I have watched wrestling outside of the past decade. Admittedly, it would’ve been hard to justify missing out what is undoubtedly an all-time classic Summerslam match.

Rey Mysterio had been in WWE for less than a month at this point and while the majority of the audience at the time knew who he was from his time at the forefront of WCW’s Cruiserweight Division, this was his first major opportunity to make a huge impact on the WWE and show that he was here to stay and hadn’t missed a beat since the WCW days. So, if you’ve got a highly-skilled technical wrestler who needs an opportunity to look great showing off everything they can do, who do you put them with? How about the greatest technical wrestler of the generation? Enter Kurt Angle.

Angle was coming off the back of an excellent feud with The Rock and The Undertaker going into Summerslam 2002 where he had often found himself the butt of the joke. He still got ample opportunity to look like a legitimate competitor, but the match at Vengeance treated him more like a third wheel, where his character elements are what really made him shine. So, this felt like a bit of a reset for his character, a newcomer had just shown up and handed him a loss and it was going to be his job to teach Mysterio a serious lesson, using his entire arsenal of fantastic wrestling.

It was a very simple story but it’s all the match needed. Mysterio was looking to prove himself against one of the best, while Angle was looking to protect his position in the company against a newcomer. What they put together in the match can only be described as a technical masterpiece. I used the term “back-and-forth” in my reviews a lot but this match really was the epitome of the term, as outside of Mysterio’s flurry at the beginning, neither man spent more than 90 seconds or so getting in offence at any single point in the match. There were constant counters, reversals and all kinds of interesting escapes that showed the full spectrum of what both men were capable of in the ring.

While it’s arguable that Mysterio should’ve won as he was the debuting superstar, as we can now say with the power of hindsight, the loss didn’t affect Mysterio’s star power at all in the long-run and the sheer quality of the match was enough to convince all of the fans who were still unconvinced that Mysterio was a top-tier competitor.

2 – Bret Hart vs Owen Hart – Wrestlemania 10

Even though Wrestlemania 10 ended with Bret Hart toppling Yokozuna to become WWF Champion, the moment that was ultimately be most remembered from that night is his loss in the opening contest to his brother Owen.

There was a lot of hype surrounding this match at the time of Wrestlemania 10. Things had been slowly building since the previous November, where Owen became distracted after accidentally knocking his brother off of the Apron in a Survivor Series elimination tag match, causing him to get eliminated. Owen would continuously ask his brother to face him in a match, but Bret kept refusing, not wanting to fight his brother. Eventually, Owen took matters into his own hands and attacked Bret at the Royal Rumble 1994 after the duo lost to The Quebecers.

After both Lex Luger and Bret Hart were declared joint winners of the 1994 Royal Rumble, a coin was tossed and it was determined that Luger would get his match with Yokozuna first at Wrestlemania 10, with Bret fighting the champion later in the night. In order to make it fair, Bret was forced to wrestle another match earlier on in the night and Owen was selected as his opponent.

As you’d imagine from wrestlers the calibre of Bret and Owen, two wrestlers who quite literally grew up training together, this match was virtually flawless. While it doesn’t look as flashy or as exciting as the kind of “masterpiece” matches we’ve come to expect today, I didn’t feel any less invested in this match than I do any NXT title bout. The psychology of the match is simple but incredibly effective as both of the brothers seem to have an answer for just about everything the other can throw at them. It’s so clear that they know each other in the ring better than any other wrestler ever possibly could.

The sly brutality of Owen as he maliciously targets Bret’s injured leg is just wonderfully horrible, made all the better by the way he seems to showboat after every little advantage he gets over Bret. He knows that no-one thinks he’ll be able to beat Bret and he’s relishing every moment he can show people how wrong they are. Then, he only went and bloody won the thing. Catching Bret out and rolling him after following Bret’s attempt at a Hurricanrana, Owen walked away with the shocking win, putting Bret on the back foot for his title match later in the night and triggering a feud with Bret that extended into the summer and brought us some equally brilliant matches.

Wrestlemania 10 is remembered fondly as a Mania with several iconic moments, but when it comes to pure-wrestling, nothing else that happened on the night could top this match.

1 – Daniel Bryan vs Triple H – Wrestlemania 30

Who would’ve guessed that a Triple H match would’ve been the one to top this list?

As I’ve covered before, Wrestlemania 30 is the best incarnation of the show of shows to happen over the past decade (and is also my personal favourite Wrestlemania) and a huge part of that is down to this fantastic opening contest. The story of the rise of Daniel Bryan going into Wrestlemania 30 is still one that’s relatively fresh in the minds of WWE fans the world over and this match was where we would finally see whether or not WWE were serious about giving the fans what they wanted.

Every second of this match was meticulously crafted to milk every last drop of drama and intensity out of the storyline. From the moment the bell rings, the crowd are a huge factor of what makes this match so brilliant. The sight of the crowd going nuts as Triple H and Bryan stare each other down in so incredibly emotional knowing everything that went into it and they are on tenterhooks for absolutely every moment of this match.

The opening few minutes of this match are absolutely fire as Bryan comes out of the gate with the kind of babyface intensity that makes him the most lovable babyface ever before the pace switches and there’s a good 8 minutes or so of Triple H dominating the match and doing everything in his power to put Bryan away. That would normally be boring, but a combination of pacing, variety and Bryan’s selling ability made it gripping stuff to watch. Bryan scattered in a couple of hope spots throughout to keep things ticking over too. The moments where Triple H drops Bryan down on the announce table, or the ring apron, or even locks in the Yes! Lock plays the live crowd and everyone watching at home into the hands of the drama of the match. Even watching it back now I still feel that pit of despair, with the thought that maybe Triple H really is going to win and all our dreams will be crushed.

Once Bryan breaks free of the beat down, the match moves at a mile a minute. Once again, the intensity shoots through the ceiling and the whole match becomes a fever-pitch, back-and-forth contest that doesn’t let up for a moment. Every strike from both men feels weighty and impactful, both in the physical and dramatical sense of the phrase. Even on a rewatch I find myself falling for every near fall and every kickout, remembering the desperation in every fan’s mind at the time, just praying that Daniel Bryan got his time to shine.

The sheer explosion of emotion from both the crowd and Bryan himself when he blindsides Triple H with the Running Knee and gets the pin is absolutely euphoric and makes this a match that I was always connect with emotionally and was the perfect opener for the biggest show of the year.

Triple Threat Review: Board Battlefield, Hard Reset Redux, Q.U.B.E

Welcome back to Triple Threat Review!

This is the ridiculously infrequent series where I pick three games at random off of my Steam list that I’ve never played before, play them for a couple of hours and tell you what I thought. Originally I scored them out of three, but I’ve since decided that was a bad idea and am instead going with a classic grading system. Every game will get a grade somewhere between “F” and “A+”, “F” being awful and “A+” being a game of the year contender.

If this is your first time here, then please check out the previous edition.

Now, let’s get to the games.

Board Battlefield

Developer & Publisher: Surrealscape Studios
Released: 10th August 2018
Steam Reviews: Mixed
Price: £1.69/$1.99/€ 1.59

The “casual” board game is one that has been attempted to great success throughout history, though it’s very rare to see in the video game sphere. Your household classics like Monopoly and Risk have countless video game adaptations; but most of the original digital board games you come across are designed for the board game enthusiast, rather than someone looking for a bit of light fun. So Board Battlefield is attempting to fill that void.

On the basic level, this game certainly fits into that genre. With a ruleset that can be learned in about two minutes and fairly quick games, it seems like something you can easily drop in and out of when you’re in the mood for a match. Unfortunately, that’s pretty much where the good points end

The ruleset itself is badly thought out, in order to win you must reach cross the 9×9 board to reach your opponent’s flag in the centre column, with only 3 types of units that have very basic functionality. The infantry can move forwards in a straight line, the artilleries can move diagonally, and the tanks can move in any of the four cardinal directions. This unit design combines with a couple of other factors to cause some pretty big issues.

Firstly, since the infantries can’t change the column their in at all, once the one in the middle dies, they become pretty useless, especially when the board get crowded with tanks and artilleries, they can’t really keep up with the fight effectively. Secondly, the way the artilleries are laid out, means that half the board is completely inaccessible to them. To compare them to the Bishops in Chess, the whole idea is that one can access one-half of the squares, while the other one can access the other half, but with the way the tiles are set up, it means that you can entirely avoid them as long as you’re paying attention to which squares they can’t touch.

Perhaps the biggest issue though, is the method by which you actually move your troops. At the start of your turn, you roll a die, land either a 1, 2 or 3, and pick one piece to move that number of spaces, this is a horrible way of doing things. I can understand why you’d want to limit the number of spaces you can move in a game like this, but having it down to RNG is awful. The game advertises itself as “a unique blend of skill and luck”, but when the luck is such a key element of the game, it makes the level of skill almost completely unimportant.

Finally, the game has an XP system, where through winning matches you level up and unlock new features that you can use in future games. These include: spawning in new units, placing landmines or bombing a massive portion of the map. A couple of the reviews I’ve read say that the game reaches it’s true potential once these things become available. So my question is quite simple. If those features are so important to making the game fun, why would you hide them behind unlocks? All it means, is you have to spend a handful of hours playing the unfun version before you can get a game worth playing.

I don’t hate the idea of Board Battlefield, but the execution is extremely lacking, even once you unlock the other features, the game doesn’t feel very well thought out at all. I’m tempted to cut it some slack since it costs the same as a cheap sandwich, but quite frankly for a game like this? I’d rather have the sandwich.

Grade: F

Hard Reset Redux

Developer: Flying Wild Hog
Publisher: Good Shepard Entertainment
Released: 3rd June 2016
Steam Reviews: Very Positive
Price: £14.99/$19.99/€ 19.99

I’ve never really been the biggest fan of first-person shooters, I’m not entirely sure why I just find the style of gameplay doesn’t really bring any joy out of me and considering it’s a genre largely dominated by the AAA military shooter, which is generally a style of game I despise, I struggle to find much fun in it. So, when I come across a first-person shooter trying to do something that isn’t the industry norm, I become intrigued.

I didn’t realise this at the time, but Hard Reset originally released in 2011 – with this “redux” version released in 2016 – and it does seem to have a lot of the design philosophies from that time period. 2011 was towards the end of the big first-person shooter boom where every studio under the sun wanted a piece of the pie and generally online multiplayer was the way to go. Hard Reset, however, decided it wanted to go more down the Halo route of a linear Sci-fi shooter instead.

I immediately groaned at this, since it wasn’t just a Sci-fi shooter, it was a dark and dreary Sci-fi shooter, and that ticks off pretty much all the boxes on my “games I don’t care about” list. Nevertheless, I persevered and was immediately greeted with a comic-book esque style opening, featuring Gruff McCoolGuy or whatever his name was. As with almost all games like this, the plot is completely irrelevant since the reason we’re all here to shoot the things.

The things in question are robots, just below zombies and nazis on the list of “dystopian future bad guys”, which would be fine if there were more than 4 different variations on them. This brings me to the first problem I have with the game which is a severe lack of variety, both in enemy and level design. Granted, I only played the first three levels and I get that it’s a rundown city, so everything’s going to look fairly similar, but not every level has to be raining at nighttime. Some levels could’ve at least been set in a big unique building or something like that. It means there’s no motivation for discovery in the game because I feel like I’ve seen everything already.

The enemy designs look pretty decent, but like I said there just isn’t enough variation in the types. Some are different colours but they all still do the same things, and it means I figured out my tactics to defeat each one straight away and I never needed to change it. This leads to quite the lack of difficulty throughout the game, the only tactics the game tries in order to up the difficulty as you progress is either throwing more things at you – which never really works – or giving you less room to manoeuvre, which is slightly more effective, but still not too much of a challenge to work around.

It’s not all bad though, as the most important aspect of the game – the shooting – is actually quite fun. It doesn’t have the same brutality to it as Doom or the same tactical satisfaction as in Farcry, but when I was blasting through waves of enemies with my shotgun I was having fun doing it. It has the kind of speed that I like from, first-person shooters and it feels like my shots have impact as enemies recoil after almost every hit.

Hard Reset may be a flawed game, but one that kept me hooked just long enough to develop a bit of a fondness for it. I probably won’t go out of my way to finish it any time soon, but the next time I’m in the mood to mindlessly shoot some things for a bit, I might come back around to it.

Grade: C-

Q.U.B.E

Developer & Publisher: Toxic Games
Released: 21st May 2014
Steam Reviews: Very Positive
Price: £6.99/$9.99/€ 7.99

Another one that’s slightly older now (although it did have a sequel released in 2018) in the big puzzling world of Q.U.B.E. Being a first-person puzzle game can be quite the tricky thing to do, especially on the PC market, because everyone instantly assumes you’re trying to be Portal, and I’d be lying if I said that wasn’t my first impression of Q.U.B.E.

Upon starting the game, you’re instantly greeted with a pristine white set of test chambers, as a mysterious voice – which may or may not be trustworthy – explains the situation to you. Needless to say, I started to roll my eyes at this, as I thought I was in for another Quantum Conundrum situation. However, once all the exposition had been dumped on my the puzzles started coming my way, and I was rather pleased with what I found.

The basic premise is that there are lots of differently coloured blocks in every chamber, and they all do different things based on their colour. You can interact with these blocks by either pulled them out or pushing them in to make your way to the exit on each level, and the difficulty progresses from there.

Like most puzzle games, I found myself speeding through the early areas before the game eventually introduced enough mechanics to grind me to a halt and have to think about what I was doing. The game splits itself up into chunks, and each section focuses on a different type of mechanic, for example: Manually positioning blocks to reach the exit, making a ball the right colour to go in a hole and using gravity manipulation to position blocks to open the door. So far though, the game has never overlapped any of these mechanics (aside from the very base ones) and I worry that it will never combine any of the things I’ve learned together to create a real challenge. Like I said though, I’ve not yet completed the game, so that may happen in the final levels.

The story so far has been something I’ve been happy to ignore, you have two voices in your ear telling you opposite things about what’s going on, and you can work out for yourself which one is lying. It’s certainly nothing new, and it really doesn’t help quell the number of people unfavourably comparing it to Portal, so I tend to just ignore it. It does, however, lead to long stretches between puzzle where you just stand there and watch the world very slowly go by while the game tells you the story, so that could’ve been implemented much better.

The only other big flaw is something that will admittedly only affect a minority of players but does seem pretty important. This game is entirely reliant on you being able to identify different colours in order to work out what each thing does, and while there are contextual clues around the world, there is no colourblind mode to play the game with. I did check and the sequel does have a colourblind mode in it, but one was never added to the original, so be warned.

Despite these flaws, the game is still a very fun and challenging puzzle game. it’s managed to nicely tow that line of difficulty where I’m not flying through everything, but I’m also not getting frustrated at them. It has a whole host of ideas that I’ve not seen anywhere before and the focus it puts on each mechanic individually is something I wish more puzzle games did. Is it as good as Portal? No, not by a long shot, but am I going to see it through to the end and have a good time doing so? Yes, absolutely.

Grade: B

So there you have it! Thank you very much for taking the time to read this, if you’ve played these games then let me know what you thought of them, either in the comments below or on Twitter @10ryawoo. Finally, make sure you come back here this time next week where I’ll be running down the best Pay-Per-View openers in WWE history!

WWE Wrestlemania 36: Every Match Ranked

Well, it’s been one hell of a bumpy ride leading up to it, but Wrestlemania 36 is in the bag and it was genuinely so much better than I thought it was going to be. Given all the circumstances surrounding this one, I honestly thought we were in for some major disappointments on this show and while there were still some definite low-lights, I thought the positives far outweighed the negatives.

Well, I’m not going to waste any more time on the intro, there’s a lot to cover, so let’s get covering.

18 – Liv Morgan def. Natalya
(Kickoff Show)

I mean, what do you want me to say? It was a very short pre-show match that was announced 4 hours before the show began. It was fine, but not even slightly noteworthy.

There were EIGHTEEN matches on this show, I’m not wasting my time doing an in-depth analysis of this match.

17 – Cesaro def. Drew Gulak
(Kickoff Show)

Ditto, except this one was slightly better because it didn’t have Natalya in it.

16 – Edge def. Randy Orton
(Last Man Standing)

I honestly don’t know why I bothered getting my hopes up for this one.

I just thought that maybe given that it was Edge’s big return match and that this has been an extremely intense feud, that we’d get some really exciting action throughout this one, as these two men attempted to hospitalize each other. Instead, we got a Randy Orton match…in hindsight, I should’ve seen this one coming.

There was about a minute of exciting stuff at the start as Orton got the jump on Edge and I also enjoyed the finish, with it coming full-circle in their feud. The problem was that in between those interesting bits was OVER HALF AN HOUR of absolutely nothing even remotely interesting. I don’t understand how people can defend over 30 pissing minutes of these two men slowly ambling their way around the Performance Center occasionally stopping to hit each other with some extremely basic moves.

Even Edge’s elbow drop onto the table was something we saw night one with Owens & Rollins, so what’s the point? Even if I had enjoyed this match, I think I would’ve said that 36 minutes was WAY too long, but given that I hated a good 90% of it, I just don’t see anything redeeming about it.

15 – Braun Strowman def. Goldberg(c)
(Universal Championship)

Like I said in my predictions, I’m happy with the result. Braun as world champion is long overdue as he’s been on an absolute tear for the last few years, even if he has cooled off a bit now. That said, the match was trash.

Admittedly, it’s no different to most of the other Goldberg matches we’ve seen recently, but that doesn’t make it good. Somehow this one seemed even more plodding and formulaic than the previous ones. At least in his match with The Fiend, there was the odd hint of something a bit different happening, but this one really was just as simple as they come. Goldberg spammed the Spear 4 times, Braun kicked out. Braun spammed the Running Powerslam 4 times, Goldberg didn’t kick out. Maybe if this was the first time we’d seen a match like this then I’d be more positive of it, but it’s absolutely nothing special and ended up being very boring to watch.

As much as I’m happy Braun has won a world title, I don’t think anyone should be hoping for a particularly long or glorious reign here. As soon as all this has blown over and things are back to normal, Braun is going to be dropping that title to Roman Reigns and we can all get back on whatever course was originally planned for the summer.

14 – Elias def. King Corbin

Maybe it’s just because my expectations were so low, but I actually thought this match was ok.

It started out a bit slow with most of the trappings we’ve come to expect with a Corbin match. As Corbin took the time to slowly wear down Elias in a rather boring series of rest holds, but once we broke past that I thought business actually picked up a decent amount. Elias is one of those people that gets so few opportunities that I often forget that he’s a solid wrestler and I think he did a good job of displaying what he can do in this match.

It wasn’t anything special, but I think they made the most of the time they had to create a decent contest between two very clearly defined characters, which is really the bare minimum of what I want to see from wrestling. I’m also happy Elias got the win, I don’t think it’ll lead to him doing anything particularly interesting just based on his track record, but you never know.

13 – The Street Profits(c) def. Austin Theory & Angel Garza
(Raw Tag Team Championships)

Yup, it was tag team title match that hit all the right notes, was a nice bit of fun to bridge the gap between the marquee matches and I don’t really have a bad thing to say about it other than it didn’t blow me away.

The Street Profits retaining the titles was definitely the right move and I hope they get a chance to do something substantial with the titles following this match. I think a feud with The Viking Raiders could be gangbusters if AOP are out injured again. I’m not entirely sure what happens for Theory & Garza following this, I imagine Theory will go back down to NXT being able to brag about the Wrestlemania match under his belt, while Garza will go back to being involved with Andrade in the US title scene. Hopefully, a match between the pair is on the horizon.

Other than that, this match was fine. The right team won and I don’t think it hurt the team that lost too much. Also, Bianca Belair showing up was a nice surprise.

12 – Aleister Black def. Bobby Lashley

Here we get to the “it was fine” section of the show, where I struggle to find things to say about the matches because they were all “just fine”. The action was solid the entire way through and I think this match did a good job of doing what it was supposed to do (that being, make Aleister Black look good).

I thought the bit between Lana and Lashley where she told him to…stop beating up Aleister Black…because apparently, he wasn’t doing it the right way. Does seeing Lashley do the Spear get Lana off or something? Is that what we were supposed to infer from this? I guess it sows the seeds of descent between the couple, but after going through so much bollocks with them getting together in the first place, it feels like it’s way too soon for them to suddenly start falling apart.

The main thing I liked about this match was the finish. The Black Mas is just the absolute best move and it looks absolutely brutal whenever he hits it. That goes double for this instance, where Lashley ran directly into it. I just really hope that when things get back to normal, WWE actually gives Aleister Black something substantial to do. I love the guy as a wrestler, but I’m getting bored of these matches where the only purpose is to give Black a win, they need story and intrigue, otherwise, the audience is going to get very bored, very fast.

11 – Becky Lynch(c) def. Shayna Baszler
(Raw Women’s Championship)

Ok, I’ve got some pretty negative things to say in regards to this match, but first, the positives.

I loved the chemistry between these two here. Right out of the gate the intensity was palpable as both women just wailed on each other and I enjoyed that the more hard-hitting style prevailed throughout. Becky didn’t piss about character-wise and was all business when it came to taking on Shayna which was exactly what I was hoping for and Shayna responded by being her usual, wonderfully clever and brutal self. Those kicks Shayna was levelling Becky with towards the start were wonderfully vicious and that kind of offence was scattered through the whole of this match. I found myself really engaged in the action.

Then it very suddenly ended…in less than 10 minutes…with Becky retaining.

Let’s set aside for a second that the entirety of February and March was spent making Shayna look like an unstoppable beast only to lose. Let’s set aside the fact that Becky has already beaten absolutely everyone in the women’s division and there are no fresh matchups left for her to have with that title and her character is beginning to stagnate. Let’s instead focus on the fact that this match, the most heavily built-up women’s match for this show and the match that myself and many others were most excited to see only got EIGHT MINUTES. That right there is an absolute disgrace that spits in the face of how much WWE has built up women’s wrestling over the past decade. Becky Lynch main-evented Wrestlemania last year and now she’s having a half-length match that happens 3rd in the show so everyone’s forgotten about it by the end. That’s what I’m most angry about.

I mean, I’m not happy about Shayna losing either. I just don’t see where Becky can go from here, there’s no-one to face. If they’re just going to have a rematch where Shayna wins this time, then what was the point in her losing here anyway? Everything about this decision seems so backwards and pointless. I’m one of the few people that is still interested in the Becky Lynch character these days, but I can’t deny that I’m going to be getting off this ride if it doesn’t pick up soon and this was definitely not the way to go about it.

10 – Otis def. Dolph Ziggler

I’ve been on the fence about this storyline pretty much its entire lifespan. So I’m very glad to say that I enjoyed the storytelling in this match a great deal.

Admittedly, I’m not the biggest fan of Sonya just suddenly becoming Dolph’s cornerman despite heavily denying that she was behind the texts in the first place. Although, my main gripe is with the fact that Sonya Deville should be a Baszler/Rousey esque ass-kicker instead of standing around cheering on the guy she wanted to set her best friend up with. That said, having her present for the match was necessary given the way things played out.

The match itself was entirely just a big spotlight for Otis, who I’m very slowly coming around on. I’ve been extremely resistant to his extremely weird and stupid character presentation, but each time I see a match with him like this, I get just a little bit closer to being on board. As for the finish, I do love me a little bit of poetic justice and Ziggler certain got that and when it comes to Otis getting the girl, I certainly couldn’t shout down that decision. It was a warm and lovely moment for us all in these trying times.

9 – Bayley(c) def. Lacey Evans, Sasha Banks, Naomi, Tamina
(Smackdown Women’s Championship)
(Elimination Match)

This match was very clearly divided into three stages. There was everything up until Tamina was eliminated, there was the section where Bayley & Sasha worked together to dominate everyone else and then lastly, there was the final two.

The first phase was a lot more fun than I think it had any right to be. Unfortunately, I’m just never going to care about Tamina, I just don’t have it in me, but she put on a good showing here. Admittedly, she didn’t do a whole lot, but what she did do, she did well. Once she was gone, the match slowed quite a bit as Sasha & Bayley looked to pick Naomi apart and – aside from a blink-and-you’ll-miss-it comeback from Naomi – it was a lot of boring rest-holds and basic manoeuvres.

Once that was out of the way and Lacey Evens got involved in the action again, things really picked up. I enjoyed the subtlety in the way they went about sowing the seeds of descent between Sasha & Bayley. I always hate the trope where one person gets mad at the other for hitting them even though it was so very obviously an accident, so I’m glad that didn’t cause the pair to fall apart here. I also love that Bayley pushing Sasha out of the way of Lacey’s attack is what caused her to be eliminated. Not to mention, it was one HELL of a Women’s Right that Lacey clocked Sasha with, I’ve never liked that movie, but I definitely bought into that one.

Then we got down to the final two and things really got going. I think this is a good example of how far Lacey Evans has come over this past year when you compare her performance in this match to her performance against Becky Lynch at last year’s Money in the Bank. Not only did she do a good job of wrestling an entertaining match, but she also convinced me she was going to win at one point, I was genuinely surprised when Bayley kicked out of the Moonsault.

Sasha getting back into the ring in order to help Bayley win was a good way to go about things too and that subtle look on Sasha’s face after the bell, along with Bayley’s look of doubt over whether or not Sasha was about to start beating her up is all that’s needed to start building the tension between the two. The turn didn’t happen here, because it didn’t need to happen here, but it will and this will be where it started.

8 – Drew McIntyre def. Brock Lesnar(c)
(WWE Championship)

So, this does seem like a bit of an odd placing because, from a pure mechanical standpoint, it was the exact same formula as Goldberg/Strowman, which I decried as being boring. So what makes this different? Well on one level, I love Drew McIntyre and the fact that he won the WWE title (becoming the first-ever British WWE Champion in the process) makes me so incredibly happy that it jumps up a few places by default. It’s more than just that though because this match knew exactly how to play off of previous Lesnar matches like this in order to give us something great.

There have been so many times since 2014 where we’ve seen matches go down exactly like this, always ending in the disappointment of Lesnar retaining. So they gave us that exact formula, Drew got a quick “almost” spot right at the start and then Lesnar got to work hitting suplexes and F-5’s and I bought into it. With each F-5 my mind immediately jumped back to all the other times we’d seen a promising title contender be put away and with the 3rd F-5 especially, I was certain we this was destined to end the same way.

And then it didn’t end the same way.

As where Goldberg/Strowman was a bunch of finishers with no point behind them. This match made each finisher count and each finisher build the tension to finish it and with every kick out Drew made, that tension built and built. Even once Drew had hit the 4th Claymore Kick, those past memories of Brock winning despite all odds flood back in and you expect him to kick out right up until the moment he doesn’t.

This match was by no means a masterpiece, that’s why it’s only half-way up the list, but it’s a clear example of why sometimes this formula works for a match when the circumstances surrounding it are right.

7 – Alexa Bliss & Nikki Cross def. The Kabuki Warriors(c)
(Women’s Tag Team Championships)

Ironically, I think this match suffered slightly from its placement as the show opener.

Don’t get me wrong, I thought the in-ring action was great and I’ll talk more about it in a second, but the fact that it was first on the show, meant that I wasn’t used to there being no noise in the arena at all and I was quite off-put by the weird atmosphere it created. This is no fault of the wrestlers but the fact is, as the show went on I got used to that atmosphere and I wasn’t thinking much about it for the rest of the night, however, in this opening match I found it really jarring and I think it took away from my enjoyment somewhat.

That said, on a rewatch this morning, I thought it was a great match. Unlike a few other matches on the show, this one got plenty of time and all four women involved used that time to great effect in order to create the usual fun chaos that I love tag-team wrestling for. The quiet arena noise meant that they could add nice little nuances to character moments. I especially liked Alexa being told off by the referee and replying “sorry, old habits die hard” which was just a wonderful line that gave me a good giggle.

As for the titles changing hands, I certainly can’t find fault in the decision. I think this is a circumstance where I would’ve been happy either way, although perhaps switching the titles lends itself to having a greater variety of opponents and we can see some new matchups when things in WWE restart instead of retreading the same ground.

6 – Sami Zayn(c) def. Daniel Bryan
(Intercontinental Championship)

While this isn’t what I’d hoped it would be from an in-ring perspective, I still think these two were able to create something unique and interesting to watch here.

I adore the way Sami Zayn seems to be going about his matches now. He’s truly taking the phrase “chicken-shit heel” to its logical extreme and has created an absolute bastard of the character that I just desperately want to see get his arse kicked. Bryan did a wonderful job of playing off of this too, in fact, everyone involved in this story fulfilled their role to perfection, with Gulak doing all he can to make it fair fight as Nakamura & Cesaro just play directly into Sami’s schtick (although I’m still not 100% why they’re ok with helping Sami be champion, what do they get out of it?).

What really elevated this was that they made full use of the fact that we could all very clearly hear them talking in the ring in order to enhance their story. Zayn is an absolute master when it comes to words and his talent was on full display here as he pleaded with Daniel Bryan and said just about every manipulative thing he could think of in order to get Bryan to lower his guard. Once again, Bryan knew exactly how to respond to all of it, I especially loved the moment where he just let Sami walk off only to blindside him.

While I’m not the biggest fan of Bryan going down to one Helluva Kick, I think the manner in which Sami retained was perfect for the story that’s being told, both in this match and with Sami’s reign in general. I’m not sure if a rematch with Bryan or a match with Gulak is what’s going to be on the cards next, but whatever it is, I want to see more stuff like this, it’s very entertaining.

5 – John Morrison(c) def. Jimmy Uso, Kofi Kingston
(Smackdown Tag Team Championships)
(Ladder Match)

As we were expecting earlier this week, The Miz was pulled from this match due to health concerns and this became a triple threat ladder match instead of a tag match. Luckily, it didn’t hamper the quality of the match one bit as these three men worked their absolute arses off to make an extremely fun match.

As is always the way with a big ladder match, listing spots really is the only way to get across how brilliant it was. Things started off with the three men exchanging Monkey Flips of all things, which is a bit weird but I’m into it, which led directly into all three men grabbing their own ladders and scrambling for the titles at the top. From there the match devolved into all the crazy trimmings we’ve come to expect from ladder matches. Ladders were used in some brutal looking spot, people jumped onto them, threw others down onto them, used them as an aid to leap great distances and just generally flung themselves about the ring every which way.

I know people were a bit confused by the finish, but I actually thought it was very unique and clever. With all three men unhooking the titles and holding onto the at the same time, I loved the way they exchanged glances being like “well…now what?” only to start fighting to try to be the last men holding onto the titles. This was made even better as Morrison won the match essentially by accident, yanking the titles off of the hook as he was knocked out and fell to his doom. It follows the pattern of how Miz & Morrison have been retaining their titles thus far and just allows The New Day and/or The Usos to continue their beef when things in WWE get rolling again.

4 – Kevin Owens def. Seth Rollins (twice)
(No Disqualification)

While you could argue that the in-ring action wasn’t as good in this compared to a match lower down in the list like the Smackdown Tag Title match, I think the story told and more importantly, the way it was told, is what puts this one up so high in my book.

The first half of the match was full of the fantastic action you’d expect from two top-tier wrestlers such as these. After seeing him spend all of 2019 floundering character-wise it’s such a refreshing feeling to see Rollins go back to his true heel routes as it’s absolutely where he shines. Owens meanwhile, just gets more and more brilliant as a babyface each and every day. He was so amazing as a heel that I honestly wasn’t sure a face turn would work, but he has this way of making everything word and facial expression seem so sincere and real that I just can’t help but route for him.

When the DQ finish happened I’ll admit I was ready to go off on one about what wasted potential this whole thing was, but I soon ate those words. Owens picking up the mic and goading Rollins into restarting the match was such a brilliant moment and does wonders to make Owens look like such an incredible badass. I wasn’t quite on board with the people comparing him to Stone Cold up until now, but that moment drew those same feelings out of me.

It was an incredibly well-told story of Owens trying everything he can to get his Wrestlemania moment and beat Seth Rollins and he sure as hell earned it in this match. Not just with calling Rollins out but the jump off of the Wrestlemania sign was such a brilliant visual and I’m sure it’ll be making the video packages for years to come. This match ticked almost all of my boxes and I’m very happy it went down the way it did.

3 – The Undertaker def. AJ Styles
(Boneyard Match)

I really did not think I’d love this as much as I did. Seriously, this was brilliant.

I can totally understand how it might not be for everyone and if you’re someone who didn’t like this match then I understand, I genuinely do, but I had so much fun watching this one play out that I can’t say a bad word about it.

It was incredibly goofy and incredibly dumb but in just the right way. I often talk about certain things in wrestling “falling on the wrong side of silly” and this is the correct side of silly that I’m referring to. The crew who put this together did an absolutely wonderful job of creating such a tense atmosphere throughout the whole thing that was absolutely perfect for telling the story they wanted to tell and absolutely no small detail was left out.

AJ’s entrance was perfect and seeing a new side of Biker Taker was exactly what this match needed. It wouldn’t have worked with “The Deadman” I don’t think, so instead we got the American Badass who wanted nothing more than to put this young punk down and I was just so into it. The camera work was a little shakier than I would’ve liked but I still think it was shot wonderfully, it wasn’t shot like a wrestling match in the slightest and that’s exactly how it should’ve been. It played out like a major fight-scene on a TV show and it absolutely worked.

Of course, Gallows & Andreson got a bunch of randos to dress and druids. Of course, all of those druids then attacked one at a time easily allowing The Undertaker to dispatch of all of them in record time, why wouldn’t that happen exactly like that? The whole thing had a wonderful sense of flow to it as each man took just the right amount of phases on offence, with The Undertaker showing AJ that he can still go in Act 1, AJ getting the upper hand and pushing Taker to the brink of defeat in Act 2 and The Undertaker quite literally rising from his grave and putting AJ in his place for Act 3.

If you’re going to do a match like this that’s totally weird and out there, then this is how you’ve got to do it. It can’t just be a regular match that’s shot in a slightly weirder way, that’s the kind of thinking that turned me off of The Final Deletion, it has to be an entirely different feeling fight, favouring in-depth storytelling over exciting action and shot like it’s for a TV Show.

Like I said, I can understand why this might not be for everyone, but it was 100% for me and the simple fact of the matter was that I could not wipe the smile off of my face the entire time I was watching it; and at the end of the day, that’s all I want from my entertainment.

2 – Charlotte Flair def. Rhea Ripley(c)
(NXT Women’s Championship)

While this show is mostly going to be remembered for the weirder matches (more on that in a moment) I think it’s important to note that we still got some absolutely brilliant traditional wrestling matches and this is far and way the best example of that on the show.

Giving these two the opening slot on Night 2 was the perfect place for it to go, it meant the match got a whopping 20 minutes, which was plenty of time to pull off all the brilliance that two wrestlers as amazing as these can pull off. Despite not taking place at a Takeover event, it was most certainly a match worthy of the name NXT.

The dynamic between these two was absolutely perfect, with Rhea coming in with a head full of steam and ready to prove her worth, while Charlotte has that little element of cockiness to her, not necessarily because she’s buying into her own hype, but because she knows it drives Rhea insane. Those moments at the start where Charlotte is clearly not taking things seriously and easily slipping out of Rhea’s manoeuvres was such a great character touch and Rhea responded perfectly, as she got visibly frustrated at Charlotte’s attitude.

Once the action got underway properly, it was a fantastic technical wrestling contest that you’d expect from two of the best wrestlers on this show. There was plenty of back-and-forth with both women get to look fantastic. I loved the thread of Charlotte viciously destroying Rhea’s knee and Rhea desperately trying to not let it affect her. Ever time Rhea got back up on offence my blood started pumping and I felt the excitement of the match the whole way through.

In my predictions, I described Rhea losing to Charlotte as “catastrophic” but in hindsight, having now watched the match, I actually don’t hate the decision as much as I thought I would. I still think Rhea winning would’ve been the better choice, but looking at the arguments for what could come for both Rhea and Charlotte in the coming months, I actually think there’s a clear upside here. For one thing, whoever on NXT dethrones Charlotte is going to get a HUGE boost and for Rhea, there’s a whole host of possibilities. She could show up on Raw or Smackdown and start tearing the house down like the star she is, or she could even enter an extended programme with Charlotte on NXT where they trade the belt once or twice in Takeover matches.

I can’t deny that the voice in the back of my head that is extremely worried that Rhea is going to go the same way that Asuka did after she lost to Charlotte is screaming right now. However, I’m choosing to remain optimistic as it was such a brilliant match and I don’t want to be a downer.

1 – The Fiend Bray Wyatt def. John Cena
(Firefly Fun House Match)

This was MENTAL. When I saw the Boneyard match Night 1, I honestly didn’t see how this would be able to top it, but my God this was something truly special and something that could only work with a character like Bray Wyatt.

After Cena spent the weeks leading up to this saying he was going to bury Bray Wyatt and finally rid the WWE of him, calling him “overhyped” and “overprivileged” this was a complete and total dissection of John Cena as a character. Cena has taken plenty of losses over the past few years, but it never feels like he’s actually been humbled by any of them. He always comes back a few months later his same old-self ready to try and take someone else down. So this incredible story was told here of Bray Wyatt forcing John Cena to face everything he’s ever done in his career in order to show him the inherent hypocrisy in everything he preaches, along with the buried anger at how his role in WWE has changed.

The sheer level of genius behind the twisted humour of ever segment is just incredible, helped so much by the fact that John Cena was clearly loving every second of it and performed his role to the absolute best of his abilities. The parodies of various segments in John Cena’s career, be it his debut against Kurt Angle, his Dr of Thuganomics side and even comparing him to nWo Hulk Hogan with how he ran roughshod over the whole company for several years. It wasn’t just shots at Cena though, there were parodies of 80’s WWE and they were even allowed to take a shot at Vince McMahon himself, using his now-infamous “such good shit” line that Jon Moxley used to criticise Vince on his Talk is Jericho appearance (which, by the way, is a great way to defang all the shots AEW are taking at WWE).

That wasn’t even the best part though. The best part was that this actually managed to undo the damage that Wyatt’s loss did to Cena at Wrestlemania 30. Bray’s whole point in that feud was the Joker-esuqe idea of “it doesn’t matter if you beat me, because if I turn you evil in the process then I still win” they even went as far as redoing that pivotal moment where Cena had the chair in his hands. At Mania 30, Cena refused to hit Bray with it, but here, after being faced with all of his failures and buried anger, he barely hesitated in swinging it at Bray.

With that, the journey was complete, Bray had proved that he was right all those years ago and that Cena is a complete and total fraud when it comes to what he preaches. So all that was left was to dispose of him physically, which The Fiend did in no time at all in the most brilliant fashion possible. That moment at the finish, where The Fiend was holding Cena and it zoomed in on Cena’s face, using Cena’s very own words from a few weeks ago “ending the existence of the most overhyped and overprivileged WWE superstar” as the final nail in his coffin was absolutely fantastic writing.

Not only did this match exceed my expectations, but I honestly can’t even sit here in hindsight and think of anything they could’ve done to make it better. Instantly, The Fiend’s loss to Goldberg is forgotten about and Bray Wyatt is the most feared character in WWE once again.

On top of that, this was something truly unique and something that only could’ve happened at a Wrestlemania like this. Don’t get me wrong, I’m not happy about the circumstances surrounding it, but WWE proved once again that when their backs are against the wall, they knock it out of the park every single time.

I don’t think we’ll ever see anything quite like this again and I mean that in the best way possible. THAT is what this show is going to be remembered for and I honestly think this whole show will go down as one of the best Wrestlemanias we’ve ever seen for that very reason.